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spoilers: Was there really any point to having Phirandi make an appearance in this adventure? At first I thought it was going to be a plot hook and that he was going to play some part in the campaign but it was just his body. Kind of thought the whole point of him being in prison was to keep him alive and on display so he could see everything that was happening after he was removed from power. I’m kind of disappointed since I expected a place to free him over the course of the adventure to be either an ally or potential and counter, and admittedly I was kind a looking forward to seeing another Runelord statted up. ![]()
Going 2 rooms away from the the party to piss when you're supposed to be pulling watch and getting torn apart by a pack of wolves for trying to be greedy. Rolling a 1 and decapitating yourself because your bowstring snapped at a critical moment...causing the fight to stop in awe of the colossal cluster f@@* that was your mistake. Most of the party and half the city being buried alive by a Solar's earthquake spell because an inept white mage thinks calling it from a pearl of power equates to a game of pokemon. ![]()
Deadmanwalking wrote: Norgorber, Cayden Cailean, Irori and Nethys were all mortals on Golarion before becoming Gods. They're likely still around, just less worshiped than the core 20 due to the race mixture being quite different, and those Gods apparently not appealing to those other races as much as the ones that still are in the top 20. And once again Cayden Cailean gets the shaft. He's hardly utilized in Pathfinder as it is which is disappointing in itself, really can't see what he'd be doing during Starfinder. Maybe if they actually played up more on his aspect of freedom instead of always regarding him as a divine drunk. Still think it would have made sense for him to be the god luck given how he attained his ascension. ![]()
James, Presently started playing Wrath of the Righteous a few weeks back and I'm thinking about cross classing my dwarven Paladin of Torag into Spiritualist, given the number of necromatic spells in the spiritualist spell-list could multi-classing (or at least casting) be considered as a violation of the Paladin's code? ![]()
So I'm playing a venerable dwarven paladin for our Wrath of the Righteous campaign and I'm looking into a taking a few levels in another class. My main goal right now is to find a class that will compliment a standard paladin and mesh well with the classes abilities. So far I've been looking into the following classes: diviner, spiritualist, medium, and/or occultist ![]()
So I'm playing a venerable dwarven paladin for our Wrath of the Righteous campaign and I'm looking into a taking a few levels in another class. My main goal right now is to find a class that will compliment a standard paladin and mesh well with the classes abilities. So far I've been looking into the following classes: diviner, spiritualist, medium, and/or occultist ![]()
26) A scion of a renown noble Minkai family discovers he can channel the spirits of his ancestors through himself, acting as a conduit for their skills and abilities. With these newfound abilities at his disposal he sets out to new lands in search of greatness, destined to eventually return and protect his home. Or conquer it. ![]()
James, CotCT question. Spoiler: In our current campaign no one chose to take up the mantle of Blackjack, however there has been talk of having one of the NPC's take up the mantle. So far out of everyone we've narrowed our candidates down to the recently resurrected Ishani Dhatri & Trinia Sabor.
My question is as follows, which would be more likely to take up the mantle of Blackjack? ![]()
My mountain ghost dwarf Morgan Slickbeard, my second character for Age of Worms. Started out as a rogue but had him gain levels in cleric and wormhunter as the adventure progressed, did a poor job managing his levels and equipment so mechanically he was a bit of a wreck. Moreover he was pretty useless in combat until I got him a heavy crossbow with alchemical bolts. About the only thing he had going for him were a few magic utility items that ended up being more useful than anticipated. Could have been a much better character if I had put a little more thought into him. ![]()
James Jacobs wrote:
My curiosity is peaked, outlining for Hell's Rebels or another AP if you don't mind me asking? ![]()
James Jacobs wrote:
For the most part they see it as they were drugged and press ganged against their will in an area where that sort of behavior (and worse) is apparently acceptable, so by that logic any country invading to try and end piracy in the Shackles and bring some sense of order and stability can’t be all that bad. Doesn’t help we started watching Black Sails on Showtime not too long ago so you might have an general idea how they’re handling going about the situation. So if Cheliax were to succeed what is their overall plan for the Shackles exactly? I don’t think it was really ever established just what they intended for the territory in question outside of it being a stepping stone to reclaiming Sargava and ending piracy in the area. What would be the likely outcome? For that matter what could be in store for Druvalia outside of increasing her rank and standing within House Thrune? Given the pact she and her uncle made how likely is it that Geryon would gain any religious influence within the newly conquered Shackles?
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James quick question, I'm presently running Skull and Shackles with my online group and a few of the players have expressed an interest in defecting to Cheliax once they've avenged themselves on Barnabas Harrigan. The group is pretty new to the game but they have some knowledge about the setting in general so they are familiar with the history between Cheliax and the Shackles but aren't aware of Harrigan's role in the campaign other than he's responsible for their present situation and is probably the final boss in the campaign. Their plan is to kill him off and then discreetly inform the Chelish navy what they know about the strengths and weakness of the Shackles, which given when they'll finally face Harrigan could be quite a bit. How drastically would it affect the campaign if the PC's decide to throw in their lot with Druvalia Thrune and what is the most likely outcome they could expect from Cheliax provided the invasion is successful. ![]()
This looks like fun. This human dragon blooded bloodrager grew up alongside a cocky young draconic sorcerer and fanglord knife master as orphans until their disappearance after unknowingly crossing the wrong crime lord. With little more than his sword and abilities beyond his understanding he sets out to find out what befell his friends. ![]()
James, 1) Are any of the Paizo staff NPC's like Kirin, Ostog, and Shensen expected to make an appearance in the Pathfinder comic series? 2) What sort of novel do you imagine you would use Shensen in if you had that option available to you? 3) Speaking of which, how goes Kirin's quest to pass the test of the starstone so he can destroy it? ![]()
honestly I don't think anyone would appreciate the cameo given that I'm the only one in either of my tabletop groups that bothers to read any of the Pathfinder Tales. that being said I can safely say that Radovan would be a knife master with a few levels in brawler from his time traveling with Burning Cloud Devil, possibly a couple of levels in ninja as well to account for some of his ki abilities. Radovan Virholt
Jeggare is kinda tricky because his ailment isn't really conventional outside of the Oracle class, that being said he would be more along the following... Varian Jeggare class timeline
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Ravenovf wrote: Its Cayden Cailean for me because his faith always strikes me as being eager to kick Asmodeus and his faith where the sun don't shine. Of course I do have a soft spot for rough around the edges heroic warrior types. Plus he's rather underused in comparison to the rest of the good aligned core deities. ![]()
I know there are a lot that I should really post up here from when I was starting out but I can't remember everyone from that far back. But out of the more recent batch From my more recent batch there's Azari (LE male Mwangi ranger 2/inquisitor 4/red mantis assassin 3) from my brother's Serpent Skull campaign, not sure if it's how my brother's running the AP, our group, or how I built the character but been having a real hard time getting into both the adventure and Azari as a character. Was planning on turning him into the premier assassin in our group but at the moment he's really only suited for rural adventures, seriously considering retraining him. The two online characters I made that didn't get remotely off the ground and are presently languishing in purgatory until such a time as I can think of something to do with either of them. One of my earliest characters that I really don't so much regret making as much as I regret not having a better grasp of how to play would be my wererats Kodo and Podo (because 6 year old me loved Beastmaster). Was thinking about these characters the other day and regret that they didn't live long enough for me to model them after the Brooklyn sterotype.
About Danni ShriikirriDanni Shriikirri
Ranged:
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Feats
Traits
Abilities
-Protector Familiar: Kirkos "Kirk" (Hawk) Familiar's Stats:
Hawk Tiny Female Magical Beast Init+3, low light, percep+14 AC16 T16 FF13 (+3DX, +2Size, +1NA) HD:2, HP 9/9 F+2 R+5 W+5 Spd 10' | 60' flying (average) BAB+1, 2 claws+6 (1d4-2) Str6 Dex17 Con11 Int6 Wis14 Cha7 Feats: Weapon Finesse, Bodyguard, Combat Reflexes; Skills: Fly+7, Perception+14, Stealth+15 Racial: +8 perception; Special: Protector gives Bodyguard and Combat Reflexes, Bodyguard can be used when familiar is in same space & w/o threatening, aid ally as AoO for +2AC, Share Spells, Empathic Link Sorcerer Spells Known
Racial Abilities/Traits
Skills- (2class +1Int +1human/level=4 ranks/lvl)
Languages- Common, Shoanti, Varisian
Total Wt: 42.5# (med), 25# w/o pack (light)
Ability Descriptions:
Familiar Tattoo (Su): A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item. Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled. This ability replaces her 1st-level bloodline power. Varisian Tattoo(Ex): At 1st level, the tattooed sorcerer gains Varisian Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Varisian Tattoo enhances. This ability replaces her Eschew Materials bonus feat. Bloodline Tattoos (Ex): Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Varisian Tattoo feat, even if they don’t match the school to which her Varisian Tattoo belongs. Create Spell Tattoo (Su): At 7th level, a tattooed sorcerer can create a spell tattoo (see page 16) once per day with a single touch as a standard action. The recipient of the spell tattoo must be willing to receive the spell tattoo. If she gives the spell tattoo to herself, it does not count against the regular limit of magic tattoos she can have. The spell tattoo must be of a spell that she knows that has no material or focus component. She can maintain one spell tattoo created by this ability at a time—if she uses this ability again, the previous spell tattoo she created fades away. Spell tattoos she creates with Inscribe Magic Tattoo do not count against this limit. She can use this ability twice per day at 11th level, and three times per day at 15th level. This ability replaces the bloodline feat gained at 7th level. Enhanced Varisian Tattoo (Su): At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Varisian Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once per day. This spell-like ability is not enhanced by her Varisian Tattoo, but it functions at +2 caster levels above her sorcerer caster level. Whenever she gains a bloodline power at a later date, she may change this spell-like ability to another qualifying spell. This ability replaces the 9th-level bloodline power.
Appearance and Personality
From time to time, she's also accompanied by a large hawk with reddish wings and legs. Kirkos, or Kirk, seems to appear as if from nowhere when Danni needs her. The bird's eyes are ever watchful for danger. Danni is typically very serious. She doesn't laugh lightly or easily, at least until she gets to know someone. She tends to be suspicious of people's motives, having been burned a few times too many. Once her trust is earned, there is little she wouldn't do to help a friend. Despite her distrustful nature, there's something magnetic about her, something that seems to draw people to her. Perhaps it's her dark eyes that always seem just a little bit sad. Background
Danni did what she could to survive. She was small, lean, quick, and surprisingly hearty. It wasn't too long til she found herself stealing to survive. From there, it was only a matter of time til she would be picked up by either the authorities or the crime lords. The latter found her first. She was taken in and lived with a bunch of orphans running scams, stealing here and there, all directed by adults. Obviously she was being exploited, but she had no idea at the time. All she knew is that these people gave her a roof over her head and some food from time to time. But at least she had friends. A few of them even got matching tattoos. As she got older, she actually felt like she had something of a home. She helped new kids, made them feel welcome, made sure they kenw the rules. She kept her head down, did what she was told, started to feel like she had the run of the place. She was even allowed to make a few coppers on the side after learning how to ink tattoos herself. And as a reward, she was sometimes even given alcohol or drugs (mostly Shiver). And then puberty hit. Suddenly she was getting a lot more attention than she had before, and not a good kind. Oh sure, it made it easier to distract certain marks while her "siblings" picked their pockets. But the attention from the adults was wholly unanticipated and unwanted. She'd never really thought about how there weren't many older girls around. She guessed they'd just left or something. When she found out they were being pushed into slavery and prostitution, she turned to Shiver to try to bury her fear and pain. Surely that wasn't what they had planned for her? She was high when he came to get her. She doesn't remember hitting the man who grabbed her, but she must have because he screamed and blood flew. She just remembers running for what felt like hours. She found herself down by the docks, alone and frightened. She couldn't go back. They'd kill her for sure. Or worse. She had no home, no friends, nothing. She did her best to keep herself hidden, trying to stay out of places where she knew her old crew ran. But that meant not having access to the Shiver anymore. She stole some clothes and did her best to make herself look different. She would cut and dye her hair, change the way she walked, try to hide her shakes. And she would definitely have to cover up that hawk tattoo on her arm. Her arm? What the hell? She looked down at her leg where the tattoo had always been but there was nothing there. Instead the hawk was on her arm now. She reached over to touch it and it immediately became a real bird! Over the next few days, with the help from her familiar, she began to discover that she had powers, magical abilities deep within her. After a few weeks, she gained an amount of confidence in how to use them. Her drug addiction was over; she was addicted to a different kind of high now. After a few years, she had even been able to make some money. By then, she thought she must have got away, been forgotten about perhaps. Where so many had been caught before, she had managed to get free. She was headed home for the evening when she tripped over something. And then she saw the body. Tessa, one of her old friends. She could tell by the tattoo. Stabbed in the night, left to bleed to death in an alley. She knew who was to blame. Cursing herself for not stopping him years ago, Danni went in search of the man who had used her for years, had used them all, and then sold them off when they were too old: Lamm. This time would be different. This time she wouldn't be running away. This time SHE would put a stop to him and his evil. The Future?:
Danni is still pretty young and flighty. Her hopes for the future often hinge on what her day has been like. During her better days, she thinks about maybe opening an orphanage to help out kids stuck in situations like she was. On her bad days, she wants to raze the city to the ground, start over from scratch. She feels bad any time she thinks like that. That's not really what she wants, but it seems such a daunting task. There's so much filth, like Lamm, that it just seems easier. She definitely wants to help out underprivileged kids. She's not yet sure how, but she wants to make sure that they aren't exploited like she and her friends were. Notes:
her Harrow- Esmeranda takes "The Twin" out of the pentagram and begins Danni's reading. "First, your past." Esmeranda turns over the first card.The Mute Hag" the illustration is of an ugly older woman with an eyeball in her mouth. "Your mother is closer than you think. Through the eyes of your companion she watches you. Her distance is kept from you as part of a pact." The next card is "The Wanderer" depicted as a centaur with travel gear. " Your mother is believed but is not. She ran east towards Nirmathas." The last past card is revealed "The Bear" "It appears Mr. Fain ran into your mother in Kaer Maga. She is the reason he is not currently being digested by Trolls as we speak. The Augurs do not like missing a meal, and now I know who is watching you Mr. Fain. I would avoid any Trolls you come across, more than usual that is. " Esmeranda smiles at Danni warmly and continues the read. The next card is "The Vision" the picture is of an illuminated hand pointing at a man's head from behind. "Trust in your magic, and your familiar. Some sight is clearer when you sleep." The next card is "The Rakshasa" the image is of a bi-pedal alligator sitting on a man. "Lamm's lambs are dominated by use of force, as you all know. Give them a new shepherd and they will be easier to deal with." "Now lets see about your future." Esmeranda turns over the top right card. It is "The Idiot the card shows two goblins taunting a man wearing an over-sized helmet/mask."You will find many treasures in Gaedren's possession. Do not be greedy." The next card turned face up is "The Keep" picture is of a castle in the sky."Be wary of nobility." the last card is "The Lost" depicted as a knight in confusion. "Your mother will find you when you are lost, but this may mean the loss of your familiar if you are not careful with it." |