Tiefling

Douloureux's page

65 posts. Alias of eMagdAeH.




I would REALLY like to make a Golden Gun (Destiny 2) equivalent for a Starfinder character. The most obvious thematic choice seems to be Arcane Assailant on the Soldier class, at least to level 5. I'm not sure it's worth a full level 17 dip for the final feature. I've already read, disappointingly, that small arms is a big fat waste compared to long arms. I'm okay with small arms being weaker than long arms, and I don't mind being punished for a role-play decision over DPR, but certainly not to the severity that small arms vs long arms brings.

My question is, can a Golden Gun character be made viable in Starfinder? I'm aware of Operative being competitive with small arms, but there's nothing in the Operative class that reflects a "magical flaming handgun" that makes me want to go that class. Am I, given current published content, SOL?


Male Android Investigator (Biomechanist) - 8

Use this for all OOC chatter


Male Android Investigator (Biomechanist) - 8

Take from the recruitment post:

You walk into the town hall. There is a large group of people yelling about missing cattle, dying crops, and mysterious creatures in the night that people have described 18 different ways. It's obvious there's a threat to your town, but no one has stepped up to fix it and the mayor is holding this meeting to find someone to help.

After everyone finishes with their introductions the mayor screams, AHH!!! Who the hell are you people?! I've never seen you in this town before! My god, it's almost as if some lazy GM threw you into this cliche...

Feel free to elaborate on who each of you are


2 people marked this as a favorite.

Hello friends!

I'm trying to run a homebrew in a sandbox world that is about light-hearted fun a la We Be Goblins! style play. A little backstory...

I manage a physical therapy clinic in a large health club, and for as much as I love my job I deal with enough drama all day long. When I get home from a long day at the clinic, I really just want to laugh. I'm all for the epic level dramatic sagas that can be tabletop RPGs, but sometimes I want a break from serious characters in dark adventures.

So, I am interested in running a sandbox type campaign that is more about the characters than the story. Story would be a more fluid concept in reaction to what the players are doing, but not necessarily the driving force of the game. I have not done a ton of GM'ing in the past, but I've done enough to at least be competent. What I would be looking for is characters that are fully fleshed out with their own stories, quirks and eccentricities, and most importantly some kind of fun concept. I don't even care if it is a min-maxy character if it applies to the backstory. I've built a character as a bit of an example of what I mean by ridiculous/comedic:

Dinglecanter Fizzlesnot

In this example, all of his spells are mucus based. Not part of the actual rules, but works better with the character. So, when he casts "Drench" the spell takes on a whole new meaning...

Because this campaign would be so heavy on the character focus, all Paizo and third party material would be available. Creativity is king to me, and limiting your access to content might limit the concept you want to develop.

As far as gameplay, I'll still be using all the monster manuals, dice rolls, and the usual stuff, but this is about everyone having a good time. I'm all for hand waving rules every so often when the suggested action is just too good to stop from occurring because the rule book wouldn't allow it. For example, in a We Be Goblins! I ran a while ago the party alchemist (who found a bottle of Sovereign Glue) teamed up with the party rogue for shenanigans that were just too good to say no to. The alchemist came up with the idea to throw the glue into the air while the rogue ran and jumped, colliding with the glue in mid-air, and landing on an owlbear's back for permanent back-stabbing. I still required dice rolls for success, but I loved the creativity so much I was just as happy that it succeeded as the players were. I love the spirit of that kind of idea! Also, the way I see it is that critical successes are just as much fun as critical failures. I love flavor text as to why a thing succeeded or why it failed. My whole goal for this is to be something everyone in the group can come to and laugh at on a daily basis.

Character Creation:
Starting Level: 3
HP: Max at first level, average for the rest (Hero Lab users have a check box for this)
Abilities: 20 point buy
Traits: 2, no restrictions on them if they fit the character - go ahead an use AP and regional traits
Starting gold: 3000gp
Special Rules: All Paizo AND third party content allowed. I'd hate for someone to miss out on the perfect character concept because of a silly restriction like no access to some kind of bloodline or feat.

VMC is allowed, and after thinking about it I wouldn't want to go with gestalt. I said I don't mind min-maxing necessarily, but if one character is gestalt and others are not I worry about an imbalance in the group. However, if you make a good enough character case for why gestalt should be in there I may allow it.

Everyone gets these feats for free: Catch Off-Guard, Sling Anything, and Throw Anything. Blowing that many feats for improvisational problem solving is too much for my taste. I WANT you to be creative with your solutions.
Background: Here is where you sell yourself. Since this campaign is entirely about the characters, I want to see what you bring to the table with the character's background. If you already have one written, great! Leave it there. At the very least do a 10-Minute-Background.
RP Sample: I would like to get an idea of how you would play the character.
-----------------------
You walk into the town hall. There is a large group of people yelling about missing cattle, dying crops, and mysterious creatures in the night that people have described 18 different ways. It's obvious there's a threat to your town, but no one has stepped up to fix it and the mayor is holding this meeting to find someone to help.

What do you do?
-----------------------
Posting Rules: 1/day at the minimum. I will try to make sure I'm keeping things progressing as best I can as well. Special exceptions can be made to the 1/day rule as life always messes with plans every so often.

Have fun with this!


Hello friends!

I thought I would throw this up to see if there's enough interest to get a game going. I'm thinking of running a homebrew in a sandbox world that is about light-hearted fun a la We Be Goblins! style play. A little backstory...

I manage a physical therapy clinic in a large health club, and for as much as I love my job I deal with enough drama all day long. When I get home from a long day at the clinic, I really just want to laugh. I'm all for the epic level dramatic sagas that can be tabletop RPGs, but sometimes I want a break from serious characters in dark adventures.

So, I am interested in running a sandbox type campaign that is more about the characters than the story. Story would be a more fluid concept in reaction to what the players are doing, but not necessarily the driving force of the game. I have not done a ton of GM'ing in the past, but I've done enough to at least be competent. What I would be looking for is characters that are fully fleshed out with their own stories, quirks and eccentricities, and most importantly some kind of fun concept. I don't even care if it is a min-maxy character if it applies to the backstory. I've built a character as a bit of an example of what I mean by ridiculous/comedic:

Dinglecanter Fizzlesnot

In this example, all of his spells are mucus based. Not part of the actual rules, but works better with the character. So, when he casts "Drench" the spell takes on a whole new meaning...

Because this campaign would be so heavy on the character focus, all Paizo and third party material would be available. Creativity is king to me, and limiting your access to content might limit the concept you want to develop.

As far as gameplay, this is about everyone having a good time. I'm all for hand waving rules every so often when the suggested action is just too good to stop from occurring because the rule book wouldn't allow it. For example, in a We Be Goblins! I ran a while ago the party alchemist (who found a bottle of Sovereign Glue) teamed up with the party rogue for shenanigans that were just too good to say no to. The alchemist came up with the idea to throw the glue into the air while the rogue ran and jumped, colliding with the glue in mid-air, and landing on an owlbear's back for permanent back-stabbing. I still required dice rolls for success, but I loved the creativity so much I was just as happy that it succeeded as the players were. I love the spirit of that kind of their idea! Also, the way I see it is that critical successes are just as much fun as critical failures. I love flavor text as to why a thing succeeded or why it failed. My whole goal for this is to be something everyone in the group can come to and laugh at on a daily basis.

I feel like I might be alone in this desire for a sandbox campaign of ridiculousness like this, so I thought I would do an interest check first to see if people would want to do it. Let me know your thoughts!

Liberty's Edge

I used to play with the local PFS groups on the east side, but I've found that PFS in Seattle is much harder (particularly with an intense weekday work schedule and no car). I'm really jonesing to play again! I have spent the last two years building an arsenal of characters that I would love to run through, but no access!

I'm open to Adventure Paths, homebrew, whatever gets people to play. Best part, I can host! I live near Pike Place Market, and while my girlfriend isn't a nerd, she's totally cool with having people over.

Please contact me either here or via emagdaeh@yahoo.com if you're looking like I am!