Demon Hunter

Dalligar Reldane's page

95 posts. Organized Play character for SinBlade06.


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Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"Dalligar Reldane, at your ser--" Fort Save: 1d20 + 3 ⇒ (17) + 3 = 20 Dalligar catches himself as he nearly gags. "At your service!"

The half-elf doesn't seem armored, but the light tinkling of chains can be heard when he moves. When he sees the Tengu, he seems a little bewildered.

"Well hello there! Dalligar Reldane at your service, Mr. Stoneclaw."

Looking at the gathered team, Dalligar holds his chin in thought. "We have a living monolith and his owlbear and talking sword, a uh--pardon the phrase,--foul smelling half-orc, a Tengu with exceptional manners, and myself, a humble acrobat from a failed circus. Sounds like a good team, eh?"

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Hello Kluude! I'm here for your Veiled Flame game. I almost forgot about it, to be honest. Kind of glad to bring Dalligar out from the dust bin of my computer though.

Is the free retrain from standard rogue to Unchained Rogue still valid yet? I forgot to do so until I saw your invite.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Running about like a chicken with its head cut off, a young looking half-elf with a blue cloak around his shoulders seems a little out of place.

"Gonna be late, gonna be late, gonna be late!" He looks one way, looks another, he gets turned around, he's totally lost!

"Gods damnit!" He holds his head in shame as he hears another voice shout at something, also apparently lost.

Turning the corner, he sees a man yell at a sword and then at nothing. "Excuse me, sir? Are you alright? Perhaps you can help me. I'm looking for the meeting place of a certain Venture Captain." He notices the stone scarab enfused into the man's forehead. [b]"Ok, that's something I've never seen before..."

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"Perhaps it's time to head back out to the field." Dalligar stands, moving to the notice board, signing his name.

"We shall see what happens then, shall we?"

Been meaning to get this guy back into the field. I started this adventure with another character but he was killed. I've yet to make another Sorcerer since.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Why don't I have money for this!? Damn you minimum wag jobs!!

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Seeing the Tengu across from him rise, Dalligar simply waves. "Good luck my fine feathered friend! I'll save a drink for you!"

I'd sign up too, but it looks more than very full. Good luck teams!"

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Seeing the Tengu enter the lodge, Dalligar's curiosity is peaked. Rising, he takes his glass over to the table the Tengue was seated at.

"This seat taken? I haven't seen you around before. Name's Dalligar. I notice the Andoran dress. Worked for them myself for a while."

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

As he enters the tavern, the fairly tall man with a cloak of deep blue and white wolf fur around the neck pulls the hood down, revealing his slightly pointed ears and blond hair.

"Ah, feels so good to be back in the lodge. Wonder if any of my friends are back yet?" He takes a seat at the bar, ordering a drink.

Hoping to see if there are any mid lvl campaigns going on!

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Doesn't matter to me. If possible, could it be set up as a hyperlink? I have no means to print stuff where I am, so I prefer the ability to link my chronicles to my alias until I can print them.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
P33J wrote:

What you had left:

2 Guardian Statues, each with Hardness like the Pyramid (had you not found the secret door, I think you would have died fighting your way through.)

4 Medium Elementals (Earth, Air, Water and Fire)

6 Skeleton Archers.

1 Skeletal Champion
1 Fast Zombie Leopard with pounce, rake and 4 attacks.

o_0 Dalligar takes a quick look and decides he doesn't like what the tomb is trying to do to him, and with the speed of an NPC, he's gone.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Don't forget that you'd need to get a Remove Disease at the same time. Do you have enough PP for that? I could toss in a couple points if you need it.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Gasping as his broken ribs crack back into place, Dalligar pats Sad on the shoulder. "Thank you, Sad. You are a really good Pathfinder."

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Well that was quite fun. I don't mind not getting full prestige.

Friends, it was truly a great time. I hope we see each other again on the forums.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Sorry, I forgot to change my health so far. Thanks for keeping track!

Panting hard, his conciousness fading some, Dalligar moves towards the south wall, attempting to get out of range of the Mummy.

Move action. I have no choice but to take the AoO. Unless Yakima is able to throw a potion to me or something. The dwarf with his Channel is a bigger priority, though.

Fort Save vs Mummy Rot if Hit: 1d20 + 3 ⇒ (4) + 3 = 7 *anime gasp and collapse* I'M DOOMED!!!

EDIT: I forgot! A 5ft Step is not considered an action and doesn't provoke an AoO! I do that instead!!

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

I've got a slight problem. The computers I use are worse than terrible, so I can't see the combat area. If I can do the actions I describe, please make it so for me. Thanks!

Still quivering in fear, when Dalligar recieves a blow from the Pharaoh, he snaps out of it, his blade thirsting for mummy blood...if they had any...

2 rounds of Fear Paralysis over. Time to kill!

Dalligar moves a little bit around the Pharaoh (5ft step), trying to get into flanking position around it.

Shortsword To Hit: 1d20 + 7 ⇒ (7) + 7 = 14 +2 if flanking. I hope that hits.
Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Slashing
Sneak Attack if Applicable: 2d6 ⇒ (2, 5) = 7 +2 Bleeding Damage

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"I knew it! I knew we were gonna fight a mummy!!"

Drawing his shortsword, Dalligar plans for the worst, and with their luck, it might happen.

Prepare action: Move up to the Pharaoh and attack with shortsword if someone else takes hostile action.

Dice Rolls:

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Shortsword To Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak Attack if applicable: 2d6 ⇒ (5, 3) = 8 +2 Bleed

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"I've got another Alchemist's Fire, if you think that would help any."

Dalligar hands over his Alchemist's Fire to Yakima. "I know you'd be able to make a much better version of it, but it'll do, right?"

Just before he opens the door, Dalligar looks back at Yakima. "If you don't use that Fire, I want it back. I paid good money for that."

Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Both rolls +2 vs Traps.

Other two perceptions. First perception in previous post.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

As I'm reading it, I see the words "carry items." To me, that says that the tail can be used to hold an item, but not use it.

In this case we should have the GM's say on it. I think you're using the feat right, but that's just me.

And if I was GMing in a homebrew, double nat 20s would result in max crit damage. Nice toss!

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"This just seems to be one big fight after the next. I hope to the Gods this is almost over. Dvalin has more blood on the floor than a stuck pig."

Moving up to the door, Dalligar looks for the tell-tale signs of a rigged door or a lock.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13 +2 if there really is a trap

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Sorry, Job Corp life keeps me away from the computer sometimes!

"Well that could have been worse." Looking over at the Murda, Dalligar picks up its shortsword, giving it a few good swings and stabs, then sheathes it in his belt. "I like this thing." Adding one Shortsword to my inventory.

Following his allies, Dalligar is totally taken by surprise when he sees the beautiful ladies, even more taken by surprise at the feast, and finally horrified at the transformation into the creatures. "Why are the pretty ones always trying to kill us!?"

Shifting into place, (5ft step) Dalligar takes a swing with his new shortsword. Not sure if I can get into flanking, so I'll roll as if I'm not, including Sneak Attack damage.

To Hit: 1d20 + 7 ⇒ (7) + 7 = 14 Not sure if that hits or not.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Attack if applicable: 2d6 ⇒ (5, 6) = 11 +2 Bleed damage, unless Zombies are immune to that. I don't know, I'm just the Rogue!

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"Oh Gods....this place is trying to kill us, isn't it? That can only mean we are on the right track."

Reloading his Crossbow, Dalligar procceeds to holster it and draw his dagger, getting ready at the door.

"Let me see..."
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
"Those skeletons were on fire, and this thing is a door!"

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"How many creatures are in this tomb!?"

Drawing his own crossbow, Dalligar takes aim at the skeleton that Sad isn't in front of. (To the West)

Crossbow To Hit: 1d20 + 8 ⇒ (13) + 8 = 21
Crossbow Damage: 1d10 ⇒ 9 I know the bolt damage doesn't go all the way through, but Dalligar doesn't know that.

"Did I get him?"

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Patting the embers off of his cloak, Dalligar makes sure he steps on a bug as it tries to run away. Elven:"Fan buggar..."

Elven:
"Stupid bugs..."

Looking at the slightly burnt ends of his cape, Dalligar frowns. "My mother made me this cloak!"

Taking a look around, Dalligar assesses the situation he's in now.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 9 ⇒ (10) + 9 = 19

All rolls with +2 vs Traps.

"I think the boats are supposed to symbolize the Pharaoh being able to take his possessions with him into the Afterlife or something. Just a guess. Why anyone would bury perfectly good stuff with a dead guy who's not gonna be using them is far beyond me."

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Wow! I forget to post for a day and you guys go into a whole 'nother combat! Thanks for leaving me in the dark! >:C

"Ah crap! Not again!!"

Quickly drawing an Alchemist's Fire from his belt pouch, Dalligar heaves it at the swarm.

Alchemist's Fire To Hit: 1d20 + 7 ⇒ (2) + 7 = 9 -2 if outside the range increment. That looks bad...

Throw Landing: 1d8 ⇒ 2

His throw goes wide to the left (West, marked on the map), getting the swarm with the splash damage, the flames almost nicking Dvalin. (1 point of fire damage)

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Dalligar sees the creature is near death, taking another swing at it.

To Hit: 1d20 + 8 ⇒ (11) + 8 = 19 +2 if Sad threatens while grappled.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 Minimum damage. It'll do.
Sneak Attack: 2d6 ⇒ (2, 3) = 5 +2 Bleeding damage if flanking.

"Hang on guys! We'll get you out of there!"

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Just double checked the rules on untrained knowledge checks.

Turns out I can't figure out what a creature is with an untrained Knowledge roll since I can only learn up to a DC 10, and to learn about a creature you roll vs a DC 10 + Monster's CR.

So unless I am fighting a CR 0 monster, I'll never know about it.

Player Knowledge:

It's a mimic.

Mimics have a CR 4, so a DC 14 would tell us about the Mimic.

Legends tell of Mimics so large they can encompass whole hallways, sailing ships, or even entire dungeons and buildings. God, one of those things would suck to fight against.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Am I cool yet!?

Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 9 ⇒ (19) + 9 = 28

All three rolls with a +2 vs Traps

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

When you said that it was an inanimate object, and then attacked him with a mucus that held him in place, I knew immediately what we're facing. Dalligar doesn't know, but I do.

Dalligar shuffles in an attempt to try and surround this thing. 5-foot Step.

Untrained Know: Arcana: 1d20 + 2 ⇒ (9) + 2 = 11 Learned up to a DC 10 at least!

To Hit: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"Why do I have a bad feeling about this place?"

Dalligar takes a look at his new surroundings. Pink crystal trees. Now he'd seen everything.

Untrained Know: Nature: 1d20 + 2 ⇒ (15) + 2 = 17 to determine what kind of trees those are based off of.

Know: Local: 1d20 + 9 ⇒ (15) + 9 = 24 Same reason.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

All three of these have a +2 vs Traps.

My Acrobatics bonus is +11, so I don't even need to roll. Sorry I couldn't post earlier, or I could have attempted to disable that trap.

"That looked a might painful! Next time, let me try and disable a trap before you set it off!"

After easily crossing to the other side, Dalligar lowers down his rope with his grappling tied to the end to act as a stirup for Dvalin. Dalligar braces himself against the edge, acting as an anchor for Dvalin to climb up. You get a +2 to your climb check when you use a rope to climb.

And just because I can: Know: Dungeoneering: 1d20 + 6 ⇒ (11) + 6 = 17

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"Well that looks ominous. A giant pair of doors locked with the seal of a great and powerful pharaoh."

Taking a glance around, Dalligar busies himself with trying to find another way in.

"There's got to be a way in besides those doors..."
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Know: Dungeoneering: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"That shield looks good on you, Sad. And you did fight like a true Pathfinder." Dalligar gives Sad a pat on the shoulder. He helps Sad untie the rope from around him, then doing the same with his own harness.

Looking across the bridge, Dalligar sees the pressure plate he had disabled earlier.

"I wonder what that little plate would have done..."
Know: Dungeoneering: 1d20 + 6 ⇒ (2) + 6 = 8
"Eh, probably nothing important."

"Shall we press on, friends?"

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Just to clarify, I was only trying to move through an occupied space. Still, Rogue awesomesauce.

Panting as his adrenaline starts to go away, Dalligar rejoins his allies.

"Good work, Sad. Hopefully we don't have to do that again."

Dalligar looks around the remains of the machine, checking for anything useful.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12 +2 involving Traps.

"I can't believe that worked."

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Sorry 'bout the wait! Feeding 160 people at two different meals is time consuming.

"I hope this thing is slower than tar!" Trying his luck, Dalligar attempts to slip past the pyramid and get behind it. To the opposite side of it. I'll take the AoO if it swings. I'm pretty agile.

Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23

I've got this incredibly stupid idea of Dalligar jumping off the edge of the bridge, using his momentum and the rope tied to Sad to allow him to swing around to the other side. Stupid, but it would be beyond epic.

What would be the required rolls for that? Acrobatics and a Climb if I don't get all the way around?

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Just realized me and Sad are still tied together. This should be interesting.

Dalligar realizes too late that his bolt did less than nothing. He quickly assesses the situation, realizing that this thing is a lot tougher than he thought. Time to think outside the Pyramid!

Dropping his crossbow, Dalliger draws his dagger as he attempts to circle behind the monster of a model. Being weighed down, he can only move up next to the thing, but hopefully it doesn't try and crush him.

Acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24

Could someone move my token up between Dvalin and the Pyramid?

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36
Sad Rock wrote:
Off hand, I'd say this guy.

I don't get it. Who is that? Is that from a TV show before my time? (Player was born in the early 90s)

If I had another option for you, I'd say the Rockbiter from Neverending Story.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

I can't move my character due to limitations on the computers I use. Could someone move me 20ft North, right behind Dvalin?

Dalligar moves up behind Dvalin, drawing his crossbow as he moves.

"Try and distract it! See if we can move it back to the entrance! Try and get around it!" If we can do that, we'd in a good position to flank it.

Crossbow To Hit: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Chance: 1d20 + 8 ⇒ (19) + 8 = 27 That has got to confirm! But just in case, I'll roll the dice seperately.

Damage: 1d10 ⇒ 3
Crit Damage: 1d10 ⇒ 9

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

I'll try it untrained. I can only get up to a DC 10, but that might tell us something!

Untrained Knowledge Engineering: 1d20 + 2 ⇒ (18) + 2 = 20

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

I ask this for every campaign I'm in, just to get an idea for things.

If your character had a voice actor, who would they be?

I like the idea of Dalligar sounding like a mix of Matt Damon and Johnny Depp.

What about you guys?

GM, you can get it on this! Who does your Venture Captain Fighter sound like, and who does the narrator of our story sound like?

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Just realized I had my Disable Device all wrong. I have a +18 instead of a +13.

Pulling out his thieves' tools, Dalligar gets to work disabling the pressure plate, thankful for Yakima's assistance.

Disable Device: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31

"And that should do it. How did I miss this thing in the first place?" In the future, I have the Trap Spotter Rogue Talent. Not sure if you knew or not, GM.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

I'm only 21 years old! And just because I am Andoran does not give me long life.

Thank my mother for that. Beautiful Elf she was. And then the accident...

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

The moment the adventure turns to a large ravine to cross, you all look at the rogue.

Why not have the monk do it? He could be just as good if not better!

I'm just playing with ya guys :D

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"Why is everyone suggesting I risk my neck!?" Taking a look over the side of the ravine, Dalligar sees why.

"Well if we're gonna do this, we'd better do this right. I've had some experience with climbing ropes in the past. We need an anchor point in case the rope goes slack." Looking at his companions, he tries to judge which would work best as an anchor for him.

"Big guy," he says to Sad as he pulls some rope out from his backpack, "tie this around your waist and around your shoulders good and tight. If I should fall, you're gonna keep me from hitting bottom."

Dalligar proceeds to tie the rope around himself as well, leaving his backpack with his gear on the ground. "Wish me luck guys."

Dalligar slowly starts to make his way across the bridge, keeping his arms out to help him keep his balance.

Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20

Keep me from becoming a red smear on the floor of that ravine, will you?

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

I would suggest putting me up front. I got skills.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Fort Save from earlier: 1d20 + 3 ⇒ (12) + 3 = 15+5 for Hot-Weather gear if needed.

"I think I would be better off up front. I know a trap when I see one, and if we get ambushed," Dalligar shudders at the thought, "I can get behind our attacks and flank them for you."

Dalligar follows with his new companions, staying near the middle of the party, occasionally trying to slip up front.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

With a bow and a flourish, Dalligar presents himself. "A pleasure, my new friends."

PFS: 19598-1 Dalligar Reldane
Name for Chronicle: David
Faction: Andoran, and proud of it!

Gonna try and play like a Rogue, flanking and aiming for the soft spot below the kidneys.

Sorry for not having this character completely ready for the adventure. It's been a while since I played with him last.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Keeping himself somewhat in the back of the group, the half-elf seems somewhat out of his element, his cloak having a ring of white fur around the neck. "Perhaps I should have packed for warmer weather."

"Pleasure to meet you, Liam. Dalligar Reldane, at your service."

Dalligar listens to the man's story with no questions. "Sounds like a plan. I'll check my gear, then see if I need to stock on anything. I'll be back later."

Dalligar meets up with the dwarf outside the bar, pulling his hood up to keep the sun out of his eyes. "Master Dwarf, I see you are a religious man. I have a few friends in the clergy. I also didn't get your name. Dalligar Reldane, at your service." Who's your Deity?

Dalligar extends his hand in greeting, realizing he's already sweating under his cloak. While he doesn't seem to be wearing any armor, you can hear the tinkling of metal rings when his shirt moves.

"I need proper clothing for the heat..."

[ooc]Just realized I don't have his money on his sheet....crap. Can we assume he has enough? Or do I need to calculate his gold?[ooc]

Liberty's Edge

Sign me up!! It's been forever since I've played with an actual PFS character!

Dalligar Reldane
Rogue 4

Able to post 1-2 times a day, possibly more on the weekends.\

Will this be for PFS Credit?

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"This place is too dark for my tastes, even with that spell of yours, Ezren." Dalligar looks around the cave with a little disdain. "We should leave before anything else shows up."

Dalligar stands, saying a short prayer under his breath in Elven for the fallen man, and starts walking towards the entrance.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

"This is Jerome's Wayfinder. Are we sure this is Jerome?" Dalligar looks for any signs of either a struggle or another person.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

"Guys, this is a wayfinder..." Dalligar kneels to pick up the wayfinder, looking it over.

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