When you build your Location decks for a specific Scenario, you look at the Scenario number of that said scenario: B, 1, 2, 3, 4, 5 or 6. You add in all the cards with that number and lower. So, for the Basic Scenario, you only use Boons and Banes number "B". When playing the first Adventure (5 Scenarios), you will play with the cards numbered "B" and "1". Reminder: Rise of the Runelords Base Adventure has 3 Scenarios, starting with Brigandoom. There are 2 types of cards: Boons and Banes.
Hope this helps.
MagnificentMagpie wrote:
My experience is pretty good, actually, for a couple of reasons: 1) I don't mind paying 1-2 euro's extra to support a company which I love for all of their work.
Can you stop nagging for 2 posts, Myfly? Jezus man, if this Game is too expensive to play for you, don't play. But every post I read from you is either 1) Asking for Promos or 2) Asking for cheaper stuff. Bro, I'm from Europe too. And believe you me, I would be happy to pay even more to support this awesome game. So, please, PLEASE, stop complaining about the expensivity of stuff for this game. If this game doesn't fit in your "Completionist/Econimical Picture", then just.. don't buy it? [/rant]
Zman1719 wrote: I would love to see a difficulty "slider" on future sets. Perhaps on each scenario or each adventure pack. In Sentinels of the Multiverse each villain has an Advanced Mode section to turn up the difficulty. For PACG this could be as simple as adding to each of the scenarios (or adventures) "Advanced Mode: Subtract 3 from each of your checks to defeat a bane" or some flavor of that depending on the scenario/adventure deck number at hand. That would allow the hardcore strategic, optimization style players to have their fun while still allowing those of us who just want to have a fun adventure with whatever character(s) we choose to also enjoy our time. You know: It's just a game, right? So you can actually make the slider yourself. Start the game with 3 skills feats or a power feat? Or remove the Arboreal Blight and Carrion Golem Banes? Or make a Basic Deck consisting of 12 Basic Boons and 3 Non-Basic Boons. I love PACG for the reason of customising. If you think a scenario is too hard, skip it. If it's too easy, make it harder. Yes, we are all allowed to our opinion. Yes, I love WotR. It's probably my favorite set up until now, because it's so challenging. But remember that you can just make the game easier by the things I just pointed out. That way it becomes a cakewalk, like RotR, and if you enjoy that, it'll probably make the game more fun to play. (With 3 skill feats, power feats, no hard banes and non-basic boons)
I do think that people are blaming Carrion Golem on totally wrong reasons. First of all: The Monsters you encounter are pure random and have nothing to do with the Scenario they actually show up in. This is about the power curve of the Scenarions/Adventures, not a random card in a random deck. Second: Every, YES EVERY, character who would fail a roll against a Carrion Golem is able to lose his starting hand + 3 from his/her deck. This would be a pain for all characters, not just characters. Trust me, if I play Alain or Seelah, and in the first exploration I'd lose half my deck, I'd be pissed too. Third and Last: The Carrion Golem is not THAT hard to kill with Seoni or Enora. If you have an ally that gives you a combat boost or some blessings over the characters, or even a longbow here and there, then every character can Melee a Carrion Golem to pulp, yes, even Enora. Golems have been in PACG since WotR and they have been immune to Spells since Long Before PACG in most Tabletop RPGs, just like Undead are immune to Mental and Poison. It's just logical and themewise for those monsters. I'm sorry people feel that Carrion Golem is a pain, but it's here and it's a reason to think the game is Hard. The Game is Hard because of certain Scenario Rules and the fact that you need more than just Brute Force to clear a scenario. Also, when I say "Hard", I mean "Challenging in a good way".
I generally dislike Magic users in any kind of Rpg. But to be fair and square, I played RotR solo with Ezren, because he was so amazing in just exploring and either burning down everything in his path or running away like a scared little girl. ... I just like to watch stuff burn. A lot. (I'm trying to say that I think Ezren is my favorite Magic User in PACG so far.) Also: I enjoyed reading this, gave me lots of chuckles.
If you are like me, you probably enjoyed Pathfinder Adventure Card Game. Hell, if you are like me, you probably own everything that PACG has brought up until now and are waiting eagerly for Wrath of the Righteous to release. What am I saying? I mean, you are waiting in tension for the next blog, because what the hell is a cohort? Is it an ally? Is it a support? Is it BOTH? Who knows. But for know, we have to suffice with the complete Adventure Paths. One of which being Rise of the Runelords. Now I, myself, love to make and finetune homebrew stuff and so does this wonderful community. And what is better than PACG? More PACG! So a user on this forum, Ron Lundeen, made a new Adventure 7 for the original Adventure Path. In case you are unfamiliar with his work: http://www.welbybumpus.com/ Go check it out, he even made a WHOLE NEW adventure (which I might just as well review). But now to get to the good stuff: Product Mhar of Leng, as it has been titled, is a 5-scenario long adventure in which you can test your new card feats and that shining loot you got for bringing down Karzoug. Now, I won't go in to the details of these items, but I, as a Melee Fighter, loved the Glaive and my partner really enjoyed the Robe on her spellcaster. Ron made an excellent looking pdf-file with one scenario per page and makes everything easy to read. Everything you need, is already in your possession. Except for 2 Henchmen and 2 Villains for the endgame battle. There is a website where you can order these, or, if you're like me, you can just use placeholders like Black Fang and Ancient Skeleton (which Ron also pointed out himself in the Adventure). With 5 scenarios, come some new rewards and it's pretty decent, it's nothing overly powerful or out of balance. Some weapons here, some spells there, oh and look a power feat! What makes this product shine is probably the difficulty that got ramped up. Don't think that just because it's old cards it's just as easy. No. You're wrong. Some combinations of Scenario-rules and Locations can be dreadfully annoying and hard. I think I've never died in RotR, but I've been on the verge of death in THREE of the five scenarios. We even got a wipe and decided to just try again. One of my favorite parts is where a Guard Tower is summoned, but the Scenario tells you to not use Bandit Henchmen but his own created henchman. And trust me: To fight a monster at the start of your turn with 30 in Combat, that is pretty hard. My second favorite factor might be the setup. Before you start your game, you need to remove EVERY Basic and Elite card from the box. Making sure you never encounter a Long Sword when you don't need it. It's just good items and strong monsters. Nice twist! So, it looks nice, it plays nice, it's harder it got loot. So should you get? Why: Yes, Yes ofcourse! It's free after all. It's the fruits of labor of a fan who obviously put much thought in to the locations, scenarios and even the theme of monsters is rich. Just, trust me, don't get too attached to your allies. Consider them as friends all you like, but when the Tremor comes, run! The Good:
The Bad:
Endpoint:
So, why not a 10? Well, I believe that nothing is perfect.. So, that's why. This did gave me some good vibes for the future. Ron made an 7th Adventure that's solid and perhaps even a Solid Adventure Path. So who is to tell what's more to come? Man, do I love this game and community. I also didn't gave a 10 for 2 reasons, but these were minor oddities that I will put down here. Warning: these are Spoilers!
1. In "Across the Crawling Plains": Do I need to discard an Ally too if I defeat Bhole Jaws, or does the location where he came from close automatically? The rule book say that this always happens automatically, so we played it like that (also, we had no more allies). I assume it's without discarding. Since, if you have a party without Allies and some bad rolls, then you're out of luck. 2. In "Mhar's Quickening": The check to defeat Junk Beach is still a Poision Trap. Maybe change this to a stronger version of it self or a Titanic Bulk. Just like you did in "Ambush at the Thinning". Thanks for reading! And Ron, thanks for your contribution! |