Changing Half Celestial into Half Fallen Angel (spells)


Advice


So I have a character in an evil campaign I am in and was wondering what some of the good spell opposites were (for example, Bless becomes Bane, Protection from Evil becomes Protection from Good, Summon monster IX now summons fiendish creatures). What I want to know is what are some options for the rest of the spell list? Cure spells and resurrection have some argument to stay but just as much can be said to make them harm spells (not sure what to replace resurrection with if it becomes its opposite).

Yes, I know a half fiend template exists but it doesn't quite fit the image I was going for. Most of them are demons with a few devils (and daemons if you look at the monster stat block specifically such as the erodaemon https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons/erodae mon/).

Liberty's Edge

I wouldn't change anything, your ancestor may be fallen but your genes remain the same. The spells may not be quite as helpful but you may be surprised.


ShadowcatX wrote:
I wouldn't change anything, your ancestor may be fallen but your genes remain the same. The spells may not be quite as helpful but you may be surprised.

The ancestor itself is a fallen angel so some spells should change (at least the protection and summon spells)

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