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Organized Play Member. 59 posts. No reviews. No lists. 2 wishlists.


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Jessica the Grey Maiden


I just recieved this:

Paizo Order #900938, submitted April 7, 2008 at 06:07 PM (US/Central).

The order contains the following items:

1 x Pathfinder: Curse of the Crimson Throne Player's Guide (OGL) @ 0.00 = $0.00
1 x Pathfinder #7 -- Curse of the Crimson Throne Chapter 1: "Edge of Anarchy"
(OGL) Print Edition @ 0.00 = $0.00
1 x Pathfinder #8 -- Curse of the Crimson Throne Chapter 2: "Seven Days to the
Grave" (OGL) (preorder) @ 13.99 = $13.99

I don't need the Pathfinder 7 or the players guide. I recieved that package yesterday. Thanks for taking care of that.


Oops, sorry. I read both messages together. Sorry for the sarcasm.


Cosmo wrote:

Sir Dave,

I will put a replacement copy in with your next subscription shipment.

Daniel,

Since you are in Spain it may still be on it's way, the order order notwithstanding. Please give your volume another two weeks to arrive, and if you still have not seen it by that point, let me know and I'll put you down for a replacement then.

Thanks,
cos

Umm...Dude. I'm in south Florida. That would be in the south east corner of the U.S.A., not Spain.


Corey Young wrote:

I'm sorry to hear that your copy of Pathfinder Volume #7 hasn't arrived just yet! It could be delayed in the mail, so we would like to give it until Monday of next week to arrive. If it still hasn't arrived by Monday, please let us know either here or at customer.service@paizo.com.

last week Cosmo told me the same thing.


I still have not received Pathfinder issue 7. Please send. Thank you.


Thanks


I have received my order, but the Rise of the Runelords players guide was not in it.
Was it shipped separately or did it just miss the box?

Also, I have not received my Pathfinder 7 issue yet. I have been charged for it and I’m able to download it. Has there been a delay in shipping?


Stay with 3.5

When I got my group together three and a half yeas ago, I was the only player that had done any table top RPG - I was considerably older than the rest of them as well. I had to but 3.5 books because I didn’t have enough 2e books to go around. The systems was quite a bit different, but I loved it. Since then I’ve managed to get a couple more new players and some of the games form my 1e and 2e days into the group. 3.5 is our game now. To much money has been spent by all of us to box it all up and start from scratch. My wife and I have invested over $1000 in WOTC 3.5 books alone, as well as, several hundred 3.5 compatible books from other publishers.

Out of the ten player in our gang, all are of one accord…We will not change to 4e, We will no longer buy WOTC products of any kind and Paizo and Green Ronin will be our publisher of choice.

I encourage everyone to stick with Paizo and for Paizo to stick with 3.5


It was so interesting that I fell asleep during the interview. The last thing I caught was Mike explaining that 4e will tell us what monster is supposed to be a front liner and which one is the ranged guy. I’m sure glad they are going to clear that up for us. After nearly 20 years of playing and DMing I couldn’t figure that out.

---Koldoon wrote
They needed to have a PRESENTER, not just a designer... someone who could help the designer SELL THE IDEA.---

I’m in complete agreement.

So far they’ve shown nothing that has interested my group to change to 4e.


Gary Teter wrote:

To download your Pathfinder #1, go to your My Downloads page. Click the "Personalize this file" link, wait 10-20 seconds, then refresh the page. Then the "Download this file" link will work.

The "Charter Subscriber" title is only for those who started an ongoing subscription before August 13. You chose to convert your remaining issues of Dragon and Dungeon to Pathfinder, but didn't set up an ongoing subscription.

Sorry my goof. I thought the ongoing subscription was automatic when I switched.


I am unable to download Pathfinder 1 from my account link. Help Please.

Also, why am I not list as a Charter Subcriber? I chose to subcribe to Pathfinder shortly after the sad anouncement was made about the other mags.


I'd love a set.

sirdaveg at aol dot com


I’m in for the box set. I remember the old days of being able to pull out a map section of Waterdeep form the Forgotten Realms City System box or a portrait of Count Strahd’s lost love form the Ravenloft box. The box set is a great way to cut costs. It’s much cheaper to fold and staple booklets and print loose pictures on light card stock than it is to print and bind a hardcover. It’s also great the have the handouts ready to go for the players. I like the idea of promo minis with the box, but I know that’s shoot for the stars.

I personally would be more inclined to buy a STAP box than an AoWAP box if it were a question of money, but I’ll wind up buying them all, if for no other reason than just to have the whole collection.

For Paizo, I would highly recommend creating box sets the world of the GameMasters series. You don’t need anyone approval but your own. Now that I think of it, screw WotC altogether. Make a whole line of products (books, modules, boxes, minis, etc.), price them to under cut WotC, saturate the market and put the “Big Wiz” out of business…. Yeah, I know, I’m shooting for the stars again. But I figure that if ReaperMinis can start a line of pre-painted plastic minis to take a chunk the business away from You-know-who, so can you guys. Heck, you could contract with them to manufacture GameMaster minis. I mean I’d love to see a little horde of Wayne Reynolds goblins or the whole assembly of the Rune Lords or the new Pathfinder iconics. I, like most other players and readers of Dungeon, have been hoping at some point Great Hasbro would allow his coastal dwelling wizard servant to produce minis of the iconic characters from the pages of the magazines that are soon to be gone.


Take pictures of him in compromising positions with a giant toad. When he wakes up, blackmail him into submission by threatening to show the pictures to his friends...

In all seriousness, just kill him and be done with it.


Well I had issue 105 with Warduke as my favorite cover. Now I must concede that 147 TOTALLY KICKS A$$!!!


Heathansson wrote:
And a Iggwilv swimsuit issue.

And a naughty center fold! or hot Witch on fungus action with Zuggtmoy!


Something I wanted to see for the last couple of years was minis for the iconic characters from Dungeon. I don’t understand why WotC didn’t authorize it. If Pathfinder uses iconics, or story specific characters, I would like to see Paizo produce minis for them.

I’d also like to see another AP or GameMastery module dealing with High Seas adventure. My group LOVES Savage Tide and has expressed and interest in continuing the Seafarer idea.

Everything else I could think of has already been posted by others.


After I got the news about Dragon and Dungeon mags, I called my wife and told her. She was extremely distressed, and asked, “what about Savage Tide and new APs?” I told her about what WotC wanted to do with the online format and about Pathfinder. She seemed mildly appeased but still not real happy. I’m the game geek of the family, so I read each magazine cover to cover, find the stuff I know she’ll be interested in and stick it in her face. Now I’ll have to do it online and print it. Not as convenient as carrying a magazine around in the car, book bag or brief case, but, hey, what can you do. Maybe WotC did commit a grave error. Maybe a boycott of their products would make a statement that will get the mags back in hard pint. Maybe the second coming of Christ will be this afternoon. Maybe not.

As gamers, we had to change with the times. How many of us resisted 3rd edition at first?
I know I did. But I gave it a shot, read the PHB and said, “WOW! This is pretty cool”. How many of us use a laptop as a DM tool? I’m guilty. I would have thought about ten years ago; now spreadsheets, dice rollers and XP calculators make our games run a lot smoother. The point being, we have to move with the technology and the times.

I have to give a pat on the back to Paizo for being farsighted enough to start a new line of OGL products. I’ve found myself being more interested it material produced by companies other than WotC anyway.

WotC will make bad decisions. Paizo will make bad decisions. Not all choices made in business are good ones. This could be one of the kinds of bad decisions that causes a monsoon of creativity to flood us with a buffet of great products. Be ready, someone will fill the void.


I suppose it had to happen eventually. It is sad to hear, however. Dragon has been an indispensable asset for my group for the last couple of years, and Dungeons APs have been amazing. I’ll give Pathfinder a shot. And if I don’t like it, well, I’ve got plenty of adventures in past issues that I haven’t run yet. Or, I could just go back and do it the old fashion way – write them myself. I’ll admit that I’ve gotten a little spoiled on the excellent stories and the PDF supplements. I used to write fairly good multi-plot stories and a pretty good artist. These two fantastic magazines have been like candy sticking to my teeth.

All-in-all, I don’t think it will be much different. WotC has already started a Sage Advice online column, and they put out supplemental information every day. We all check it on an almost daily basis. WotC will still have their hard product available for purchase and there will still be message boards where we can discuss and share ideas.

I do hope that all of the back issues will be available. If not, I better get all I can now.

Wow! It’s the end of an era. But all good things must end, right. There was a song that said, “every new beginning came from some other beging’s end”. I was around for issue #1 of both magazines, and I’ll be here for the last. Raise an ale and sing a song to the books of bards and welcome the winds of change.


I suppose it had to happen eventually. It is sad to hear, however. Dragon has been an indispensable asset for my group for the last couple of years, and Dungeons APs have been amazing. I’ll give Pathfinder a shot. And if I don’t like it, well, I’ve got plenty of adventures in past issues that I haven’t run yet. Or, I could just go back and do it the old fashion way – write them myself. I’ll admit that I’ve gotten a little spoiled on the excellent stories and the PDF supplements. I used to write fairly good multi-plot stories and a pretty good artist. These two fantastic magazines have been like candy sticking to my teeth.

All-in-all, I don’t think it will be much different. WotC has already started a Sage Advice online column, and they put out supplemental information every day. We all check it on an almost daily basis. WotC will still have their hard product available for purchase and there will still be message boards where we can discuss and share ideas.

I do hope that all of the back issues will be available. If not, I better get all I can now and start writing.

Wow! It’s the end of an era. But all good things must end, right. There was a song that said, “every new beginning came from some other beging’s end”. I was around for issue #1 of both magazines, and I’ll be here for the last. Raise an ale and sing a song to the books of bards and welcome the winds of change.


Method wrote:
Method wrote:

Ok here is my mummy/ice/potion picture...

I think the locale and rest is obvious ;)

Now if I could only edit this post and remove that extra "http://"!

For ease of link here it is corrected...
mummy/ice/potion
fixed size of pic as well (it was waaaaay too big)

That is great, Meth.


Saern wrote:


Did he go on to explain that they were okay? I assume that he did, considering your posting of that here, but the title and the wording almost makes it sound like a primer on how D&D will corrupt you, and thus a defense against that. Which, of course, would be a bad thing.

He did indeed explain that it’s ok to be a gamer and a Christian. In fact, it’s a great thing to be able to use the game to meet and get to know people and even use it to teach Christian values to kids.


My group has adopted the Overgod idea and called him The Everlasting One. For convenience we combined Pelor, Heronious and Cuthbert into one deity but with no Son or Spirit. The structure follows along the lines of Medieval Catholicism with most of the other “goodly” gods being regarded as servants or saints to the Big Guy.

I’m the writer of the bunch so I got the job of writing it all down. I took some pointers for Tolkien (The Silmarillion), Lewis (almost any of his fiction not just Narnia) and a RPG call “Testament”.

There was also a good article I fond a couple of years ago titled “Confessions of a Dungeons & Dragons Addict” by M. Joseph Young. It could help put things in perspective for the wary Christian.
The first paragraph is, “I am a Christian--born again, spirit-filled, redeemed by the blood of the Lamb--who for years played Dungeons & Dragons(tm) and other role-playing games. I write this so that other Christians will understand how it is possible for a Christian to become involved in such games.”


Kev is my hero. I miss him so very much.


My group has just made it out of the dark mountain pass. Now that they're on the cliffs I think the leader of the party (my wife) is going to wind up throwing Avner off the cliff. I've been badgering them all with his complaints, but I've been especially brutal to her, "It's your fault we're in the situation", “You’re an incompetent captain”, “Maybe if you spent less time drinking and more time working on your sailing skills you wouldn’t have crashed the ship.” Consequently, Captain Black Widow Poe (Fighter, Rogue, Scarlet Corsair) has broken Avner’s nose 3 times so far.


I've been using a Shakespeare insult list from this site:

http://www.eff.org/Net_culture/Folklore/Humor/insults.lists

The first time I used it was to call one of the PCs "mammering pottle-deep pignut". I had to print copies of it for all the players.


My gang should finish SWW next weekend. They still have the Mother-of-All to deal with – that should be interesting with no arcane spell caster in the party and only a low level cleric. I’ll throw a pirate ship in there first to give them a little XP. I’ve got 3 player about 500 shy of their next level. In the last session they finally flushed out their stowaway and took her down in a most gruesome fashion. My wife did some exceptional role playing – almost chocked me to death, much to the amusement of the rest of the group.


My group has been using the Pirates card game since the begining of STAP. they are the perfect size for naval combat. they don't get in the way of the other stuff on the table. And when it's time for ship to ship fights just set them aside and use your models or printed maps.


And the Heavenly Host sang, “HALLELUJA, HALLELUJA!!!”


I was in need of a quick side quest that wasn’t to hard. Two new players joined the party last night and I didn’t have time to make anything up. I pulled “Wreck Ashore” form the D&D web site. I amped up the pirates a little to make it challenging for the higher level characters. It worked out quite well.


Sounds like you've got a lot of adaptation to do.


Meds wrote:


Thanks for posting -- that sounds like a great couple of sessions. How did you engender so much hatred for Vanthus? There's already a lot built in to the adventures as written, but I'm wondering if you played up something in particular?

I tossed a few insults at them when Vanthus killed his lackey and slammed the lid shut on them at Parrott Island and I rewrote the letters to Rowyn that the PCs find, adding some harsher language and overt threats toward Lavenia and more salty insults at the PCs. The end result is my wife, who taken the party leader role, grumbling about “getting that sorry M.F. Vanthus”. I’ve also been pretty good at letting them think that their just about to get him, then snatch him away. There was a moment that the group was thinking “screw Lavenia, let’s go after Vanthus.”


My group pulled it off in 2 sessions.

To get them moving, I’ve been making them REALLY hate Vanthus. My wife was after Vanthus’ gullet and there was nothing that was going to stop her. They hired a boat, got to Kraken’s Cove and ran through the afflicted creatures like a hot knife through butter. I’ve never seen these guys role so good. I even upped the difficulty on them and they still made it with no one dying or getting sick.

For the return trip I added a sense of desperation. The fisherman that took them there was gone so the only way they could get back to town was on foot or take the Sea Wyvern. They opted for the ship. I let them take it, although they were 3 crew members short. So it took them 3 days to sail to Sasserine. Once in the harbor they had to dock well away from the manor because the water ways were choked with party boats. I used all the delay tactics given and then some. By the time they got to the manor they were literally shaking with anticipation.

Funny side note: the halfling barbarian tried to stop the out-of-control wagon by grabbing onto a wheel. I role for damage and told him to take 1 hp, then I role again for 2 hp, then again for 2 hp, then again for 3 hp. Finally the player asks, “what the hell in hitting me?”, I looked at him with as straight a face as I could and said, “the ground…over and over again…now take 2 more.” He decided to let go of the wagon.


James Jacobs wrote:

While the sargasso grows out of the mother of all, it's basically just plants. Diminish plants actually would work quite well to open up a 100-foot circle around the Sea Wyvern of no plants. Unfortunately, the stuff grows back pretty quickly overnight, so unless the druid has a lot of the spells (or you have lots of druids, or a wand of diminish plants the stuff grows back overnight and the Sea Wyvern is back where she started, but now the Mother of All has a reason to be really angry with the ship and sends more vine horrors after them.

That all said, it's perfectly cool (and huzzah for the druid!) to escape Journey's End in this manner. I'd let the druid have the limelight and save the day, personally, especially if the PCs seem interested in heading back in on their own terms to finish things off. In the end, avoiding the Mother Of All just has the PCs miss out on a cool encounter, some XP, and some treasure; it won't impact the overarching plot if the PCs are canny and escape without having to kill the mother.

It would add to the "creepy" factore to have the sargasso grow back at an accelerated rate. Within a few seconds of the casting of the spell, while the PCs are rejoicing, the vinework of the ominous mat of plant starts growing before their very eyes with a squishy, creaking sound. Mabey throw in some shifting of the other boats nearby and a baleful moaning in the distance from the direction of the Maw. Try not to chuckle when the players say something like,"oh S#!T, what did we just do?"


erian_7 wrote:
Huge? No way, go Gargantuan Blue or Black (as both figs will be available). Of course that's in the CR 20-23 range...

How about a Savage Fiendish Gargantuan Blue or Black? WOE MOMMA!


I rarely have anything negative to say about a thread, but this one got to me. How freaking anal do you have to be? The rooms have a similar layout. The architecture is similar. The décor is similar. Hey! It was a city built by a people that we can associate with the Mayans. If you have a look at archeological documentation you’ll find the all Mayan ruins have similar layouts, architecture and artwork. I think that most people figured that out. For you to wine about this room not being in the right place or that hallway being the wrong shape and size or the structure not facing the right direction makes you sound like a persnickety nerd. Stop crying and JUST ENJOY THE ADVENTURE!


Jib wrote:

I like the idea of an all pirate party.

We use lead minis and I'm thinking about painting up a bunch with swashbuckler theme for the players to choose from when they create characters. Of course I will have many of the old typical fantasy favorites but when they see the one eyed halfling with the sling and the various pirate scallawags I think they will take the bait.

If your talking about the reapermini's halfling pirate, he's got a ladel not a sling. I've got a guy using it. He even had his charater make a steel ladel to use as a mace.


Last night my group started "Bullywug". They beached a little west of Kraken’s Cove and hiked the rest of the way. They came up to the cliff overlooking the walkway. The Halfling barbarian says, “how far down is it? Maybe we can just jump into the water.” The Gnome bard, pushed the Halfling over the cliff into the water and yelled down, “how far is it?” The Gnome mentions later that it was payback for all the short jokes.
Man, I tell ya’, I got a bunch of figgin comedians.


Wow. I have to admit that there’s a dent in the desk where my jaw hit when I saw the pic of the “Pride”. However, I do think $80 is a bit steep. I love the model, but rent, utilities and groceries are more important. If you’re a craftsie person, you can make a workable prop with a piece of framing mat, a razor blade and a permanent marker. It won’t be as pretty, but it works.


To get onto the Blue Nixie my players (2 women-one of which is my wife-, 1 male Halfling, 1 male Gnome, and 1 male Dwarf) acted like hookers, pimp, minstrel, and body guard sent by the “boss”. The ladies both flashed their brest at me. How could they fail their diplomacy and bluff roles after THAT?

The banter between my wife’s character and her Halfling barbarian side kick has been amusing to say the least…wife says to Halfling, ”you drank the last bottle of rum, ya’ little bastard”. Halfling’s player stands up, grabs crotch, and replies “I got yar bot’le o’ rum right here”. Wife counters, looks more like a thimble to me”. This stopped the game for about 5 minutes.


roll4initiative wrote:


...I tried to get Rowen to make her escape as soon as battle erupted but failed. The PCs killed her...

I had the same problem. But I came up with an easy solution. The Killani family is rich. After the body is turn over to the watch and eventually turned over to the family, they simply pay to have secretly resurrected. This give the Killani’s an easy way to find who was behind the destruction of there plans when it come to hiring the assassins in “Bullywog”.

In my groups case, the leader of the party, Black Widow Poe (played by my wife), cut off Rowyns tattoos and carved her symbol into Rowyns forehead(Wow, I spleep next to this woman).Anyway,its going to make the dethroned guild leader look pretty gruesome for “Sea Wyvern”.


Thanks, James. I understand completely. I work in the entertainment industry, and when I have big events that take up my time, its murder trying to get everything back on schedule. I’ll give you a virtual pat on the back.


My group has finished with "...No Honor". I typed out all the notes and made color copies of the pics. We use a giant grid paper flip pad, so I didn't necessarily need prints of the maps. We're staging this in our own game world, so I had to do the conversions myself – thankfully that wasn’t overly extensive. And it’s probably easier than trying to incorporate it into and existing published world.

The web enhancements are nice, but they spoil us. I remember the old days when we “the few, the proud, the DMs” made pages and pages of notes to really make a game OURS. I use “ours” a bit loosely, however. I subscribe to the school of thought that the game belongs to the players, and it’s up to the DM to make it interesting and fun for them.

Savage Tide has breathed some new life into our group. A couple of players got a little board with AoW because the DM was not very experienced and the party was too big.

To James and staff, I know its hard work to get out all the stuff that goes along with some as large as Paizo. You’re doing a great job.

I’m now interested in when #140’s PDF will be ready. I like being spoiled.


The Faceless One, The Lizard King, Ebone Aspect, and the lame necromancer form "Whispering Cairn" were all one round wonders.

We had a harder time with elementals guarding Zozials true tomb.


I have not recieved Dungeon #140. Is there a delay in shipping?
If so, when may I expect it?


R-Type wrote…
“…I mean just what does the average guy in the street/in the pub do when a 6’ 6’’ moon elven draconic creature with a powerful presence and strength of personality (dragon shaman) enter the town square/taproom/stable/temple?”

Answer: Evacuate his bowel.

But seriously folks.
Some of the best characters I’ve played in the last couple of yours have been the standards: barbarian, fighter, cleric and rogue. The old guys are still the best in my opinion. What’s better than a big burly human fighter with to much hair on his back diving into a fight for the last keg of ale while singing “Tim Finnegan's Wake”?


Kata. the ..... wrote:

I haven't had the group set up the party yet. After looking through the lists here, I worry a little. I am old-time DM, I learned before I turned 10 out of the little white box. I basically played 1st edition until a few years ago. I recently had a friend who was in the Army who played 2e and decided to start a game and invited me. As a long time DM, I jumped at the chance to play on the other side of the screen. Well, now 9 months later, they all want the old curmudgeon whose been running games for 30 years to take the other side of the table. Well, 1e is not 3e and I am still learning.

I was basically hoping the group would have a fighter, a rogue, a cleric and a wizard. This should be fine?

Kata

I'm an old 1e guy, too. I stared playing around 1984. When the group I'm playing with now got together I had no choice but to learn how to play 3e, none of the old 1e and 2e books were readily availible in our area and I didn't have enough to accommodate everone. I was resistant at first, but found 3e and the d20 system much easier to play.

Start off with what you know and work out form there. A half-elf ranger is still a great character. It's all in the personality you give him.