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Organized Play Member. 1,367 posts. 2 reviews. 1 list. No wishlists. 3 Organized Play characters. 1 alias.



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Savage Pathfinder: Year of Corruption's Reach

Once the PDFs of Pathfinder for Savage Worlds are released, I hope to run a Roll20 game of one shots featuring the Pathfinder Society scenarios for Year of Corruptions' Reach. Looking for players and GMs that would be interested.

Roll20 Page


Complete set of 1999 issues.

https://www.ebay.com/itm/Dungeon-Magazine-Complete-Set-1999-6-Issues/153173 986353


Selling a set of 6 Dungeon Magazines from 1995.

Here's the link


I'm trying to track down a character background system I read somewhere but can't remember.

The basic ideas is that there were, I think, 6 categories and each category had 6 options in it. You rolled a bunch of 6 siders and then then characters picked one dice at a time that let them choose that corresponding entry from one of the categories.

So you might have something like (this example is pretty lame):

Family: Both parents living, Father Dead, Mother Dead, Orphan, Adopted, Demon Spawn
Alignment: LG, CG, NG, G, N, CE, LE
Age: Teen, Young Adult, Adult, Old, Really Old

If I grab the "1" die, I can take the first entry from any category.

That ring a bell for anyone? Where'd I get it from?


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DM's Familiar - a Windows program to help a Pathfinder GM run a better game - is now free. You can download it from this link.

DM's Familiar features --

Combat Board to keep your combats organized and running smoothly. Initiative roller, hit point tracker, roller for attack/damage, and lots more.

Reference Library that puts all the rules at your fingertops for quick lookups.

Codex Tree for tracking all your game related notes.

A video overview of DM's Familiar on the website as well..


Miracle card says to "play" any spell, not acquire. After casting the miracled spell, does the caster discard/recharge it or does the spell go away?


Can you use this card AFTER the combat check is rolled to add the +1/+2?

It doesn't say "For your combat check" but rather "add to your combat check" - so my wishful thinking is that you can play it after rolling.


The Random Table Wiki is a new, free tool. It has a wiki for all sorts of random tables and then a website that let's you roll on those tables and get results.

You'll find the wiki here.

And the website that does the rolling here.

Everyone is welcome to use the roller and/or contribute some tables to the wiki.


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My new Kickstarter, the Random Table Wiki, has launched! You'll find it here:
RandomTableWiki Kickstarter

The RTW (random table wiki) has two parts: A wiki where anyone can contribute random tables or enhance existing ones and then a website where you can request rolls on those tables.

This is already working! You can view the wiki here:
The Wiki

And you can roll on those tables using the website here:
Wiki Request Roller

If you back the project at the I Can't Wait level or higher, then you can start adding to the wiki right now.

Thanks for taking a look!


Sigh. I'm once again totally feed-up with players and ready to quit gaming. Why is it so hard to get a group of good players together?

I've got one player, for the last two weeks, who's paid no attention to the game other than to complain. Last night he disappeared for about 30 minutes (we play online) which was annoying, but when he returned all he did was complain which was more annoying - the rule system sucks, the other players aren't playing smart. He's the party face and on meeting some new allies his comment was "Hi, we're uh, those guys. We're looking for - insert name of person we're looking for, we're here for something, I forget." When you'd rather a player not be there, that's a bad sign.

The group complained that there was little treasure. Nevermind they were handed two potions about 12 sessions ago that they forgot. Or the magical spearhead they needed to research but forgot about. Or the mummy they were going to dissect that they forgot about. It doesn't matter what you do as a GM if the players won't pay attention or make an absolutely minimum effort.

I'm totally feed-up with what I call the "XBox Mentality" - players that show up, press the On button, and then expect me to entertain them for 4 hours with no effort on their part at all.


ebay

My 2-sided poster map discovered in my gaming cabinet. Great shape, just creases.


Can a swarm be dismissed/banished?


Did some cleaning out of my shelves, items looking for a good home. Buy a couple and save on shipping.

Todd's Spring Cleaning Sale


All the power of Tablesmith's random tables.
Accessed via a website so you can be used anywhere.
With the tables stored in a wiki for easy community table building.

My latest Kickstarter - TablesmithOnline.


Not willing to part with Skybolt, my players have instead decided to go to war with the Centaurs. Being lazy and uncreative, I don't know what to do with that. The players will probably just want to fly about and fireball any centaurs they come across. Anybody have something more interesting? A PFS scenario that could work? Pulling part of an adventure from another book?


If some item is hidden in a bag of holding:

Would a Locate Object find it?

What would a Scrying show?


During the Rushlight tournament, my annoying rogue player managed to pickpocket King Irovetti and steal his rod - on day 2 of the tourney.

Does Irovetti have resources to track that down? The rod has been stashed in a bag of holding, does that have repercussions to your answer?

With the adventure as written, this really wouldn't be a problem, but

Spoiler:

... I'm only at the Blood for Blood book. I ran Rushlight now so that it wouldn't seem so suspicious when it was run later. Irovetti isn't ready to launch his war yet and the PCs kingdom isn't ready for war either.

I suppose I could let the PC get away with it and have Irovetti somehow get the idea that Drelev stole it, thus prompting his attack on them.


By RAW, is there a flying mount a PC could go buy?

I know that ranger/druid can have a flying mount as an animal companion. The Ranger in our Kingmaker game now has a roc, which makes the party Rogue want a flying mount as well.

I see no flying mounts listed on the equipment tables and flying PCs are an annoyance so I'm tempted to say no.


It's happened, DM's Familiar has it's very own Kickstarter like all the other cool kids - DMF Kickstarter: The Library.

I'm hoping to create The Library - an easy, quick, one-click way for users of DM's Familiar to share OGL data with each other. Check it out, and, if you like it, help spread the word!

(Not a DM's Familiar user? There's even a backer level that gets you DMF at a discount! And with the 30 day free trial of DMF, you can start using it right now.).

Here's what a Kickstarter backer Sarah had to say about DMF:

I picked up a copy of DMF just this year, and it has been incredibly helpful for running my games. Our group often has long breaks in between play, so it's great to be able to store all my NPC and creature information in one place. The ability to set up my encounters before hand, load everything into the combat board just by dragging, and have all the rules, powers, feats, and abilities available at a click has sped things up immensely. DMF is completely worth your time and money, and the library sounds like it will make things even better!


As my party enters 9th level, buffs & nerfs have started to become a problem. Someone casts Bless, someone casts Haste, and the game takes a pause while we try to remember what type of bonuses those are and will they stack. And then a Prayer gets cast and we start all over. And then someone attacks, and it's "what was my plus to hit and damage again?". And Player #1, with his magical weapon, has to calculate all those bonuses again, differently, because his magic weapon stacks differently. And Player #2 has a cloak so all his numbers are different.

How do folks deal with that?


So the Light spell has a "Target object touched". The weenies I play with decided to cast light on a rope and then claimed that the entire length of the 50' rope was providing light. After all, a rope is an object, they argue.

How hard should I smack them?


As the subject says - What other RPG has APs equal to Paizo's?


So last night the level 7 PCs roll up a CR10 Pedula as a wandering monster in the mountains. "Uh oh,", I think, "this could be trouble." I roll up 260 feet as the encounter distance with difficult terrain, everybody makes their spot checks. The battle goes like this:

GM: The ferocious dragon-like creature bellows a challenging roar and charges in your direction....moving 30 feet in the difficult terrain.

PCs: We shoot it with arrows.

GM: Enraged by the damage, the creature continues it's charge....moving another 30 feet.

PCs: We shoot it with arrows.

<repeat>

The Pedula died before getting within 100 feet of the PCs.

I've had similar encounters with any creature that moves at a speed less than the 50' of horses. Shoot it with an arrow, have the horse double-move away, repeat. Trolls, shambling mounds, and other beasties are no match for a PC with a horse and a bow.


Thank goodness politics had come to gaming:
http://news.yahoo.com/maine-candidates-world-warcraft-persona-stirs-debate- 163124051--abc-news-politics.html


The PCs open a door finding a 10x10 room, a pie, and 10 orcs. The orcs charge the party..... and are completely blocked at the door. One orc can get to the doorway, 2 orcs can flank the doorway and attack the PC outside the door with cover, the other 7 orcs...stand there and patiently wait their turn? The party fighter blocks the doorway and kills the orcs one by one. GM Sigh.

Is there some way for the orcs to be more effective (other than range attack)?


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An additional rule I was thinking of for Kingdom Building.

While this adds another complication, I think it's worth it for the interesting hooks it provides.

Trade

The economy score of a kingdom is the POTENTIAL MAXIMUM economy for the kingdom. The ACTUAL economy of your kingdom, the value you use for the economy roll, depends on the TRADE your kingdom has created. Your Trade score can never be more than your Economy score. You get Trade by building trade routes and having trade agreements with other kingdoms.

The actual amount of TRADE you get from a trade route or a trade agreement is up to the GM. Some examples might be:

* A kingdom can generate 10 points of Trade just on it's own.

* Any economy added from building roads counts as Trade

* Any economy bonus of a resource counts as Trade

* Connecting your kingdom to another kingdom via roads, +5

* Signing a trade agreement with another settlement (Thorp +2, Hamlet +4, Village +8, Small Town +16, Large Town +24, Small City +32, Large City +40, Metropolis +48). This bonus is limited to half of the total economy.

---------------
So for Kingmaker, the PCs can get +10 Trade for their own kingdom. Restov would provide a trade agreement providing up to +40 Trade. So if the Kingdom is Economy 30, the Trade Route score is 10 for their kingdom + 15 from Restov (max of half the PC's economy) = 25. The PCs aren't getting their maximum economy. They'll need to arrange some more Trade.

The PCs might turn at this point to Varnhold or Drelev to sign trade agreements. That would certainly make books 3 & 4 more interesting.


Does anyone know of a service that let's you know when an author you like has released a new book?

So I read a book, I like it, and I want to know when that author has a new book out. I don't want to follow the author on twitter. I don't want 100 emails from the publishing house. I just want to know when they have a new book available.


I know about Tablesmith for doing random tables. Are there any others?


So this AP features plenty of random encounters and I find that I'm having a little difficulty getting them started smoothly.

First off, we know that the terrain information gives us "maximum distance" for a perception check: http://paizo.com/pathfinderRPG/prd/environment.html#mountain-terrain

We know that perception checks are opposed by stealth checks.

If the PCs are exploring, not moving at the half speed required by stealth, do they get a stealth check at all? Are they taking a 0 on stealth? Whose stealth check do we use - the best in the party? The worst? The worst and everybody else is aid another?

For the monsters being encountered - are they being stealthy? I assume the GM can randomly decide if the monsters are stealthy hunters the PCs have happened upon or just monsters traveling about without using stealth.

And then comes the modifiers for distance of -1 per 10 feet. Let's say the encounter is in medium forest where the maximum spotting distance is 90 feet. If the PCs & Monster make their spot check by 2, do you say that they spot each other at 20 feet? Do you start the combat at 90 feet and say that they didn't make the check? If neither side makes the perception check (and nobody is using stealth), do you start the combat with each group right next to each other?

And then surprise. Does the side that makes the perception check by the most always get surprise?


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A little extra I've added for Lady Quintessa Maray:

Spoiler:

I've decided that she's an agent of Nyrissa, sent to keep an eye on the civilized races. She's a consummate spy who's infiltrated many places in Brevoy and the Stolen Lands.

IMC, one player gave me a background detailing a witch he saved at a campsite. This is her first appearance. Using her connections, she got the PC assigned to the expedition. She's told this PC she's an agent of the Swordlords keeping an eye on each expedition. She shows up at Oleg's once a month and the PC gives her a full update on everything that is happening. If bad things happen in kingdom building, she may well be behind it.

In Varnhold - haven't decided her role yet.

In Fort Drelev - she's Lady Quintessa as written.

In Pitax, she's the bard that represents Pitax in the boasting competition.

Thousand Screams - Haven't read it yet. Not sure if she makes an appearance here or not - not sure if she'll live that long.

Is she still just a human bard? Not sure yet. It's early and I don't have to decide.


Does a PC know they have a disease before the damage occurs (if the onset is 3 days, do I know immediately after being bit? a day after? two days? the night before I start feeling bad? Not until I take the damage?)

How do you identify the disease you have? A Heal check lets you treat it but doesn't say anything about identifying. Knowing something is generally a Knowledge skill - might it be a KS: Local (which tends to be humanoids). Do we make it KS:Religion since they deal with the healing so much? Is identifying part of treating and so it's a Heal check to identify it? How early in the process can you identify that you have a disease?


PRD says "A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again"

So a Cure Light won't recover the nonlethal damage of cold?


Didn't somebody at some post a link to a website that gave a nice, concise read out of historical weather for various cities? Seems like it had min temp, max temp, precipitation? Might have been for European cities? My googlefu is not finding it.


We're getting ready to start a new adventure path and are looking for some new players. Kingmaker or Skull & Shackles are possibilities but no decisions have been made yet. We play about 3.5-4 hours each night.

The group has done the following already, so they are out: Shackled City, Savage Tide, Crimson Throne, Second Darkness, and Legacy of Fire.

This will be a Core Rules only adventure path. No Ultimate Combat, Ultimate Magic, or other books will be used.

We use Maptools for the VTT, version b87, with the lMarkus framework. We use Skype for voice and Google docs for character sheets and various things.

For the next couple weeks, I'll be running some Pathfinder Society games. This will give you a chance to see if you want to play with us and whether we want to play with you.

If you're interested, join the Google Group UndegroundGM:
https://groups.google.com/forum/?hl=en&fromgroups#!forum/undergroundgm

Watch that group for announcements of upcoming Pathfinder Society games.


What's a party with no cleric supplied to do when they encounter a haunt, have no positive energy to destroy it?


Fear
School necromancy [fear, mind-affecting]; Level bard 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M (the heart of a hen or a white feather)
Range 30 ft.
Area cone-shaped burst
Duration 1 round/level or 1 round; see text

So does that duration mean that any caught in the initial blast is affected for that many rounds?

Does the Duration mean that the Cone hangs around for that many rounds and anyone entering it makes a save?

I assume it means the first - the cone goes off, anyone in the cone is affected for that many rounds, and then the cone is gone. The spell isn't explicit though. (Duration should really be Instant, with the text explaining you are panicked for 1 rnd/level).


Any thoughts on how to string together scenarios and modules to make a Ruby Phoenix campaign, keeping all of it Pathfinder Society legal? My first thoughts

Level 1: First Steps scenario

Level 2: Quest for Perfection trilogy

Level 3: Feast of Ravenmoor (maybe the missing tax collector is a Pathfinder, change the village to be in Tian Xia?)

<profit>

Level 11: Ruby Phoenix Tournament
-----------------
Somewhere in there is:
Ghenett Manor Gauntlet (level 5-9)
The Kortos Envoy (7-11)
Tide of Twilight (1-5)
Wonders in the Weave 1 & 2 (5-9) (Not clear if this module is pre- or post- tournament)

1/5

What Society scenarios can be strung together to make a mini-module type adventure? I know there are the intended series like Quest For Perfection, but what are some of the others (for example, there are multiple Blackros Museum scenarios, but what are they? Or "this module from Season 0 has a kind-of follow up in Seasion 2" type stuff)?

1/5

If a table ends up without any healing ability, is it appropriate for Society play for the DM to include an NPC cleric just for healing?

I've got a table tonight of Wizard, Wizard, Wizard, Fighter and a module that doesn't lend itself to resting.


So I've got my assorted Paizo adventures in PDF format. What can I use to highlight the pdf, add notes, and be able to save it all back to PDF?

1/5

Does the Sessions tab of the Paizo website for a character actually work?

I ask because I'm seeing weird stuff. This character:
https://secure.paizo.com/people/SianTheSummoner/sessions

Shows no sessions, but I recorded it for this person. I can go to my account, see the event, and see her name in there.

I can also go to my character that I gave the DM credit to:
https://secure.paizo.com/people/Oofta/sessions

And I can see the event there and I have credit for it (the 12-06 Tides of Twilight game).

Or this person:
https://secure.paizo.com/people/Birgitte/sessions

Has played in 5 events with me, I've record all the events, but I see no sessions reported there.

1/5

Just a thought, a Christmas Day boon would be kinda cool. A little something that DMs could give to the players on their shopping list. Maybe a festive Christmas goblin graphic on it.

Some possibilities:

* Jolly man in a red suit instantly delivers one mundane item costing less than 25gp to you.

* Determine if any one person in sight is Naughty or Nice.

* Joy of the holiday adds +2 to Diplomacy roll.


I had heard that the knock on tablets over e-readers is that e-readers worked much better in the sunshine? That true? Are there any tablets that work well in sunlight? Some that are particularly bad in sunlight?


When my group decided to play Second Darkness, I knew it wasn't one of the more popular campaigns. I'm surprised to find how sad I am each day when I visit the message boards and there are no posts for Second Darkness. No posts for weeks at a time. I hadn't realized that a substantial part of the fun of an AP is coming here and seeing what everybody else is up to.

Boo-hoo for me. Our next campaign will be whichever one has the most active thread counts.


What other sources are there for adventures featuring drow? City of the Spider Queen from WotC. Dungeon magazine?


So first, I say:

DMFTodd wrote:


The problem I see is that Endless Night is an information gathering mission but the adventure doesn't give any ways to get that information other than "eventually, the BBEG gives it to you".

Fighting the driders gives no info. The battle with Safan gives no info. Being a servant offers no direct info.

The DM needs some somewhat generic encounters to use depending on what the PCs are up to. If it's just Gather Info checks for basic background, we need a seedy tavern with some roleplay scenario to learn it. For more secretive info, we need a NPC with the answer and some situation for the PCs to get it from them (kidnap, blackmail, breaking & entering).

I see a lot of work re-purposing what is already there to use when my PCs go seeking answers.

To which Joana replies:

Joana wrote:

16 Divine Crusader avatar

I ran into the same issue: The PCs were basically just killing time waiting for the big timesafe clock to tick down and Alicavniss to deliver the info. Only they didn't know they were spinning their wheels, so they started to get antsy about not getting anywhere.

Here is a summary of what I changed in the adventure to let the PCs be more proactive, but it basically comes down to: let it work. Whatever the PCs come up with to try to find the information, let it work. My group decided to track down the First Son of House Azrinae and question him for information. I made it a sufficient challenge, let them make their rolls, and let it work. If your group comes up with another plan, as long as it makes some kind of sense, let it work. They want to break into a secret library somewhere? If they make the rolls, the info they need is there. They want to track down a disgruntled former House servant who might be willing to spill the beans? Let them do the work to find one, make the rolls to Intimidate or Diplomacy or Charm the info out of them, and let it work.

This makes your players feel like geniuses because they figured out the secret. Their plan worked. (Incidentally, it's a lot less work on the DM, too; if they come up with the plan, the DM doesn't have to. Just run with what they do.) Then give them some reason to go see Alicavniss Vonnarc anyway, let her fill in any tidbits of info they might be missing (maybe the records in the library are incomplete and Alicavniss was the last person to access them, maybe the servant overheard part of a conversation with Alicavniss), and jump back into the storyline there.


The suggestions for events caused by the Blot are all passive "Tell the players this happened". Did anyone come up with Blot events that require some player interaction?


Did anyone put together a timeline of events at the Gold Goblin? I'm looking to put a little more structure on what is going to happen over the weeks that the players are owners of the GG and to tie those events into the plot.

For example: It would be nice to lay some hints before the event with Larur. He can't pay the PCs one week. According to the books he should have the money but it's not in the vault. He'll have to talk with Saul.

Or, for example: The GG is supposed to have angered the other crime bosses, what other minor events do we have to make that work?


I can't quite figure out how the Cheat the Devil tournament should work.

1) Are they people playing with their own coin or are they limited to the 1 GP entry fee they start with? If they can play with their own money, rich folk would simply buy their way into the final, so I assume you have to play with just the entrance fee.

2) Most of the games given in the book favor the house for a certain percentage. That means that over a little bit of time, the players probably lose.

I'm thinking maybe it should work more like a poker tournament. You pay a fee to get in, have a set number of chips to start with, and win your way up table to table until you eventually beat all of the other players.

I'm thinking say 6 players per table, which means the winner of that table ends up with 6 GP. If they win the second table, they have 36gp. Table 3 is 216, table 4 is 1296.

You could set a DC for each level and require the CHA/Profession (Gambler) check to more on to the next table. DC10 at the first table, Dc 12 at the next, etc. Or maybe they have to make the DC for 3 out of 5 skill checks.

To put some decision making into it, you could also give a +2 bonus to one roll if they make a Diplomacy, Bluff, or Intimidate check. Spells or cheating might give a bonus as well.


When Qilzar reforms in the palace, does he get his Discord ability back if he's already used it?

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