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![]() I'm trying to track down a character background system I read somewhere but can't remember. The basic ideas is that there were, I think, 6 categories and each category had 6 options in it. You rolled a bunch of 6 siders and then then characters picked one dice at a time that let them choose that corresponding entry from one of the categories. So you might have something like (this example is pretty lame): Family: Both parents living, Father Dead, Mother Dead, Orphan, Adopted, Demon Spawn
If I grab the "1" die, I can take the first entry from any category. That ring a bell for anyone? Where'd I get it from? ![]()
![]() DM's Familiar - a Windows program to help a Pathfinder GM run a better game - is now free. You can download it from this link. DM's Familiar features -- Combat Board to keep your combats organized and running smoothly. Initiative roller, hit point tracker, roller for attack/damage, and lots more. Reference Library that puts all the rules at your fingertops for quick lookups. Codex Tree for tracking all your game related notes. A video overview of DM's Familiar on the website as well.. ![]()
![]() The Random Table Wiki is a new, free tool. It has a wiki for all sorts of random tables and then a website that let's you roll on those tables and get results. And the website that does the rolling here. Everyone is welcome to use the roller and/or contribute some tables to the wiki. ![]()
![]() My new Kickstarter, the Random Table Wiki, has launched! You'll find it here:
The RTW (random table wiki) has two parts: A wiki where anyone can contribute random tables or enhance existing ones and then a website where you can request rolls on those tables. This is already working! You can view the wiki here:
And you can roll on those tables using the website here:
If you back the project at the I Can't Wait level or higher, then you can start adding to the wiki right now. Thanks for taking a look! ![]()
![]() Sigh. I'm once again totally feed-up with players and ready to quit gaming. Why is it so hard to get a group of good players together? I've got one player, for the last two weeks, who's paid no attention to the game other than to complain. Last night he disappeared for about 30 minutes (we play online) which was annoying, but when he returned all he did was complain which was more annoying - the rule system sucks, the other players aren't playing smart. He's the party face and on meeting some new allies his comment was "Hi, we're uh, those guys. We're looking for - insert name of person we're looking for, we're here for something, I forget." When you'd rather a player not be there, that's a bad sign. The group complained that there was little treasure. Nevermind they were handed two potions about 12 sessions ago that they forgot. Or the magical spearhead they needed to research but forgot about. Or the mummy they were going to dissect that they forgot about. It doesn't matter what you do as a GM if the players won't pay attention or make an absolutely minimum effort. I'm totally feed-up with what I call the "XBox Mentality" - players that show up, press the On button, and then expect me to entertain them for 4 hours with no effort on their part at all. ![]()
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![]() All the power of Tablesmith's random tables.
My latest Kickstarter - TablesmithOnline. ![]()
![]() Not willing to part with Skybolt, my players have instead decided to go to war with the Centaurs. Being lazy and uncreative, I don't know what to do with that. The players will probably just want to fly about and fireball any centaurs they come across. Anybody have something more interesting? A PFS scenario that could work? Pulling part of an adventure from another book? ![]()
![]() During the Rushlight tournament, my annoying rogue player managed to pickpocket King Irovetti and steal his rod - on day 2 of the tourney. Does Irovetti have resources to track that down? The rod has been stashed in a bag of holding, does that have repercussions to your answer? With the adventure as written, this really wouldn't be a problem, but Spoiler: ... I'm only at the Blood for Blood book. I ran Rushlight now so that it wouldn't seem so suspicious when it was run later. Irovetti isn't ready to launch his war yet and the PCs kingdom isn't ready for war either. I suppose I could let the PC get away with it and have Irovetti somehow get the idea that Drelev stole it, thus prompting his attack on them.
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![]() By RAW, is there a flying mount a PC could go buy? I know that ranger/druid can have a flying mount as an animal companion. The Ranger in our Kingmaker game now has a roc, which makes the party Rogue want a flying mount as well. I see no flying mounts listed on the equipment tables and flying PCs are an annoyance so I'm tempted to say no. ![]()
![]() It's happened, DM's Familiar has it's very own Kickstarter like all the other cool kids - DMF Kickstarter: The Library. I'm hoping to create The Library - an easy, quick, one-click way for users of DM's Familiar to share OGL data with each other. Check it out, and, if you like it, help spread the word! (Not a DM's Familiar user? There's even a backer level that gets you DMF at a discount! And with the 30 day free trial of DMF, you can start using it right now.). Here's what a Kickstarter backer Sarah had to say about DMF: I picked up a copy of DMF just this year, and it has been incredibly helpful for running my games. Our group often has long breaks in between play, so it's great to be able to store all my NPC and creature information in one place. The ability to set up my encounters before hand, load everything into the combat board just by dragging, and have all the rules, powers, feats, and abilities available at a click has sped things up immensely. DMF is completely worth your time and money, and the library sounds like it will make things even better! ![]()
![]() As my party enters 9th level, buffs & nerfs have started to become a problem. Someone casts Bless, someone casts Haste, and the game takes a pause while we try to remember what type of bonuses those are and will they stack. And then a Prayer gets cast and we start all over. And then someone attacks, and it's "what was my plus to hit and damage again?". And Player #1, with his magical weapon, has to calculate all those bonuses again, differently, because his magic weapon stacks differently. And Player #2 has a cloak so all his numbers are different. How do folks deal with that? ![]()
![]() So last night the level 7 PCs roll up a CR10 Pedula as a wandering monster in the mountains. "Uh oh,", I think, "this could be trouble." I roll up 260 feet as the encounter distance with difficult terrain, everybody makes their spot checks. The battle goes like this: GM: The ferocious dragon-like creature bellows a challenging roar and charges in your direction....moving 30 feet in the difficult terrain. PCs: We shoot it with arrows. GM: Enraged by the damage, the creature continues it's charge....moving another 30 feet. PCs: We shoot it with arrows. <repeat> The Pedula died before getting within 100 feet of the PCs. I've had similar encounters with any creature that moves at a speed less than the 50' of horses. Shoot it with an arrow, have the horse double-move away, repeat. Trolls, shambling mounds, and other beasties are no match for a PC with a horse and a bow. ![]()
![]() The PCs open a door finding a 10x10 room, a pie, and 10 orcs. The orcs charge the party..... and are completely blocked at the door. One orc can get to the doorway, 2 orcs can flank the doorway and attack the PC outside the door with cover, the other 7 orcs...stand there and patiently wait their turn? The party fighter blocks the doorway and kills the orcs one by one. GM Sigh. Is there some way for the orcs to be more effective (other than range attack)? ![]()
![]() An additional rule I was thinking of for Kingdom Building. While this adds another complication, I think it's worth it for the interesting hooks it provides. Trade The economy score of a kingdom is the POTENTIAL MAXIMUM economy for the kingdom. The ACTUAL economy of your kingdom, the value you use for the economy roll, depends on the TRADE your kingdom has created. Your Trade score can never be more than your Economy score. You get Trade by building trade routes and having trade agreements with other kingdoms. The actual amount of TRADE you get from a trade route or a trade agreement is up to the GM. Some examples might be: * A kingdom can generate 10 points of Trade just on it's own. * Any economy added from building roads counts as Trade * Any economy bonus of a resource counts as Trade * Connecting your kingdom to another kingdom via roads, +5 * Signing a trade agreement with another settlement (Thorp +2, Hamlet +4, Village +8, Small Town +16, Large Town +24, Small City +32, Large City +40, Metropolis +48). This bonus is limited to half of the total economy. ---------------
The PCs might turn at this point to Varnhold or Drelev to sign trade agreements. That would certainly make books 3 & 4 more interesting. ![]()
![]() Does anyone know of a service that let's you know when an author you like has released a new book? So I read a book, I like it, and I want to know when that author has a new book out. I don't want to follow the author on twitter. I don't want 100 emails from the publishing house. I just want to know when they have a new book available. ![]()
![]() So this AP features plenty of random encounters and I find that I'm having a little difficulty getting them started smoothly. First off, we know that the terrain information gives us "maximum distance" for a perception check: http://paizo.com/pathfinderRPG/prd/environment.html#mountain-terrain We know that perception checks are opposed by stealth checks. If the PCs are exploring, not moving at the half speed required by stealth, do they get a stealth check at all? Are they taking a 0 on stealth? Whose stealth check do we use - the best in the party? The worst? The worst and everybody else is aid another? For the monsters being encountered - are they being stealthy? I assume the GM can randomly decide if the monsters are stealthy hunters the PCs have happened upon or just monsters traveling about without using stealth. And then comes the modifiers for distance of -1 per 10 feet. Let's say the encounter is in medium forest where the maximum spotting distance is 90 feet. If the PCs & Monster make their spot check by 2, do you say that they spot each other at 20 feet? Do you start the combat at 90 feet and say that they didn't make the check? If neither side makes the perception check (and nobody is using stealth), do you start the combat with each group right next to each other? And then surprise. Does the side that makes the perception check by the most always get surprise? ![]()
![]() A little extra I've added for Lady Quintessa Maray: Spoiler: I've decided that she's an agent of Nyrissa, sent to keep an eye on the civilized races. She's a consummate spy who's infiltrated many places in Brevoy and the Stolen Lands. IMC, one player gave me a background detailing a witch he saved at a campsite. This is her first appearance. Using her connections, she got the PC assigned to the expedition. She's told this PC she's an agent of the Swordlords keeping an eye on each expedition. She shows up at Oleg's once a month and the PC gives her a full update on everything that is happening. If bad things happen in kingdom building, she may well be behind it. In Varnhold - haven't decided her role yet. In Fort Drelev - she's Lady Quintessa as written. In Pitax, she's the bard that represents Pitax in the boasting competition. Thousand Screams - Haven't read it yet. Not sure if she makes an appearance here or not - not sure if she'll live that long. Is she still just a human bard? Not sure yet. It's early and I don't have to decide. ![]()
![]() Does a PC know they have a disease before the damage occurs (if the onset is 3 days, do I know immediately after being bit? a day after? two days? the night before I start feeling bad? Not until I take the damage?) How do you identify the disease you have? A Heal check lets you treat it but doesn't say anything about identifying. Knowing something is generally a Knowledge skill - might it be a KS: Local (which tends to be humanoids). Do we make it KS:Religion since they deal with the healing so much? Is identifying part of treating and so it's a Heal check to identify it? How early in the process can you identify that you have a disease? ![]()
![]() We're getting ready to start a new adventure path and are looking for some new players. Kingmaker or Skull & Shackles are possibilities but no decisions have been made yet. We play about 3.5-4 hours each night. The group has done the following already, so they are out: Shackled City, Savage Tide, Crimson Throne, Second Darkness, and Legacy of Fire. This will be a Core Rules only adventure path. No Ultimate Combat, Ultimate Magic, or other books will be used. We use Maptools for the VTT, version b87, with the lMarkus framework. We use Skype for voice and Google docs for character sheets and various things. For the next couple weeks, I'll be running some Pathfinder Society games. This will give you a chance to see if you want to play with us and whether we want to play with you. If you're interested, join the Google Group UndegroundGM:
Watch that group for announcements of upcoming Pathfinder Society games. ![]()
![]() Fear
So does that duration mean that any caught in the initial blast is affected for that many rounds? Does the Duration mean that the Cone hangs around for that many rounds and anyone entering it makes a save? I assume it means the first - the cone goes off, anyone in the cone is affected for that many rounds, and then the cone is gone. The spell isn't explicit though. (Duration should really be Instant, with the text explaining you are panicked for 1 rnd/level). ![]()
![]() Any thoughts on how to string together scenarios and modules to make a Ruby Phoenix campaign, keeping all of it Pathfinder Society legal? My first thoughts Level 1: First Steps scenario Level 2: Quest for Perfection trilogy Level 3: Feast of Ravenmoor (maybe the missing tax collector is a Pathfinder, change the village to be in Tian Xia?) <profit> Level 11: Ruby Phoenix Tournament
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![]() What Society scenarios can be strung together to make a mini-module type adventure? I know there are the intended series like Quest For Perfection, but what are some of the others (for example, there are multiple Blackros Museum scenarios, but what are they? Or "this module from Season 0 has a kind-of follow up in Seasion 2" type stuff)? ![]()
![]() Does the Sessions tab of the Paizo website for a character actually work? I ask because I'm seeing weird stuff. This character:
Shows no sessions, but I recorded it for this person. I can go to my account, see the event, and see her name in there. I can also go to my character that I gave the DM credit to:
And I can see the event there and I have credit for it (the 12-06 Tides of Twilight game). Or this person:
Has played in 5 events with me, I've record all the events, but I see no sessions reported there. ![]()
![]() Just a thought, a Christmas Day boon would be kinda cool. A little something that DMs could give to the players on their shopping list. Maybe a festive Christmas goblin graphic on it. Some possibilities: * Jolly man in a red suit instantly delivers one mundane item costing less than 25gp to you. * Determine if any one person in sight is Naughty or Nice. * Joy of the holiday adds +2 to Diplomacy roll. ![]()
![]() When my group decided to play Second Darkness, I knew it wasn't one of the more popular campaigns. I'm surprised to find how sad I am each day when I visit the message boards and there are no posts for Second Darkness. No posts for weeks at a time. I hadn't realized that a substantial part of the fun of an AP is coming here and seeing what everybody else is up to. Boo-hoo for me. Our next campaign will be whichever one has the most active thread counts. ![]()
![]() So first, I say: DMFTodd wrote:
To which Joana replies: Joana wrote:
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![]() Did anyone put together a timeline of events at the Gold Goblin? I'm looking to put a little more structure on what is going to happen over the weeks that the players are owners of the GG and to tie those events into the plot. For example: It would be nice to lay some hints before the event with Larur. He can't pay the PCs one week. According to the books he should have the money but it's not in the vault. He'll have to talk with Saul. Or, for example: The GG is supposed to have angered the other crime bosses, what other minor events do we have to make that work? ![]()
![]() I can't quite figure out how the Cheat the Devil tournament should work. 1) Are they people playing with their own coin or are they limited to the 1 GP entry fee they start with? If they can play with their own money, rich folk would simply buy their way into the final, so I assume you have to play with just the entrance fee. 2) Most of the games given in the book favor the house for a certain percentage. That means that over a little bit of time, the players probably lose. I'm thinking maybe it should work more like a poker tournament. You pay a fee to get in, have a set number of chips to start with, and win your way up table to table until you eventually beat all of the other players. I'm thinking say 6 players per table, which means the winner of that table ends up with 6 GP. If they win the second table, they have 36gp. Table 3 is 216, table 4 is 1296. You could set a DC for each level and require the CHA/Profession (Gambler) check to more on to the next table. DC10 at the first table, Dc 12 at the next, etc. Or maybe they have to make the DC for 3 out of 5 skill checks. To put some decision making into it, you could also give a +2 bonus to one roll if they make a Diplomacy, Bluff, or Intimidate check. Spells or cheating might give a bonus as well.
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