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Do you need the Craft Magic Arms and Armor feat to use the last part of the Deadly Dealer? Deadly Dealer:
Your skill with handling cards and arcane talents allow you to turn mundane cards into deadly weapons. Prerequisites: Arcane Strike, Sleight of Hand 5 ranks. Benefit: You can throw a card as though it were a dart,
I ask because to my knowlage you need the craft feat to make magic weapons and it states A spellcaster with this feat can enhance a deck of cards as though it were a ranged weapon with 54 pieces of ammunition.
The 2nd lvl Hellknight Signifier Arcane armor expertise gives Arcane armor expertise as a bonus feat as far as i can tell there is no feat should it be Arcane armor master?
Immediate action from the PRD:
Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time—even if it's not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time. Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed. If there has been a offical post on this i could not find it and would like to know. thank you for your time
Fields of Honor will be held at the Stoney Creek Inn located at 5291 Stoney Creek Point Johnston, IA 50131-1799 http://fields-of-honor.org/ Friday 5pm until 12am
Saturday 9am until 1pm
Saturday 2pm until 6pm
Saturday 7pm until 12am
Sunday 10am until 2pm
I just read the faq and have to ask why the hate on paladins and rangers. I know the ranger list is set but some of the archetypes give options for other companions like the Horse Lord and Falconer wile the paladin list isn't set in stone as it reads in the core book so why the hate. I know a few players that wont play paladins/rangers/cavs in pfs because of the faq, if i want to play a mounted character why do i have to be a druid/summoner to ride something other then a horse/camel or wolf/phony is that all that's out there, I would love to play a halfing Falconer that rides around on a axe beak i think it would be funny. But as the faq is i can only take a Eagle/Hawk/Owl. I know this is a little long winded and not the most thought out post but there has to be other people out there that think along the same lines and i want to see what you have to say and just maybe they might change it and that would be very nice. one can hope right. Thanks for your time Olaf the Joyous |