GM Odea |
Ezren walks several feet, but bumps into a stalagmite in the darkness. He stands again without further trouble.
B: @ Halycon 1d20 + 0 ⇒ (3) + 0 = 3; Dmg if hit: 1d3 - 1 ⇒ (1) - 1 = 0
B: @ Halycon 1d20 + 0 ⇒ (13) + 0 = 13; Dmg if hit: 1d3 - 1 ⇒ (1) - 1 = 0
Halycon laughs as two attacks miss him entirely in the dark.
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B
Ravagwen it is your turn.
GM Odea |
GM Odea |
Dalligar takes up a defensive position behind Halycon.
C: @ Ezren: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
C: will save: 1d20 + 3 ⇒ (1) + 3 = 4
D: @ Ezren: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
D: @ Ezren: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Ezren it is your turn.
Ezren IV |
"If you say so. I suppose we are doing well enough."
Assuming that Dalligar is in C12, Ezren moves to D12. If he bumps any foe, he uses his Wand of Magic Missile again.
Ezren has AC 13. Before the recent two attacks from C and D, Ezren had taken 1 non-lethal damage and 14 normal damage, and had 17 hit points left. Did he just get hit three more times, for three more normal damage?
GM Odea |
Ezren moves slowly across the cave, feeling his way around with one hand and a wand. Nothing bumped into
B: @ Halycon 1d20 + 0 + 2 ⇒ (7) + 0 + 2 = 9; dmg if hit: 1d3 - 1 ⇒ (2) - 1 = 1
B: @ Halycon 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18; dmg if hit: 1d3 - 1 ⇒ (1) - 1 = 0
Ravagwen it is your turn
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B
Dalligar Reldane |
Dalligar moves to Halycon's Direction: 1d2 ⇒ 2 right (D13), attempting to swing at the enemy he thinks may be there.
Miss Chance: 1d100 ⇒ 56
To Hit: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
If I attacked the wrong square, oh well. I moved and attacked. That was my turn.
GM Odea |
Yeah, well... he isn't perfect when NPC'ed, but he's trying to help! Also, on the bright side, you did hit the right square.
There's a yelp in the dark as Dalligar stabs forward. More cursing comes from the back of the cave, along with three more darts (which clatter against Halycon's armor).
C: @ Halycon 1d20 + 2 + 1 - 4 ⇒ (14) + 2 + 1 - 4 = 13; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
C: will save: 1d20 + 3 ⇒ (10) + 3 = 13
D: @ Halycon 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
D: @ Halycon 1d20 + 2 + 1 - 4 ⇒ (9) + 2 + 1 - 4 = 8; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Ezren it is your turn.
Ezren IV |
Ezren has AC 13. He had taken 1 non-lethal damage and 16 normal damage, and has 15 hit points left.
At last the foes are noisy enough to target an area-of-effect spell! Ezren growls a random Minkain insult (those are all he knows of Minkain) and uses his Arcane Bond to cast Sleep where he hears the foes.
GM Odea |
Ezren you begin casting a spell, provoking from a creature next to you.
Attack of Opportunity: 1d20 + 0 ⇒ (17) + 0 = 17; dmg if hits AC: 1d3 - 1 ⇒ (2) - 1 = 1
If it hits, make a concentration roll to save your spell (DC 12=10+1[damage]+1[spell level])
B: @ DalligarAttack: 1d20 + 0 ⇒ (17) + 0 = 17; dmg if hits AC: 1d3 - 1 ⇒ (3) - 1 = 2
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B
Ravagwen, it's your turn.
GM Odea |
I assume Sin knows Ezren's scent by now and won't bit him, so nothing gets bitten.
Halycon grunts again while swinging his mace in the dark; his target crumples with a 'thump.' "There's another here, and more near the wall to the right, plus that one screaming at the back of the cave." he calls out as he walks. To his right is "down" on the map
Halycon Attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17; dmg if hit: 1d8 + 4 ⇒ (4) + 4 = 8
Halycon moved to C-15; Dalligar it's your turn
Dalligar Reldane |
Oh man! Sorry guys!
Dalligar keeps up his assault, attempting to kill the one that he thinks is in front of him.
Miss chance: 1d100 ⇒ 93
To hit: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Hey GM, can we get a map update?
GM Odea |
Dalligar your stabs hit only empty air. More cursing comes from the back of the cave, along with two more darts (which clatter against Halycon's armor). The ring of metal on metal sounds from the back of the cave.
C: @ Halycon 1d20 + 0 ⇒ (9) + 0 = 9; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
C: will save: 1d20 + 3 ⇒ (2) + 3 = 5
D: @ Halycon 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
D: @ Halycon 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Ezren it is your turn; Sleep goes off now: Where are you targeting it? (And then take your regular turn).
Ezren IV |
Ezren targets the sleep spell wherever it was that "cursing comes from the back of the cave" (somewhere in column 18 so Halcyon will not be hit).
Perception to target the right square 1d20 + 1 ⇒ (19) + 1 = 20 with unknown modifiers
Then he tries to step up to behind Halcyon (C14) since he was told to stick together.
I'll pick a standard action once I hear how well the spell works, and if he falls while walking in the dark.
GM Odea |
"The one in the back just fell! Good job!" Halycon calls out.
What's your standard action then? You can move behind Halycon without trouble--half speed movement is fine and it's only 10 feet.
Also sorry to everyone for the delay; started a workout regimen this week and I've been just dead tired.
Ezren IV |
Ezren calls out, "How many are left? Where are they? Anyone need healing? Why won't my light spell work?"
He moves up behind (west of) Halycon, and uses his Hand of the Apprentice to attack with his cane into the map square ten feet east of Halcyon.
(I have no reason to suspect a foe is there, but it seems his most useful standard action at the moment. The cane is +9 to hit, d6 damage, in case there actually is a foe and he passes the miss chance.)
GM Odea |
Sin and Ravagwen still have standard actions remaining, as with Ezren if you want to do something let me know and I'll work it in.
Halycon attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20; dmg if hit: 1d8 + 4 ⇒ (4) + 4 = 8
Halycon swings in the darkness, causing another "thump" as another creature collapses.
Halycon Knowledge Arcana: 1d20 + 7 ⇒ (18) + 7 = 25
"Uh, 2 up 1 sleeping, they're over here! Err, to the south wall! I'm fine, and you're the wizard, but probably a darkness spell!" he says as he moves.
Dalligar it's your turn
GM Odea |
slam vs. Dalligar's Flat-footed AC: 1d20 + 3 ⇒ (4) + 3 = 7; dmg if hit: 1d4 ⇒ 4
Out of the darkness, something tries to slam into Dalligar as he moves through the cave.
If it hits your flat-footed AC, it tries to grab you
grab: 1d20 + 5 ⇒ (16) + 5 = 21; constrict damage if grapple beats CMD: 1d4 + 4 ⇒ (1) + 4 = 5
The movement passes just over Dalligar's head, and he feels the rush of wind from the swipe just ahead (G-13).
Go ahead and make your attack.
GM Odea |
Dalligar stabs up into the darkness at whatever swung at him and his knife bites into its flesh.
D: @ Halycon: Attack: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19; dmg if hit: 1d3 - 1 ⇒ (2) - 1 = 1
D: @ Halycon: Attack: 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12; dmg if hit: 1d3 - 1 ⇒ (2) - 1 = 1
"Augh! They've got me flanked!" Halycon calls out.
Ezren it's your turn
Ezren IV |
Ezren hears movement by Dalligar and Halycon's call. He steps south (to E13) and uses Burning Hands to release a cone of flame that fits south of him and below Halycon.
Damage is 4d4 ⇒ (2, 4, 3, 4) = 13 with a DC 16 Reflex Save for half damage. This uses his daily ability to cast any available spell.
The black map makes it difficult for me to see map squares. Ezren is aiming conservatively. If Halycon's voice is not enough to ensure accuracy, he aims the cone a bit south to make sure he does not burn his ally.
GM Odea |
GM Odea |
Sin smells something southeast, but not right next to him. He also smells Dalligar just south of him.
Halycon attack, Judgement: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23; dmg if hit: 1d8 + 4 ⇒ (3) + 4 = 7
"I'll get the sleeping one, finish off that... whatever it is hanging from the ceiling by Dalligar." Halycon calls out.
Dalligar it's your turn.
Dalligar Reldane |
"I'm on it!" Dalligar continues swinging at the thing hanging from the ceiling.
Miss Chance: 1d100 ⇒ 62
To Hit: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm Crit: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Crit Damage: 1d4 + 1 ⇒ (1) + 1 = 2 Add if confirmed.
Dalligar Reldane |
"Finally some light!" Dalligar breaths a sigh of relief. Then he sees the body. "Wait, who's that?" Dalligar cautiously approaches the body, looking for a sign of who it is.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
GM Odea |
It is, in fact, a wayfinder. Ravagwen, with a 6 you can tell that this is, in fact, a corpse; it looks like it was tortured by the creatures in the cave before it met its end.
Halycon approaches with Ezren at Dalligar's prompting. "This does not look good." he says simply.
Everyone give me perception checks please.
Halycon perception: 1d20 + 2 ⇒ (18) + 2 = 20
GM Odea |
The group finds no bodies other than the enemies the party dispatched and the deceased man in front of them. As he looks around Dalligar notices the glittering tube Ravagwen found hidden on the human body.
Halycon looks around and says "Even with darkvision, I don't see any exits to this cave other than the one we came in. I don't think there's anything else here. what's that tube? Is it magical?"