Java Man wrote: Well Darpeh, it looks like you disagree with the folks who are responding here and no one is convincing anyone to change their minds. But good news! We aren't at the same table, and we don't need to agree. This wasn't even toward you? Unless you're referring to me calling the attack penalty somewhat trivial to consider? AC10 vs AC14 doesn't seem that bad... but maybe I missed your point and you're saying the same thing as Diego. Just trying to keep the conversation on topic as we're getting a little off in the weeds to other disagreements people want to have about swashbucklers and fighting defensively - which is objectively a different rules interaction. I actually don't have a firm opinion one way or the other on my original question - which is kinda why I asked. My take-away so far from this thread is that it seems to be a GM decision. Because it comes down to whether or not this... Total Defense wrote: You can’t make attacks of opportunity while using total defense. ...means your pool of AOOs is 0 due to taking Total Defense (as Diego states), or if it means that you have your standard pool of AOOs but simply can't make AOO actions with that pool. Which would seem to mean that Bodyguard would be allowed because it is an Aid Another action (which is what Stranger was talking about). Unfortunately that seems very open to interpretation. Sounds like my GM will be ruling the former situation.
AwesomenessDog wrote: This brings back the debate of swashbuckler's "swift action fight defensively" problem that was never handled with errata from dizzying defense at level 15. Do you get a single attack as a bonus attack with the swift or are you just spending the swift action to gain the bonuses of fighting defensively after you full attack in the round? I actually don't see how this is relevant in the slightest. You are referencing confusion between the standard action and full round action version of *Fighting Defensively* which is its own entity. Completely separate from Total Defense. Total Defense absolutely allows for swift actions and immediate actions per RAW. There is no language that precludes this at all. Nor, as I see it, is there any connected ability that would give that impression. Total defense surrenders your standard action to defend yourself rather than attack (with your standard action). Fighting defensively is carefully attacking. Let's not conflate them please.
Mysterious Stranger wrote:
The FAQ clarifies that it is in fact spending AOOs from a resource pool and is NOT making an AOO in a literal sense. It is, in fact, an Aid Another action that consumes an AOO charge. So the question that follows is whether or not your AOO "pool" is 0 at the start of that round. Also, total defense *only* precludes AOOs not all forms of attack. There is no language about all attack rolls (even though that kind of makes sense).
Java Man wrote: Let's step back a couple, while fighting defensively the attack roll to activate body guard would suffer the -4 penalty, would it not? So while doing full defense shouldn't the attack roll to activate bodyguard suffer the full defense attack penalty? And that penalty is prohibition. It absolutely would but it's against AC10 to activate aid another so somewhat trivial to even consider the penalty in terms of whether or not bodyguard is allowed during total defense.
Pretty much subject line. The official FAQ here states that you are not making an AOO: https://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9uws Does this then mean that bodyguard can be used while taking the total defense action? I have found a previous post from Jason Nelson (the author of that feat) that says you cannot but it was about 4 years before the FAQ was issued. I could see an argument being made for "your AOO pool is not available when taking total defense" I guess? Some clarity on this would be rad.
Kurald Galain wrote:
Would you say bodyguard is still worth it without the helpful trait? I see your point regarding Flamboyant... perhaps I'll consider a familiar instead. I might also mention I don't see bodyguard anywhere within the guide.
Athaleon wrote: Actually I just re-read Close Range and it only works on Ray spells. So disregard all of the above, I guess. Might these be your work-around for that issue? Quote:
Hey! I wanted to say thank you for this awesome tool, and I would like to contribute some insight since I know that it's come up before. I currently have CombatManager 1.5.5 running on Ubuntu 13.10 using playonlinux and wine 1.6. I had to jump through a couple hoops since ubuntu likes to default to wine 1.4, but it really wasn't terribly hard:
The end! Really happy I got it working. I haven't done much in the way of extensive testing yet, but it seems to do everything I need it to. I'll update if I have any problems with it during my game next week. Proof: https://dl.dropboxusercontent.com/u/8244471/combatmanager-ubuntu.png |