d20pfsrd.com wrote:
Ah, that makes sense. I had wondered why only Infernal Healing and the Greater version were the only spells from the Gods & Magic book to make it onto various spell lists. Although I will say that I had hoped otherwise.
Greetings, While browsing spell lists for the witch and summoner on D20PFSRD.com I came upon some interesting entries in which a few spells (such as Infernal Healing) from Peripheral Books were on the lists. My dilemma, such as it is, is that those spells in their original form were not on these lists (since the classes did not exist yet), nor were they mentioned in the APG. Normally this would not be an issue, but every couple of months I happen to play in PFS games and I would like to know if one of the devs/errata/faqs/pfs guide had some sort of note stating whether spells from peripheral books (past, present, and future) are on the spell lists of the 'newer' classes (summoner, witch, magus, etc.) or if D20PFSRD is the 'official' reference.
Kierato wrote:
How about a category for the "roleplayer" that purposely makes a crippled character (figuratively or literally) because of the 'roleplaying opportunities'? The player that will intentionally take all of the rp-only options for a character, who will shun weapons/armor/items for flavor, and will scoff at such things as tactics. Then they will denounce you as a rollplayer/munchkin/minmaxer/powergamer because you choose to create a character that is effective? I call this the RP Snob /rant Sorry, I just get tired of the elitist attitude of some people (not you, or any of the others quoted) because I choose to build a character and then develop a roleplaying experience around it, rather than choosing to drag down a party by playing something like a Bard with 20 wisdom and 10 (or less) for all other stats because it is a "roleplaying challenge".
mdt wrote: The FLGS I was at in St. Louis stayed afloat partially due to these auctions. THere's had grown to taking 3 days, and generated easily $5,000 to $10,000 per auction. That's just from bids. Not to mention the fact people usually buy more than their store credit covers. Which FLGS in STL? I live in MO and would be interested in such opportunities.
Ryzoken wrote:
Correct.
wraithstrike wrote:
Eastern martial artists are unavailable (the monk class is banned).
"You want to play a monk in any European-based fantasy setting, we'll give you an Oracle and outfit you with a brown robe, a holy book, and have you take one of the Vows from the Book of Exalted Deeds." --- quoting my DM I tend to agree with him on this subject, even with the varied cultures of Golarion. Your kungfu master has no place in our game. But I digress, my popcorn is ready and I would much rather watch this pointless thread drag on. Seriously, do people think their e-peen will increase in size if the make a purposely volatile thread that generates over 75 posts?
The Bard - buffing the hit/damage of the damage dealers
... wait for it ... ... ... The Summoner - when built to be a duo wherein the summoner is right in the thick of battle with their Eidolon using Teamwork Feats to their fullest potential (Precise Strike and Outflank). The damage potential of the duo can make short work a difficult fight with tactical options (Summoner abilities/spells, reach weapons, reach evolution, etc) that allow them to control placement on the battlefield and threatened areas.
Andrew Christian wrote:
Sorry about that inconsistency, I tend to think of Tiger as an option for both sizes, given the tendency of my mounts dying at inopportune times. Thus I have had gnomes riding Medium Tigers, and Humans at level 7 replacing a recently deceased horse with a Large Tiger. As for Rhino, Elephant, Aurock, and Hyena ... They are listed as animal companion choices in the Bestiary, thus they are options for Paladin mounts.
LazarX wrote:
Some options that you forgot... Medium Paladin: Camel, Bear, Tiger, Rhinoceros, ElephantSmall Paladin: Boar, Leopard, Pony, Auroch, Hyena Not to mention a host of quadruped dinosaurs and a few options from Bestiary 2.
Sangalor wrote:
I agree with the 1.5 rate for combat training. That is not my issue. The 'root' of my query is that there is no stated price for a Heavy Pony, combat trained or not. Extrapolating from the numbers available, this is what I have come up with: Horse, Light (combat trained) 110gp (non combat 75),
300/110, gives 2.72, the rate for a combat trained heavy equine
However, as the rate of combat training for a Light horse is lower than 1.5 (110/75=1.467) it is throwing off that number. For simplicity, I am setting the 'unofficial rate' as 2.66 After all that jazz, we arrive at a Heavy Pony base cost of 80 (30*2.66), combat trained of 120 (30*1.5*2.66 or 45*2.66).
Problem: My gnome paladin (Phelterup the Brave) desires a mount suitable to his needs until such time as he reaches level 5 and acquires his Boar mount. At current the ability of both the regular Pony and Pony (combat trained) are insufficient for the purposes of carrying a gnome that is armored up and a compliment of barding. As such I humbly request assistance in determining a price for a Heavy Pony to aid this character. Given: Mention of Heavy Horse in Bestiary and use of advanced simple template.
Query: What would the price for a Heavy Pony be? Side Note: I would prefer an answer beyond 'DM decision' as this character may entertain me enough to consider pursuing him in PFS. Side Question: are their any weight difference for Saddles based on Mount size like there is for barding?
[Ignoring the various random derailments] My current witch is a level 2-ish PFS Witch. Do to a severe lack of ... damage capability, the role assumed by my angry ulfen witch is that of brooding debuffer & slumber monkey. The most fun he had was when the enemy group of druids thought a triple Entangle area would mean a bit of difference to his plan of action. On reflection of the vast number of PFS mods that feature encounters immune to mind-effects (swarms, undead, elementals, etc), I have been thinking of dropping the character and putting him into a home game where he has a better chance of not being neutered by a scenario.
While tending to your scroll library, don't neglect your potions/oils/wands either. I mention the potions/oils because of the random situations where scroll based completion isn't possible. Example: anointing yourself with an oil of daylight after a troublesome drow has cast darkness in your general area. I'm also a believer that every spellcaster worth their mana should own 2 spring-loaded wrist sheaths, a handy haversack, and an adventurer's sash.
[bookmarked]. After playing a level 2 witch and being the only player in a party that included a lvl 1 fighter (I'll give her a free pass), a lvl 4 monk with abysmal AC, a lvl 4 fighter, and lvl ? gravity bow archer, I can fully understand the frustrations you listed, especially with regards to the spoiler regarding a person's ability to heal themselves. I burnt through 27 charges on my precious PA-acquired CLW wand in one session due to no one having ANY form of healing on their person. Please take it as a complement when I say that I am going to print out the issues you have raised so that certain events never repeat themselves during a PFS session that I am participating in. In hindsight, I do believe playing a witch in PFS to be a trial in frustration, do the the number of undead, elementals, and other miscellaneous monsters that have an immunity to mind-affects.
Atrius wrote: I actually always viewed it as my character infiltrating the Pathfinders Society for my faction. Sure you need to do the Pathfinder mission to stay in the society, but you really are more loyal to your faction. I tend to view the factions of my characters as a form of Labor Union. It's there to protect my interests and reward my diligence so long as I meet their goals. This allows me to be as close or as distant from my faction as I need, while still being able to perform essential job functions for my 'employer' (The Society). I know this may seem a bit odd, but ever since reading Seeker of Secrets, I have actually been less comfortable viewing myself as a member of the society. Specifically the monastic application/training/initiate process which makes me feel constrained when trying to background my affiliation with religion A / faction B, or possess any chaotic alignment C. I understand that PFS did not desire the Society to become a mob of loose-knit adventurers out for themselves and damning all others, but the fluff made it seem like you couldn't become a member unless you were willing to drink the special kool-aid and put on a snuggie. Preemptive Note: I am aware of the sidebar on SoS page 7, but I would rather steer myself away from snowflake syndrome.
The Admiral Jose Monkamuck wrote:
"Backslash!!"
Relkor wrote:
+1 again. I would have the player (or parent) roll a percentage die, with a 10% chance of Aasimar and 90% chance of Half-elf.
I would vote against allowing the character access to any other Aasimar traits, as what little I have mentioned makes the mix-breed a very appealing race choice that is not too overpowered.
2 ideas: 1) Brilliant Arcana: The magus may sacrifice a spell as a swift action to grant all their attacks the ability to bypass armor for 1 round. 2) Reserved Might: A magus may add an enhancement bonus to their attacks equal to the highest level of spell they can cast. This bonus cannot exceed +5. (ie, get a bonus because you haven't burned all your spells, and a better one for not burning off your high levels). This is what I would prefer instead of Arcane Weapon. Personally, rather than see Arcana that require the magus to sacrifice their spells, I would prefer arcana that reward them for NOT casting, similar to the Reserve Feats from 3.5 .
Phasics wrote:
SLING. *Ahem* Sling (I wish this weapon would get some feat/rules love to remove the AoO-provoking move action loading), Halfling Sling Staff, Blowgun, Shuriken, Chakram, Hunga Munga, Boomerang, Crystal Chakram, Flask Thrower, Sling Glove (<3), Throwing Shield, Blunderbuss, Pistol, and Revolver. -- one-handed ranged weapons not consumed after a single use I agree, some ranged qualities would be nice.
My preference for an improved level 20 capstone would be an improvement to Spellstrike, Spell Combat, or both. To whit, something along the lines of this: True Spellstrike: When using spellstrike a magus may cast the spell to be delivered through his weapon as a swift action. A magus' spellstrike attacks are treated as though possessing the brilliant energy weapon enhancement. -or- True Spell Combat: A magus may now cast 2 spells with a casting time of one standard action as part of a full-round attack action.
Lachlan_Macquarie wrote:
Truespeech isn't a language, it's a supernatural ability that allows someone to converse with any creature that has a language. Random Sidenote: I've always houseruled that anyone with 20 ranks in Linguistics gains Truespeech for free.
I miss a few prestige classes from the assorted splatbooks (Hexblade, Seeker of the Song, Lyric Thaumaturge, Survivor, Master of Many Forms).
I also miss the weapon size rules from 3.0, when halflings and gnomes were not as heavily penalized for being small (-2 STR is bad enough). My gnome barbarian was so sad when her greatsword 'shrank', similar to the first OOTS strip. It would be nice if there were eventually some halfling/gnome weapons that dealt more damage for the small folk than for the biguns but that is a gripe for another day.
Rod of Wondering-why-she-is-even-here
In all seriousness, just do options 01-04. Personally, I would do 06 over and over and over again.
BigNorseWolf wrote: There's no such feat, and i think that's deliberate. An archer firing into melee is likely to take a -4 from cover (even with the ubiquitous point blank and precise shot) in addition to the -4 for firing into melee. Reach weapon users don't suffer that. Sorry, I need to clear up some inaccurate statements in your post. 1) It is not a -4 to your attack due to cover, it is a +4 to the enemy's AC due to soft cover.
Thus the 'deliberate' nature does not make sense, as a ranged combatant can take feats to overcome this hindrance to combat, but a reach weapon user cannot take a similar feat even though they are subject to the same rules regarding cover.
Time to organize this question in a nerdy fashion. :\ Given: Reach weapons use the rules for ranged combat when determining cover.
- X - (wielding a polearm)
Now, within these parameters, are there any PFS legal feats, class features and/or magic items in Pathfinder that allow a wielder of a reach weapon to negate/bypass/ignore soft cover similar to what Improved Precise Shot does for a ranged weapon? Of note, the only such feat I have heard of is Precise Swing (p.58 of the Eberron Campaign Setting) which is not available for PFS play. This wouldn't normally be an issue for me but I tend to play 3/4 BAB classes with reach weapons as a fair share of my PFS games have devolved into narrow corridors where only 1-2 melee characters can engage the enemy in front. To me this means that soft cover reduces the ability of any but a full BAB progression class from using a reach weapon effectively.
@uriel222
Although I am more than a little amused at the idea of my fuchsia skinned biped eidolon chasing rats in a barn, perhaps inadvertently knocking over an inconveniently placed lantern with her playful antics and causing a fire, forcing the summoner and eidolon to flee an angry mob. I would truly have the time of my life roleplaying the both of us in such a circumstance.
[/derail] I roleplay my Summoner & Eidolon in a manner that nods at the tale of Pygmalion and Galatea. My summoner (Twil of Taldor) is a devout worshiper of Shelyn that sought guidance in finding his one true love. Through much study and effort, he attempted communication with his goddess to make his appeal, eventually turning to the study of conjuration in an attempt to try and summon the Goddess herself into his presence (very very low wisdom coupled with and 'average' intelligence made this appear like a winning idea) instead he summoned Lyst, an 'odd' woman that rarely spoke aloud, preferring to converse with her summoner through the Link that binds them to one another. At first confused by her sudden appearance, the devout summoner believed that this was his reward from Shelyn, and that he has been unofficially inducted into the ranks of her clergy for his years of faithful service. After the initial awkwardness of teaching her about clothing (think of her actions as similar to Nell (from the movie of the same name) or Data (from Star Trek:TNG during his time among the colonies after he was first activated). Teaching her about the customs of a civilized society has truly become a trial of love. Now he travels throughout the pathfinder society with his new belle, learning more about her as the two grow closer together through an arcane means he does not understand and spreading the word of Shelyn via interpretive dance.
Chris Mortika wrote:
1) Find me a quote in the rules or from the Paizo staff that states my Eidolon is an NPC and I will mail you a picture of me burning my APG. 2) Under the Leadership Feat, both Cohorts and followers ARE acknowledged as being NPCs, the Eidolon is not stated anywhere as being an NPC, neither are summoned monsters, familiars, animal companions, or the paladin's mount.Chris Mortika wrote: Let's say you decided that your character was the rightful prince of a near-by kingdom, forced into exile by a wicked vizier. When it came time for the confrontation, would you say: "That vizier is an important part of my character and the relationship they share will be dictated by me, as it is my contribution to the campaign / storyline." Again, that is an NPC, I don't recall NPCs being listed as a defining feature of my class that I am allowed to craft and have gain of level of synchronization with in the same way as a druid/ranger/paladin/wizard/sorcerer/summoner. Chris Mortika wrote: If so, and if you threatened to take your ball and go home if I didn't let you have your way, I'd see you to the door. I'd have already walked out on you.
Chris Mortika wrote: Diction, I believe we're agreed. Over time, a dwarf monk ends up becoming an outsider, but he doesn't start out that way. Actually I disagree with you. Any DM that attempts to remove control of a part of a character that I have spent time and effort crafting and building a background for will find himself/herself absent one player. My Eidolon may be my bound slave, a supernatural pet, an otherworldly influence seeking to tempt me into holy/nefarious actions, my ideal mate drawn from beyond the aether, etc. Regardless, the being is an important part of my character and the relationship they share will be dictated by me, as it is my contribution to the campaign/storyline. It is the responsibility of the player to provide a personality for this intelligent being that contributes to the dynamic of the party.
Chris Mortika wrote: The Eidolon is an NPC, a sliver of a vast outsider. It is not, for example, part of the Summoner PC's soul or persona, under his absolute control. APG pg.54 wrote:
Haskul wrote:
He's getting that 5D6 from an illegally enchanted Amulet of Mighty Fists. Note to Original Poster: The Amulet must have a +1 bonus before you can stack anything on it, just like weapons and armor. Thus your amulet should be a +1 enhancement with 4D6 elemental damage.
I was trying to update my Summoner (boo, hiss) for PFS, and came upon a situation I would like clarified, as my search-fu has failed me. There are quite a few new spells featured in the APG that are specific to the new classes (such as Lesser Invigorate Eidolon for the summoner or Borrow Fortune for the oracle, etc.). My question is this, for the purposes of scroll and/or wand creation, what are the applicable costs for each new class? Ex. If I were to try and purchase a Scroll of Evolution Surge (3rd level spell) would it cost 375gp (cleric/druid/wizard), 450gp (sorcerer), 525gp (bard), or 375gp (paladin/ranger). As I am tooling this character for PFS, I would appreciate comments beyond "As a DM I would say..." -Twil of Taldor
4 pages and I am the first to mention this? .... Fix. The. Bard. As it stands the class is nothing better than a glorified NPC. The prestige classes put out by PF (Pathfinder Chronicler and the switch of Dragon Disciple to sorcerer/spellcasting focus to be specific) seem to hint that this is the preferred status. NO. There are too many things just plain wrong with the Bard that I almost prefer you removing it from the core classes rather than offering this 'specially abled' class as a legitimate option. If you seriously wish to give this class a chance at being more than a tone-deaf backup singer, please read posts made by my betters (Abraham Spalding and Mattastrophic) as they have proven much more elegant than I with regards to this issue.
Silver Eye wrote:
Which is why they also have weapon proficiencies...
|