Abominable Snowmen

Dormin, the Colossal's page

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Hey everyone. I'd like to show you something I've been working on for my Masters dissertation; The Nightmare Random Monster Generator.

My project was to create an AI that can produce realistic looking short monster descriptions, like:

Eagle wrote:
This magnificent bird of prey has dark feathers save for those on its head, which are pure white.

I used the PF Bestiaries to train the system, and the above application is the results. It'll show you two descriptions; one of these will be from the PF bestiaries, and the other will be computer generated. Your task is to see if you can guess which one is computer generated.

Post your longest streak of correct guesses below!

(P.S: Due to some problems in the XML of the app, it's showing apostrophes as question marks. So if you see something like "This lithe woman?s garb is..." Ignore that. it's going to be that way for both the real and the fake descriptions. I'll try to fix it later.)

(P.P.S Shoutouts to community manager Sara Marie and the rest of Paizo staff for their help and feedback over the project.)


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Gloves of Improvised Might allow you to apply an enhancement bonus as well as Enchantments to any improvised weapon you're holding. Body Bludgeon allows you to use a creature one size smaller than you as a two-handed improvised weapon.

So can my Half-orc barbarian use the party rogue as a +2 Flaming Burst Halfling?


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Interesting, very helpful responses! We're not concerned about the villain causing trouble for us, it was more of a roleplaying thing. Our characters don't simply want to pass the buck off onto a later generation. This fellow was an enchanter that was kidnapping homeless people (the useless dregs of society, according to him) and turning them into mindless soldiers. He reasoned that they were in general more useful this way, he didn't consider himself evil.

If we kill him, none of us will likely ever see him again, but we like to debate such things as characters, the morality of simply killing him and rolling the dice on whether his beliefs carry over into his next life.

The thing about their memories being fragmentary is useful, so thankyou very much to the people who pointed that out. I suppose it's a bit like being a completely new person but having a moth eaten book in your head about all these past versions of yourself and what they did.


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Forgot to list this too:

Weapon Versatility:
Benefit: When wielding a weapon with which you have Weapon Focus, you can shift your grip as a swift action so that your weapon deals bludgeoning, piercing, or slashing damage instead of the damage type normally dealt by that weapon. You may switch back to the weapon’s normal damage type or another damage type as a swift action. If your base attack bonus is +5 or higher, using this feat is a free action instead.


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Hey Mark, hope you're having a good day. Was hoping you could settle a question for me and my friends.

If I have an Occultist with Legacy weapon or a Fighter with Warrior Spirit (both abilities that allow you to temporarily enchant your weapon), as well as the weapon versatility feat, can I do the following?

>Have a piercing weapon
>Use weapon versatility as a swift or free action to make it deal bludgeoning damage
>Use Legacy Weapon or Warrior Spirit to apply Quaking to the weapon.

A similar situation one could imagine for someone using a hammer and applying Keen when they use Weapon Versatility to make it deal piercing damage.

Relevant links:

Quaking:
Restriction This ability can be placed only on melee bludgeoning weapons.

The wielder of a quaking weapon can strike the ground as a standard action to perform a trip combat maneuver that applies to all foes within a 5-foot-radius spread, a 10- foot cone, or a 20-foot line along the ground. The wielder can trip creatures of any size this way. This trip maneuver attempt provokes attacks of opportunity unless the wielder has some feat or ability that prevents it, and the wielder can never be knocked prone as a result of failing this special trip combat maneuver check.

Legacy Weapon:
As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum of +4 at 18th level). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5.

You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

Weapon Type on D20PFSRD:
Type: Weapons are classified according to the type of damage they deal: B for bludgeoning, P for piercing, or S for slashing. Some monsters may be resistant or immune to attacks from certain types of weapons. Some weapons deal damage of multiple types. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage caused by such a weapon. In other cases, a weapon can deal either of two types of damage. In a situation where the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.

Treated as: If a weapon’s description says it is “treated as” another weapon, a character lacking the appropriate exotic weapon proficiency, can still use it as if it were the other kind of weapon and feats such as Weapon Focus still apply, as do abilities requiring a certain weapon. For example, the butterfly knife allows a proficient user to open or close it as a free action and is otherwise treated as a dagger, meaning she can wield it as a dagger, gain the benefit of Weapon Focus (dagger) when wielding it, use it as the target of a spell that only affects daggers, and so on.