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Donkey Teeth's page

109 posts. Organized Play character for Lordzum.


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Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Thanks for running Tarandor, good luck on thr game days everyone.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

44666-7

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Max move for DT is 8 so move him inside as far as he can go.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Watching the volley of arrows from high above Donkey Teeth maintains his position. This time Evil Eye Hexing the dog with a -2 to AC.

This dog has an iron will.

Will dc 14
Fail = 7 rounds
Pass= 1 round

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Move E-E

Evil Eye Hex on the puppy vs Attacks (-2)

Will dc 14
Fail = 7 rounds
Pass= 1 round

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Let me 5ft S before that hex

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Donkey Teeth looks at the warhounder who shot at him and hexs him with an evil eye. -2 attack

Will dc 14
Fail = 7 rounds
Pass= 1 round

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

If the hex works Donkey Teeth will move

SE-E-E-E

-Posted with Wayfinder

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Not wanting to hurt the dog Donkey Teeth cast a slumber hex on it DC will 14

-Posted with Wayfinder

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

E-E-E-E-E-NE

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Donkey teeth jumps up and down on a depressed key excited at having played a beautiful duet with the tengu.

"Yes! We played a fantastic song Mikhaere."

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Let's try 5 keys again.

acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
perform: 1d20 + 10 ⇒ (20) + 10 = 30

"I think I may have been a bard."

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Donkey Teeth agsins tries his luck with the organ.

Let's try 5 keys.

acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

Perform: 1d20 + 10 ⇒ (1) + 10 = 11

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Perform (keyboard): 1d20 ⇒ 8

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Knowing that silence is what triggers the "Silent Tide" Donkey Teeth attempts to get some sort of noise from the organ. Jumping back and forth between two keys.

Move Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17
Move Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Don't have the relevent knowledge or perform skill.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

What kind of rolls do I need to make to play the organ?

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

DT will attempt to climb.

Climb: 1d20 ⇒ 15

Climb: 1d20 ⇒ 14

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

N-N-N-*Jump to NE jump: 1d20 - 2 ⇒ (1) - 2 = -1

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
Mikhaere wrote:
My suggestion: start looking for opportunities to play the organ and/or provide flanking and aid another. And consider investing in a light crossbow in the future. :)

Beacause so many undead have DR/piercing :p

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

DT will delay seeing as how he is useless against undead

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Then Donkey Teeth attempts to cast a slumber hex on the cowering thing. DC 14

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

You Assume correct.However I am still confused as to who is undead and who is not.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

N-N-N-N-N-N-W-W

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

W-W-W-W-W-N-N-N

DT has a long way to go yet

-Posted with Wayfinder

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

are black echelon members playing the organ? Are they really undead or are those just markers?

-Posted with Wayfinder

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

"That place smells worse than the tengu"

"Great let's go"

-Posted with Wayfinder

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

"We understand"

-Posted with Wayfinder

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

will vs chest: 1d20 + 2 ⇒ (16) + 2 = 18

-Posted with Wayfinder

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Maybe this will give me some insight.

Donkey Teeth detects magic on the remaining chests. He takes as long as he needs to get as much information he can gather.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Donkey Teeth examines the other two boxes

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

"Dove"

Donkey Teeth grins his stupid grin

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

"Let us see the safes."

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Though donkey teeth has a staggering intellect he is incredibly gullible and naive. Just ask Rekkr :)

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Because deep down inside your scarred exterior, there is a genuinely nice fellow, itching to turn the page.

diplomacy: 1d20 ⇒ 18

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

The wayang is visibly worried, he looks to and fro but sees nothing that could calm him down.

Maybe we can do you a favor?

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Donkey Teeth moves forward N-N and finishes casting his Summon monster spell summoning a celestial Monkey to assist Rekkr in attacking Goon A Monkey is tiny and occupies the same square as A

Celestial Monkey:

Monkey
CG Tiny Magical Beast (Augmented Animal, Extraplanar)
Init +2; Senses Darkvision 60', Low-Light Vision; Listen +3, Spot +3
Languages Celestial

--------------------------------------------------------------------------- -----
AC 14 (+2 size, +2 Dex), touch 14, flat-footed 12
hp 4 (1 HD)
SR 6
Resist Acid 5, Cold 5, Electricity 5
Fort +2, Ref +4, Will +1
--------------------------------------------------------------------------- -----
Speed 30 ft, Climb 30 ft.
Melee Bite +4 (1d3-4)
Space/Reach 2.5 ft./0 ft.
Base Atk +0; Grp -12
Atk Options Smite Good (1/day)
Smite Evil (1/day): make a normal melee attack to deal 1 point extra damage against an evil foe.

--------------------------------------------------------------------------- -----
Abilities Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 5
SQ Darkvision 60', Low-Light Vision
Feats Weapon Finesse
Skills Balance +10, Climb +10, Hide +10, Listen +3, Spot +3
Skills: Monkeys have +8 racial bonuses on Balance and Climb, and can choose to take 10 on Climb checks even when rushed or threatened. They use their Dexterity modifier instead of their Strength modifier on Climb checks.
--------------------------------------------------------------------------- -----

Smiting Monkey Bite: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d3 - 4 + 1 ⇒ (3) - 4 + 1 = 0 So 2

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Donkey Teeth knows he is no match for undead so he begins summoning a monster. (Summon monster I)

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Oops NE, E, E, N

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Donkey Teeth looks towards Rekkr waiting for some sort of assurance.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

"Poison? Smart tactic."

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

I hate undead...

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Another crime lord in Absalom? Gauril will not be happy.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

strength: 1d20 ⇒ 1
strength: 1d20 ⇒ 15
strength: 1d20 ⇒ 16
strength: 1d20 ⇒ 9

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Even though he knows he will probably just get in the way, Donkey Teeth nevertheless attempts to run over and assist with the lifting.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Slumber hex on E (DC 14 will)

Hopefully this will aid in Rekkr's rescue

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Same exact thing on thug D (will save 14)

Thug E has 6 more rounds left.

-Posted with Wayfinder

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

I would have probably cast Mage armor prior to wandering off through the district, if I did not I will do that now. If it is assumed my smart Wayang did indeed cast it before this encounter I will do the following.

Evil Eye Hex -2 attacks (DC 14) on Goon E.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

Initiative: 1d20 + 8 ⇒ (11) + 8 = 19

Well at least Rekkr will keep me safe.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1

I also have a wand of CLW, and will use it as needed. Just don't let me die :) We have two arcanist, one druid and one combatant. This could be interesting and fun.

Sczarni

M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
Garret Shadowcaller wrote:

That's encouraging...

Well, here's Garret, checking in. One question, re: PFS. Can I change factions before level 2 and still keep the faction PP, just transferred to the new faction, or am I stuck?

Yes, the first level rebuild rules state that you can change factions, before playing as a level two and keep all of your prestige.That's the good news.

The bad news is that these Archetypes: broodmaster summoner, clone master alchemist, gravewalker witch, pack lord druid, master summoner, reincarnated druid, synthesist summoner, undead lord cleric, vivisectionist alchemist archetypes are not legal for society play.
Additional resources

Let's have a good time playing.

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