Sign in to create or edit a product review. Pathfinder Adventure Path #201: Pactbreaker (Wardens of Wildwood 1 of 3)Paizo Inc.Add Print Edition $29.99 Add PDF $19.99
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Cool concept with rough execution. Gets better as it goes on.DemonicDem —Lots of very interesting characters are detailed in this book, and it includes some very cool nature elements that Rangers and Druids are sure to love, but the actual game itself has much to be desired. The Greenwood Gala has some minigames, but they didn't seem to be playtested, as there are so many concepts that we don't have all the details for, or just take wayyyy too long. There is no way for anyone but the PCs to win the Gala, despite the book alluding to an NPC winning. The first major combat is a nightmare to run, includes 11 NPCs you have to control, with afflictiond on 10 of them. One of the most major plotpoints, the spark that lights the fire, is not further detailed, leaving both the GM and players confused. It does not even mention that there isn't an answer to this, leaving a GM scouring forums for the answer. Chapter 2 has been amazing so far, and lead to great rp moments where the PCs have to negotiate between two sides that aren't really at fault. Pathfinder Adventure Path: Abomination VaultsPaizo Inc.Print Edition Unavailable Add PDF $38.99 Non-Mint Unavailable Single enemy encounters and lack of thieveryDemonicDem —Adventure recommends being good at Thievery, but there honestly isn't a point. Traps are either too high level to disarm reliably and doors are easily broken down by Athletics with no consequence. Most encounters are like, 1 enemy, which makes it so your abilities mostly won't do anything because the enemy is strong. The saving grace of the adventure is the narrative, with lots of factions interacting with each other, with multiple layers of history to the place. Pathfinder Player CorePaizo Inc.Add Print Edition $59.99
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Very good product with nice changes from basicDemonicDem —Pathfinder Rage of ElementsPaizo Inc.Add Print Edition $54.99 Add PDF $19.99
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It's pretty disappointing how many spells were removed from the Elementalist spell list for seemingly no reason. Pathfinder Bounty #5: Witch's Winter Holiday (Foundry VTT)Foundry Virtual TabletopOur Price: $5.00 Add to CartThe monster's weaknesses aren't configured properly. Edit: The bounty has been fixed! Thank you. Pathfinder Lost Omens: Impossible LandsPaizo Inc.Add Print Edition $59.99 Add PDF $29.99 Non-Mint Unavailable Great loreDemonicDem —Had a big review that was lost when I clicked on Save Changes -_- I find myself getting sucked into the lore in this book in what I intend to be a brief glance. Definitely recommend if you like Golarion Lore.
The new ancestries are fun and have interesting niches, even though Ghorans are mostly just a hodgepodge of abilities from other ancestries. I really love Aakriti in this book, but the lack of inclusion for Nalinivati is strange. Triggerbrand is a fun Way with a unique theming, but it unfortunately shares the name with a weapon in the same book, which has made talking about it pretty confusing.The Wind Them Up ability is pretty incongruous with how combat in this game goes, turning off reactions due to Move or Ranged attacks with a MANIPULATE action [Steal], on an ability that might be only allowed in melee mode, makes it so it doesn't seem to have the effect it wants. Really enjoy the classes added in the book, and I think the structure the case files is quite charming. The crytpid feats really fire the neurons in my brain, and I'm glad odd things like mindscapes and the mirror chapter are included. I'm a fan of SCP so reading the incident reports at the end of each chapter was nice. I've already been in a game where the Aftermath abilities were used, and they are quite fun! The Deviant system as well has some fun mechanics and I'd love to see more Deviant abilities in future books. The biggest problem imo is that if you're reading through the book like normal, it is extremely annoying to avoid spoilers related to the included adventure. The layout of each file being [Content, Adventure, Short Stories] is awful, I'd at least swap the location of the short stories and the adventure. Not to mention, you can barely do anything with the maps they give you in the book, as they are so low quality it's bound to look ugly in any Virtual Tabletop. I'm not quite sure why they're even included, they're too small to be usable. If they do include adventures in future rulebooks, I hope they have them in a big section at the end of the book, and hope that the maps could be included in some other format. Pathfinder Lost Omens: Monsters of MythPaizo Inc.Add Print Edition $34.99 Add PDF $29.99
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Excellent to plan adventures, or for just cool creatures and loreDemonicDem —Pathfinder Guns & GearsPaizo Inc.Add Print Edition $49.99 Add PDF $19.99
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Guns and Gears ReviewDemonicDem —Edit:
Inventor
Automaton
Backgrounds
Inventor Archetype
Overwatch
Sterling Dynamo
Trapsmith
Vehicle Archetypes
Weapons:
Gadgets:
Siege Weapons:
Stasian Tech:
Utility Gear:
Mobility Devices:
Gunslinger:
Backgrounds:
Gunslinger Archetype:
Artilerist:
Beast Gunner:
Bullet Dancer:
You are not using this archetype with Black Powder weapons like on the cover because either:
Your other option is to use ABP and then just have a ton of guns on you to draw twice to “reload” your weapons for a FoB… can’t do this without ABP because Gunner’s Bandolier doesn’t extend to the reinforced stock and bayonet and you can have only one gun enhanced by the Gunner’s Bandolier Really you have to make a lot of changes to freely use this archetype over options like just getting Monastic Archer or Shooting Stars Stance. Demolitionist:
Fireworks Tech:
Gunpowder Phenon:
Sniping Duo:
Spellshot:
Unexpected Sharpshooter:
Guns:
Biggest Complaint comes back to Bullet Dancer, as the attached weapons here make playing someone who wants to be a Bullet Dancer very expensive… attached weapons don’t share runes, even though combination weapons do. Beast Guns:
Cobbled Firearms:
Combination Weapons:
The dagger combination weapon specifically seems more powerful than most other combination weapons. Other specific guns and ammo and more siege weapons?
Customization options:
Breech Injectors which is a nice consumable to fully reload a double-barreled gun Rotating Gear:
Conclusion:
Rating: SoM-tier book |