Seltyiel

Daniel Turner Zen Archer's page

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Because the game balance people didn't want it to do so.


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Thanis Kartaleon wrote:
LazarX wrote:
alexd1976 wrote:
Drowning is right out.
Witches float. And after all, drowning someone is the way to prove they're NOT a witch.
Paraphrasing here wrote:

So why do witches burn?

'Cause they're made of wood!

Does wood sink in water? No, it floats.

What also floats in water?

Bread. Apples. Very small rocks. Cherries. Mud. Churches. Lead. A duck!

Exactly. So logically...

If she weighs the same as a duck...

She's made of wood...

And therefore...

A witch!

We shall use my largest scales!


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Jiraiya22 wrote:
Aww, that's less fun. Still pretty useful though.

Especially if you piss her off, she could simply attempt to tempt said annoyance out into yonder wilderness, throw off her hat and then eat said annoyance.


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Joseph Davis wrote:
Well, I'm playing a Wizard in Wrath, and I'm willing to lose out on a single Path ability to not have to take any Item creation feats (would rather get tons of metamagic for this character) My thought though is I think we're getting our first tier at 6th ish level, does this mean I could craft staves at that level, assuming I had the resources?

Given the nature of mythic stuff in general and that you'd be taking this ability, I'd say that you could indeed create staves without needing the proper craft feat if you take mythic "Crafting Mastery" ability. I'd say your good on this one.

Edited.


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Joseph Davis wrote:
Sorry to slightly hijack, and I know this is thread necro, but would you say you can craft items earlier than you normally could with Crafting Mastery?

Theoretically, yes it could from the standpoint of no longer needing feats to make an item, so long as you had the Mythic feat Crafting Mastery. From a gaming standpoint, I don't see this ability as being too gamebreaking, cuz all it does is eliminate the need to take the feats unless you want to for the 'roll twice if you have the necessary feat' effect. I don't see this as very gamebreaking because the GM is still the final arbitrator of that you could and couldn't make in their game number one, and number two you'd still need to meet any other prerequisites for crafting the item besides the feat, unless you wanted to add a +5 to the crafting DC to make an item.

Then again, I'm usually pretty conservative when I make magic items myself, since I don't like making items that make anything my gm throws at me or my party unable to compete with me and said party members, and I tend to make things for the purpose of it being cool to use or as a useful but never overpowered support option.


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Arcanemuses wrote:
+5 Toaster wrote:
Any chance of seeing ear piercing scream as an Sla?
What's an sla?

SLA stands for Spell Like Ability in these forums. As for taking credit for any ideas, I'm more interested in seeing other people's ideas put to paper and thinking about how well they work than to make any ideas for my own homebrew classes. If you want to give me credit for making the suggestions, fine by me, I just like to help other people out even if I don't get credit for doing so; for me, the journey definitely beats the destination.


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Umm, make sure that you state .."into a more suitable form that I alone choose as suitable." Otherwise your GM might state that you can choose your ability scores freely, but decide him/herself that a 'suitable form' would be that of an earthworm.


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Kazumetsa Raijin wrote:

"Mystic Wisdom (Su)

At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself. At 12th level, a sensei may affect all allies within 30 feet rather than himself (spending points from his ki pool only once, not once for each target).

1. As to this ability capstone, you would be giving True Strike, Power Attack, or Barkskin to your ally instead of yourself, so while you wouldn't benefit from the True Strike, Power Attack, or Barkskin (whichever you decided to give to another player) your ally certainly would thank you for it!

Quote:

At 12th level, a sensei may instead spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump, purity of body, or slow fall. At 18th level, a sensei may spend 2 points to grant one of the abilities listed above to all allies within 30 feet, or diamond body, diamond soul, or improved evasion to a single ally within 30 feet. These abilities function at the sensei’s level and last 1 round.

And this is just frosting on the cake. While waiting until 12th and 18th levels for this stuff might seem a long time, it'd still be well worth the wait in my book.


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I have some questions about some of the Archetypes from the Advanced Player's Guide, and as yet I haven't seen an update on them with the errata that I've received thus far. My first question is about the Zen Archer archetype for the Monk core class, linked below.

http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-a rchetypes/zen-archer

The Flurry of Blows class feature for the Zen Archer only works when using a bow for the archetype, but what is the range of the Flurry of Blows when using a bow? Is the range of Flurry of Blows still only five feet (or whatever range the monk threatens due to his/her size), or can the monk flurry out to the range of his bow? I'm playing a Zen Archer in a current campaign, and a number of my fellows have expressed some issues with how far I can Flurry as a Zen Archer, and rightly so since I'm currently using a longbow (composite, I think) with the distance magical quality to defeat enemies with my Flurry ability out to roughly 180 feet away from me. I don't see anything that states what the range increment of the Zen Archer's FOB, so I'm not sure as to whether or not I'm using the Zen Archer's FOB properly. The Zen Archer states that the FOB for the Zen Archer can only be used with a bow.

My second question about the Zen Archer monk archetype is about the Reflexive Shot class ability. In the text, the ability states that "At 9th level, a zen archer can make attacks of opportunity with arrows from his bow. The monk still threatens squares he could reach with unarmed strikes, and can still only make one attack of opportunity per round (unless he has Combat Reflexes)."

When I read this ability, I thought that it meant that I can make Attacks of Opportunities out to the range my bow, and still make attacks of opportunities in squares adjacent to me with my unarmed strikes. However, one of my fellow players think that since the class states that I can still make AOO to squares I threaten with my unarmed strike, that my arrows can only threaten to within five feet (or 10 feet away with enlarge person) unless I take Snap Shot/Improved Snap Shot.

With Reflexive Shot, what was the intended range of the class ability to make AOO's out to? My current GM is saying he would allow me to use Reflexive Shot out to 30 feet away, yet I now wonder if my initial thoughts on the range of Reflexive Shot was too broad. The ability states that I can make AOO's with arrows from my bow. The arrows can only do damage when fired from a weapon, since dropping an arrow onto the ground wouldn't deal damage unless it landed on your toe. I thought that the class ability meant I could make AOO's out to the range of the particular weapon using Reflexive Shot.

So I wanted to know what the range of the class feature Reflexive Shot is supposed to be, any thoughts?

Thirdly, I wanted to know about one of the Sorcerer Bloodlines, the Boreal bloodline. I noticed that the Child of Ancient Winters (Su) ability doesn't have a level to indicate when the ability is gained.

Child of Ancient Winters (Su): You gain the cold subtype and you become immune to fatigue and exhaustion. In addition, you gain immunity to sneak attacks and critical hits. This power causes you to gain vulnerability to fire.

Is this meant to be a class ability from level 1, or is it meant to be a level 20 ability?