M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
Watching the volley of arrows from high above Donkey Teeth maintains his position. This time Evil Eye Hexing the dog with a -2 to AC. This dog has an iron will. Will dc 14
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
Not wanting to hurt the dog Donkey Teeth cast a slumber hex on it DC will 14 -Posted with Wayfinder
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
Knowing that silence is what triggers the "Silent Tide" Donkey Teeth attempts to get some sort of noise from the organ. Jumping back and forth between two keys. Move Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
Mikhaere wrote: My suggestion: start looking for opportunities to play the organ and/or provide flanking and aid another. And consider investing in a light crossbow in the future. :) Beacause so many undead have DR/piercing :p
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
are black echelon members playing the organ? Are they really undead or are those just markers? -Posted with Wayfinder
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
"We understand" -Posted with Wayfinder
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
will vs chest: 1d20 + 2 ⇒ (16) + 2 = 18 -Posted with Wayfinder
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
Donkey Teeth moves forward N-N and finishes casting his Summon monster spell summoning a celestial Monkey to assist Rekkr in attacking Goon A Monkey is tiny and occupies the same square as A Celestial Monkey:
Monkey CG Tiny Magical Beast (Augmented Animal, Extraplanar) Init +2; Senses Darkvision 60', Low-Light Vision; Listen +3, Spot +3 Languages Celestial --------------------------------------------------------------------------- -----
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Smiting Monkey Bite: 1d20 + 4 ⇒ (7) + 4 = 11
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
I would have probably cast Mage armor prior to wandering off through the district, if I did not I will do that now. If it is assumed my smart Wayang did indeed cast it before this encounter I will do the following. Evil Eye Hex -2 attacks (DC 14) on Goon E.
M Wayang HP 8/8 | AC 13 "17* mage armor"- | Touch 13| FF 11 | CMD 11 | F+2 | R+2 | W+2 | Init +8 | Perception +2 | 20ft Witch 1
Garret Shadowcaller wrote:
Yes, the first level rebuild rules state that you can change factions, before playing as a level two and keep all of your prestige.That's the good news.
The bad news is that these Archetypes: broodmaster summoner, clone master alchemist, gravewalker witch, pack lord druid, master summoner, reincarnated druid, synthesist summoner, undead lord cleric, vivisectionist alchemist archetypes are not legal for society play.
Let's have a good time playing.
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