The thing is that AE is a massive corporate entity, and a shady one at that. They will have shell companies for their shell companies, and will only work against the PCs in secret backhanded ways. If I was going to flesh this out I would definitely work with the whole corporate espionage angle. The company won't go after the PCs publicly, might even put out messages of support. They will try to discredit the PCs through shell companies. One thing you could have happen is another small mining corp, who is secretly a shell for AE, approach the PCs with information if the PCs work with them. Maybe even hire the PCs as consultants. Then later information is brought to light the that the corporation is doing some horribly immoral things, child labor, slave labor, etc. The corporation closes shop and leaves the PCs to deal with the fallout. The PCs could very quickly be on the wrong side of Absalom Station Security when holo vids pop up on Absalom Station News showing mines full of children or slaves with the PCs names plastered across the headline. Perhaps the PCs are stranded in the Drift after a bit of AE sabotage to their drift engine. You have to remember that AE got to where they are by being smart and rich. They aren't going to fight the PCs face to face, and its not like the PCs can just go kick down the door of AE's corporate offices and treat it like a dungeon.
I'm working on fleshing out some background stuff that could come in to play at some point. A Eoxian gameshow called "The Running of the Ghouls". Contestants will run a course while a pack of ghouls chases them. Viewers will pay credits and vote on "hazards" to put in the contestants way. The Absalom Station Fresh Water Festival. A once a year celebration of fresh water being pumped into the station, while the old recycled water gets vented into space. A space goblin battleship under the command of the "Dread Admiral" Rackrack. Every time the battleship performs any action it has a chance to fail and a system shut down until the goblin crew can repair it.
Cole Deschain wrote:
Wow I didn't even realize that until now...lol Back to square one....:)
I was thinking about an AP where a faction of the Azlanti Star Empire decides that the time to conquer the Pact Worlds has come. However since they don't have the full might of the Empire at their backs they use some sort of pheromone beacons to direct the Swarm to attack planets first. Using them as either cannon fodder or diversion. So the lower levels will be kind of a Starship Troopers feel and later more of a Star Wars feel.
Maybe have Aldern hire new PCs to go and search for his missing obsession. Once they return he can develop a new obsession. Since the timeline of RotR is fluid Aldern could still be in Sandpoint waiting for word about his obsession. Or while they are in Thistletop he could leave Sandpoint then. Either way it introduces Aldern.
Thanks for the reply everyone. I just wasn't sure if she was trying to fool them or what. Thinking about it further, it does seem like she would be so grateful to be free from the ruins that she would uphold her promise to grant the wishes. It does say in her description that she has almost lost hope of ever being freed.
I've been reading through the adventure and I came across this, and was wondering if it was a misprint or what. The Ruins: The marid entry in the ruins says she will grant wishes as long as one of those is used for her release. However in the bestiary the marid only receives one wish, once per year. I was just wondering if this was a misprint in the adventure or is she trying to fool the party?
Wolfthulhu wrote:
That's a good point. Maybe they could take requests for it. As opposed to signing every one.
I would like to make a couple points here that probably have already been made. Hey I'm a glutton for punishment. I have been in several games where we made it to level 20. At level 20 the DM was either not creative enough, or didn't have enough material to test us with any meaningful encounters. The game got boring and stagnant, and we as players began to topple governments/nations for fun. So yes there is a point to having creature/monsters/BBEG with a CR in the 26 range. When compared to PCs in the high teens or level 20, you can pretty much throw the CRs out the window. I know for a fact that one of my groups could have taken down a CR 26 creature without breaking a sweat. They were amazing with tactics, and built characters specifically to work together. It was a beautiful sight to behold. My other point to make is that often times the reason a high level npc/PC doesn't just walk in to the throne room of said evil country and kill its leader is not because they can't. It's because they know better. They know that killing off the leader will destabilize the whole government, and possibly allow a worse leader to move into the throne. The most important thing to understand is that Paizo may come out and say that Cheliax's leaders are CR 26, and that deposing them is a epic level campaign. But you know what...Paizo is not my GM! They created a wonderful setting and said "Here you go fans!" It's your setting now! I don't recall anyone from the Paizo staff ever saying, "You cannot change our setting for your home campaign! If you do Erik Mona will hit you with James Jacobs!" Happy New Years everyone!!!!
I have to agree with everyone here. LoF has started with a very loud bang, and I hope it continues this way. I have to say I was really looking forward to this AP. I really wasn't interested in Second Darkness, not because of the quality. My group has just done the drow to death, and I really didn't want to do another drow campaign. But everyone in my group is frothing over a arabian nightsish AP. Erik you are a artist of words, and I do hope you keep the adventure writers hat on for awhile.
Spoiler: Also keep in mind that in medieval times a hanging or beheading was not always a quick or painless death. More often than not the headsman or hangman would take a payment from the family of the accused to make the death quick (by sharpening his axe or placing the rope so that it would snap the neck as opposed to choking). If the accused had nothing to pay the executioner with, he may work with a dull axe or a rope placed to choke instead of snap necks. So losing your head might involve more than one chop.
maliszew wrote: I think what this means is that the new OGL will not allow publishers to produce "alternate PHBs" à la Arcana Evolved or (ironically) Iron Heroes. In short, you can't create stand-alone 4E-compatible games. I think that's the thrust of this. I rather expect much of the "fluff" of the 4E PHB won't make it into the new SRD. Ah Ok thanks for clearing that up Maliszew. Lawyerspeak makes my head hurt :).
DMcCoy1693 wrote: I'm not sure where you're getting this from. Where are you seeing this? Sorry I wasn't clear. I was talking about the statement in which they said that all 3rd party publishers must use the 4e PHB as the basis for their products. Wouldn't that mean that pantheons for campaign settings would have to be the PHB deities?
maliszew wrote: That seems very unlikely. Indeed, I'll be amazed if the 4E SRD includes much in the way proper names beyond what is already open content via the 3E SRD. Well what I am saying is that it said publisher must use the 4e PHB as it's basis. So would that include pantheon as well? If so that sucks cause I am really diggin' Pathfinders deities.
So far I am impressed with Pathfinder as a whole. The writing, maps, artwork, setting, atmosphere, it is all top notch. Probably the only thing I don't like about it is the Pathfinder Journal. These pages could better be used for something that benefits the adventure path, such as additional articles supporting the AP, or mini side treks. I just think the PJ would be better suited as a online article that people could peruse whenever they wanted to read a good story, and it is a great story (I'm not bashing the quality of the PJ.) Overall I am happy to be a subscriber, and will stay a subscriber as long as Paizo keeps beating the pants off of WoTC when it comes to quality products. Keep up the good work guys, and we'll have a Happy new year.
Ok so I just got my new Pathfinder and Gamemastery module, and what do I find inside the package...a christmas card from Paizo. This thing is awesome. It has one of the best card covers ever, and the goblin song inside (sung to the tune of Jingle Bells) is incredible. I laughed so hard, that root beer came out of my nose. Thanks for the card, and Happy Holidays to all of you Paizoites? Paizoeans? Paizo peoples.
From the article: "Ever faced one of those life-or-death saving throws? Hours, weeks, or even years of play can hang in the balance. It all comes down to that one roll. There’s drama in that moment, but it’s drama you didn’t create, and you don’t want." I love that kind of drama. Those dramatic life or death scenes in the game are what me and my group talk about years down the road. What will we say now. "Hey remember that time the DM rolled a die, while I sat there and listened to him kill or spare my character. Yeah that was awesome!" It seems like this will only increase the number of times the players can say the DM has it in for em. Regardless I like having the fate of my character hang on a die roll...my roll. But that's just me. Thoughts?
You could have a noble buy the wyrm from a black market smuggler as a new creature to hunt. The wyrm proves too much for the nobles hunting party, and is not running loose in the noble's province killing commoners. The noble hires the party as a way to get rid of the monster and make himself look the hero for getting rid of the creature. Maybe after the PCs have taken care of the wyrm the noble tries to "off" them so he can take full credit or remove witnesses.
Hey everyone. I'm looking for a program that I can use to put a 1" grid on a map, and then split that map into several pieces for printing. My local printers can only do up to a certain size print on heavy stock paper, so I would like to find something that I can use to split a large map into smaller pieces. Thanks for any info. -DedmeetDM
I once had a player in game that I gave a bit too much power/status to. He ran rampant with it. In one town he had an inquisition, going from person to person detecting alignment. Anyone who was not of good alignment was deemed evil and killed. I resolved this by having a lynch mob come after him. Seeing as how he was quite powerful at this point, the mob failed and all the members were either put to death or made slaves. This gave the player a false sense of security, which was what I was hoping for. Shortly after this an assassin began following him, waiting for just the right time to attack. After it was all over and done with, the PC lay broken and bleeding, the assassin told him who hired him. The PCs underling, who was looking to advance in power/status. The underling eventually became a very powerful influence in the church and a recurring villian for the party. The point of all this is that you should be very careful handing out power/status to disruptive characters. And be sure to remind them that "with great power comes great enemies." |