Abominable Snowmen

Dormin, the Colossal's page

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Hey everyone. I'd like to show you something I've been working on for my Masters dissertation; The Nightmare Random Monster Generator.

My project was to create an AI that can produce realistic looking short monster descriptions, like:

Eagle wrote:
This magnificent bird of prey has dark feathers save for those on its head, which are pure white.

I used the PF Bestiaries to train the system, and the above application is the results. It'll show you two descriptions; one of these will be from the PF bestiaries, and the other will be computer generated. Your task is to see if you can guess which one is computer generated.

Post your longest streak of correct guesses below!

(P.S: Due to some problems in the XML of the app, it's showing apostrophes as question marks. So if you see something like "This lithe woman?s garb is..." Ignore that. it's going to be that way for both the real and the fake descriptions. I'll try to fix it later.)

(P.P.S Shoutouts to community manager Sara Marie and the rest of Paizo staff for their help and feedback over the project.)


What kind of outsider might be suitable to be bound with Planar Binding or Planar Ally to serve as a mount? Nightmares come to mind, but you'd have to be evil if you want them to let you ride them.


Improved Steal for reference.

Improved Steal wrote:
Benefit: You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item from a foe. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries to steal an item from you.

It doesn't seem to specify that the +2 is limited to only whilst performing a Steal Combat Maneuver during a fight. As far as I can tell, it should apply to Sleight of Hand checks to pickpocket out of combat too. Am I right?


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Gloves of Improvised Might allow you to apply an enhancement bonus as well as Enchantments to any improvised weapon you're holding. Body Bludgeon allows you to use a creature one size smaller than you as a two-handed improvised weapon.

So can my Half-orc barbarian use the party rogue as a +2 Flaming Burst Halfling?


So, here's the entry on the 'Sailing Ship' on d20pfsrd. As you can see, the Ultimate Combat version says that it's 20ft by 75ft. Furthermore, it can carry up to 20 large siege engines in banks of 10. I didn't know ships were actually colossal-sized bags of holding, because this is what that looks like. There's no space for literally anything else.

The Skulls and Shackles description of 30ft by 90ft is a little better, until you remember that a Sailing ship can also fit two large sized siege engines on both the front and the back of the ship... and that each of those cannons requires a minimum of two crew members to operate. This is an incredibly cramped ship!

Things get a little better if you assume that cannons are 5x10 objects, and you sorta hang them off the side of the boat... and you increase the size. At least you can add some stairs and masts! For reference, the 2x2 squares are Ballista. I couldn't reason that those are anything less than 10x10.

Is there something I'm missing? Is the 20x60 size the 'free' deck? Is the ship weaponry assumed to be part of the ship itself and the whole of the 20x60 deckspace is for people?


And can it still perform both of it's slam attacks while holding one?

For Reference: http://archivesofnethys.com/ClassDisplay.aspx?ItemName=Phantom

The phantom cannot wear armor of any kind, as armor interferes with the Phantom's connection with it's master. It also cannot use weapons, for.. some nebulous reason. There is no mention about shields.

On top of that, unlike an Eidolon's slam which specifies that the Eidolon can only have as many slams as it has limbs (arms), there is no such restriction on the Phantom. Can the Phantom slam while it's arms are occupied? Like some kind of kick or body check? Even Oozes can slam, after all.


I hope this is the right place for this, but in a recent campaign, we captured a Samsaran villain, and the question of what to do with them came up.

Samsaran reincarnate after they die and have memories of their past life, so how does one go about dealing with a Samsaran villain? Is there something about their past lives ability I'm missing?

If we execute the villain, they'd just reincarnate and cause problems in the next generation. The best option seems to be to try and rehabilitate them, as far as I know.

what are your thoughts on the subject? I'm speaking not just mechanically, but also ethically/morally and philosophically. I know we could use trap the soul or something and put him in a crystal for all eternity, but an eternity of imprisonment in such a way seems quite abhorrent.


Hi, not sure if this will get any attention from the writers, but does Hellknight Armor Training count as Armor training for the Advanced Armor Training Feat? And do Hellknight levels stack with fighter levels to determine effects?

It's cool if they don't but the reason I though they might is because Hellknights are featured in AMH as one of the 'Armor Masters of the Inner Sea', and mechanically, if you go straight fighter into Hellknight you get Hellknight Armor Training at the same time as Armor Training 2 (Fighter 7 and Fighter 5/Hellknight 2)

EDIT: Apologies if this isn't the right place for this, I'm new on these forums.


So this is my first post here, so apologies in advance for any mistakes, but here goes.

I'm looking for some insight into how Overrun maneuvers work, especially with the title feats involved. Bulette Leap allows you to Overrun multiple foes, and greater overrun allows you to make an AoO when you knock an enemy prone using it.

Would I, if I had Combat Reflexes, be able to resolve this AoO and continue on my merry way to Overrun the next bloke (and AoO him) until I run out of movement or my charge ends? Would I provoke AoOs myself for the movement involved?

Thanks in advance!