Alchemist

Dr. Logem, Ph.Dwarf's page

278 posts. Alias of Crustypeanut.


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I think there is something wrong with Corinstian Grivenner's CR. A normal Dread Wraith is CR 13, according to its entry in the Witchwar Legacy (and its entry on the PFSRD).

Even throwing on the Fiendish template, his CR should only be 14. He has lower Dex and Wisdom, higher Int and Cha, higher DCs (Due to a better feat selection than the standard Dread Wraith), and of course benefits from the Fiendish Template.

Is his CR wrong, or is the Dreadwraith from the Witchwar Legacy, and thus the PFSRD, wrong CR-wise?

--------------------------------

I do want to say on another note that this is THE best AP I've ever read. I love the finale of the AP and just the entire AP itself, so kudos to all of the authors for doing an amazing job with this AP.


Male Dwarf Vivisectionist Alchemist 2

"We do not even know where this city is. The duegar left the road - we can't be sure where their route would have taken them. Finding their origin at the mining outpost would also allow us to find out where this city is. Plus.. they would likely have a map. I think that itself would warrant going to this mine, no? We can more easily backtrack to the mine than attempt to guess where the wagon was going.


Male Dwarf Vivisectionist Alchemist 2

Having volunteered his services this time, Dr. Logem seems almost eager to discover traces of civilization - be it the enigmatic winged men that he has heard about, or these new surface-dwelling Duergar. As the group walks, Dr. Logem keeps up the pace, not leading, due to his relatively poor ability to track, but not lagging behind, either.

Though he had been relatively quiet and focused on his work ever since landing in Arcadia, he seems to have grown excited since embarking on this scouting mission. It has been quite some time since he's survived on little but his wit with a small group of skilled travelling companions - though surely, they are nothing more than distractions fit for sacrifice should he need to flee, their presence seems welcomed at the moment.

With him, Dr. Logem brought many of his alchemical supplies - weapons, tools, remedies - you name it, he likely has a vial or flask of it on him somewhere. However, he keeps his main weapons on a set of bandoliers wrapped around his chest, over his coat. Here, flasks of acid, alchemists fire, even a tanglefoot bag, hang, ready to be used as needed.

Needless to say, the dwarf looks prepared.

As the group stops, finding a road, Dr. Logem looks curiously both ways, remaining quiet as he thinks. He listens to the others’ ideas with quiet contemplation, taking their words and suggestions and deciding on a course of action himself.

After a few moments, he finally speaks up. ”Perhaps we should go north, instead? Surely, the wagon veered off of this road for a reason - perhaps then, their destination was elsewhere? Following it back to its source would not only allow us to know about the deceased in particular, but it would simultaneously allow us to let wherever they came from know that they are dead and that they are being properly buried. Would it not serve us better diplomatically to start off relations thusly?”

He pauses momentarily, stroking his beard in thought, before continuing. ”Either way, I’d be fine with a little bit of forced march - my feet are tired, but this is important. A little foot discomfort will not bother me.”

________________________________________________

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Male Dwarf Vivisectionist Alchemist 2

Question, Rob:

As mentioned here, I would be done recruiting my mercenaries by the 11th - considering that is the day we found the battle-scene (And split off from the group), does that mean I have my mercenaries?

Or, actually, since I failed to remind you about this before the group split, it probably means that my mercs are guarding my remaining supplies along with my other hirelings, aye? (I have no issue with this if its the case)

I need to work out what Dr. Logem brought along with him, as theres little chance in hell that he could carry everything he owns. I'm gonna do that before I make a post, so I know what he left behind and what he took with him.

Damn me and my too-much-gear attitude. Heh


Male Dwarf Vivisectionist Alchemist 2

Logem has already volunteered to go on the away team - his knowledge of nature will come in handy either way, but I think it'll come in handy more with the away team.

Though, it would be nice if I could bring along my new bodyguards.. but I don't think I've finished recruiting them yet, have I?


Male Dwarf Vivisectionist Alchemist 2

"I am unable to tell what killed them precisely, though it is quite obvious that they died due to their injuries, and precious little of them was actually eaten. Whatever killed them did it out of malicious intent, not for food. It makes me curious though, as to why carrion hasn't gotten around to the bodies yet. My guess is the presence of the sulfur, the smell of which might ward off creatures, though I cannot say that for sure. Either way, what we are dealing with is not a simple preditor vs prey matter, else the bodies would have been consumed."

He walks over to one of the pieces of sulfur and hefts it, smelling it, before shuddering and shaking his head. "Sulfur.. the smell of which brings back memories of the Mana Wastes. It could prove useful, however. We should see about getting the wagon fixed and take the sulfur with us. I know of a recipe used in making explosives out of it, which may come in handy for mining or defense."

Listening to Dakun, Dr. Logem silently nods in agreement, having nothing in particular to say on the matter, but wholly agreeing with the sand dwarf.


Male Dwarf Vivisectionist Alchemist 2

What is this 'snow'? Never heard of it!

(The lowest its got so far this year was maybe 45 degrees. And that was for two days in the coldest part of the night.)


Male Dwarf Vivisectionist Alchemist 2

Ooh I like Dwunderbran's ability. We should totally use that to train our soldiers. Free experience! Though at our level, it might be wise not to use it just yet..

I wonder if we could somehow capture them and use them as a sort of emergency defense once we get our fortress set up? Dwunderbran pisses off Nature, spawns 1d4+2 Advanced Shambling Mounds - they chase him into a trapped area, allowing us to capture them. We then find a way to rig a trap that frees them in the midst of attackers.

Unless, of course, they pursue Dwunderbran indefinitely and not focus on any other target. In which case, we could try and charm them instead - or use them for hauling cargo, with Dwunderbran being dangled in front them like a carrot on a stick. They would be secured to the wagons in that case.

If they only focus on Dwunderbran, I wonder if we could use an illusion of Dwunderbran to entice them?

We must find a way to use this to our advantage!


Male Dwarf Vivisectionist Alchemist 2

I'm going to be taking a bonus feat for Logem: Extra Discovery (Vestigal Arm), allowing me to get one more discovery further towards Parasitic Twin - which will be represented in-game by Dr. Logem implanting his brother's mutated organs into his body.

He won't be waving his new arm around all willy-nilly, though particularly perceptive dwarves may notice a new lump in his coat. ;)


Male Dwarf Vivisectionist Alchemist 2

So, to help myself get back into the 'Dr. Logem' mood earlier, I decided to fire up Dwarf Fortress - found a nice location with Limonite, Limestone, and Native Gold on the surface (No coal yet >.<), and I'm up to 16 dwarves, nearing the end of winter, when lo' and behold: I forgot I had the Fortress Defense mod installed.

I get a siege of a dozen and a half Dark Stranglers (Small, four-armed, three-eyed beasties with a penchant for wrestling). Now, luckily I had been preparing my defenses anyways, as any good DF'er would do. I had a single hallway filled with weapon traps, each having a single iron serrated disk. I also had one single soldier, my Commander decked out in relatively plain iron armor with a matching battle axe and shield. He's more of a teacher than anything else, so he's not very skilled. I have him stationed in the room with the traps.

A numbskull that he is, he charges the Stranglers as soon as they enter the trapped hallway - and somehow leads them OUT of the hallway and out into the open again. Only one strangler lost a few limbs from the traps and succumbed shortly after from blood loss. Now fighting without a chokepoint or traps to help him, the Commander (Sigun Steelmurders - totally a randomized name) loses his left arm at the shoulder. I'm still trying to figure how he lost it, as I can't see anything in the combat log of him losing it. So he's now running around without an arm, having only killed two or three stranglers. One by chopping it in the neck, another by disembowlment. So, not wanting to lose my commander and his teaching skill, I send out the fortress's four migrants who have yet to fit themselves into a job beyond hauling. They go out of the fortress to attack the stranglers completely stark-naked, because 1), I only have enough armor for the Commander, and 2) I have the armor set to "Replace Clothing" rather than be worn "Over Clothing". So upon being drafted, they drop their pants and charge outside.

They all die. Surprise surprise. However, they distract the Stranglers enough to not only get a few hits in to demoralize the stranglers, but also to allow the Commander to get a few more nicks in with his axe. After everyone but the commander is dead, I figure he's screwed, and start thinking about either recruiting more soldiers or allowing the remaining stranglers to try their hand at my trapped hallway again.

The Commander has a different plan. Having only one arm left (His axe arm), he goes into a trance and, though he scores no more kills, does enough damage to make the remaining Stranglers flee, ending the siege.

He then goes and grabs a bite to eat and resumes training. His ear is broken, his left arm is gone, and he's esctatic that he got to take joy in slaughter recently. In fact, the entire fortress remains esctatic. They really love that dining hall with the three gold statues.

*Edit:* Oh. Thats how he lost his arm. One of the Dark Stranglers, the leader, was riding a War Polar Bear. It bit him in the arm and ripped it off, after shaking him around like a rag doll.

In fact, the War Polar Bear is the one who killed all of the migrants. Somehow, the bear even bit one of the migrants by the tongue and shook him around by it, before ripping it off.

.....I have screen shots to prove it.


Male Dwarf Vivisectionist Alchemist 2

Upon coming across the wreckage site, Dr. Logem lets the others move along first - after a few moments, during which, if there was an ambush, Dwunderbran would have been the one to spring it, Dr. Logem cautiously moves forward to examine the bodies.

"Aye. You lot handle that much - I'll see if I can figure out anything useful from our potential neighbors. Duergar, eh?"

Dr. Logem approaches the corpses to apply his medical know-how in figuring out how long they've been dead, and how exactly they died. While doing so, he casually checks for anything of value on their bodies - jewelry, alchemical goods, or even anything that might help him better find out who they are.

______________________________________

Heal Check to examine bodies: 1d20 + 6 ⇒ (12) + 6 = 18

Also, any chance I can alchemically identify the yellow material? I really need to take a rank in Knowledge(Dungeoneering). Anyways, here's my roll: If I can't use Craft(Alchemy) to identify it, and none of my knowledge checks are useful, then I'll make an untrained knowledge check. Hopefully the DC isn't above 10.

Intelligence check, substitute Int bonus for skill bonus as needed: 1d20 + 3 ⇒ (9) + 3 = 12

In addition, my perception check to locate anything of value on the corpses, and my appraise check to see if anything he finds is valuable or not.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Appraise: 1d20 + 8 ⇒ (5) + 8 = 13


Male Dwarf Vivisectionist Alchemist 2

Hey guys, sorry about my absense! I had stuff get in the way IRL that prevented me from hopping on. I hope I didn't cause too many delays >.<

I'm going to be reviewing what I missed and I'll see if I can get a post up either tonight or early tomorrow. Sorry again for not giving you guys a heads up!


Male Dwarf Vivisectionist Alchemist 2

I'm down with that - Quints suggestions are good. I'll volunteer Logem's services for the small expedition to the northwest.


Male Dwarf Vivisectionist Alchemist 2
Maven Brewbane wrote:
I think I may start working to earn influence and labor as well, in a different form. I'm still trying to pin down ways to work it out descriptively, among other things.

As a blacksmith, fluffing that out would be easy enough. You could be using your skills to help people mend their equipment, for example, in return for either. Warriors would love a blacksmith that keeps their equipment maintained - thus, Influence. Other types of artisans would promise their own labor in return for maintenance on a wide variety of metal objects as well. Thus, Labor.


Male Dwarf Vivisectionist Alchemist 2

Well a few of them have some weapons -as Rob is alright with me recruiting a few Elite Soldiers with basic equipment..

I just hope they don't have copper battle axes!


Male Dwarf Vivisectionist Alchemist 2

Thats actually a common tactic in Dwarf Fortress. A 'Temporary' Fortress near the surface as you dig/carve a better one in better rock below. I whole heartily agree with this idea.


Male Dwarf Vivisectionist Alchemist 2

Upon seeing the expedition return without anything interesting for him to examine, Dr. Logem is initially uninterested in what they discovered. However, he still ends up attending the meeting later that night. Sitting upon his recovered collapsable chair near the bonfire, his bare feet propped up on a toasty rock, he listens intently upon hearing about the Stryx.

Dr. Logem strokes his beard, and when they finish speaking, he chimes in."It is too bad you were unable to capture the being in question. I would have very much liked to examine it - perhaps if we were to encounter it again, we could attempt it? Particularly if it proves to be less than friendly. It could provide.. insights into their physiology should they end up becoming a threat. Knowing the weaknesses of a potential enemy could save us in the long run. Plus - should we be able to communicate with it - I would be able to extract information from it, should we deem it necessary."

"I believe I will join the next scouting expedition when we decide to do that - just in case such an opportunity arises." Dr. Logem smiles, eager for such an opportunity. "In any case, we need to move inland. Staying where we are will be a death sentence should a storm roll in. However, the question is where to go? The mountains are supposedly 'off limits' according to these Styrx - while they seem our best bet, it would also be prudent not to unnecessarily annoy the locals just yet. We have heard of bountiful food to the northwest - but with bountiful food comes likely predators. Should we go that route, we will need to be doubly careful, for where there is food, there is prey - where there is prey, there is something to hunt it. I am personally interested in this bounty of Chalk we've discovered. Chalk, if I am correct, has its uses in metalurgy, does it not, Maven? It has other alchemical uses as well, though by no means is it particularly valuable in my craft. However, if we do not move the entire group that route, we should at least send a scouting party that route. The rest of the expedition could head to where food is plentiful - food is, afterall, one of our primary concerns right now. Predators or no, I'm sure we can handle them. Though.. it might be prudent to send a scouting party in that direction a day or two ahead of the main expedition - as insurance. I would volunteer to be a part of that team, if necessary."


Male Dwarf Vivisectionist Alchemist 2

...also I've just come to the realization, as mentioned in Road to Damnation, that I possibly should be talking about this stuff in character, rather than out of it - at least some of these things.


Male Dwarf Vivisectionist Alchemist 2

Also I would like to add that Knowledge(Dungeoneering) is used for identifying stone/metal/minerals - that might end up being the more important skill right now.

Looking to see who has THAT, then we have Angrin and Quint. That skill could be used to identify good places in which to begin digging - in Dwarf Fortress, one of the most important steps to choosing a settlement location is good mineral, ore, and stone deposits. Things like Iron, Flux Stone, Coal, etc are extremely important for a strong fortress.

...I would like to add that (From my knowledge of DF) chalk is a flux stone - found in sedimentary layers. What is also found in sedimentary layers?

Iron. And Coal. Iron + Coal + Flux = Steel

We like steel, yes? Perhaps we should explore that chalky area more.

This is out of character though, I don't know if Dr. Logem would know this kind of stuff. Someone with Dungeoneering might though. Angrin, Quint, can you two give those rolls a try?


Male Dwarf Vivisectionist Alchemist 2

Also, it seems the only two in our group with the Survival skill is Rogath and Dakun - with Rogath being better at keeping us from getting lost, and Dakun better in the rest of that skill.

Also I think that any future exploring teams will need Dr. Logem.. if only for the fact he can identify plants and animals. I'd say Quint should come too, due to his ability to make untrained Geography skills, but the book he's studying might be more important.

*Edit*: Actually, despite how tempting it may be to continue it, the book can wait. We have more pressing needs - like survival. Quint's knowledge skills would be more useful in the front right now.


Male Dwarf Vivisectionist Alchemist 2

Knowledge(Nature) Check, to see how it might aid us in moving further.

Knowledge(Nature): 1d20 + 8 ⇒ (10) + 8 = 18


Male Dwarf Vivisectionist Alchemist 2

Yeah we're supposed to be having a Council Meeting since Dwunder's team got back - and we're supposed to decide where to go next. I've been trying to get into the writing mood for Dr. Logem to say something, buuut... its just not coming :(

*Edit* Its not this campaign though - I've just kinda burnt my brain out on too much Shattered Star thinking :P Need to get Road to Damnation moved along too..

I think if its anything, its more of a "We don't have a leader" thing. In Reign of Winter, at least we have Styvanus acting as our group's commander - in this, however, we're a Council of Eight.. none of us have more power than the other, and none have yet stepped up to get the group moving along.

I think THAT issue stems from the fact that we have no one with any real outdoorsy skills - we have an Empress, a Doctor, a Blacksmith, a Trapsmith, a Gunmonk, a Fortune Teller, an Archaeologist, and a Crazy Guy. None of these know enough about the land and how to survive in it to get the expedition along well enough. I mean no one has Knowledge(Geography), I've seen :P

So right now its mainly a "Lack of knowledge of what to do next."

However.. since Dr. Logem is The only one in our group with Knowledge(Nature) at all.. perhaps he is uniquely suited for the task. Rob, would such a check help us figure out where to go next, even though its not a Knowledge(Geography) check? The SRD states that the latter is for "Lands, climate, terrain, and people", which would be better.. but Nature does mention "Weather, seasons and cycles, plants, and animals", which might help in a different way, namely helping us find good places to hunt and forage.

Quint, since you can make any knowledge check untrained, can you give the Geography one a spin, while I do Nature? See what Rob deems worthy of our rolls.

(Also, writing this explaination is getting me back in the feeling of this campaign - maybe I should go play some DF and see if that helps? :P)


Male Dwarf Vivisectionist Alchemist 2

....I need one of these. How did I not find this when I was making Dr. Logem?! o.O

Though.. an exotic weapon.. blah.. that is probably the only bad thing about it. But.. imagine an Alchemist with Crossbow Mastery.. and this.. I wonder if it works with Bombs?

Anyways, working on my post now - I'll see if I can't get this campaign rollin' again. I think we're all just trying to think of how to start the meeting :P


Male Dwarf Vivisectionist Alchemist 2

I've been slacking off over here.. heres what I did for the last two days:

Arodus 7th: Recruit Elite Soldier Team (Day 1)
Arodus 8th: Recruit Elite Soldier Team (Day 2)

My next week's plans:

Arodus 9th, 10th, and 11th: Recruit Elite Soldier Team (Days 3, 4, and 5)
The next 4 days afterwards I'm going to spend a ring (or two) much as I did previously in order to begin recruiting a team of Archers - it will take the remaining four days.

That is my week's plans! :D

I'll get a gameplay post up tomorrow.


Male Dwarf Vivisectionist Alchemist 2

Dang, it really is! Nice!

I'm wondering if you could do a few extra for me. I'll message you about it once I get a list of what I need.. for various campaigns. :P


Male Dwarf Vivisectionist Alchemist 2

Rob, mind if I design the basic Warrior NPC that Dr. Logem will be recruiting, or do you want to? I plan on just taking the level 1 Dwarf Warrior from the NPC Codex and bumping him up to level 3, as the Elite Soldiers consist of level 3 warriors.


Male Dwarf Vivisectionist Alchemist 2

Also, Dr. Logem doesn't really have any plans for further RP on the beach - I'll make sure to get a post up daily (I'll detail each Warrior as he recruits him, to find a way to get something to post about), but overall, he's going to be busy.

Luckily for me, I can open up a game of Dwarf Fortress and gain inspiration for stuff. In fact.. I've been doing that for a lot of things!


Male Dwarf Vivisectionist Alchemist 2

Its fine by me so far - despite the slow activity, I'm still really loving this campaign, and can't wait to see it progress, even if it takes a while to do so. I'll admit, Dr. Logem has been less 'interactive' as a character for now, but by no means does that mean I'm not enjoying the campaign.

I enjoy bookkeeping, so that much isn't a bother for me - though since Dr. Logem is busy recruiting for the next five days.. theres not much for me to do while I wait for the others :P

...though Dr. Logem would love to get his hands on that creature the expedition team has encountered. FOR SCIENCE!

As I've found out in my Skull and Shackles Pbp, writing daily posts when doing mundane things (Like daily jobs, infuencing people, then sitting around eating and doing nighttime activities) can get monotonous to some - as a result, longer, more detailed posts are difficult, causing potentially long delays. That shouldn't discourage people from posting, though - I think we all can agree that, should we be stuck with doing a weeks worth of downtime activities or exploration during which nothing substantial happens, it would be much more fun to do short, to-the-point posts of lower quality so we can get to the good stuff that much faster, than sit around and not post for days trying to come up with a few detailed paragraphs about brewing alcohol, crafting medical supplies, etc.

I'm in a Carrion Crown campaign where I joined in at level 5 in book 2.. and the other guys rarely post anything of any real quality - but we're progressing extremely fast (When the DM isn't sick for weeks at a time it seems), which in itself is interesting. I love a good, rich roleplaying experience as much as the next dwarf.. but I also want to kill things and level up! :D

Just my 2 cents.


Male Dwarf Vivisectionist Alchemist 2

Hehe *I* didn't take anything from the inventory though, if you notice.

;)

Mafol acted in my stead, not necessarily tipping Quint off to any of Dr. Logem's treachery! It would be up to Rob if he'd lie or not when questioned, though - though he's obviously less than honorable. ;)


Male Dwarf Vivisectionist Alchemist 2

<< Beach Camp | Throughout the Day | Clear Skies, Cool | Oathday, Arodus 7th, 4714 AR >>

As he drains the last drop of coffee from his mug, Dr. Logem raises his hand and examines the new ring on his left hand - a shiny, polished golden ring inset with a diamond - one of the rings he pilfered off of Halsiig's corpse. Of all the rings, this one was his favorite, due to its price. A price that, sadly, is of little value here in Arcadia. However.. he had been giving such a matter thought. He had nine other valuable rings, each taken from the same source. Unlike Halsiig, who apparently squandered and hoarded his wealth until the brutal end, Dr. Logem had no interest in such wasteful behavior.

These rings.. they might prove useful if given to the right individuals.

Instead of his usual routine, Dr. Logem spent the day moving through camp, making as friendly of an appearance as was possible for him. He greeted many dwarves, asking how they were holding up and doing his best to get to know people.. looking for those who could prove useful.

By noon, he believed he had found such a person. A bookkeeper by the name of Mafol Nekolbomrek. 'Skullwhip' - an interesting surname to be sure. This dwarf, his nose deep in a book, recording the salvaging, manufacture, and usage of the expedition's goods, was surprised to find Dr. Logem initiating a conversation with him. At first, he suspected the good doctor was finally coming to him to record the medical supplies he himself had been keeping track of. When Dr. Logem, however, began flashing a pair of rings his way, he knew all too well the good doctor's intentions.

After speaking for a bit about bookkeeping, labor promises, and influence among some of the soldiers in the expedition, Mafol wearing two new shiny rings, the two agreed on an exchange. Over the next five days, Dr. Logem would seek out a crew of soldiers.. these men would be 'accidently' given additional food and alcohol rations, better beds, and, among other things, recreational goods. In return, they would offer their services to Dr. Logem for an extended period of time.

Mafol, meanwhile.. would ensure no one was the wiser of the extra resources being given to these men over some of the others in the camp. A job easy for him, considering the few dwarves interested in bookkeeping.

______________________________

Trading two of my rings, the Azure-Studded Gold Band (250 gp) and the Quartz-Studded Gold Band (85 gp) for 5 Goods, 7 Labor, and 3 Influence.

My next five days worth of downtime actions will be recruiting a team of Elite Soldiers. I will be finished on the 11th.

In all likelyhood, I'll eventually hire that bookkeeper as an Accountant (Manager) too.. but not yet.


Male Dwarf Vivisectionist Alchemist 2
Robert wrote:
As for the date, 4602 was a very, very long time ago.

Heh just noticed that Dr. Logem was alive during that time period. Would've been about eight years old.

Anyways, workin' on mah post!


Male Dwarf Vivisectionist Alchemist 2

Dunno Maven. Hopefully.. though if we don't, I'm sure Dr. Logem can identify native animals well enough to find out of they're suitable or not.

@Rob: Wheres the hex map located? I know we haven't explored much yet, but I'd like to take a gander at what we do have so far.


Male Dwarf Vivisectionist Alchemist 2

Getting back to his tent, after the funeral, Dr. Logem's first task is to finally examine his booty. He had previously left it in a chest in his tent, as the retrieval and burial of Halsiig's body happened quicker than he had expected it. Now that his tasks were done for the morning, he could get on to more important jobs.

Such as appraising his new acquisitions.

Dr. Logem's first choice of action is to retrieve his merchant's scale; More often than not, he often uses this scale to weigh ingredients, as he rarely has anything to do with gems and other valuables. With Sumetusen cleaning each of the ten rings, Dr. Logem focuses his own efforts on measuring the weight of the gems and the precious metals in each one. As he does so, he keeps track in his journal. This very same journal has already been written in extensively; Mostly medical journals, though the odd entry about events as well. The entry, written as such, is written neatly in traditional dwarven runes.

----------------------------------
<< Beach Camp | Night | Clear Starry Skies, Cool, Very Windy | Wealday, Arodus 6th, 4714 AR >>

Today, we discovered the remains of one Halsiig Halfhammer, Prophet of Kalistrade; A man instrumental in our expedition thus far. Remains were discovered among a nest of Rock Crabs upon our landing sites' beach. The remains were incomplete; Halfhammer's corpse had been partially consumed by the previously mentioned Crabs. His clothes were ruined, though all had not been lost.

Tens Rings, former propery of one Halsiig Halfhammer, were found on the body:


  • One Rose Gold Ring, worth Four-Hundred-Fifty Gold Pieces <450>
  • One Gold Band, studded with Azure, worth Two-Hundred-Fifty Gold Pieces <250>
  • One Copper Ring, inlaid with Gold, worth One-Hundred-Twenty-Two Gold Pieces <122>
  • One Gold Band, studded with Quartz, worth Eighty-Five Gold Pieces <85>
  • One Gold Ring, inset with Sapphires, worth Four-Hundred Gold Pieces <400>
  • One Gold Band, studded with Onyx, worth Three-Hundred-Seventy-Five Gold Pieces <375>
  • One Plain Gold Band, worth One-Hundred-Ten Gold Pieces <110>
  • One Gold Ring, braided with Silver, worth Two-Hundred-Thirty-Seven Gold Pieces <237>
  • One Gold Ring, engraved with a Hooded Asp, worth One-Hundred-Seventy-Two Gold Pieces <172>
  • One Gold Band, inset with Diamond, worth Six-Hundred-Seventy-Five Gold Pieces; Diamond quantity is insufficient for needs. <675>

Total Worth of Rings: Two-Thousand-Eight-Hundred-Seventy-Six Gold Pieces <2876>

In addition, a journal had been discovered at Halfhammer's campsite; One Quint Bonechisel will be researching the journel for time to come. My assistance is not required for alchemical identification. Should Bonechisel discovery anything of note, more information will be noted in this journal at a later date.
-------------------

The journal continues on, filling the rest of the page and the page after it with alchemical and medical notes and procedures, ones that Dr. Logem plans on gathering and producing ingredients for. It details lists of ingredients, tools required, and the proper precautions that will need to be implimented for the day's activities. After the dwarf finishes his writing, he sets out on completing those very same tasks.

_______________________________________________

Using my downtime activity for the day to create two Units of Goods out of One Unit of Goods.


Male Dwarf Vivisectionist Alchemist 2

Indeed, it likely will! But hopefully, when that time comes, he'll have a big enough power base to back him up.. or to set off and found his own colony. If the latter happens, I'll likely retire him to NPC-Status and let Rob use him as a recurring villain, as I'd rather play a character within the group, not run my own fortress by myself.


Male Dwarf Vivisectionist Alchemist 2

..True, true.. but I am playing a greedy, power-hungry mad scientist bent on gaining control of this expedition so that he may have more ready access to experimental fodder.


Male Dwarf Vivisectionist Alchemist 2

Dr. Logem will be continuing to make Goods using the downtime rules. 1 Goods used, 2 Goods made - need a higher Alchemy before I can make more for now.

As for the camp actions.. I recommend that we:

1. Defend
2. Salvage
3. Salvage

Unless we have salvaged all that we can?


Male Dwarf Vivisectionist Alchemist 2

Holy s%&+. That dude was LOADED.


Male Dwarf Vivisectionist Alchemist 2

Dr. Logem is busy doing other things, and has no linguistic skills :X Though, if me attempting to detect invisible ink signatures would help at all.. he could devote a small amount of time for it.


Male Dwarf Vivisectionist Alchemist 2

Bury Halsiig first off.. then probably continue to have the peons slaves settlers continue salvaging what we can from the beach. We should leave nothing unturned!


Male Dwarf Vivisectionist Alchemist 2

"I will have my assistants handle it. I have a stretcher that will work for transporting the body." Dr. Logem glances over at the Empress, annoyed at her continued presence, before looking over at Maven. "Maven, if you would handle the rest, being our expert on religious matters, that would be appreciated. I will be present for the ceremony, but I have other things that need attending to in the mean time. Now, unless there ends up being anything else, I would like to depart." Giving a curt nod to the rest of the group, he turns and walks away, attempting at least to leave on a less rude manner than before, though no less eager to get back to his own duties - not to mention examine his new findings.

_______________

He'll have his 'nurses' wrap the body and transport it via one of my stretchers to where Maven wishes to bury the body; Meanwhile, Dr. Logem wants to wash off the rings with Sumetusen's Presdigitiation spell-like ability, should it be sufficient; Along with my Greed racial trait and my Appraise Skill, I should be able to take 10 on my skill check to appraise the rings, though I will use my Merchant's Scale as well just to be sure, for a total of 22 to my checks.

He's going to put the finger in a bit of preservative liquid in a flask.. not that it needs preserving, but he wishes to make sure he doesn't lose track of it. He has.. plans for it. ;)


Male Dwarf Vivisectionist Alchemist 2

And alas, I don't have any.. substances.. that would help in the matter, even for a short time.


Male Dwarf Vivisectionist Alchemist 2

Noticing that the rest of the group has gone up to the tent and seemed to have found something of interest, Dr. Logem, as he performs his unnecessary autopsy, quickly and deftly takes off Halsiig's rings and secrets them away in one of his many pockets. Quickly, with his scalpel, he also takes one of Halsiig's remaining fingers, and pockets it as well, though in a different pocket than the rings. Let us see if the good Halsiig Halfhammer cannot be of use to us later on, eh? Just a piece that was with him at his time of death is all that is needed, if memory serves.. although finding the required reagents and the person to do it will take time. He won't be going anywhere, anyways.

Cleaning his scalpel of dwarf-meat with the aid of Sumetusen, Dr. Logem sheathes the blade and, satisfied of his work, heads to where the others are. "An autopsy was largely unnecessary after all; His cause of death was obvious, though confirmation was still needed. He has only been dead a day; As is obvious by the tent, he survived to shore, though was eaten afterwards by the very same crab I recently slew." The fact that he said 'he' slew it is likely not lost on the others. "There was nothing of interest on the body. We should see him a proper burial before dinner, though. A man of his station deserves as much." Pausing to examine the campsite, he adds after a moment of glancing around, "Was there anything of interest here?"


Male Dwarf Vivisectionist Alchemist 2

Oh on top of me wanting his rings.. I also want to take one of his fingers and pocket it as well. I guess I don't need to wait for the description of the rings - all will be found out in due time, when I can get back to my luxurious accomodations and appraise them.


Male Dwarf Vivisectionist Alchemist 2

*Ahem* I would like to pocket the rings, then. They may have no value now.. but in the future, they might well indeed! Any chance on a detail of each ring so I might add them into my post?

Also, as for the book, later I'd like to give it a look-over to make sure Halsiig didnt' use any sort of invisible ink - with my alchemy skill, I should easily be able to detect and even activate the most difficult of non-magical invisible inks. Dr. Logem has little skill with deciphering linguistics, but if he can reveal hidden words or anything else, it might potentially help those who can!


Male Dwarf Vivisectionist Alchemist 2

Nice! When can we expect to see this book out? I might be able to find use for it in Road to Damnation.. ;)


Male Dwarf Vivisectionist Alchemist 2

Following the group and their noses, Dr. Logem comes upon the body as well. "Hmm.. I do believe I recognize that man. Halsiig.. Halsiig Halfhammer I believe? It seems as if he had an unfortunate accident. Pity, considering he was a man of wealth. Being my area of expertise, I will examine the body. It will take a few minutes; If you would, I'd recommend checking the tent up there as I work, unless you wish to see how a real healer goes about his job, rather than let his god do it for them." That last phrase might've been aimed towards Maven, hinting at Dr. Logem's dislike of magical healing.

Pulling out one of his surgical scalpels, the same one used in felling the crab, Dr. Logem goes to work, performing a quick autopsy of what is left of Halsiig's body.

_________________________________________

Taking 10 on a Perception check to search the body and 20 on a Heal check to examine the body; Should take 1 minute for the former, 2 minutes for the latter, and I'll be getting a 26 on the each. Should I find anything that looks to be of value, I do not plan on telling the others, instead choosing to stow it away in my coat for later examination. Because the beard braids are obvious, should they be of value, I will leave them there, else the others will notice their disappearance. I'll appraise any objects true worth later, when I have time to do so properly.


Male Dwarf Vivisectionist Alchemist 2

As Dr. Logem walks away from the beach and those remaining on it, he is rudely interrupted by a hard tap on the side of his head. Sumetusen, his tumor familiar, had heard yelling; Through his empathic link with the small beast, not to mention the combination of the tumor tapping on the side of his head amd pointing back at the group with its beak, Dr. Logem had figured that much out. "Fine, fine, I'll go back, stop pecking me."

Sumetusen, feeling simultaneously proud of himself and annoyed at Dr. Logem's inattentiveness, decides to stay out of the 'pouch' on Dr. Logem's body, instead resting on the dwarf's shoulder. Through the empathic link, Dr. Logem can tell the familiar wants to make sure he doesn't miss anything else again.

Returning to the group, Dr. Logem surprises them by suddenly speaking. "I heard yelling." At the claim that he heard the yelling instead of giving credit where it is due, Dr. Logem is rewarded by another hard tap on the side of his head, along with another feeling of annoyance through his empathic link. Ignoring it this time, he continues, "Did someone find something of interest, or am I wasting my time by returning?"

____________________________________

Using Dr. Logem/Sumetusen's Perception Check to see if they hear Maven, using the same DC as what Rob posted for finding the thing.
Logem's Perception Check: 1d20 + 6 ⇒ (8) + 6 = 14
Sumetusen's Perception Check: 1d20 + 7 ⇒ (11) + 7 = 18
Well, at least the Familiar was paying attention..


Male Dwarf Vivisectionist Alchemist 2

Dr. Logem considers himself done with the situation - though he, too, is looking forward to Crab. He considers the likelyhood of anything being of value in a mindless vermin's 'nest' so small its not worth the time and effort for him to bother himself further.

Obviously, should he be proven wrong, he will return..


Male Dwarf Vivisectionist Alchemist 2

<< Rocky Shore, Somewhere in Arcadia | Late Afternoon | Overcast, Very Windy, Cool | Wealday, Arodus 6th, 4714 AR >>

"Drag it back to camp? No, get an underling to do so - my job here is done." As he speaks, Sumetusen lands on his shoulder and wipes away the mess covering his sleeve with a useful application of Presdigititation, once again returning Dr. Logem's clothing to a pristine state of cleanliness.

His scalpel also getting a taste of Sumetusen's cleaning skills, Dr. Logem sheathes the blade into his coat pocket and pats his hands. "I would doubt you would find anything of value; The creature is a mindless vermin, not some sort of hoarder. Should you, against the odds, find something of interest that may concern me, however, let me know. I would like to get back to my duties."

Heading off of the beach and back towards camp, Dr. Logem stops, remembering to add one last thing. "Once dinner is ready, have someone bring my portion to my tent, I will dine in private tonight." Not particularly enjoying Mineko's disbelief in his abilities, Dr. Logem does not stick around to be further annoyed by the woman, nor her guardian-turned-jester foo-lion.


Male Dwarf Vivisectionist Alchemist 2

Dr. Logem, slayer of various-aquatic related creatures!

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