Grasshopper

Deussu's page

Organized Play Member. 1,598 posts (3,904 including aliases). 33 reviews. No lists. No wishlists. 16 Organized Play characters. 5 aliases.


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Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

Eveline just draws her longbow, as she hadn't expected such a blatant ambush.

The Exchange

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Male Human (Qadiran) Paladin (Sacred Shield) 1; HP 6/13; CMD 14; AC 19, t 10, ff 19; Fort +4 Ref +0 Will +2; Init +0, Perc +5

Just before Ezren shoots his flying colors. "What are you do-"

And then he sleeps a very vivid, lucid dream. Waking up later he blinks several times before getting up on his feet. Rubbing the corners of his eyes he takes a look around. "Threat neutralized, I see. I wonder where the shrine's clergy is... hopefully not succumbed by the same thugs."

He makes a cursory glance at Ezren, disapproving his actions.

The Exchange

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Male Human (Qadiran) Paladin (Sacred Shield) 1; HP 6/13; CMD 14; AC 19, t 10, ff 19; Fort +4 Ref +0 Will +2; Init +0, Perc +5

1. We don't know. Previous GM didn't make us roll anything in particular, and skipped the encounter quite quickly (though Ezren demanded Heryn Gale to speed up). I think only the half-orc twins were befriended; Yargos Gill (?) didn't answer to Kareem at all.

2. We never had an intervention from an NPC, so this is a DING!

3. Grimnir told the man how awesome Kareem is (or how shining he is), rolled a natural 20 for intimidate, and we cleared the encounter without needless bloodshed. DING!

4. Same as above? DING!

5. ...thanks Grimnir. Thanks Zarah. They both destroyed the door AND the window.

3/5, just.

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

I moved all tokens and turned the pirate upside down.

"That went beautifully!" Eveline exclaims, momentarily forgetting her own dire wound. She presses her hand against her chest to block the bleeding. Eveline grits her teeth as the pain stings again, but nevertheless shows a rare, genuine smile behind the agony. "Alejia is captured—make sure she lives to face exact punishment—and Gurukaza survived. Damn fine job, all!"

Eveline goes over to Gurukaza, and pulls out her healing wand. She applies charges from the wand to revive the scholar.

"Welcome back, Gurukaza!" Eveline says with a smile, wincing the sudden sting of pain again, "we're pathfinders, tasked to save you from Alejia and her goons, and we are very glad to see you!"

Sovereign Court

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Male God Forum Paladin 20

Besides a 2.5 week hiatus doesn't mean the players should remain silent. They could try to come up with an improvisational theater type of thing and keep the show going on and on and on and on.

I'm configuring that Dragon's Demand on RPoL (the o is lowercase for some reason), and I could give a short report about how it went down, among other things. I don't mind trying it out.

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

Eveline is excited, this is her first mission abroad and away from the bustling city of Absalom. She has yearned to live a little and explore the world, live in the wilderness away from gazing eye. When the call comes to report to the Heidmarch manor, Eveline is happy to oblige. For the first time in a long long time she has felt happy.

She swings open the door, and for the briefest second she has a loving, joyous smile on her face. Right up until her gaze meets up with Lionel, her smile turns into that familiar frustrated frown, once Lionel especially is familiar with. Her face turns into disbelief as she spots Numair as well.

Eveline is a female halfling, a tall one at that, and has an extraordinary physique; a mix of an athlete and a glamour model. She has tried her darnest to guise the latter, but clothes have a strange habit of being ill-fitting–or rather 'form enhancing'–despite being tailored.

"The gods are toying with me," she whispers to herself, stunned for a moment at the door. Eveline snaps out of it quickly, and heads to nearest free chair (away from the couch, of course) and promptly flops onto it, starting to rub her temples as if she has a headache.

"Hello, Numair. Hello, Lionel. Hello, elf. It'd be polite to speak a tongue we others understand as well, don't you think?" Eveline starts off, showing her charming nature as a nice first impression, "I'm Eveline Bleakrock, and I'm the meanest little archer you'll come across."

Scarab Sages

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GM Trex has to cut back on his PbP obligations, so the team of three (or four) will most likely be joining this. At least I confirm my involvement.

Sovereign Court

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Male God Forum Paladin 20

Painlord, here goes.

A Some players, as stated before, post irregularly, and even then their posts contain little to no content. You can't continue on those, they don't pose questions that would require interaction; they are automatons tagging along to collect a chronicle. This, at least, is how it looks like to me.

B Such a little detail, but so irritating... names. Character names. Are most players really that unimaginative? I've seen Jarlaxle Baenre, which is a straight copypaste from R. A. Salvatore's famous novels. I've seen Michael J. Caboose, which was also a clone from a webcomic called Red vs. Blue. (I must admit I find his antics funny, but very unfitting to the Golarion theme. If other players and characters would be such caricatures as well, it wouldn't matter much.) Currently I'm playing in a game with a character named "Zorro the Swashbuckler". That Iron Man? Pass, I've seen a Finnish player play a weird ranger/wizard/eldritch knight/something that mimics Iron Man in a tasteful way. There are most likely some other examples as well, but none of them come to mind right now.

C Lack of hooks. The characters can't interact with each other, if there's never anything to react to. I've noticed the best way to create RP situations is to be create verbal conflicts, hence why nearly all my characters are grumpy, rude, and generally dislike all other pathfinder agents. Delzden is different because I noticed this pattern of hatred among my characters.

D Grammar and punctuation. I deliberately checked how you write stuff with quotes, how you place dots and commas, just so the text would be right. I don't mind people deviating from this slightly, but writing in lowercase, leaving out a dot from the end of a sentence, or infuriatingly replacing "you" with just "u".

Examples:

"This is how you do it in English," said the man, "it's easy!"
"This is how you do it in Finnish", said the man. "It's easy!"

E Sometimes it's the GM who's rushing it, leaving almost no time for RP. Like making multiple updates and driving the plot forward during weekend which commonly is quiet time due to family time and whatnot.

I must point out I'm not perfect myself; as a GM I still sometimes struggle to push the game onwards, in a weird way hoping for the players to start posting. In one instance I had a three-month long Core game, where I maybe needlessly waited for them to devise an elaborate plan. This resulted in two players not posting anything for two weeks, and when asked why not they said something in the line of "their characters had nothing to do so they opted to wait it out". To me it looked like they vanished completely.

Although no one really likes to be critiqued, it's the only way to get better. I'm unsure whether it's a cultural thing, but Americans tend to thank a lot regardless of the game's outcome. I could be wrong though, letting the general "stereotypicalization" flow through me.

EDIT: When it comes to style of play, I'm adaptive. I do like some serious gaming with no-nonsense and real emotions, but I also like light-hearted games that show the characters maybe even as ridiculous caricatures consisting of just one key characteristic. Problem is players rarely speak out about the style they prefer, they just all bunch up together and play individually.

Sovereign Court

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Male God Forum Paladin 20
PapaSteve's Wayfinder Alias wrote:


yup, stretched for a few of those...

Did you mean...

yup, stretched for a few of doughs...

Silver Crusade

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Male Human Fighter (Lore Warden) 3; HP 6/28; CMD 20; AC 16, t 12, ff 14; Fort +5 Ref +3 Will +1; Init +2, Perc +0

"Arrgarble that dog is the intermediary of the false knight, Pooka!" Delzden rambles nonsensically, "your indictment of my involvement in your grievance is based on false attestations! You jargorgling jolluxes! T$!&tling cockalorums!"

Silver Crusade

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Male Human Fighter (Lore Warden) 3; HP 6/28; CMD 20; AC 16, t 12, ff 14; Fort +5 Ref +3 Will +1; Init +2, Perc +0

"Pooka really ate some grumpy berries, he!" Delzden remarks to Xûll, chuckling quietly, "got to say, though, he's the feistiest halfling I've ever seen! Most of them are just slackers and opportunists, but not this one, he!"

"Well, Pooka, commander Wardroxan did give us the directions, so we can get going. Let's get our horses, and wolf, then, it's going to be one abyss of a ride, he!"

Delzden does attempt to try and leave the scene in case Sir Ilivan decides to engage in a verbal dispute with Pooka. Delzden's friendly and joyous demeanor doesn't really fit the atmosphere right now.


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Dragon's Demand map
Pirate Rob wrote:
Don't be afraid to cut and paste and redraw maps if necessary to increase awesomeness.

You're right there. I should have probably disregarded the awful maps provided by the scenario and instead pick some sensible maps, like flipmats, and take the goot bits to use. That dock... I've never understood that. Also, if you have a keen eye, you see how botchy the photoshop work had been back in the day...

Duly noted. Replace maps if originals stink of donkey balls.

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

Well, anyway... YAY LEVEL 2! FINALLY Eveline gets Precise Shot! Happy days and jubilation!

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

I did take the strength penalty into account.

Rules:
If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it.

"Nice shot, Doodle!" Eveline praises, amazed by the gnome's aim from far back.

Scarab Sages

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Male Dwarf Cleric 7; HP 50/56; CMD 18; AC 23, t 11, ff 22; Fort +9 Ref +4 Will +11; Init +1, Perc +3 (Stonecunning, Darkvision 60ft.)

Dhastrach Orisialis is a dwarven priest of Nethys, yet his appearance raises many questions. His skin is charcoal black, and he lacks hair completely, meaning he has no beard either. When idle, he browses a thick leather journal full of small print notes. Dhastrach takes meticulous notes of all the colleagues entering the room.

Conveniently he has not left Tymon after his last mission, and has had time to do errands and concentrate on his literary works.

"I am known as Dhastrach Orisialis," Dhastrach begins with his deep, raspy voice, "you may rrememberr me frrom such worrkss ass Taldor — A Hideous Affliction — The Story of Decadence and Genetic Degeneration orr The Wondrous Adventures of Lander Lebeda. Or in case you *do* follow yourr prrofession as a pathfinderr, I wass parrt of the team who found the lost Sky Citadel. I'm a prrofessional scrribe and will be conducting the finalization of documentation that will be deliverred to the superrvising venturre-captain at the end of ourr quest. I value knowledge and so I wish you all behave ass properr agentss of the Pathfinder Society."

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

I'm at the countryside this weekend and it appears my new operator's coverage over here is abysmal (only EDGE, no HSDPA+...) so I'm limited as to how I can update. Back on Sunday evening then.

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

Didn't realize the gameplay thread has been ongoing all this time, I had patiently waited for an announcement.

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Eveline eventually rejoins the group once they take all the heavy loot with them and return to Skelg the Ripper's manor. She's reluctant to discuss the happenings at the warehouse, especially her poor performance. The halfling woman feels useless in the group's efforts.

Eveline remains rather silent at the manor, only observing the conversation from the background. She's concerned about the consequences of the bloodshed at the warehouse, feeling they died in vain although the Ulfen warriors most likely wouldn't have done otherwise. She hopes Tullo Baltias won't come back demanding reparations.

As Eveline sees the tapestry's portal open, showing a cold landscape, she shivers at the sight, not liking what she sees. The halfling checks she has everything with her, and after a deep sigh she enters the portal.

The chill is something she barely tolerates. "Why did you have to open the portal even when we knew the place is encased in ice?" Eveline asks Draylan, irritated, "like waltzing to Irrisen with beach clothing." She holds close to the braziers.

Profession (sailor): 1d20 + 1 ⇒ (8) + 1 = 9

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

I've realized it, but Eveline is in no position to interfere. I also hope Eveline isn't in the sight of everybody. :)

The Exchange

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Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

"Sure sucks to be you!" Devon taunts as he rapidly shoots with his pepperbox.

So many rolls:

Using 1 grit to use Focused Aim (+cha to all firearm damage rolls for 1 round) Grit 3/5

Attack #1, ranged +1 lucky pepperbox (Point Blank Shot + Rapid Shot + Deadly Aim) vs. touch AC: 1d20 + 13 + 1 - 2 - 2 ⇒ (8) + 13 + 1 - 2 - 2 = 18
Attack #2, ranged +1 lucky pepperbox (Point Blank Shot + Rapid Shot + Deadly Aim) vs. touch AC: 1d20 + 13 + 1 - 2 - 2 ⇒ (2) + 13 + 1 - 2 - 2 = 12
Attack #3, ranged +1 lucky pepperbox (Point Blank Shot + Rapid Shot + Deadly Aim) vs. touch AC: 1d20 + 8 + 1 - 2 - 2 ⇒ (20) + 8 + 1 - 2 - 2 = 25

Lucky weapon quality used again, using a grit point to reroll Attack #2 Grit 2/5

Attack #2 REROLL, ranged +1 lucky pepperbox (Point Blank Shot + Rapid Shot + Deadly Aim) vs. touch AC: 1d20 + 13 + 1 - 2 - 2 ⇒ (2) + 13 + 1 - 2 - 2 = 12 (FFS!!!)
Ignoring misfire with Stranger's Fortune (2/4 uses)

Attack #3 critical confirmation, ranged +1 lucky pepperbox (Point Blank Shot + Rapid Shot + Deadly Aim) vs. touch AC: 1d20 + 8 + 1 - 2 - 2 ⇒ (7) + 8 + 1 - 2 - 2 = 12
If touch 12 hits, it's a crit.

I reviewed Mysterious Stranger's Stranger's Fortune ability, and it says I get to ignore the misfire. I didn't find a clear ruling whether I just ignore the malfunction or just the downside of the roll (e.g. can it still hit?)

Damage #1 (Point Blank Shot + Deadly Aim + Focused Aim): 1d6 + 1 + 1 + 4 + 4 ⇒ (5) + 1 + 1 + 4 + 4 = 15
(Possible?) Damage #2 (Point Blank Shot + Deadly Aim + Focused Aim): 1d6 + 1 + 1 + 4 + 4 ⇒ (1) + 1 + 1 + 4 + 4 = 11
Damage #3 (Point Blank Shot + Deadly Aim + Focused Aim): 1d6 + 1 + 1 + 4 + 4 ⇒ (6) + 1 + 1 + 4 + 4 = 16
(Possible?) Additional critical damage #3 (Point Blank Shot + Deadly Aim + Focused Aim): 3d6 + 3 + 3 + 12 + 12 ⇒ (6, 2, 1) + 3 + 3 + 12 + 12 = 39


TL;DR
Attack #1 vs. touch 18, Attack #2 vs. touch 12*, Attack #3 vs. touch nat 20 (conf 12)
Damage #1 = 15, Damage #2 = 11*, Damage #3 = 16 (crit +39=55)

EDIT: Those could probably hit because the enemy is blind, yes? -2 AC and no dex to AC

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

Once the merchant is out of ear's reach, Eveline walks to the closest shade and addresses the group.

"Finally we know where this Bengeirr fellow is. Now, we better talk about how we want to approach the warehouse here rather than get to the doorstep," she proposes, "and I wouldn't mind getting myself a drink, getting thirsty in this weather."

The Exchange

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Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

Devon rolled less than Wembly and Whiskers. Maybe there was some other criteria?

It can't be because of alignment; Horatio is good, Wembly is not, neither is Devon. Spellcasting maybe? Or then it did have a fear effect, which boosted Devon's will save from +4 to +8 to a total of 13, one step higher than Wembly/Whiskers' totals.

So it could have been DC 13. Does seem a ridiculously low DC for this tier. (And I had to check whether or not this would be subtier 3-4 or 6-7. According to my calculations the party APL is 5-1/6, which would make us play the higher subtier with 4-player scaling. Can't cite the guide now.)

Sovereign Court

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Gillm--

Oh nevermind.

Scarab Sages

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Interested as always.

Halfling Ranger lvl 1

The Exchange

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Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

Day 4

"See those power hungry taldans? Let's keep them do what they do best. We'll just cruise past without a scratch!"

Command: 1d10 + 2 + 4 ⇒ (3) + 2 + 4 = 9

14:
12: Cultist army (already moved, red arrows)
11: Taldan Army of Exploration (already moved, blue arrow)
10:
9: Society Field Agents (already moved, green arrow)
8: Tiefling garrison, Jitskan Golems (also already moved), Elven Uprooters (Move to engage tiefling garrison, purple arrow)
7: Riftwardens move up and range and melee attack the tiefling army
6: Cultist army
5:
4:

Army: Society Field Agents
Movement Phase: 2 hexes southeast (green arrow)
Strategy: Aggressive (+2 OM, -2 DV)
Tactics Phase: Expert Flankers (+2 OM, -2 DV)
Ranged Phase: Expert Flankers, Inspire Courage: 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24, DV 17-2 = 15
Extra Tactics Phase: Change to Dirty Fighters, 1d20 + 2 ⇒ (20) + 2 = 22 Success!
Melee Phase: Aggressive, Dirty Fighters, Inspire Courage: 1d20 + 7 + 2 + 6 + 1 ⇒ (15) + 7 + 2 + 6 + 1 = 31, DV 17-2 = 15

Sovereign Court

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I didn't see a single mention of scribing from a borrowed spellbook, which was the cause for my confusion.

For the sake of solidarity don't get stuck in semantics and give the player's character a refund.

Sovereign Court

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Buy a chicken. (2 cp)

Wait for chicken to lay an egg. (any time)

Sell chicken. (2 cp)

Sell egg. (maybe 1/10 cp, let's call it a tin piece)

PROFIT!

Sovereign Court

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Male God Forum Paladin 20

I meant to have Deris say something to Caboose in the line of:

"Say hi to Freckles for me."

The scenario bends rules regarding the girl's unconsciousness. I've ruled that she is unconscious until treated with lesser restoration, which she receives in the morning after the cleric has prepared it. You'll learn her story of her in the gameplay.

And you are right. The banquet should come first. I'm actually playing this same scenario as a PbP (core too) and there the GM adjusted the letter and made it happen the same night instead of tomorrow.

And the whispers at the end... that was just a scare. Not written in the scenario at all. On higher subtier there's a fight with two allips earlier, a fight I havent't actually gotten to run.

Scarab Sages

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Female Halfling Ranger 2/Paladin 1 | HP 25/25 | CMD 17 | AC 19, t 15, ff 15 | Fort +7 Ref +8 Will +5 (+2 vs. fear) | Init +9, Perc +9 | MP: 9/9 | Wand Charges used: 0

I have to say I'm already enjoying this PbP. The first one for me where characters actually talk to one another and aren't just faceless automatons.

Sovereign Court

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Male God Forum Paladin 20

Forgot a special thing in there. I won't retcon anymore though.
Bertha's sling bullet flies off and hits Caboose's head. There's nothing of importance there though, so no harm's done.

Then...

Ker-splat!

Wha-bam!

Ka-bloey!

Caboose's sword goes up high and comes down fast and hard, hitting the ghast to devastatingly, it takes a while to see what really happened to the undead creature. All that's left is the crown left spinning on the floor until it comes to a full stop.

Nothing seems to threaten you anymore.

Scarab Sages

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Deussu here, this will be my character. I made a small change, converting fighter to ranger. I lose precise shot but get a lot more skill points.

And of course, I won't give out any out-of-character information about the scenario. In a PbP environment it actually becomes easier as one is less prone to blurt out metaknowledge by accident.

Sovereign Court

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RJGrady wrote:
Flails, Snails, and Ales?

Best - title - ever.

Sovereign Court

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There are evil pathfinders. They just aren't player characters.

Sovereign Court

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Still a dumb name for a ship.

Sovereign Court

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Ragoz wrote:
Quote:
which makes me really wonder how on earth did that FAQ entry get up there. I've yet to meet a Paizo staff member who sided with the early entry notion.
I would assume that at Paizo there were also strong opinions on both sides of the argument. It also explains why there would be no explanation. You probably wouldn't tell customers if your staff had a disagreement but in the end a decision has to be made.

This might a wholly cultural thing, but I wouldn't mind seeing disputed issues arise within a company. To me that's just positive transparency and shows discussions are held about the subject.

Regardless of the back stage talk, this shows there's something amiss; there are reasons to keep the early entry shortcut to promote previously unseen prestige classes, and there were reasons to reverse the decision because of its inconsistency. What I personally gather here is that there is room for growth regarding prestige classes; I have only glanced at the Paths of Prestige, and haven't seen it used much.

What strikes me peculiar is that these two prestige class in the epicenter of this discussion are both "hybrid prestige classes", as I dub them. Eldritch Knight is a Fighter/Wizard, and Mystic Theurge is a Cleric/Wizard. Paizo did release 10 hybrid classes, but would "hybrid prestige classes" still intrigue the crowd?

Sovereign Court

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I worked hours on making all the stat blocks into single pdf files, you can find them here. If you find errors in them, please let me know.

As for some things I've noticed while reviewing and preparing this scenario. Some of these are legitimate questions, and some are neeldess nitpicks (editorial issues). In page order:

Page 5: Ambrus Valsin states the wrong year. He says 2690 AR. while he means 4690 AR.

Page 6: This has been addressed already. The Trophy Hunter archetype does grant the Exotic Weapon Proficiency (firearms). And as a horrible nitpicker, I calculated the baron's encumbrance and noticed he goes into medium load with his current gear. This, however, doesn't really affect him as he can always ditch the survival kit to the porters or so, and it is easily handwaved. Then again no NPC is wearing clothes... they weigh too!

Page 8: Unsure if this is intentional, but Matsanda should say "what if it’s venomous?" instead of poisonous. Again, a very very minor thing. Really.

Page 11: The viper familiar is stated to be from Bestiary 2, while it is from Bestiary 1. The page number is correct.

Page 13: As I posted above, the subtier 4-5 scaled encounter features a creature far worse. The variant Jalmeri leucrotta has only 2 HD more than the ordinary leucrotta whereas the scaled "down" version has the simple advanced template, which is better.

Page 18: Tripurasuras have longbows, but their attack bonus is +8. After looking at it I can't figure out where that additional +1 is coming from. Maybe they were supposed to be masterwork (I didn't feel like reversing treasure calculations to check...)

Despite my extensive review I'm liking this scenario now. I'm a bit concerned, however, how easy it is to forget the darkness' effects in encounter B1 (against the leucrotta, that is).

Sovereign Court

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Not connected directly to the issue at hand, but I'm having my chronicle sheets scanned and kept online for easy review anytime.

Fillable chronicle sheets would be super-awesome.

Sovereign Court

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Mark Garringer wrote:
As for the Muhlia reveal, that has been a bit more of a let down than I expected. It is really good in the sense that it sets up the obvious future conflict, however it's a little sad for me that many (newer) players have no idea she was ever a thing. When she steps back into the spotlight though it'll be amazing.

I ran this again on Wednesday to a group that had never played during Season 0, and didn't know about Muhlia in any way. Last time I ran it one player yelled out "SON OF A B##+@" when I revealed the name, but this time I got an awkward silence. I explained that Muhlia was an ex-faction leader, and did an appearance in Dalsine Affair.

So this scenario is a treat to veterans.

And I too need to voice my opinion about those maps. The ship map pack is a horrible product. I still struggle to understand how the ship works. Worse yet the scenario indeed is missing vital pieces.

Sovereign Court

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I'm baffled the OP came to ask advice to GM discussion and outright dismisses all advice given. Why come ask for an opinion, if one disregards it anyway? Or maybe the OP was here to seek reassurance, IDK.

aboyd wrote:
OR, are there any other good options you can think of (aside from "let paladins help the smugglers, and justify it somehow so that they don't fall")? I'm open to just about anything else.

This practically meant the OP was committed on making the paladins fall and asked what method to tell this was correct. I must admit I'm a little amused by the second sentence.

So to answer the proposed question, I'd go with the OP's proposed answer #1, with a note about the strict view of the paladin's code.

Disclaimer: I personally loathe the alignment system, and couldn't care less about alignment infractions (so I'm guilty of being too lenient about them). I trust the players to make their paladins abide their codes, especially since different deities enforce different sets of codes.

Sovereign Court

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Ran this today on subtier 1-2 with a meager 3 hours of prep time, but all went well and we had a blast. A very good scenario featuring a lot of NPCs.

Getting Started

I should have advised the players to take meticulous notes throughout the scenario; as it turned out, they forgot what they should have been doing: go to Lady Darchana to report their findings. The team made no questions, so I can't say if those listed are relevant.

The group headed to B (Salbus), then straight to C (Mahdi), and were already going to the docks after that. Apparently this scenario expects very thorough players, so other GMs: be sure to mention this to the players. Straightforward players will find this annoying.

C2

Can't say much about the fight, other than the tactics are sound. A shenanigans sorcerer build (lvl 2 casting 5d4+10 burning hands, FFS) wiped both thugs instantly and Muzak fled by jumping through the window. Still, because the tactics are sensible, I didn't get angry.

I really liked how Mahjub Mahdi had this manner of constantly pulling his hair back. These kinds of odd manners make NPCs memorable, and I suggest making similar hand gestures with other NPCs.

D

These scene was nice, having the players tell one by one what had happened. It also worked as a recount for them. This could cause a lot of trouble in some less social groups though. The GM should know whom to make a speech.

Also, the ship's name At Sea is very dumb. I made it a running gag making every NPC in the scenario say "At Sea? What a dumb name for a ship." It garnered some laughs.

Kat Season garnered a lot of laughter. Props for that.

On page 12, the map doesn't have Bleoran Berttio marked on the map. I guess he's at the helm.

On page 14... I have no idea how the maps work. The right-most wooden grate seems to be halfly over F3, the captain's room. And how can you get to the hold without going through the forecastle's staircase? I'm completely baffled by the map and figured to devise something of my own.

Kinore shouldn't even consider using tanglefoot bags. Everyone's in melee all the time, so he wouldn't have any chance of hitting anything with it.

The poor captain didn't get to fight until all the other combatants were subdued. And even after that she got to make one attack before getting frightened and so much fire damage. Also, Favored Enemy (magical beast)? I figured the 3 rounds time is too long, should be 2. But again, excellent tactics, reasonable.

Oh, and the reaction when I said "Muhlia". Priceless.

Also, probably THE MOST IMPORTANT QUESTION EVER... are the gnolls from Western Katapesh? :)

A truly excellent scenario I wish to run again. 5/5

Sovereign Court

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I'm counting on a visit to Misery Row. And possibly to a certain drug den to yet again pouch their profits for the good of society.

Also, I'm hoping on running this ASAP, possibly on Friday (GMT+2...) so if Paizo releases this on Thursday afternoon (say, 5pm), I'll have maybe 15 hours before I'm supposed to run it.

Sovereign Court

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I challenge everyone to play/GM Drow of the Darklands Pyramid and submit a review.

My hatred is vivid. I bathe in it.

Sovereign Court

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I've got to say this, be it artist's freedom or whatever...

This character has hooves. I really wish Wayne Reynolds would at some point draw characters with feet.

Sovereign Court

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Mark Moreland wrote:
Since I am already the office's "Mark," you're going to have to go by something else. Like "Rules Mark" or "New Guy." Welcome, New Guy!

Yoda Mark, Rogue Mark.

Sovereign Court

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As a player I didn't like the scenario. And yes, it was irritating, wandering around the forest following an imbecile attacking every nook and cranny in sight.

The secondary condition for the additional prestige point was preposterous. I even stated to the team at the end while confronting Marek that Pathfinder Society's role isn't to play the local police force. The whole time I imagined the primary objective would have been to get the idiot back home, and secondary to make him discard the dreams of being an adventurer.

There are a lot of 5th season scenarios that are way better than this, so I recommend against running this one.

Sovereign Court

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Oh my! The level of commitment is high on this one!

Sovereign Court

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You forgot Travel domain.

Travel Domain:
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

And monk levels, of course, but that's an enhancement bonus and won't stack with i.e. Expeditious Retreat.

So yes, an Oracle/Barbarian/(Inquisitor/Cleric) would move at a speed of 90' at best.

(30' base + 10' Cinder Dance + 10' Fast Movement + 10' Travel Domain + 30' Expeditious retreat)

Sovereign Court

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...Am I the only one who was apathetic by the mandatory oriental expedition? :)

Sovereign Court

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Dragonhide buckler.

Sovereign Court

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This scenario is a wakeup call. This scenario garners a lot of attention and praise, and thus scenarios like this are bound to be released again. :)

This scenario is for those characters that lack in the combat department. I actually have one such character, albeit too high a level.

Oh and andreww, have you read the scenario or base your review on your play experience? I have to admit I agree with your 2nd and 3rd issues. But regarding #6 I would have come here, to this thread, to discuss the possibility of a Charm Person. I'd imagine the guests including a well-trained wizard who would notice and recognize the spell, and probably scold the PC for using it in such an occasion. For example Tancred is a conjurer, and I assume to be of high level.

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