David Carter 351's page

31 posts. No reviews. No lists. No wishlists.




Hey guys I just have a quick rules question. If you use augmented Mythic heroism you get one additional attack per round when doing a full round attack. It says that this is just like using haste. So if you have haste up and augmented Mythic heroism up at the same time, do you get two additional attacks per round when doing a full round attack?


I just need clarification on how instantaneous conjurations interact with antimagic field. My reading of the spell leads me to conclude that I can stand outside of the field and cast into it, but the gm doesn't think that makes since because the field will stop summons. Am I misreading the spell?


The vivisectionist alchemist gains baleful polymorph and awaken as surgeries that take a day and anthropomorphic animal as a surgery as well. Under norbringer's description as blackfingers it says that his alchemist make all kinds of weird creatures. What would be some useful creature creations for a grippli vivisectionist bogborn alchemist follower of norbringer? And how could I control and use them?
thanks


I am looking at building a vivisectionist bogborn alchemist. these archetypes should go well together with the high stealth and sneak attack. Still in the early stages and open to all build advice, but am particularly inserted in the anthrophomoric animal, baleful polymorph, and awaken abilities. These surgeries take time and are not combat abilities. I am thinking of building my own monsters to help with flanking and other stuff. Maybe even taking leaerrship and building a cohort. No idea how to control them though. Any thoughts? What monsters would work?


I am building a lv 8 Spell Dancer archetype Magus (from the advanced race guide under elves) for a crystal spire campaign in which the GM has amped up the difficulty. We have had several player kills result from sorcerers and wizards, so I am trying to build a mage killing mage. I was thinking of a dex build (weapon finesse with a agile weapon) with the step up feat and disruptive magus arcana. I am still trying to flesh out the idea and have reservations that moving past the defensive line to the caster in the back may result in me being targeted by all the enemies. I would use the spells mirror image and displacement to counterbalance that threat, and have been talking to the other players about teamwork to keep this from happening, but I am still concerned that this may backfire. I need to have the character built before the game on sat 6/6/15 and am looking for feedback and suggestions. Any help would be appreciated :)


I am playing a Cleric of Iomedae who took the glory and sun domains because he hates the undead. Another player decided to make a Necromancer. I don't want to be a pain to the party but I also want to have fun role playing a Cleric whose religion says that undead are evil. Any advice on how to handle this in game?