male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dharatatak merely shakes his head with a slightly disgusted look on his face. The Brelish Whiskey we were catered earlier was more to my liking. But for the moment I am a man with no funds so this will have to suffice. Then again maybe water would actually be preferable...
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
The small goblin lingers around at the table slowly sipping on some drink he seems not overly fond of and listens to the discussion of Drink. He has great respect for House Thurashk and this woman seems quite able so having her along seems a pleasant addition to this rag tag group.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dharatak nods to Alistair. He finds himself agreeing with the man from Sharn a lot must be Brelish common sense. Lady. He has the right of it! I say if you see no use in these allies around this table and Dragon Lady's prophecy go find yourself a new job with your fearless lot!
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
The life of an inner city Goblin is a dangerous one as is the life of an Agent of the Citadel. And while this expedition sounds rather dangerous 200 Galifers will buy him a comfortable return to Sharn and thus all the Goblin has to add is. Good when do we depart?
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Just wanted to state that while I concur with Micha's suggestion I'd prefer we'd handle loot distribution OOC. Had a game recently where folks decided it would be wise to divide loot based on RP and it sorta ended up in a slug fest with people making up all kinds of odd motives for their characters to want the most powerful item in the stash...
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Goblins are good at finding things! 1d20 + 14 ⇒ (8) + 14 = 22 Dharatak has looted many a corpse in his day it was a good source of income in lower Durra and often you didn't even have to do the killing yourself.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Attack 1d20 + 6 ⇒ (3) + 6 = 9 15 Damage 1d4 + 7 ⇒ (3) + 7 = 10 Frostbite NL damage 1d6 + 3 ⇒ (4) + 3 = 7 -->Fatigued
Dharattaka continues to lash out with his ice crusted blade making two swift attacks in rapid succesion.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dharatatak casts mumbles a few arcane words and drwas water from rain and puddles into his hand and forms it to ice which likewise encrusts his magic blade as he lashes out at his much larger foe. Cast Frostbite on the defensive and combine spell combat and Spellstrike. 1 Charges of frostbite remaining. Attack 1d20 + 6 ⇒ (9) + 6 = 15 Damage 1d4 + 7 ⇒ (4) + 7 = 11 Frostbite NL damage1d6 + 3 ⇒ (1) + 3 = 4 -->Fatigued
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dharatatatk moves aside the wolverine and slices at the orc with the magical scimitar. Ahhhhhhh yeesssss! Give me blooood!!! the Goblin hears a ring in his ear which distracts the goblin badly with the black blade cutting only thin air. Attack 1d20 + 8 ⇒ (3) + 8 = 11 Damage 1d4 + 7 ⇒ (3) + 7 = 10 Use a free action to spend an arcane pool point from sword to receive +1 damage. Currently the black blade is treated as a +2 weapon due to it'S inherent bonus and spending an arcane pool point as a swift action.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Not sure how to do it. Some GMs roll everyones init and average it, others roll only once for each group with an average modifier. You can also roll indivdually for players and once for bad guys. Then say group a) comes before baddies andgroup b after baddies.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
I prefer 2 sets of initatiative in PbP one for the good guys one for the bad guys. That way one combat round can be resolved per day and the DM can NPC folks who stall longer than a day. Otherwise combat in PBP can become a game breaker.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dharatatak draws the dark goblin blade revealing it for the first time to his new companions. He had only drawn blood with it once so far and then it had spoken odd words to him. at least this time it wasn't going to slay goblins... Draw weapon pay an Arcane pool point to enhance weapon. Ready attack.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Sorry for being away so long was traveling and couldn't get online. Dharatatak walks onto the airship alongside allistair. the Sharn native finds nothing special about it.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dharatatak follows his new employer out of the Inn. All the commotion with the Halfling and the Ogre passes him by unfazed, he's from lower Dura you saw folks dying on the streets every day there and it made you a bit rougher around the edges.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
I'm not so picky as the Gnome. When do we leave? is all Dharatak has to say once the Shards are on the table. This is a treasure beyond anything he has owned previously and he'd actually be quite interested where the Lizard acquired them.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
The spindly Goblin looks up to the Dhakaani warrior a bit nervous apparently. Then replies in fluent command of the Dhakaani tongue however heavily tainted by the speech of a southern city dweller. Goblin:
He wants us to work for him. Shady buisness it seems. I will hear your man out. I'll need a minor advance if I'm to take the deal for daily expenses. My current funds were ... let's say washed away.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Perception 1d20 + 14 ⇒ (2) + 14 = 16 Bugger that perception roll! As a Sharn Goblin you learn to be perceptive but clearly something about this place is keeping Dharatatak distracted.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dharatatak the Goblin replies talking care to pronounce each syllable carefully so the human can understand. Nice to meet you Alistair! I've never understood you longshanks need to shorten ones name. the Goblin then smiles a wry smile. A buttler...of sorts I guess. Dharatatak goes on with a chuckle as he counts the coins he was able to pickpocket on his way in and figures it will be enough to pay for a warm meal. Two men from Sharn lost in the Principalities with no money to their name...what are the odds. So how can you make money? You are a magic man too?
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dhratatak moves through the common room and looks at the man whom addressed him then takes a seat happy that he could avoid the hulking hobgoblin warrior he'd had enough of those for the time. Ah you are from Sharn as well? then the soaked Goblin goes on Well if I told you... you likely wouldn't believe me. I know I wouldn't. the Goblin adds with an easy smile as he drapes off the muddled cloak and leans back on the oversized chair. It seems this one is fairly tall as far as Goblins are concerned yet as spindly as you have ever seen. He is dressed in what likely once passed for rather fancy garments and underneath the soaked black shirt you catch the glint of a silvery metal. Let's just say sea faring is nothing for my kind. Now I'm looking to get back to Breland, Wroat to be precise, but a week or more out in the open seas seems to have been too much for my travel papers and letters of credit. Is there an Embasy somewhere in this god forsaken hellhole?
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Ah an airship to Sharn that would be nice! Dhratatak thinks to himself. Then again he hears that harsh voice in his head, he had heard it in his dreams all night and now it is back again Return to Rukhaan Draal you must! The hungry goblin shakes his head and flexes his swordhand as he takes in his surroundings and qunches water from the mop of wet hair atop his head. People congregating is always a good sign that there might be something for free and the symbol of the Sovereign Host is also a good indicator of this. Anyways for now a roof over his head will be very welcome so Dharatatak makes his way towards his door considering whether picking a purse or two on his way in would be wise but deciding against it for now.
male Goblin Magus 3 Init +4 Perception +14, Darkvision, Speed 30ft. HP: 18/18 AC: 19 (FF 15/T 15) CMD: 12 CMB: +6 Wil: +4 FORT:+5 REF +5
Dhratatak is no meat shield sadly. This is qute the problem as his damage output can be rather impressive making him an attractive target. Me thinks he's gonna have to use very Rogueish combat tactics. |