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Whenever you polymorph into an animal with the pounce and rake special attacks, and attack using pounce, do you get to add the rake attacks automatically, or do you still need to establish a grapple during this attack action to add the rake attacks?

Darthslsh
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I think I'm starting to see what you all mean now.

I mean, if a creature steps out of one of my threatened squares, away from me,...

...If I AOO before he steps away from me, I can hit him.

...If I AOO after he's done moving, he's now out of my range.


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I've had many discussions with my GM and my pathfinder group as a whole about this spell. The wording isn't very clear, but I believe I understand how it works now.

Windy Escape wrote:

Duration: Instantaneous

You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.

The spell says you briefly become vaporous and insubstantial. Its not saying that just to add flavor to the text, it really means you become vaporous and insubstantial.

So....What this means is any physical based attacks WILL pass thru you harmlessly. Where the DR 10/magic comes into play is when you are targeted by magic.

Example: A fireball lands at your feet. You take damage after applying the DR 10/magic.

Example2: You are targeted by a magic missile spell. You take damage after applying the DR 10/magic.

Example3: You are in the middle of an burning hands spell. You take damage after applying the DR 10/magic.

Example4: Mr. Orc swings at you with his 2-handed axe. You are insubstantial and it passes thru you harmlessly.

Example5: Mr. 10th level fighter takes a chop at you with his +2 long sword. You are insubstantial and it passes thru you harmlessly.

So for your example: The grappler tries to grab you and his arms pass thru you without making contact.


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OMG. Look==>

Produce Flame wrote:

Produce Flame

School evocation [fire]; Level druid 1

Casting Time 1 standard action

Components V, S

Range 0 ft.

Effect flame in your palm

Duration 1 min./level (D)

Saving Throw none; Spell Resistance yes

Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.

In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.

This spell does not function underwater.

Flaming Sphere wrote:

Flaming Sphere

School evocation [fire]; Level druid 2, sorcerer/wizard 2

Casting Time 1 standard action

Components V, S, M/DF (tallow, brimstone, and powdered iron)

Range medium (100 ft. + 10 ft./level)

Effect 5-ft.-diameter sphere

Duration 1 round/level

Saving Throw Reflex negates; Spell Resistance yes

A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.

The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell's range.

Both of these spells have durations longer than instantaneous, hell Flaming Sphere is a giant ball of flaming squishy inferno that contacts you, and then sits in your square (id imagine under your bum) until the next round, and if you can read, you will notice that neither of these spells say anywhere in the description that they can catch you on fire, or that you need to make a reflex save to avoid catching on fire.

How much clearer does this need to be?? Flame blade slashes thru you instantaneously and does not catch you on fire!!!!


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NO! Flame blade does not have a chance to catch you on fire. 0% chance to catch fire from a hit. Look at the description for 'Burning Gaze'

Burning Gaze wrote:

Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance.

As a standard action as long as this spell's effects persist, you may direct your burning gaze against a single creature or object within 30 feet of your location. Targeted creatures must succeed at a Fortitude save or take 1d6 points of fire damage. Unattended objects do not get a save. Creatures damaged by the spell must make a Reflex save or catch fire. Each round, burning creatures may attempt a Reflex save to quench the flames; failure results in another 1d6 points of fire damage. Flammable items worn by a creature must also save or take the same damage as the creature. If a creature or object is already on fire, it suffers no additional effects from burning gaze.

Note that this spell does not grant an actual gaze attack—foes and allies are not in danger of catching on fire simply by meeting your gaze.

If flame blade could catch you on fire it would state so just like it does for Burning Gaze.

Nough said.


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I currently play a level 9 Dwarf Druid, and I noticed some saving throw bonuses that seem to cover the same thing and I was wondering if they stack.

Dwarven Hardy racial trait wrote:
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Resist Natures Lure wrote:
Resist Nature's Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that utilize or target plants, such as blight, entangle, spike growth, and warp wood.

Now I know resist natures lure only works Vs. Fey spell-like abilities, but assuming I'm targeted by a spell-like ability from a Fey...

Do I get:
1. +6 bonus to my saving throw Vs. Spell-like abilities.
2. +4 bonus (because they don't stack and only the highest bonus applies.

Thx