Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 I'd be up for a game in January. I can assure you that this game has not at all been a disappointment. I've greatly enjoyed it, and I entirely understand your reasons for not continuing through the rest of Doomsday Dawn. You too!
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 "That actually wasn't too bad," Delitash remarks before picking up the scroll and compass to divine whatever magical properties they might possess. Only one minute to identify each item under the new errata.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 First, thanks for being so open. That's always nice to see in a PbP GM. I can certainly understand having a hard time getting into the playtest, particularly in PbP. The lack of roleplay in Doomsday Dawn is definitely a disadvantage for this format. I'd be happy to keep playing in a non-PF2 game if everyone else is up for that. I would somewhat prefer Pathfinder to Starfinder, but honestly either one would be fine. I haven't played too many APs, so I'm fairly open on that front.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 With a sweep of her staff, Delitash conjures three pulses of shimmering energy which streak past her allies and fly into any skeletons still standing after Joliryn’s stardust blast. Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Casting magic missile with one missile at each target. Verbal Casting, Somatic Casting, Material Casting
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Slightly spooked by her magic's inability to move the bones, Delitash waits to see if Mazok entering the room provokes anything before she follows behind him.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash peers past the others into the crypt. If Mazok's rock doesn't provoke any reaction, she telekinetically picks up a bone from one of the bodies and pulls it to her hand for examination. Using mage hand.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash nods her thanks to Mazok and heads back to the cave's entrance, similarly ready to head into the south passage.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash brings her find to the group. "I don't have much use for these alchemical items, so anyone's welcome to take them."
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Before they reenter the Ossuary, Delitash gives Mazok the owlbear claw and explains its powers. Once inside, she searches the large room previously occupied by the goblins, sending Jatembe to fly around inspecting the walls and ceiling. If she doesn't find anything, she then joins Joliryn in the unexplored passageway. Delitash Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Keleri wants her items returned before she leaves for the Swallowtail Festival, so we can't take too long. It's also probably not a great idea to give Drakus time to prepare for our return or just move somewhere else. As for Medicine, Delitash has a +2, so... technically better, I suppose. While the party rests and recuperates, Delitash tries to determine what magical properties the claw found in the Ossuary might possess. Arcana: 1d20 + 5 ⇒ (16) + 5 = 21
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 For the new ancestry errata Delitash is taking Versatile Heritage to get Alertness, giving her expert proficiency in Perception.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash stifles a shout if exultation as her lightning takes down the two remaining goblins. She stands still, breathing heavily for a moment, then starts back into awareness at Mazok’s groan. She steps over in concern when he starts coughing, offering him another potion. ”I hate to give Drakus a chance to escape, but I think you’re right. We’re in no condition for another fight.”
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash steps out into the main chamber to get a better view of the remaining goblins. She then directs a tendril of lightning towards the prone goblin before curving it around Joliryn to strike the goblin spellcaster. Electric Arc: 1d6 ⇒ 2 Step, Somatic Casting, Verbal Casting
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash follows Fezzik and Joliryn into the passageway, but doesn't enter the main room. With a muttered incantation and a wave of her hand, she conjures a thin but extremely slippery layer of black slime under the goblins. Casting grease. Reflex save or Acrobatics check to avoid falling prone. Black squares on Roll20 are the AoE. Stride, Somatic Casting, Verbal Casting
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash covers most of her glowing club with her cloak, leaving just enough light to see her companions. "I'm for charging under the trap before the goblins can trigger it. Seems like it would be hard to disable without being seen," she murmurs.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash is about to sneak along behind Mazok, making as little noise as possible. When he speaks, she pauses, shrugs, and begins a soft chant intended to detect magical auras while she follows along behind the others.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 "The alarm may indicate more resistance in that direction, but we'll be able to surprise whatever's there if they're relying on the alarm for warning of intruders. I say we continue that way, instead of wasting our time trying to pick what seems like a fairly secure lock."
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Breathing heavily, Delitash turns to Mazok. "I have a few potions that might help." She offers him a minor healing potion. Edit: Remembering her club, she then stoops to retrieve it.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash exhales in frustration and manually hurls her club at the quasit. Then, she again sends tendrils of lightning reaching out for the creature. Attack -range: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18
Electric Arc Damage: 1d6 ⇒ 3 Strike, Verbal Casting, Somatic Casting
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 "We need to finish this thing off now, before it has a chance to keep healing!" Delitash opens the hand holding her cudgel and mentally flings it at the remaining creature before pulling it back to her grasp. Hand of the Apprentice: 1d20 + 3 ⇒ (11) + 3 = 14
Somatic Casting, Verbal Casting
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 In line with the errata released today, Delitash has been updated to have a few more trained skills.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 I think the knockdown ability requires it to spend another action after the hit. Her initial surprise overcome, Delitash moves closer and again blasts at the two creatures with a small stroke of lightning. Electric Arc Damage: 1d6 ⇒ 6 Stride, Somatic Casting, Verbal Casting
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 When the idol cracks, Delitash instinctively shouts an arcane word which causes a shimmering disk of force to appear in front of her. After a brief moment to gather her thoughts she then sends a twisting tendril of electricity around her allies and through both of the creatures. Casting shield then electric arc. Damage: 1d6 ⇒ 2 +1 to AC until next turn, and Delitash will use Shield Block if attacked.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 "...I see,' Delitash replies, still evidently a bit bemused by the intensity of Joliryn's reaction. "Well, dispose of it however you wish. I don't particularly care." She floats the idol over to Joliryn.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash quizzically raises an eyebrow at Joliryn, still mentally holding the statue aloft. "Lamashtu? What makes you hate it so much? I'm afraid I'm still not much of an expert in all your various deities."
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash peers into the murky water, extends her hand, and with muttered arcane chanting raises the object telekinetically out of the pool. It hovers at eye level, slowly rotating as she examines it. Arcana, Occultism or Society to Recall Knowledge about the face: 1d20 + 5 ⇒ (2) + 5 = 7
Using mage hand to levitate the object.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Seeing that no one else wants the potion, Delitash shrugs and affixes it to her belt, then slips the ring into her pouch. She takes the claw from Fezzik, looking it over and replying, "It's probably special in some way, but without some time to identify it I have no idea what it actually does." Delitash follows along behind the others, periodically trying to sense any nearby magical auras. Exploration: Detect Magic
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash informs the rest of the party, "I'm picking up some kind of magical aura in this room, but I haven't been able to discern where it's coming from. Someone with more acute senses should look around for any items or phenomena which might be radiating magic." She curiously examines the goblin corpses, but doesn't have enough medical knowledge to make heads or tails of whatever killed them. She then rejoins the others outside the southern room and says, "I don't see any real purpose to getting close to those centipedes."
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 I'm in favor of using full line of sight mechanics in encounter mode when we each have a clearly defined position, but turning it off when we're just freely exploring. Toggling back and forth might prove annoying though, so I'm fine with keeping things as they are if that would be easier. Delitash takes the ring and potion from the niche, offering the potion to whoever would like it. While Fezzik scouts out the side passages, she tries to locate the position of the magical aura she sensed earlier . To do this, Delitash slowly walks from the south end of the room to the north, casting detect magic every couple of steps. When she picks up the aura, she will walk forward thirty feet and carefully search the edge of her spell's range. Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 I'm going to be camping for the next couple of days, so feel free to bot me whenever necessary.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash walks forward and blasts bolts of electricity at the goblin attacking Fezzik and the one past Joliryn. Damage: 1d6 ⇒ 3 Casting electric arc again at G1 and G2. Stride, Somatic Casting, Verbal Casting
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 No problem. Yeah, I have to agree with Fezzik. Especially given the tightly scheduled nature of the playtest, I'm all in favor of keeping a brisk pace.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 A couple of minor rules things: I don't think Mazok should be flat-footed to the goblins. The rogue has an ability called Surprise Attack which reads "On the first round of combat, creatures that haven't acted are flat-footed to you," so presumably that isn't true by default. Also, I believe that for the three action version of heal, the amount of healing is reduced to just your spellcasting ability modifier.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Upon hearing the goblins' exclamation, Delitash peers around the pillar and sees Mazok under attack. With a quick incantation and a wave of her hand, she sends a bolt of electricity crackling towards the two goblins. Damage: 1d6 ⇒ 6 Casting the electric arc cantrip. Both goblins must make a DC 15 Reflex save with the standard
Step, Somatic Casting, Verbal Casting In regards to identifying the potion, Delitash does have Quick Identification, which cuts the time down to 10 minutes. Still annoying, but not quite as bad.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash follows behind more cautiously, trying to sense the presence of any magical auras which might exist nearby. At the same time, her familiar keeps an eye out for danger. Delitash Exploration Tactic: Detecting Magic
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash again sends her cudgel whirring through the air at the ooze before bringing it back to her hand. Just in case the slime should happen to attack her, she then conjures up a magical shield with a few arcane words. A faint, circular shimmer floats in front of her, ready to intercept any incoming blows. Hand of the apprentice: 1d20 + 3 ⇒ (20) + 3 = 23
Somatic Casting, Verbal Casting, Verbal Casting +1 AC until my next turn, and Delitash will use the Shield Block reaction if attacked.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash walks forward, takes a deep breath, and telekinetically hurls her club at the mass of slime. She tries to guide the weapon to hit the sludge, then mentally pulls it back to her hand. Hand of the apprentice: 1d20 + 3 ⇒ (9) + 3 = 12
Stride, Somatic Casting, Verbal Casting
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 "You need not worry, Lady Deverin. I am certain that we will return swiftly with all of your possessions recovered," Delitash says before departing. As she approaches the Ossuary's entrance, she draws a wooden cudgel from beneath her cloak, clasps her hand over its end, and mutters an incantation. A soft but penetrating light begins to emanate from it, illuminating the sewer. Evidently somewhat nervous, Delitash turns to look at Fezzik. "Perhaps you should enter first? Since you're already familiar with the terrain, I mean."
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 "No more questions from me. I suppose we should try to deal with Drakus before he robs anyone else." Delitash rises and departs with the others.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 "A vampire? That's concerning." Delitash takes a sip of her tea, then looks over at Joliryn. "You're supposed to know how to deal with undead, right?
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 In addition, since the dwarven waraxe is an uncommon weapon, I think you need to take Weapon Familiarity (dwarf) as your ancestry feat to have access to it. Doing so would also make you an expert with the axe, because the feat makes exotic dwarven weapons count as martial for proficiency purposes.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash rolls her eyes at Joliryn's efforts to proselytize Fezzik, but fully turns her attention to Keleri when she arrives. "Lady Deverin!" she exclaims, following along with the others, "I must confess to being greatly intrigued by the nature of this task of yours. Oh, and I'll have tea as well," she adds. "Thank you." She listens to Talga's tale with interest before asking, "Do you have any idea what Drakus' motive for all this theft might be? Also, how many Mudchewers remain under his control?" Society (Recall Knowledge about the Ashen Ossuary): 1d20 + 5 ⇒ (5) + 5 = 10
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 ”Ah. I see. This should be... interesting, then.” With another wary glance at Joliryn, Delitash steps back and begins absently stroking her floating toad, hoping that Keleri turns up soon.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash eyes Joliryn's holy symbol with an odd mix of apprehension and curiosity as she waits with the two dwarves, but Fezzik's arrival quickly draws her attention. She watches his attempt at a greeting from the side, then steps forward and asks the goblin, "You're not... by any chance... here at Lady Deverin's request, are you?"
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Delitash strides through Magnimar's streets, a thinly gloved hand fiddling with the clasp of her long, gray cloak. A torrent of braids spills down her back while a rather rotund toad with bulging, unblinking eyes floats along several inches above her left shoulder. She is tall and slender, and excitement has made her steps fast and springy. Delitash had been absolutely thrilled to receive the note. It seemed her chance to impress Keleri had finally arrived, and she might not have to wait for her uncle's long-delayed arrival to have a chance at joining the Order. This particular mission was probably not Palatine business, but it could very well be some sort of test. Ascending the Deverin manor's steps, Delitash takes a deep breath and prepares to discover what exactly this new chapter in her existence will entail.
Ongoing Conditions: Daily Uses: Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +3 | Spell DC 15
Resonance 2/2, Arcane Focus 1/1, Spell Points 4/4, Hero Points 1/3 Greetings, fellow adventurers! I for one am extremely excited to see how the new rules actually function in play. I've added all the necessary info to my profile, though I do feel I should point out that Initiative is no longer its own stat. Any thoughts on what kind of things you'll be giving out Hero Points for? That seems like one of the most GM-dependent aspects of the playtest.
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