Sand And Stone- A new land of Misfits(Dark Sun Kingmaker) (Inactive)

Game Master william Nightmoon

Dark Sun Conversion Guide


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DM waz up? wrote:
All wild Talents go off of Cha, seeing they are spell-like abilities. So the DC for saves and such are 10+Spell level+Cha

Ouch... Thri-Kreen have a CHA penalty. Might move my scores around then.

DM waz up? wrote:
And weapon depends on the patrion. First, what domains will be assigned to it?

Hmmm... I'll send you a PM about that.


Okay, K'aketak The Wanderer is basically done. Background is done, but it's rather long. I'm doing up a short version in point form now. Have to do some formatting and stuff and check math.


Peet wrote:
Okay, K'aketak The Wanderer is basically done. Background is done, but it's rather long. I'm doing up a short version in point form now. Have to do some formatting and stuff and check math.

Okay, here he is! Hope you like him.

Sovereign Court

Alrighty, I'm gonna give one last bump to let you all finish your submissions, and to let you know recruitment will close this coming Monday.


Good luck to everyone submitting! If I had time I'd submit to this one looks like it's going to be pretty cool :-)


Ooh, I do love me some Dark Sun! And that conversion guide! I'm totally saving a copy of that!

Let me just roll on up.

Dice:

4d6 ⇒ (3, 6, 2, 4) = 15
4d6 ⇒ (6, 6, 2, 1) = 15
4d6 ⇒ (4, 5, 2, 1) = 12
4d6 ⇒ (6, 5, 1, 4) = 16
4d6 ⇒ (4, 3, 1, 2) = 10
4d6 ⇒ (3, 4, 6, 2) = 15

Throwing wild talent rolls in here too.
3d8 ⇒ (2, 1, 4) = 7
3d8 ⇒ (4, 4, 8) = 16

Nice rolls! I'll build something shortly.

Sovereign Court

Alrighty, better get it done quickly, but I'll let you know if your concept is really good I'll let you work on Backstory after if I pick you.


I'm still interested in this game.

I'm struggling a bit though, mostly because the character idea I have for the Trox will rely on heavy armor. The price increase is a small hurdle, especially if I make sure he can craft his own. The issue though is that heavy armor has to be metal, as per the guide, and that is incredibly rare and rather problematic in the heat.

Sovereign Court

Also note Chitin armor, Which can be made into beast plate. It has the same statistics as bone but is alot more versitile. It can be made into some heavier armors.


DM waz up? wrote:
Also note Chitin armor, Which can be made into beast plate. It has the same statistics as bone but is alot more versitile. It can be made into some heavier armors.

Oh!

That is good to know. In the conversion guide it said that chitin could be used to make scale but not breastplates. That might change some things for the future... though for now I don't have the money to change anything.

While we are on the subject, what about something like Do-Maru or Kikko armor? Any chance of Chitin version of those?

As for Cuan's character, could it be possible that banded mail could be made from chitin?

Also Cuan: remember there is also stone lamellar and stoneplate. Very heavy but effective if your DEX is low.


So far this is what I see:

Kaketak The Wanderer - Thri-Kreen Cloaked Wolf Inquisitor (me!)
OhmPraRah - Half-Giant Barbarian
Nox the Black - Drow Crossblooded Draconic/Orc Sorcerer
Tkk-Tkk - Thri-Kreen Warpriest of water
Varro The Wanderer - Elf Eldritch Archer Magus
Thrixus - Mul Bloodrager
Vastryn - Human Fated Champion Skald
Anakim - Half Giant Monk of the Sacred Mountain
Iluriel - Oracle (not sure what race)
N'Kadir - Dwarf Kineticist

A few have planned submissions but haven't actually put them in yet.

If I missed anyone jump in!


I had completely forgotten about Stoneplate. That solves a lot of problems.

It seems I hadn't even rolled stats yet, though I do have Wild Talent rolls (10 and 14). I'll go for the 14, which is Mindlink.
4d6 ⇒ (5, 2, 5, 3) = 15 13
4d6 ⇒ (4, 2, 2, 1) = 9 8
4d6 ⇒ (1, 1, 2, 1) = 5 4
4d6 ⇒ (2, 1, 5, 2) = 10 9
4d6 ⇒ (6, 3, 2, 6) = 17 15
4d6 ⇒ (1, 3, 1, 2) = 7 6

Wow, that's a -8 pb roll. I think that qualifies me for a reroll.

4d6 ⇒ (4, 3, 4, 3) = 14 11
4d6 ⇒ (6, 4, 2, 4) = 16 14
4d6 ⇒ (2, 4, 6, 5) = 17 15
4d6 ⇒ (4, 5, 1, 5) = 15 14
4d6 ⇒ (4, 6, 2, 3) = 15 13
4d6 ⇒ (6, 4, 6, 4) = 20 16

From -8 to 31. I approve

I'll be working on Toh'Ckck, a female Trox Siegebreaker Fighter. She'll be a walking, talking bulldozer who actually prefers building things to destroying things.

EDIT: I swapped out Terran for Kreen when it comes to starting languages, seemed a better fit on Athas.

The Exchange

Race is human, thx.


Cuàn wrote:
I had completely forgotten about Stoneplate. That solves a lot of problems.

BTW the conversion guide says that stone items cost 0.25 the price of normal items, but that probably applies only to items that are not normally made from stone.


Update:

Kaketak The Wanderer - Thri-Kreen Cloaked Wolf Inquisitor (me!)
OhmPraRah - Half-Giant Barbarian
Nox the Black - Drow Crossblooded Draconic/Orc Sorcerer
Tkk-Tkk - Thri-Kreen Warpriest of water
Varro The Wanderer - Elf Eldritch Archer Magus
Thrixus - Mul Bloodrager
Vastryn - Human Fated Champion Skald
Anakim - Half Giant Monk of the Sacred Mountain
Iluriel - Human Oracle
N'Kadir - Dwarf Kineticist

A few have planned submissions but haven't actually put them in yet.

Incomplete:

Toh'Ckck' - Trox Siegebreaker Fighter
Iradyiel Madras - elf Slayer

If I missed anyone jump in!


DM waz up? wrote:
For those of you who want to know, you can find things like Obsidian Longsword.

For the record, a version of this already exists in the game:

Terbutje

The Aztecs also used these and called them macahuitl.

The Great Terbutje version is basically similar but the equivalent of a bastard sword instead of a longsword.


Peet wrote:
Cuàn wrote:
I had completely forgotten about Stoneplate. That solves a lot of problems.
BTW the conversion guide says that stone items cost 0.25 the price of normal items, but that probably applies only to items that are not normally made from stone.

I suspect so. Especially since Stoneplate isn't just made from stone but from alchemically treated stone.

I'll save the heavy armor for later as I won't even need it until about 6th level. The fact I pay 4 times normal price for any armor other than shields also takes care of that.


GM: a couple more questions:

* How many players are you going for?

* The Conversion Guide says that you can use sleight-of-hand skill to improve your check to disguise your spellcasting (by +4 if you make the sleight-of-hand check). But I can't find the actual rules for concealing your spellcasting. Where are they?


Hmm, seems the Armed with Steel trait doesn't actually work all that well.
You get a steel weapon with a maximum cost of 100 cp. Funny thing is that steel costs 100x the normal price so you actually get a weapon that costs 1 gp. Meaning you are more or less limited to a Light Hammer or a Shortspear, since all other 1 gp weapons don't have steel parts.
This also means that it is completely pointless for a large creature as my minimum cost is 2 gp.


Cuàn wrote:

Hmm, seems the Armed with Steel trait doesn't actually work all that well.

You get a steel weapon with a maximum cost of 100 cp. Funny thing is that steel costs 100x the normal price so you actually get a weapon that costs 1 gp. Meaning you are more or less limited to a Light Hammer or a Shortspear, since all other 1 gp weapons don't have steel parts.
This also means that it is completely pointless for a large creature as my minimum cost is 2 gp.

I can't imagine that it works that way. Check with GM, but I would normally assume that it refers to the before-conversion price.

The fluff is that you are from Tyr and metal is more common there because there are iron mines nearby.


I know. The idea for my character is that she used to be a valued slave owned by a Templar of Tyr with some interest in the iron mines. Due to her skills she quickly became foreman for the templar's personal crew of mining slaves. He ended up being so fond of her that he made sure she'd be freed from slavery if he perished and she'd become the owner of the mining squad. In addition she'd get his steel greatsword (longsword to her) as he figures he should not leave that to his only daughter figuring women shouldn't carry such weapons. He obviously doesn't know Toh'Ckck is female, the thought something that looks brutish could even be a woman never even rose to his mind.
He recently died by the hand of his own daughter who had become a templar as well and did so in a bid for his position. She was rather dismayed by her father's testament and even more so when Toh gave all the other mining slaves their freedom.

She came onto the ship as a hired guard as it was a paid way to get away from Tyr before her old master's daughter figured out a way to properly take her vengeance.

As for goals, Toh simply wants to find a home. Preferably a place where she isn't harassed by slavers wanting to capture her because her kind are rare and sell well. Short term she also wants to escape the wrath of her former owner's daughter.

As my own goal: Having fun mainly. The character concept is one I have had running around in my mind for quite a while now so being able to finally play it would also be grand.

Sovereign Court

Peet wrote:

GM: a couple more questions:

* How many players are you going for?

* The Conversion Guide says that you can use sleight-of-hand skill to improve your check to disguise your spellcasting (by +4 if you make the sleight-of-hand check). But I can't find the actual rules for concealing your spellcasting. Where are they?

I'm going for 4-5 players

And the check works like a normal Sight of hand check. Against an opposed perception check. However feats like stilled and silenced spell will give bonuses as well(+4 each) and together grant a larger bonus(+10)

And yes the armed with steel trait works for base price, not converted price. So you can't have a weapon like a steel katana.


Toh'Ckck is finished, including her steel longsword.

I got her a fighter's kit but doubled it's price for being large, like on armor and wapons, as she requires her things to be bigger. I also replaced the iron pot with a ceramic one.

Sovereign Court

So, it is officially Monday(except in Alaska/Hawaii) so recruitment is coming to a close, but I will allow any stragglers until the end of the day to get their Characters up before I pick them,


Update:

Kaketak The Wanderer - Thri-Kreen Cloaked Wolf Inquisitor (me!)
OhmPraRah - Half-Giant Barbarian
Nox the Black - Drow Crossblooded Draconic/Orc Sorcerer
Tkk-Tkk - Thri-Kreen Warpriest of water
Varro The Wanderer - Elf Eldritch Archer Magus
Thrixus - Mul Bloodrager
Vastryn - Human Fated Champion Skald
Anakim - Half Giant Monk of the Sacred Mountain
Iluriel - Human Oracle
N'Kadir - Dwarf Kineticist
Toh'Ckck' - Trox Siegebreaker Fighter (background is in thread, not on profile)

A few have planned submissions but haven't actually put them in yet.

Incomplete:

Iradyiel Madras - elf Slayer

If I missed anyone jump in!


Ok, This is RH's character Iradyiel, I've changed him from slayer to unchained rogue, he will be less ranged combat and more skill monkey. I will continue his background with some more information later but I figured I better get him posted so as to meet the deadline ;)

Who/what where you before you left on the Ship?

Iradyiel Madras is the young son of Lanliss and Faunra Madras, proud members of the 'Red Waste Runners', A small tribe of Elves who run the red desert near Tyr. The tribe specialize in the harvesting of wild plants which they then process into narcotics. Iradyiel and his cousin Soumral were sent into Tyr with a large package of said narcotics to deliver to a Mul kingpin named Ceu’lo’ewn.

When they arrived Soumral went to fetch Ceu’lo’ewn. While she was gone, calamity struck. Iradyiel was knocked over by domesticated Mekillot and the shipment trampled and spread about destroying it's value. When his cousin and the dealer arrived, the Mul was furious, threatening to sell them both. So they ran.

As they ran through the streets of Tyr, Iradyiel told his cousin to return to the tribe and explain that he lost the expensive shipment. That when he could repay the tribe both in money and honor that was lost, he would return.

Then he and his cousin separated, she to tell the tribe of her cousins dishonor and he to the docks to find a vessel out of Tyr.

How did you happen to Come to this Ship(Which is a Trade vessel-of all types of supplies. You where able to survive on the Sea so long because if this)

This was the first ship that Iradiel found to board passage on that was leaving immediately.

What Is your Character's goal? Why did he come to this Ship or why does he continue to live despite being a slave/not quite free.

Iradiel needed to get out of town quick, he had a little money, but he needs a lot more to earn back his honor with his tribe. His original goal is to escape. Having done that he needs to earn enough to return home and to buy his way out of trouble. Once we begin kingdom building he will begin to think that maybe his tribe could come to the island and handle all of the illicit activities.

your goals as a player

I read about ‘Dark Sun’ years ago, never thought I would have a chance to play, so just stoked to be here.

good luck all, and thanks for running a game on "Athas" DM waz up?


As someone who helped with the conversion, I felt compelled to chime in.

The "Armed with Steel" trait is very specific - the value of the weapon is no more than 100 ceramic pieces. You can't buy a longsword, much less a large-sized longsword which would be a kings-ransom worth of steel, requiring a master smith - who are ultra rare - to have the know-how to make such a large craft. Scarcity and hardship and keystones to Dark Sun, and starting play with steel trivializes those notions. You may as well play a gnome paladin of Desna in a suit of plate.

The trait allows for a 100 cp (1 gp equivalent) steel weapon - something like a short spear, light hammer, or handful of arrowheads/bolts, medium sized.


Zedth wrote:

As someone who helped with the conversion, I felt compelled to chime in.

The "Armed with Steel" trait is very specific - the value of the weapon is no more than 100 ceramic pieces. You can't buy a longsword, much less a large-sized longsword which would be a kings-ransom worth of steel, requiring a master smith - who are ultra rare - to have the know-how to make such a large craft. Scarcity and hardship and keystones to Dark Sun, and starting play with steel trivializes those notions. You may as well play a gnome paladin of Desna in a suit of plate.

The trait allows for a 100 cp (1 gp equivalent) steel weapon - something like a short spear, light hammer, or handful of arrowheads/bolts, medium sized.

As I initially suspected. One thing, the arrows would not work. For starters because the trait only allows a single weapon but also because arrows aren't weapons. They are ammunition.

It does make the trait completely pointless though and a waste of text.


Cuàn wrote:

As I initially suspected. One thing, the arrows would not work. For starters because the trait only allows a single weapon but also because arrows aren't weapons. They are ammunition.

It does make the trait completely pointless though and a waste of text.

I think most GMs wouldn't be too harsh on that verbiage. I see little difference between allowing five steel bolts and allowing a short spear with a steel spearhead.

Pointless? If you think getting a +1 equivalent weapon that won't break on natural 1s (when everyone else's bone or obsidian weapon will break) at level 1 is pointless, I would have to disagree with you. Aside from its nice functionality it has strong RP potential. People you encounter will gaze at your wondrous weapon in awe. You could play that up if you chose to.


Zedth wrote:
Cuàn wrote:

As I initially suspected. One thing, the arrows would not work. For starters because the trait only allows a single weapon but also because arrows aren't weapons. They are ammunition.

It does make the trait completely pointless though and a waste of text.

I think most GMs wouldn't be too harsh on that verbiage. I see little difference between allowing five steel bolts and allowing a short spear with a steel spearhead.

Pointless? If you think getting a +1 equivalent weapon that won't break on natural 1s (when everyone else's bone or obsidian weapon will break) at level 1 is pointless, I would have to disagree with you. Aside from its nice functionality it has strong RP potential. People you encounter will gaze at your wondrous weapon in awe. You could play that up if you chose to.

I was concerned about taking a bronze weapon at first level, because thematically what would keep someone from capturing you and selling you as a slave just so they could take the weapon...


That is a great point. Laborer slaves sell for a few ceramic coins. Steel sells for hundreds. That says a lot about how life is valued, and about how quickly a level 1 with such a flashy weapon would become a target for looting.


If you want something that doesn't break on a 1, pick up a club. It's free and it's superior to the light hammer in every way (light hammer has more range but you wouldn't throw an iron weapon). The +1 equivalent isn't all that important at 1st level anyway.

I agree that it has rp potential but as Iradyiel pointed out it has more "being ambushed in a dark alley" potential than anything else. So while you'll get killed for the weapon you can hardly use it do defend yourself while your ambusher smashes you to a pulp with his greatclub, which also doesn't break on a 1.

I agree that getting a large, steel longsword out of it is probably way too strong but only getting a light hammer or short spear is way too weak. I won't even mention the arrows as you wouldn't want to shoot them and lose the money.

As intended, the best use of that trait would be selling the weapon.

EDIT: I'll just swap the trait out for Signature Moves and grab a large cold iron longsword instead. I'll even make it masterwork.

Sovereign Court

I'd like to mention that steel weapons count as Magic for DR,

But that's beside the point! Recuitment is now closed and I am now looking over all the applications. I will be looking for a mix of balance and RP, so you won't be killed by everyone and you can also hold her own in a conversation.

Edit: Hmm... Seems some Characters with interesting consepts aren't finished, Tut Tut


Might as well post one last Update:

Kaketak The Wanderer - Thri-Kreen Cloaked Wolf Inquisitor (me!)
OhmPraRah - Half-Giant Barbarian
Nox the Black - Drow Crossblooded Draconic/Orc Sorcerer
Tkk-Tkk - Thri-Kreen Warpriest of water
Varro The Wanderer - Elf Eldritch Archer Magus
Thrixus - Mul Bloodrager
Vastryn - Human Fated Champion Skald
Anakim - Half Giant Monk of the Sacred Mountain
Iluriel - Human Oracle
N'Kadir - Dwarf Kineticist
Toh'Ckck' - Trox Siegebreaker Fighter (background is in thread, not on profile)
Iradyiel Madras - elf unchained rogue

I didn't look at the posts too carefully so some of them may not be complete.

Sovereign Court

Heh, stuck in the loop of perpetual struggle that comes when the characters you want to add are all an exotic race you would rather keep minimum ^-^

Alrighty, I've decided on a few, but I'm stuck. *sigh* well, I need to pull myself together! I know some of you worked really hard on your Characters so this makes it even harder.

But here is the lineup:
Philo Pharynx with Tkk-Tkk: Thri-Kreen warpriest of water

Just a Mort with Iluriel: human Oracle

Seth86 with Nox the Black.

Keltor Dox with Varro the Wanderer: elf Eldritch Archer magus.

And Amergin the Wise with Anakim: half giant monk of the Sacred mountan.

I'm debating with myself to add one more support (or another Martial) and I can't decide.

Give me an hour and I'll have an answer

EDIT: okay, I've decided to let Peet In with Kaketak The Wanderer: Cloaked Wolf Inquisitor of a mysterious patrion.


Nice!


Hurray!

It seems like we have two characters with the name "The Wanderer." Should one of us change?

I'm trying to think about what other title that might work.


Thank you for the pick GM


I just went with the wanderer because varro was already taken. I'm not married to the idea, though this alias has over 10 posts and can't change. If you want me to switch it up, I don't really mind.


Congratulations all, have fun. I hope you enjoy the 'Dark Sun' setting.

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