Delta Angelfire's page

Organized Play Member. 8 posts. 1 review. No lists. 1 wishlist. 5 Organized Play characters.


RSS

1/5

Name: Pipsqueak Weaseltongue, the Phosphophyllite Sage
Alignment: Neutral Good
Race: Half-Orc
Classes: Alchemist 11
Description: Pipsqueak - or "Pip" as he introduces himself - had a rough start in life. Apprenticed to his tribe's Shaman in Tian Xia, he was sold into slavery as one of the few survivors of his village after it was wiped out. His knowledge of Alchemy earned him a spot as a drug concoctioner to a small time underworld thug who was eventually taken out by the Pathfinder Society. With his newfound freedom he joined the lantern lodge, where he went on many adventures including seeing the lantern lodge through to it's end (at least, outside of Tian Xia). He eventually turned his back on his witch heritage to pour even more of his focus into his alchemy, and slowly grew from a supporting good luck charm (and repository of endless knowledge) to a fearsome aerial warrior in his own right. With the support of a metamorphic familiar that often spends time in a monstrous form as his body guard, he went on to create a sage jewel - one looked down upon as exceedingly fragile and weak, just as the warriors of his village once though of him as.


thanks for the PRD link! it wasn't on the open srd so I was just assuming it worked the same way as a wizard spellbook. I can understand not beaing able to transfer formulae to other casters, but after browsing the other thread (and some of the further links provided) with familiars and Wizard spellbooks seem quite interchangeable for RAI. Having to update every spell or part of the gamemastery guide for non-core classes and such would be silly anyway if it had to provide every possible combination of similar effects in their descriptions.


Well I can for example scribe a scroll as a witch and read the scroll as an alchemist, but do I need the intervening step? My character already "knows" the spell, or how is it any different reading it out of a spell book than communing with one's own familiar? Even a witch's familiar itself can be "taught" other spells - just like a spellbook. I could even make a wand of the spell as a witch and use it as an alchemist RAW. The thing is it's asking me to "Learn a spell" (spellcraft skill description), but if I already know the spell, can I just re-scribe it in my book using the replacing spellbook rules?

"Replacing and Copying Spellbooks

A wizard can use the procedure for learning a spell to reconstruct a lost spellbook. If he already has a particular spell prepared, he can write it directly into a new book at the same cost required to write a spell into a spellbook. The process wipes the prepared spell from his mind, just as casting it would. If he does not have the spell prepared, he can prepare it from a borrowed spellbook and then write it into a new book."


If a character has different arcane spellcasting classes, do they get any kind of advantage when copying a spell known from one of their arcane classes to another?

For example, I have a Witch 1/Alchemist 1 with different spells known via each class. Could I add a formula of Identify (which this character knows as a witch but not as an alchemist) to my Alchemist Formulae book? I can figure out how much it would cost, but would I still need to make a spellcraft check?

1/5

Thanks for all the ideas guys!

We have a fairly steady core set of about 6 players give or take. What I'm really trying to do is find a way that we can rotate GM-ship and mostly within the bounds of the group as a kind of fellowship where we can GM for each other without any single person feeling left out because they GM all the time and never get to play.

The setup however makes playing through First Steps multiple times an option of limited feasibility option because it'd be the same players playing through again, and I'm sure we'd all prefer new adventures when given the chance.

Adapting Adam's suggestion however, we could have, say, 6 players at 1 table but divide the reporting session up into 2 tables giving GM credit to both? If we had 5 players, could I have sessions of GM+2 and GM+3 players reported? Or would either (or both) of these be frowned upon as "gaming the system"?

1/5

hmm that sounds like it could work. One thing I guess I'm unclear on in my understanding, A player can only play each scenario once -ever- or once -per character-? If my 1st character plays through say, Sewer Dragons of Absalom (3-7), does that mean my second character can't participate in that at a later date or at a different tier level?

1/5

I'm definitely not trying to "force" anyone to do anything. I'm looking for -incentives-. Though if the only incentives I can give still means one of us gets no credit for putting work into the group having a good time, I may as well just keep doing it all on my own :-(

1/5

1 person marked this as a favorite.

I didn't see anything specific about this but I was wondering, is there anything specific about having a co-gm and give them credit? I'd like to give some experience and incentive to some of my players to also take up the mantle of GM, if only on a part time basis. To facilitate that transition, I was going to offer them player credit on whatever scenario they helped me run (without them having a character in it, similar to GM credit). Is there anything specifically against this, and if there is, is there any other similar way I could reward someone who's willing to co-gm for me?