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![]() Grapple check, control, one-hand divine favor: 1d20 + 10 + 5 - 4 + 2 ⇒ (18) + 10 + 5 - 4 + 2 = 31 The demon nearly knocked the wind out of her, but she would not submit so easily. As the demon writhed and wiggled within her grasp, she loosened her grip just enough for it to roll over and be chest to chest with her. She could feel it's hot, boiling breath on her face. It didn't matter. Not that anyone would know, but she enjoyed these moments. As the demon brought it's foot to bear, she slipped her own arm up around it's neck and squeezed harder, locking it in place. Her free hand snaked down to her hip and freed the quick-catch spiked manacles. AC: 24, 26 vs chaotic creatures (currently denied Dex due to grapple). Buffs: Mage Armor Divine Favor 8/10 Protection from Chaos ![]()
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![]() Pulling a flask from her bandolier, D'hara stepped forward towards the demons. She popped the top and quickly quaffed the contents before beginning a quiet prayer to her father. "Father, allow me to return these demons to the abyss in your name."
Buffs: Mage Armor Divine Favor 10/10 Protection from Chaos ![]()
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![]() Rushing forward, D'hara elected a different path from Kevroth. Her legs carried her past crates and tents and fires burning. She skidded to a halt in the open, whispering a prayer to her father before shouting out at the demons. "Father, guide my body and shield my soul, for they both belong to you." "COME SPAWN. COME SUFFER THy JUSTICE!" she shouted. Spending a point of fervor to swift cast owl's wisom.
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![]() "This blasphemy should be cleansed." It wasn't really a proclamation, more a personal feeling, yet D'hara felt it had to be said. She didn't expect anyone to disagree, but their mission was bigger than this. Still, their orders didn't say they couldn't exact retribution when it was called for. "The bridge makes an obvious choke point, but most demons won't care. If the occupants are more ordered, it may work against us. Perhaps a guise of sorts. I could approach alone, with a missive. Speak to the commander, find out their strengths. We know a lot about what's happening in Kenebras. We could use that knowledge to our advantage and create a false message." "But I say we just kill them all." ![]()
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![]() "This dwarf, he must have been looking for something specific. One demon would not have been enough of an ambush. A minor victory that he was forced away without his prize" D'hara said as she looked about the area. "Perhaps what he sought was in a different structure." She turned and began to walk away. D'hara will use detect magic and detect alignment to look for evil auras in the area. ![]()
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![]() D'hara stepped forward to get a better view of the building Kevroth had entered, freeing the spiked chain from around her waist as she moved. Her head turned back slightly to glance back at Giouse. "Assault or defend?" she asked simply. She then called upon her father to empower her weapon. Using Axiomatic Strike blessing of Law on the spiked chain to deal +1d6 vs. chaotic creatures. ![]()
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![]() D'hara walked through the fortress in silence. She walked past other Hell knights, civilians, even prisoners, and all without a word. She acknowledged none of them as the headed to her private quarters. The door creaked open and the man inside glanced up, anger in his eyes. "How DARE..." He fell silent in an instant. He immediately stood up, his eyes darting to the floor. "I'm sorry mistress" added. "No no, you were saying?" D'hara asked. "I was not expecting anyone. I left orders not to be disturbed" the man replied. "Oh, am I disturbing you?" "No mistress." "Not yet anyway. Now, remove your clothes. And tell me what you know of Dresden" she said as she began disrobing. Knowledge (history): 1d20 + 4 ⇒ (12) + 4 = 16 On Dresden ![]()
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![]() For a moment, D'hara did not trust her eyes. The effects of the blindness still lingered in her mind more then she would ever admit. When the chapters of various stories played out in front of her, she was suspicious. She didn't realize their significance at first. She felt an odd kinship with the inheritor and she smiled ever so slightly as Halrun used fire to purge falsehoods but they were all just scenes, almost hallucinations, to the princess of chains. It wasnt until the dust settled around the demons in the room that D'hara felt at ease. Her hands clenched into fists and she charged into the nearest demon. Her spinning heel kick took it right in the chest and it staggered back a few feet. D'hara used the momentum to bring hammer fist after hammer fist raining down on the abyssal spawn. The more she punched, the more her hands began to ache and the happier she became. She was lost in the ectascy of her own pain, oblivious to the scene around her. ![]()
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![]() Seeing no other alternatives, D'hara continued to climb. One bloodied hand after another stretched upward searching for any hold to grab onto. Climb: 1d20 + 6 ⇒ (12) + 6 = 18 She quickly became frustrated with the difficulty of the climb and her lack of success. Instead of continuing, she drew her whip and sent it upward. It flew through the air, defying gravity as it reached up towards the heavens and finding a perch. It snaked around a stone protruding from the pillar and constricted tightly. Now with a rope firmly in place, she smiled slightly beneath her scarf and continued to climb towards Jeslyn. ![]()
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![]() With one hand still on her wounded eyes, D'hara again channeled positive energy through herself. She continued to stumble forward, blindly making her way to the enormous pillar that housed what was left of the ward stone. Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8 With her free hand outstretched in front of her, she reached for the pillar. Unless she encounters more traps that stop her from doing so, D'hara will begin climbing the pillar, moving towards Jeslyn's voice. Climb: 1d20 + 6 ⇒ (11) + 6 = 17 ![]()
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![]() As the darkness settled over her, D'hara quickly took stock of her situation. Surrounded by chaos, even cursed by it. Her sight stolen, her body beaten. Her father would be proud. One hand went to her chest as she quietly thanked her father for the training to endure the pain. Refusing to succumb to her wounds so far, D'hara staggered forward. Each step forward was a testament to her training and fortitude. She tried to listen to the sound of the foul woman's voice, but the ringing in her ears make it near impossible. Cure Light Wounds: 1d8 + 5 ⇒ (7) + 5 = 12
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![]() With a quick nod, D'hara knew what she needed to do. Her right foot arched slightly as her left knee bent. Her eyes closed as she began to inhale deeply. For a brief moment, time stood still. She could see each step to take, every tentacle to avoid. She could even see how she would need to contort her body to avoid the stone. It would take precision, a precision learned from a lifetime of control. D'hara is going to take a total defense action as a standard and then try to make a single move forward. Her speed is normally 40 plus the bonus of 30 from haste gives her a single move of 70. Her CMD is 27 against grapple +4 from total defense for a 31. I marked her path on the map.
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![]() Against her own instincts, D'hara stood her ground. Normally she would have moved to engage their foes, stood in their way to shield the others from direct assault. Here though, now, she considered the surroundings, the terrain, even the previous room and all of the traps...and so she waited, waited for their foes to come to them. Hands pressed together, she inhaled deeply. Her eyes fluttered briefly as she reached out to commune with her father. In an instant, she summoned the blessing of her father, and some of his insight. "Guide my hands" she whispered.
AC: 26 (20 + 3 mage armor + 1 haste + 2 barkskin) ![]()
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![]() Style Strike (Defensive Spin), bless, haste, divine favor, stunning fist: 1d20 + 8 + 1 + 1 + 2 ⇒ (12) + 8 + 1 + 1 + 2 = 24
Spiked Chain, bless, haste, divine favor (flurry): 1d20 + 8 + 1 + 1 + 2 ⇒ (12) + 8 + 1 + 1 + 2 = 24
Spiked Chain, bless, haste, divine favor (hasted): 1d20 + 8 + 1 + 1 + 2 ⇒ (3) + 8 + 1 + 1 + 2 = 15
Focusing her pain inward, D'hara struck out at the enormous minotaur. She spun in place and shot her leg out towards it's mid section. Using her momentum, she brought her spiked chain around again and again, it's cold iron barbs almost seeking out blood and flesh. AC: 25, 26 vs. Chaotic creatures, +4 if the first attack hits If the first attack hits, DC 16 Fortitude save or be stunned for 1 round and the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. 1 stunning fist spent ![]()
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![]() The whip dropped silently to the floor as D'hara released her grip on it. She stepped forward, closing ground with the minotaur and freed her spiked chain. The spikes bit into her own hands and blood began to seep through her fingers, running down the chain links. She whispered a brief prayer to her father, thanking him for reminding her about the blessings of pain, for which she prepared to share with the minotaur. Style Strike (Defensive Spin), bless, haste, divine favor, stunning fist: 1d20 + 8 + 1 + 1 + 2 ⇒ (1) + 8 + 1 + 1 + 2 = 13
And sometimes you roll a 1...1 stunning fist spent, 1 ki point spent, 1 fervor spent 25, 26 vs. Chaotic creatures ![]()
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![]() For an instance, D'hara was somewhere else. Those words that Hellstrider had once spoken to her echoed over and over in her head. They were the most friendly words she had heard in years, and now she was gone. It was all D'hara could do to maintain control, to keep her composure. She gritted her teeth and ripped the scarf from her face. She sneered in outrage, anger seething through her veins. She knew pain, she had traveled with it for most of her life, but this went beyond pain. Now, this was personal. Whip Trip, bless, true strike: 1d20 + 11 + 1 + 20 ⇒ (6) + 11 + 1 + 20 = 38 AC: 25, 26 vs. Chaotic creatures ![]()
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![]() Striding forward, D'hara walked with purpose. She stepped past others and walked to the fore front, releasing her whip from the catch on her hip as she went. It trailed along the floor after her like a snake slithering through the grass. As she saw the minotaur, she remembered the last foes they had fought with enlarged horns. She knew what it wanted to do and she wasn't going to let that happen. She stood defiantly in front of the great beast, hoping it could not resist the bait of a poor little woman standing in front of it. Beneath her scarf she whispered arcane words to summon the spirit of her father to guide her hand.
If the minotaur charges D'hara: With her whip out, D'hara threatens 15 feet. If the minotaur charges and she gets an attack of opportunity, she will try to trip. Whip trip, bless, true strike: 1d20 + 11 + 1 + 20 ⇒ (15) + 11 + 1 + 20 = 47 ![]()
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![]() Whip still in hand, D'hara darted forward rushing straight for the Peryton. Her legs pumping as she ran, D'hara began to duck low as if to slide beneath the creature. In the last instant, her legs flexed and she launched herself high into the air, leaping over the creature and trying to dodge the beast's antlers as she somersaulted through the air. She hit the ground behind it and sprung to her feet, spinning in place to face the back of the beast. Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28
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![]() "That is what they all say. Before they beg for mercy. I must question this Jesslyn. She will answer my questions before the Commander decides her fate." There was no ego in D'hara's tone. It was no boast. As far as she was concerned, it was a statement of fact. There were no other conceivable outcomes to her. There was only the order in which those events happened. "If everything before has served to be a delaying tactic, this would be no different. By it's own admission, it has served in the clutches of chaos. It's fate is already decided. Let us proceed." ![]()
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![]() We should start to see some of the characters start to come to fruition in the next day or two. Most of us have concepts and builds and are working on backgrounds. I'm personally still working out my vigilante identity, normal persona, and bar name. Ironically I struggle the most with names and here I have three to come up with. I'm leaning heavily towards either the Razor's Edge or the Razor's Back for the bar and I'm hoping that the vigilante powers are enough to shield my hero persona if I go with Razor as my hero name. Also, if you wouldn't mind, could you open the campaign thread for dotting. Just makes it easier for us to get back here. Once you dot, you can delete the post and it will still attach to your campaign list guys. ![]()
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![]() D'hara slipped a glass vial out of her bandolier as she stepped past the numerous bodies that littered the hallway. She quaffed the contents as she moved, tossing the now empty vial into the hallway with the rest of the trash. She moved up to the door at the end of the hallway, emboldened as she felt the force armor shimmer into existence. With no more hesitation, she attempted to throw open the door, whip still in hand. Drinking potion of mage armor and trying to open the door at the western end of the hall. ![]()
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![]() I'll probably need sense motive. I mean what bartender doesn't pick up on little innuendos and have a good listening ear. Not so sure about the face skills. Charisma surprisingly isn't really a required vigilante stat and if he was prettier/nicer he'd probably have a joint in a better place of town. Might take a trait to make one or some skill checks with a different stat, but we'll see. I'll start trying to build him tonight after work. ![]()
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![]() So my current idea is a skinwalker (boar) vigilante / alchemist. His day time job / persona would be a dive bartender. Probably take the Rich Parents trait to have a bar/tavern/inn, call it the Razor's Back or maybe the Hambone, although I think I like the Razor's Back more. Background skills could be profession butcher and innkeeper or something similar. I could use the vigilante social abilities to get loyal staff, ease gathering information, and provide a base of operations of sorts. He would go the avenger side and be focused on natural attacks I think. This concept would really benefit from a back room medic healer type fixing wounds like a doc removing bullets. It would also need a good arcane caster, probably wizard or arcanist, to help with blocking scrying and increasing defenses. Also gonna need entertainment so the bard always has a stage. Scribe Scroll could work well on a bard. If you're not sure though, wait and see what the others make. Craft Tattoos could always be interesting too. Alchemist will probably have Brew Potion.
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