Donkey Teeth
Male Wayang Witch 1
CN Small Humanoid
Init +8; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2
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Offense
Dagger Atk: - 1d3+0 19-20/x2
10 ft. 1 lb. P or S
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Speed 20 ft.
Special Attacks hexes (evil eye [dc 14], slumber [dc 14])
Witch Spells Prepared (CL 1):
1 (2/day) Mage Armor, summon monster I
0 (at will) Stabilize, Read Magic, Detect Magic
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Statistics
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Str 11, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Base Atk +0; CMB -1; CMD 11
Feats Extra Hex
Traits Gifted Adept (Black Tentacles), Reactionary
Skills Acrobatics +2 (-2 jump), Disable Device +1, Escape Artist +3, Fly +8, Heal +4, Perception +4*, Sense Motive +2*Spellcraft +8, Stealth +8, Use Magic Device +4; Racial Modifiers +2 Perception, +2 Stealth
Languages Aklo, Common, Goblin, Varisian, Vudrani, Wayang
SQ +4 bonus on initiative checks, dissolution’s child (1 round) (1/day), empathic link with familiar, light and dark (1/day), patron spells (shadow), share spells with familiar
Other Gear Witch's kit (This kit includes a backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin) Dagger, Wand of Cure Light Wounds (50)
Deposited 639 GP
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Special Abilities
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+4 bonus on initiative checks You gain the Alertness* feat while your familiar is within arm's reach.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dissolution’s Child (1 round) (1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Gifted Adept (Black Tentacles) A chosen spell gets +1 CL.
Light and Dark (1/day) (Su) As an immediate action can treat positive/negative energy as though undead for 1 min.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (1 rd) (DC 14) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).