Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
"Dalligar Reldane, at your ser--"Fort Save:1d20 + 3 ⇒ (17) + 3 = 20 Dalligar catches himself as he nearly gags. "At your service!"
The half-elf doesn't seem armored, but the light tinkling of chains can be heard when he moves. When he sees the Tengu, he seems a little bewildered.
"Well hello there! Dalligar Reldane at your service, Mr. Stoneclaw."
Looking at the gathered team, Dalligar holds his chin in thought. "We have a living monolith and his owlbear and talking sword, a uh--pardon the phrase,--foul smelling half-orc, a Tengu with exceptional manners, and myself, a humble acrobat from a failed circus. Sounds like a good team, eh?"
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Hello Kluude! I'm here for your Veiled Flame game. I almost forgot about it, to be honest. Kind of glad to bring Dalligar out from the dust bin of my computer though.
Is the free retrain from standard rogue to Unchained Rogue still valid yet? I forgot to do so until I saw your invite.
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Running about like a chicken with its head cut off, a young looking half-elf with a blue cloak around his shoulders seems a little out of place.
"Gonna be late, gonna be late, gonna be late!" He looks one way, looks another, he gets turned around, he's totally lost!
"Gods damnit!" He holds his head in shame as he hears another voice shout at something, also apparently lost.
Turning the corner, he sees a man yell at a sword and then at nothing. "Excuse me, sir? Are you alright? Perhaps you can help me. I'm looking for the meeting place of a certain Venture Captain." He notices the stone scarab enfused into the man's forehead. [b]"Ok, that's something I've never seen before..."
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
"Perhaps it's time to head back out to the field." Dalligar stands, moving to the notice board, signing his name.
"We shall see what happens then, shall we?"
Been meaning to get this guy back into the field. I started this adventure with another character but he was killed. I've yet to make another Sorcerer since.
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
As he enters the tavern, the fairly tall man with a cloak of deep blue and white wolf fur around the neck pulls the hood down, revealing his slightly pointed ears and blond hair.
"Ah, feels so good to be back in the lodge. Wonder if any of my friends are back yet?" He takes a seat at the bar, ordering a drink.
Hoping to see if there are any mid lvl campaigns going on!
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Doesn't matter to me. If possible, could it be set up as a hyperlink? I have no means to print stuff where I am, so I prefer the ability to link my chronicles to my alias until I can print them.
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Sorry, I forgot to change my health so far. Thanks for keeping track!
Panting hard, his conciousness fading some, Dalligar moves towards the south wall, attempting to get out of range of the Mummy.
Move action. I have no choice but to take the AoO. Unless Yakima is able to throw a potion to me or something. The dwarf with his Channel is a bigger priority, though.
Fort Save vs Mummy Rot if Hit:1d20 + 3 ⇒ (4) + 3 = 7*anime gasp and collapse* I'M DOOMED!!!
EDIT:I forgot! A 5ft Step is not considered an action and doesn't provoke an AoO! I do that instead!!
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
I've got a slight problem. The computers I use are worse than terrible, so I can't see the combat area. If I can do the actions I describe, please make it so for me. Thanks!
Still quivering in fear, when Dalligar recieves a blow from the Pharaoh, he snaps out of it, his blade thirsting for mummy blood...if they had any...
2 rounds of Fear Paralysis over. Time to kill!
Dalligar moves a little bit around the Pharaoh (5ft step), trying to get into flanking position around it.
Shortsword To Hit:1d20 + 7 ⇒ (7) + 7 = 14 +2 if flanking. I hope that hits. Damage:1d6 + 1 ⇒ (2) + 1 = 3Slashing Sneak Attack if Applicable:2d6 ⇒ (2, 5) = 7 +2 Bleeding Damage
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Sorry, Job Corp life keeps me away from the computer sometimes!
"Well that could have been worse." Looking over at the Murda, Dalligar picks up its shortsword, giving it a few good swings and stabs, then sheathes it in his belt. "I like this thing."Adding one Shortsword to my inventory.
Following his allies, Dalligar is totally taken by surprise when he sees the beautiful ladies, even more taken by surprise at the feast, and finally horrified at the transformation into the creatures. "Why are the pretty ones always trying to kill us!?"
Shifting into place, (5ft step) Dalligar takes a swing with his new shortsword. Not sure if I can get into flanking, so I'll roll as if I'm not, including Sneak Attack damage.
To Hit:1d20 + 7 ⇒ (7) + 7 = 14Not sure if that hits or not. Damage:1d6 + 1 ⇒ (1) + 1 = 2 Sneak Attack if applicable:2d6 ⇒ (5, 6) = 11+2 Bleed damage, unless Zombies are immune to that. I don't know, I'm just the Rogue!
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
"How many creatures are in this tomb!?"
Drawing his own crossbow, Dalligar takes aim at the skeleton that Sad isn't in front of. (To the West)
Crossbow To Hit:1d20 + 8 ⇒ (13) + 8 = 21 Crossbow Damage:1d10 ⇒ 9I know the bolt damage doesn't go all the way through, but Dalligar doesn't know that.
"I think the boats are supposed to symbolize the Pharaoh being able to take his possessions with him into the Afterlife or something. Just a guess. Why anyone would bury perfectly good stuff with a dead guy who's not gonna be using them is far beyond me."
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Wow! I forget to post for a day and you guys go into a whole 'nother combat! Thanks for leaving me in the dark! >:C
"Ah crap! Not again!!"
Quickly drawing an Alchemist's Fire from his belt pouch, Dalligar heaves it at the swarm.
Alchemist's Fire To Hit:1d20 + 7 ⇒ (2) + 7 = 9 -2 if outside the range increment. That looks bad...
Throw Landing:1d8 ⇒ 2
His throw goes wide to the left (West, marked on the map), getting the swarm with the splash damage, the flames almost nicking Dvalin. (1 point of fire damage)
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Just double checked the rules on untrained knowledge checks.
Turns out I can't figure out what a creature is with an untrained Knowledge roll since I can only learn up to a DC 10, and to learn about a creature you roll vs a DC 10 + Monster's CR.
So unless I am fighting a CR 0 monster, I'll never know about it.
Player Knowledge:
It's a mimic.
Mimics have a CR 4, so a DC 14 would tell us about the Mimic.
Legends tell of Mimics so large they can encompass whole hallways, sailing ships, or even entire dungeons and buildings. God, one of those things would suck to fight against.
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
When you said that it was an inanimate object, and then attacked him with a mucus that held him in place, I knew immediately what we're facing. Dalligar doesn't know, but I do.
Dalligar shuffles in an attempt to try and surround this thing. 5-foot Step.
Untrained Know: Arcana:1d20 + 2 ⇒ (9) + 2 = 11Learned up to a DC 10 at least!
My Acrobatics bonus is +11, so I don't even need to roll. Sorry I couldn't post earlier, or I could have attempted to disable that trap.
"That looked a might painful! Next time, let me try and disable a trap before you set it off!"
After easily crossing to the other side, Dalligar lowers down his rope with his grappling tied to the end to act as a stirup for Dvalin. Dalligar braces himself against the edge, acting as an anchor for Dvalin to climb up. You get a +2 to your climb check when you use a rope to climb.
And just because I can:Know: Dungeoneering:1d20 + 6 ⇒ (11) + 6 = 17
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
"That shield looks good on you, Sad. And you did fight like a true Pathfinder." Dalligar gives Sad a pat on the shoulder. He helps Sad untie the rope from around him, then doing the same with his own harness.
Looking across the bridge, Dalligar sees the pressure plate he had disabled earlier.
"I wonder what that little plate would have done..." Know: Dungeoneering:1d20 + 6 ⇒ (2) + 6 = 8 "Eh, probably nothing important."
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Sorry 'bout the wait! Feeding 160 people at two different meals is time consuming.
"I hope this thing is slower than tar!" Trying his luck, Dalligar attempts to slip past the pyramid and get behind it. To the opposite side of it. I'll take the AoO if it swings. I'm pretty agile.
Acrobatics:1d20 + 11 ⇒ (12) + 11 = 23
I've got this incredibly stupid idea of Dalligar jumping off the edge of the bridge, using his momentum and the rope tied to Sad to allow him to swing around to the other side. Stupid, but it would be beyond epic.
What would be the required rolls for that? Acrobatics and a Climb if I don't get all the way around?
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Just realized me and Sad are still tied together. This should be interesting.
Dalligar realizes too late that his bolt did less than nothing. He quickly assesses the situation, realizing that this thing is a lot tougher than he thought. Time to think outside the Pyramid!
Dropping his crossbow, Dalliger draws his dagger as he attempts to circle behind the monster of a model. Being weighed down, he can only move up next to the thing, but hopefully it doesn't try and crush him.
Acrobatics:1d20 + 11 ⇒ (13) + 11 = 24
Could someone move my token up between Dvalin and the Pyramid?
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Just realized I had my Disable Device all wrong. I have a +18 instead of a +13.
Pulling out his thieves' tools, Dalligar gets to work disabling the pressure plate, thankful for Yakima's assistance.
Disable Device:1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
"And that should do it. How did I miss this thing in the first place?"In the future, I have the Trap Spotter Rogue Talent. Not sure if you knew or not, GM.
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
"Why is everyone suggesting I risk my neck!?" Taking a look over the side of the ravine, Dalligar sees why.
"Well if we're gonna do this, we'd better do this right. I've had some experience with climbing ropes in the past. We need an anchor point in case the rope goes slack." Looking at his companions, he tries to judge which would work best as an anchor for him.
"Big guy," he says to Sad as he pulls some rope out from his backpack, "tie this around your waist and around your shoulders good and tight. If I should fall, you're gonna keep me from hitting bottom."
Dalligar proceeds to tie the rope around himself as well, leaving his backpack with his gear on the ground. "Wish me luck guys."
Dalligar slowly starts to make his way across the bridge, keeping his arms out to help him keep his balance.
Acrobatics:1d20 + 6 ⇒ (14) + 6 = 20
Keep me from becoming a red smear on the floor of that ravine, will you?
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
I would suggest putting me up front. I got skills.
Perception:1d20 + 9 ⇒ (13) + 9 = 22 Fort Save from earlier:1d20 + 3 ⇒ (12) + 3 = 15+5 for Hot-Weather gear if needed.
"I think I would be better off up front. I know a trap when I see one, and if we get ambushed," Dalligar shudders at the thought, "I can get behind our attacks and flank them for you."
Dalligar follows with his new companions, staying near the middle of the party, occasionally trying to slip up front.
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Keeping himself somewhat in the back of the group, the half-elf seems somewhat out of his element, his cloak having a ring of white fur around the neck. "Perhaps I should have packed for warmer weather."
"Pleasure to meet you, Liam. Dalligar Reldane, at your service."
Dalligar listens to the man's story with no questions. "Sounds like a plan. I'll check my gear, then see if I need to stock on anything. I'll be back later."
Dalligar meets up with the dwarf outside the bar, pulling his hood up to keep the sun out of his eyes. "Master Dwarf, I see you are a religious man. I have a few friends in the clergy. I also didn't get your name. Dalligar Reldane, at your service."Who's your Deity?
Dalligar extends his hand in greeting, realizing he's already sweating under his cloak. While he doesn't seem to be wearing any armor, you can hear the tinkling of metal rings when his shirt moves.
"I need proper clothing for the heat..."
[ooc]Just realized I don't have his money on his sheet....crap. Can we assume he has enough? Or do I need to calculate his gold?[ooc]
Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
"This place is too dark for my tastes, even with that spell of yours, Ezren." Dalligar looks around the cave with a little disdain. "We should leave before anything else shows up."
Dalligar stands, saying a short prayer under his breath in Elven for the fallen man, and starts walking towards the entrance.