Obherak

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So I was going through the archetypes again as found "weapon sworn" which is basically a fighter and cleric combines so long as you only use your god's favored weapon. Just turn that weapon into a holy symbol and you are good to go. A little frustrating that I missed it the first time around.


Thanks. I may just have to make a class for this character to pull this off being the kind of character the NPC is. It is a little disappointing that the rules do not have a class that allows you to become mortal Thor wielding divine spells.


Thank you but what I want a cleric who could dish out damage but could not heal. It was a very specific character concept and I am trying to stay away from making GM calls to say abilities do A and not B. It just becomes a mess if I do and could be potentially unfair to my players. The most I could do is take classes other than cleric and just say these powers are the divine magic of a cleric but is a different spell-casting class all together (preferably one that casts divine spells).


So I was making a campaign around a story concept i have had for a while and the main NPC would be an equivalent of a a tempest cleric from 5e. My group however plays more pathfinder than anything and I need help converting her over. How do I do this within the normal rules?


Avoron wrote:

Ah. I see. No, you just dump them out... really, really, loudly.

As for beans, that was just for their small size, the convenience of finding statistics, their availability as a trade good, and their incredibly cheap price - the entire bagful only cost 30 gp.

You can not quicken a maximized spell or have multiple of the same metamagic feat on the spell. Also How? I fail to see how beans pertain to this spell. Sorry Avoron, but i call BS.

4: wall of sound
5: piercing wall of sound
6: empowered wall of sound
7: empowered wall of sound
8: maximized wall of sound
9: quickened wall of sound

"You may have been wondering why I've been carrying around a bag of holding full of pinto beans. Speaking of which, please take 15,551,739 points of sonic damage."


Found my answer in a 3.5 book. Savage species.


There was. The page must have switched. This was the original post.

I am one of those players that hate playing with standard cookie cutter PCs, NPCs, and monsters. I like mixing and matching into weird combinations. One of my favorites is my Onitaur made by mixing the onispawn tiefling with racial abilities from the minotaur race. He uses 29RP but I added a template on top of him that not only gives him the same vision abilities (darkvision and low light vision), but also elemental resistances. what makes it worse is that the class I chose gives him more of these same resistances and in one case the same immunity as the template. This effectively makes me weaker than the level would suggest. How would I ask my GM to balance my character. Would I ask for her to let me drop one level adjustment or do i ask for an increase in another area? (I will say no to stacking the abilities as that would make my character too powerful. I don't need electricity resistance 45 at lv16 because that is effective immunity and not how the class was meant to play.)


After some rework, I got him down to only 15RP which is the same as an aasimar. This would be a playable version. It is amaising what you can take out without affecting the main points of a race.


I am one of those players that hate playing with standard cookie cutter PCs, NPCs, and monsters. I like mixing and matching into weird combinations. One of my favorites is my Onitaur made by mixing the onispawn tiefling with racial abilities from the minotaur race. He uses 29RP but I added a template on top of him that not only gives him the same vision abilities (darkvision and low light vision), but also elemental resistances. what makes it worse is that the class I chose gives him more of these same resistances and in one case the same immunity as the template. This effectively makes me weaker than the level would suggest. How would I ask my GM to balance my character. Would I ask for her to let me drop one level adjustment or do i ask for an increase in another area? (I will say no to stacking the abilities as that would make my character too powerful. I don't need electricity resistance 45 at lv16 because that is effective immunity and not how the class was meant to play.)


Jadeite wrote:
Quote:
One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls.

You can wield nearly all one-handed weapons with two hands without penalty. If it's not possible, it's noted in the weapon's description like it was done with the rapier:

Quote:
Rapier: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn't a light weapon. You can't wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.

A long-sword in real life is both a one handed and two handed weapon. using this, i would like Paizo to reintroduce the hand and a half weapons. it makes some weapons more versatile and realistic. On a similar topic, a great-sword in real life is 99% as tall as you pommel to tip.


I agree to the comments on adding the ability to take 'finesse' with mithril weapons, it bothers me that it dose not reduce the damage of blunt weapons that rely on weight to deal damage. This is a major oversight in my opinion.