Hello friends!
I thought I would throw this up to see if there's enough interest to get a game going. I'm thinking of running a homebrew in a sandbox world that is about light-hearted fun a la We Be Goblins! style play. A little backstory...
I manage a physical therapy clinic in a large health club, and for as much as I love my job I deal with enough drama all day long. When I get home from a long day at the clinic, I really just want to laugh. I'm all for the epic level dramatic sagas that can be tabletop RPGs, but sometimes I want a break from serious characters in dark adventures.
So, I am interested in running a sandbox type campaign that is more about the characters than the story. Story would be a more fluid concept in reaction to what the players are doing, but not necessarily the driving force of the game. I have not done a ton of GM'ing in the past, but I've done enough to at least be competent. What I would be looking for is characters that are fully fleshed out with their own stories, quirks and eccentricities, and most importantly some kind of fun concept. I don't even care if it is a min-maxy character if it applies to the backstory. I've built a character as a bit of an example of what I mean by ridiculous/comedic:
Dinglecanter Fizzlesnot
In this example, all of his spells are mucus based. Not part of the actual rules, but works better with the character. So, when he casts "Drench" the spell takes on a whole new meaning...
Because this campaign would be so heavy on the character focus, all Paizo and third party material would be available. Creativity is king to me, and limiting your access to content might limit the concept you want to develop.
As far as gameplay, this is about everyone having a good time. I'm all for hand waving rules every so often when the suggested action is just too good to stop from occurring because the rule book wouldn't allow it. For example, in a We Be Goblins! I ran a while ago the party alchemist (who found a bottle of Sovereign Glue) teamed up with the party rogue for shenanigans that were just too good to say no to. The alchemist came up with the idea to throw the glue into the air while the rogue ran and jumped, colliding with the glue in mid-air, and landing on an owlbear's back for permanent back-stabbing. I still required dice rolls for success, but I loved the creativity so much I was just as happy that it succeeded as the players were. I love the spirit of that kind of their idea! Also, the way I see it is that critical successes are just as much fun as critical failures. I love flavor text as to why a thing succeeded or why it failed. My whole goal for this is to be something everyone in the group can come to and laugh at on a daily basis.
I feel like I might be alone in this desire for a sandbox campaign of ridiculousness like this, so I thought I would do an interest check first to see if people would want to do it. Let me know your thoughts!