Lem

Diajoubu, the Ok's page

24 posts. Alias of hallowsinder.


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I was suggesting the two at a time thing in case that was not the case. Even I've fallen for the trap of "Oh, look at this monster... so beautiful... he can win all by himself.." as a GM. Generally, if a monster can do that, it's because his defenses have a specific counter the party doesn't have access too or his aoe save or suck/die took out enough of the party by random chance.


" at least half of which must be inflicted by cold damage"

My bad, missed this part. I presumed he could be nonlethal'd down, then miracled away. Does make it more interesting.

But doesn't change the fact that one halfling can keep him perma-stunned without trying very hard.

I presume the others have pretty good tricks too, so, if just me can keep this guy down, the others could make him regret living.


One full attack from me has a pretty good chance of killing it. I can't miss barring rolling a 1 on my non iterative attacks (of which I have 4), and deal upwards of 240 +6d6 Acid +6d6 cold damage presuming I hit with an average of 2 iterative attacks. And I carry 4 scrolls of Miracle that I cannot fail to cast except on a 1.

Considering my stealth is 143 at optimal engagement range, I think I will also get a surprise round, not to mention the fact that I could buff my damage, initiative, and to-hit to the point that he will die before acting.

If the Firebleeder teleports directly on top of Daijoubu while he's sleeping, Daijoubu might be in trouble. All other scenarios lead to the Firebleeder's inglorious death (399/400 times) at the hands of a skidish halfling, considering he cannot spot me unless he gets a nat 20 perception while I nat 1 stealth. This gives me initiative and buffing time, and he dies.

Daijoubu's current stats will be nerfed slightly as I adjust to match this point buy, but he was built to PvP, and fellow players are far better at rocket tag than Paizo ever will be.


Character here. Originally intended for PVP, so I may put a little more thought into teamwork feats this time.

Background: Diajoubu the Ok was raised in Xa Hoi, where he was a huntsman of fair skill. Little did he know, that his GM awarded experience for encounters lower than below his CR-3 and automatically gave WPL stuff to you whenever you leveled up, and one fateful day, his experience was tallied(I expect a decimal place got moved somewhere, or that's a LOT of deer), and the commoner jumped to a fully equipped warrior of incredible powers in the form of some esoteric deities' blessing. Daijoubu is pretty much at a loss of how to deal with his sudden near-demigod level status.

Tactics: Included in his statblock.

Personality: Diajoubu the Ok is still very stunned by his ascent to power. What does a normal, humble halfling who values community and family do when he is empowered with magical artifacts and the skill of a warrior who could conquer nations? Since then, Balors, Nightwaves, and other level appropriate nonsense have dropped out of the sky to plague his community. Thus, Diajoubu has left his home in hopes of finding a way to return his bizarre gift of power so that he can go home without being followed by super-powerful monsters. The most he wants to have to do with this whole affair is maybe have a book ghost-written for himself after he's done.

This is my comedic style background-personality. If you'd like one of more epic/seriousness, just say the word and I'll change it up.

~~

Also, you might want to roll two of your bad guys or more at a time if the Firebleeder is on the level for them.

Daijoubu alone would kill the Firebleeder in two rounds, maybe three if he rolled poorly, without ever suffering an attack.


Defense 30 with DR/14?

Unless the guy had over 300 health, he'd go down in one full attack from Diajoubu from 1000 feet away.

Seriously, defense 30 and DR 15 might as well be defense 0 and 15 extra hit points at level 20.


I'm going to withdraw, I'm afraid. As time commitments go, this is my most expendable roleplay (as it's just an arena). My apologies.


Yeah, that'd kinda **** me in the ***.


It's the same equipment(minus the stuff that I bought last minute in my buffing post). The only addition, Boots of Haste, was originally intended to be in there and I must have forgotten to write it in.

I'm just laying everything out so I can be sure there's no errors, and figured you might like to see too.


I would also appreciate it if the starting area was less confined. At first, it was gonna be ok, because everyone would be invisible and port out of there. Then, invisibility dropped and diefic-surprise round, making it so whoever built highest initiative gets to start the game of rocket tag in close range with their pick of targets.

For GM, item breakdown:

Still WIP.

25,000 gold: Bracer’s of Archery, Greater (+2 hit/+1 damage with bows, Competence bonus),
25,000+180,000: My two +6/6 enhance items. I presume you know those well. :P Con/Dex and Cha/Wis
205,000+12,000: Boots of speed, haste as free action 10 rounds a day, need not to be consecutive.
217,000+25,000: Cloak of Resistance +5. Yeah, you know this one too. :P
242,000+20,000: Ring of Invisibility, standard action use invisibility at will.
262,000+5,000: Pale Ruby Trillian, ioun stone +5 competence stealth

+5 Heavy Fortification Haramaki, +5 Brilliant Energy Distance Longbow, 50 +1 Adamantine Flaming Frost Ghost Touch Shock Corrosive arrows,

OTHER GEAR: Manual of Quickness in action +4 (used), 6 Scrolls of Mind Blank (1 used), 2 Scrolls of Time Stop, 6 Scrolls of Greater Invisibility (CL 7), Handy Haversack for those scrolls.


In the distance, a mildly singed Halfling pops into existence, before popping out of existence again.

DM:
I'll use my Ring of Invisibility, followed by 5 charges from CLW wand to heal up as I keep moving away. That takes me my next six rounds, unless interrupted, as I have move action to draw it, and 5 standard actions to use it, as I continue move actioning for 60 ft further every round. Figure that should about cover 5d6 damage.


DM:
I dimension door 740 ft. You can determine which path I followed randomly, if you like. Also, seeing I'm presuming that's some bunches of what are they called, beads of fireballs? How exactly did she detonate them after the time stop? Presuming even a heightened Delayed Blast Fireball, how did I fail with a save of 50? If she didn't have them attached to me (which means they would use my save), seeing I'm crouched upside down on the ceiling, she couldn't have hit me in the radius. Unless she had time to attach sticky glue to the ceiling or something. :P

Also, do I need to make another 179 saves? Cause, if I do, even averaging 2 damage per fireball, I think I go down.


I'm very confused as to what's going on. Can I use my readied action to get the hell out of dodge?

GM:
1d20 + 32 ⇒ (18) + 32 = 50 Thar's my reflex save. My readied action was to dimension door, and now that I know that going up is deadly, it would be horizontally along one of the corridors (inside of it!). If I'm not allowed to use my readied (grumble deity anti-stealth anti-anti-surprise, :P), I'll be doing something else when my turn FINALLY comes up. :P


I've got to say, I thought the paths had no coverings either. I thought only the shrine proper had coverings.

You are the GM, but it seems like this is a mistake her character obviously wouldn't have made.

Anyway, I'm out. Bedtime, as it seems like the others in initiative order aren't posting yet.


You didn't exactly make it clear that being above the paths didn't protect you, if you weren't inside the corridors. I was about to make the same mistake.

Of course, that's what I'm guessing happened. I'm not even sure yet how we're supposed to leave. I'm guessing there are corridors.


Ravingdork wrote:
The initiative sheet is pretty clear about the order of things when in combat.

Indeed. As I figured Masked and Quick already ported out, that leaves only Varin and Ripple with higher initiatives so far.


I'm going to be laughing like crazy if Diajoubu is the only one brave and stupid enough to hold his ground in hopes of getting a one on one fight with someone else. Anyway, I believe Varin and Riple go before me.

"You are never surprised" is the quote from the rules.

That sounds like immunity to me.


Ah, figured. Boo.


Also, I'm immune to being surprised, so, doesn't that mean that I get to act in the surprise round?


GM:
Then I suppose Daijoubu will just fly above the stone, as high as he is allowed (up to a maximum of 300 ft) once he's out of the room and get to the exit-ish areas? 1d20 + 48 ⇒ (15) + 48 = 63 +20 if invis works, +30 if range works.


If combat is now open, I'd like to full attack the masked participant please.

I'm presuming where I went to has LoS to where he just walked. If I'm incorrect, well, oops.


DM only:
My character will attempt to make visible tracks (stuff even non-trackers could see, dust-foot prints, maybe) where he landed and then cast his buffs, then move without tracks a few halfling size steps backwards, to half the limit of what's allowed.

If you require checks for that.. First for the fake tracks, (Survival) and then for the moving without leaving tracks, I suppose that could be stealth or survival, or you could treat it as an enemy survival roll, DC 26 for tracking someone trying to cover their tracks, small, on hard ground.

1d20 + 25 ⇒ (3) + 25 = 28
1d20 + 48 ⇒ (7) + 48 = 55
or
1d20 + 25 ⇒ (18) + 25 = 43

Of course, this is all just flavor if he isn't allowed to move more than 5 ft, and thus, no matter what tricks he pulls, the only bonus is the 50% concealment.

The feverish sound of a nervous halfling repeatedly casting spells, followed by "Um... Um... Good luck everyone?" is all that is seen of Diajoubu, the Ok, save for the shuffling footprints.


GM, you know my defensive anti-being seen abilities and Masked Participant's visual abilities, so unless when we were summoned all our 24 hour buffs disappeared (which would suck for me..), does Masked Participant/others see my character?


DM eyes only:

I had 94,372 gold left, so, last minute purchases
4 scrolls of Divine Power (CL 18), 7200 gold,
10 scrolls of Fly (CL 5) 3750 gold
4 scrolls of Bestow Grace of the Champion (CL 13) 4000 gold
5 scrolls of dimension door, 3500 gold
2 scrolls of antimagic field, 3,300
Another 10 scrolls of mind blank 24,000 gold
4 scrolls of heal, (CL 11) 6,600
2 scrolls of Restoration, greater 4550
2 CLW wands, 1500
Shield wand CL 2, 1500
4 scrolls of Moment of Prescience CL 15, 12000
1 scroll of Foresight, 3825,
Which totals to 75,725 spent, so, we’ll top it off with 4 scrolls of miracle. And 50 normal arrows.

So, Initiative, I presume I give you two checks?
1d20 + 12 ⇒ (15) + 12 = 27
1d20 + 12 ⇒ (14) + 12 = 26

As for buffing (I'm already invisible and mind blanked when I enter the arena, so no one can see me unless they have a non-divination ability to see invisible), I'll take a scroll of Divine Power, Fly, Moment of Prescience, Foresight, Bestow Grace of the Champion, Shield, Improved Invisibility, and ready an action to scroll of dimension door 250 feet up and 50 feet back, presuming that won't place me in limbo. Otherwise, I go as far up as I can.

My UMD checks, in order, I pass on anything but a 1. Anything other than Foresight, I will retry before moving on if I fail.
1d20 ⇒ 21d20 ⇒ 21d20 ⇒ 71d20 ⇒ 61d20 ⇒ 201d20 ⇒ 131d20 ⇒ 5


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Here's my alias.

Background: Diajoubu the Ok was raised in Xa Hoi, where he was a huntsman of fair skill. Little did he know, that his GM awarded experience for encounters lower than below his CR-3 and automatically gave WPL stuff to you whenever you leveled up, and one fateful day, his experience was tallied(I expect a decimal place got moved somewhere, or that's a LOT of deer), and the commoner jumped to a fully equipped warrior of incredible powers in the form of some esoteric deities' blessing. Daijoubu is pretty much at a loss of how to deal with his sudden near-demigod level status.

Tactics: Included in his statblock.

Personality: Diajoubu the Ok is still very stunned by his ascent to power. What does a normal, humble halfling who values community and family do when he is empowered with magical artifacts and the skill of a warrior who could conquer nations? Since then, Balors, Nightwaves, and other level appropriate nonsense have dropped out of the sky to plague his community. Thus, Diajoubu has entered this tournament in hopes of finding a way to return his bizarre gift of power so that he can go home without being followed by super-powerful monsters. The most he wants to have to do with this whole affair is maybe have a book ghost-written for himself after he's done.

This is my comedic style background-personality. If you'd like one of more epic/seriousness, just say the word and I'll change it up.