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Dark Oni's page
Organized Play Member. 30 posts (40 including aliases). No reviews. 1 list. No wishlists. 6 Organized Play characters.
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I think that we could see Calistria go and Nocticula taking over her role in the core pantheon. Calistria has enough planar connections for it to be a big deal, and I think the setting would suffer much from losing her.
Also losing Erastil could be really interesting, and I'm also looking at Nethys, but Calistria is my first bet.
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Damn, choosing would be too hard because there are so many. I'll try and divide it by my favorite phanteons.
Core Pantheon: Iomedae, hands down. With great background, inspiring lore and a really interesting take on the trope of paladin god. Shelyn is a really close second, with an honorable mention to Gorum.
Inner Sea: Naderi, great aesthetics, really inspiring, cool relations... My only problem is that her clerics are hard to fit in many adventures, but she's overall amazing. Honorable mentions: Besmara, Brigh and Milani.
Tian-Xia: Tsukiyo, but this is the hardest competition, with Lady Nanbyo, Shizuru and Hei Feng being all so amazing. This is the best phantheon of gods out of all.
Azlanti: Acavna and Amaznen were really amazing but they both died. So, I'll probably choose Scal, with Onos after him. Also great pantheon that doesn't get enough attention.
Mwangi: Grandmother Spider was a personal interest of mine in her 1e days, and the new focus of 2e only did her good.
Halfling: Yeah they only have 2, but Thamir Gixx is really amazing and I love everything about this dude.
Giant: Young and agressive, Urazra for the win here.
Archdevils: Really hard to choose here since they're all great, but I'll have to go with Mammon, then Mephistopheles.
Queens of the Night: Eiseth is probably the best deity in hell.
Horseman: The Oinadaemon, but if we count him out Szuriel.
Major Demon Lords: Abraxas.
Minor Demon Lords: Shivaska.
Nascent Demon Lords: Nightripper, with Sithud second.
Dead Demon Lords: Xar-Azmak, which I really love and mentioning because of the Rage of the Elements release.
Archon Empyreal Lords: Falanya, then Arqueros and Tanagaar.
Angel Empyreal Lords: Tolc. Honorable mentions to Pulura, Ragathiel and Vildeis.
Azata Empyreal Lords: Valani.
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The longest adventure I DMed was centered around Goka, so it's my favorite city. I even had 1 character, as a part of her personal journey, visit the realm of the Oni Daimyo Onmyuza, and I think it was one of the best scenes I have ever run.
Other favorites: Magnimar, Absalom, Kasai, Urgir, Bloodcove, Port Peril and Ilizmagorti.
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MMCJawa wrote: Also, not sure if this has been brought up anywhere, but I recall in one of the PF1E books a mention of a Sasquatch/Bigfoot ancestry (different from the already established Sasquatch monster. So I am hoping those are still around and might get detailed as a main ancestry. YES! The Orang-Pendak would be an awesome ancestry to have.
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I was wondering, why giving the Fier'Dal perception and not survival? Is it to make them a bit stronger/more unique? (Perception is more useful as a skill than survival).
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A lot of the world changes that went from 1e to 2e didn't take effect yet in my setting, because I would like to one day explore it myself and maybe play the Adventure Paths. The Worldwound is one of my favorite regions in the setting, and for now- I keep the wound open and the demons coming.
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keftiu wrote: Dark Oni wrote: I have a few!
- I always theorized a connection between Brigh and Amaznen. I actually wrote a unique clockwork dragon, a former herald of Amaznen, "adopted" by Brigh- but I love the idea that the two are connected in more than that.
- I adore Shizuru and Tsukiyo, and especially Shizuru's Paladins. In my setting, I gave the Empress of Heaven a role in the cosmos that is more befitting for this name. Can you share a little more about both of these? I'm a big Brigh fangirl, but totally unaware of any connection to Amaznen, and I've always wished Shizuru had a little more to do. That's actually more of my own ideas. I don't know of any connection between Amaznen and Brigh "officially". But the 2 deities share similar themes of invention, and I didn't find any sign of Brigh worship pre-Earthfall, and Brigh's origin is a mystery. I just like to fill the dots there myself.
Shizuru in Faiths of Golarion is living in the Palace of Eightfold Mirrors on Clarion. While the Place still exists in my setting, it's used only to house the Tian Deities when they need to gather (The archons are not so pleased to let neutral and evil deities to the higher levels of Heaven). Shizuru is actually the Head in the Council of Vision, the council on Iudica who governs Heaven- and therefor is really the Empress of Heaven.
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I have a few!
- I always theorized a connection between Brigh and Amaznen. I actually wrote a unique clockwork dragon, a former herald of Amaznen, "adopted" by Brigh- but I love the idea that the two are connected in more than that.
- The eclipse on Abbadon and the Oinadaemon are an obscure obsession, with a major storyline in one of my games about a Daemon loyal to the bound prince, that was trapped in the body of a Possessed Oracle.
- I adore Shizuru and Tsukiyo, and especially Shizuru's Paladins. In my setting, I gave the Empress of Heaven a role in the cosmos that is more befitting for this name.
- Red Mantis Assassins are actually one of the more underused factions of the game and their Island as well.
- The Cinder Seekers were mentioned only in Goblins of Golarion, but are my favorite Goblin Organization. A rebelious movement, trying to free goblins from the hobgoblin control.
- Lady Nanbyo going through the Abyss breaking anything in her way was actually something I wanted to use as a "natural disaster" in the Abyss. Also, Lady Nanbyo herself is an obscure favorite of mine among the gods.
- Lastly, Hei Feng Antipaladins who actually fight evil but in the most destructive way possible to please their god.
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I guess that makes sense. In my opinion I would probably remove both Profession and Lore (for the same reason) to get 18 which is a more "beautiful" number- or replace lore with the Streetwise skill straight from 4e.
But that's a really minor change. As a whole, I really like this list.
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I've always loved the north of Avistan, with Land of the Mammoth Lords being a personal favourite (my second PFS character was from there). I'm excited to see more of Irrisen as well, and while Varisia and New Thassilon don't interest me that much a recent read into Winter Witch (the Pathfinder Tales book) had made me interested to see more about the Nolands, and how it has changed.
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Reminds me of D&D 4e skill list, of which I'm very fond of.
I'm surprised to see the lore skill from PF:Unchained, as this skill is the antithesis of a "reduced skill list", and not really sure why it's there.
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I see! Personally I loved the idea that the Bebilith need to hunt some demons before it grows to a full sized demon-predator, that's why I used the young template, but your answer was helpful nonetheless!
And a small follow up question- do Bebiliths pay attention to demon lords at large? I'm sure they don't mind eating their servants, but would a Bebilith notice who's the lord of the layer they live in? And if someone is showing the Bebilith a symbol of demon lord, could they recognize it?
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Hey James, in one my games (an evil-ish campaign) one player got the True Name of a young Bebilith (it was inscribed in runes- part demonic and part qlippoth- inside the caccoon it spawned from in Khavak-Vog). Now that he wishes to bind the creature to his service, I wonder how will a creature like bebilith react to someone using it's true name. To add on that, the Bebilith was spawned pretty recently to existence, so I wonder- does it have a natural instinct to fear someone using the true name, or does the Bebilith need to "learn" that it has a true name and this true name has power over it?
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Lately I'm interested in characters with weird connections to powerful characters in the world. Maybe a witch with a connection to the lich Takaral (the lich that serves Nethys as his expert on Necromancy), or someone who carries his blood.
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Is the Sin Monk ex-archetype from the Antihero's Handbook is exclusive to Thassilon or it can be found in other places in the world as well? I thought to combine sin monks in my Tian-Xia game, maybe as a part of Onmyuza cult, and wanted to know if it's possible.
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Back with more questions.
1. Are the Yakuza exclusive to Kasai and Minkai? Or they oparate in other regions of Tian Xia as well?
2. Where is General Susumu resides? The Devil subdomain suggests Hell, but I'm not sure...
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Welcome back! I have a question I've been waiting to ask.
Are kobolds common in Tian Xia as they are in the Inner Sea? And in Casmaron?
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