Demon-Spawn

Cythraul Dig's page

128 posts. Alias of Michael Sumrall.


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Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

#%&&!

Acrobatics: 1d20 + 3 ⇒ (19) + 3 = 22

Bracing herself as the stairs shift beneath her feet, Cythraul manages to stay upright, but is obviously less than happy as she watches others tumble past her.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Ignoring the laughter, Cythraul slowly moves forward, checking for additional traps as she advances.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Moving to the front of the group, Cythraul peers into the darkness.
Cythraul has darkvision

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Survival: 1d20 + 4 ⇒ (14) + 4 = 18


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Gwen, I could use your help.

Pausing and concentrating for a few seconds, Cythraul pulls forth an eerily glowing glowing blade from the air before moving over to inspect the holes in the wall and the door, looking for anything that may trigger a trap.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

In awe of the giant worm, Cythraul quickly follows the others, seeking to gone lone before the new attacker has time to notice her.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Seeing the scorpion approaching, Cythraul begins to sprint towards the yard's exit.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Nodding in agreement, Cythraul follows the others.

Stealth: 1d20 + 3 ⇒ (6) + 3 = 9


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Growing frustrated with the constant indecisiveness, Cythraul crouches motionless in the sand.

We need to be decisive. Either we fight or flee.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

What ever we are doing, we need to do it now, that thing is not going to wait. Either shoot the thing or fill the waterskins.

Cythraul will remain just in front of the others, on full defense.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Without the water we share the elf's fate, and there is little chance we can fill our skins before it reaches us.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Cythraul moves to stand about 5' in front of the others, assuming a defensive stance.

Total defense


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Signing deeply at the willingness of the others to fight, Cythraul shakes her head silently. I had hoped to avoid this sister, that thing is death, but it seems the elf will not be permitted his sacrifice.

With but a moments pause to concentrate, Cythraul's hands ignite in an eerie pale blue fire.

I cast Chill Touch.

Between when I started typing and posting Kentalla and Tortok posted their actions. I adjusted my post to match my reaction.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |
DM Nation wrote:
I meant hide armor here.

I updated to hide armor instead of a hide shirt.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Silently watching the others gather, Cythraul took one last look around the empty cave her clan once called home. Hearing the faint whisper of a long dead spirit, she smiles, fangs gleaming in the moonlight.

I've not forgotten you Gwen. I always keep my promises, at least the ones I made you.

Drawing the spirit of her long-dead sister into herself, Cythraul turns her back to the only home she has ever known and strides out into the yard to greet life, or embrace death.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Magic Items:
Mostly stat items / cloak of resistance, though I may eventually try for something along the lines of Celestial Chain. It would not be until much later in the game. Alternately, I may eventually try to forge something if we ever find any mithral.


Switched over to the spiritualist. Less to worry about weapon wise and some additional healing should always be welcome.

Cythraul Dig:
Cythraul Dig
Female asura-spawn tiefling spiritualist (phantom blade) 1 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 72, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 47)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +5
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee bone dagger +3 (1d4-1/19-20) or
. . phantom blade +3 (1d6+1/18-20) or
. . 2 claws +3 (1d4+1)
Special Attacks spell combat
Spiritualist (Phantom Blade) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—chill touch (DC 14), cure light wounds
. . 0 (at will)—guidance, mending, stabilize, touch of fatigue (DC 13)
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 14, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse, Weapon Focus (scimitar)
Traits two-world magic
Skills Acrobatics +3, Appraise +3, Craft (alchemy) +5, Perception +4, Sense Motive +7, Spellcraft +5, Survival +4; Racial Modifiers +2 Appraise
Languages Abyssal, Common, Orc
SQ phantom blade: alertness, phantom blade: phantom touch, phantom blade: telepathy, phantom blade: weapon of the mind, prehensile tail[ARG]
Other Gear hide shirt, bone dagger, backpack, bedroll, magus starting spellbook, sewing needle, thread (50 ft.), waterskin
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
--------------------
Always an outcast, even amongst those in her own cave, Cythril had long pondered the outside. Pondered but failed to act, always unwilling to risk the life she had for the life she might have.
Being born cursed, there was little choice in the matter. But, it time, the true nature of her curse became apparent. She was cursed to live, even as her parents and siblings aged and died around her while only she lived. The same with her nieces and nephews, living their lives withing the cave they all called home as time passed slowly for her.

Then came the time of dying, the time of the sand-sickness, and all save a handful of her family died a horrid death, coughing blood and clawing at the weeping pustules that covers their bodies. And she watched as they died, throwing their bodies in the yard far below, the others too afraid to touch their bodies or performs the proper rituals.

In the end, the few survivors took the dying time as a sign from the gods. Gathering all that remained of the clan, they ventured forth, joined by the others. Those that lived in the other caves, spoken too only in passing by those how gathered food and water.

Time now passes even more slowly, as Cythraul sits alone save for the lingering spirits of the last of her clan, listening to the lonely wind tell its tail of far away places.

The traps provide less food with each passing moon now, and the oasis, the source of life slowly dies. The time for waiting and listening to the wind has passed and there is no more clan. Today the curse ends, and death is welcome. Or perhaps the wind is wrong and something else awaits beyond the yard...


DM Nation wrote:
Cythraul Dig wrote:

Corrected a few issues:

** spoiler omitted **...

Looks good. What are your plans if you don’t find metal right away? I know that you have other means of attack, but I am concerned because you have invested a feat into using a scimitar? Are you ok with a bone equivalent?

Bladebound gets their Black Blade as a class feature at 3rd level.

If this would be an issue, I could go Phantom Blade instead of magus. Phantom Blade gets their ectoplasmic weapon at 1st level.

Something like this:

Cythraul Dig:
Cythraul Dig
Female oni-spawn tiefling spiritualist (phantom blade) 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 72)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d8+3)
Fort +4, Ref +3, Will +5
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee bone dagger +3 (1d4/19-20) or
. . phantom blade +3 (1d6+2/18-20) or
. . 2 claws +3 (1d4+2)
Special Attacks spell combat
Spiritualist (Phantom Blade) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—chill touch (DC 14), cure light wounds
. . 0 (at will)—detect magic, guidance, stabilize, touch of fatigue (DC 13)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +2; CMD 15
Feats Weapon Finesse
Traits two-world magic
Skills Acrobatics +4, Disguise +0, Intimidate +0, Knowledge (geography) +5, Perception +4, Profession (trapper) +7, Spellcraft +5, Survival +4; Racial Modifiers +2 Disguise, +2 Intimidate
Languages Abyssal, Common, Orc
SQ phantom blade: alertness, phantom blade: phantom touch, phantom blade: telepathy, phantom blade: weapon of the mind, prehensile tail[ARG]
Other Gear bone dagger, backpack, bedroll, magus starting spellbook, sewing needle, thread (50 ft.), waterskin
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
--------------------
Always an outcast, even amongst those in her own cave, Cythril had long pondered the outside. Pondered but failed to act, always unwilling to risk the life she had for the life she might have.
Being born cursed, there was little choice in the matter. But, it time, the true nature of her curse became apparent. She was cursed to live, even as her parents and siblings aged and died around her while only she lived. The same with her nieces and nephews, living their lives withing the cave they all called home as time passed slowly for her.

Then came the time of dying, the time of the sand-sickness, and all save a handful of her family died a horrid death, coughing blood and clawing at the weeping pustules that covers their bodies. And she watched as they died, throwing their bodies in the yard far below, the others too afraid to touch their bodies or performs the proper rituals.

In the end, the few survivors took the dying time as a sign from the gods. Gathering all that remained of the clan, they ventured forth, joined by the others. Those that lived in the other caves, spoken too only in passing by those how gathered food and water.

Time now passes even more slowly, as Cythraul sits alone, the last of her clan listening to the lonely wind tell its tail of far away places.

The traps provide less food with each passing moon now, and the oasis, the source of life slowly dies. The time for waiting and listening to the wind has passed and there is no more clan. Today the curse ends, and death is welcome. Or perhaps the wind is wrong and something else awaits beyond the yard...

Either way, a scimitar is not better than claws for my character until 3rd level.


Corrected a few issues:

Cythraul Dig:
Cythraul Dig
Female tiefling magus (bladebound, kensai) 1 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, 47)
N Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +3
Defensive Abilities canny defense +1; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee bone dagger +4 (1d4-1/19-20) or
. . 2 claws +4 (1d4+1)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Bladebound, Kensai) Spells Prepared (CL 1st; concentration +4)
. . 1st—shield
. . 0 (at will)—arcane mark, prestidigitation
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 14, Int 16, Wis 12, Cha 7
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse, Weapon Focus (scimitar)
Traits seeker
Skills Acrobatics +5, Bluff +0, Knowledge (geography) +4, Perception +6, Profession (trapper) +5, Spellcraft +7, Stealth +6, Survival +2; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Dwarven, Elven, Orc
SQ chosen weapon, prehensile tail[ARG]
Other Gear bone dagger, backpack, bedroll, magus starting spellbook, sewing needle, thread (50 ft.), waterskin
--------------------
Special Abilities
--------------------
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
--------------------
Always an outcast, even amongst those in her own cave, Cythril had long pondered the outside. Pondered but failed to act, always unwilling to risk the life she had for the life she might have.
Being born cursed, there was little choice in the matter. But, it time, the true nature of her curse became apparent. She was cursed to live, even as her parents and siblings aged and died around her while only she lived. The same with her nieces and nephews, living their lives withing the cave they all called home as time passed slowly for her.

Then came the time of dying, the time of the sand-sickness, and all save a handful of her family died a horrid death, coughing blood and clawing at the weeping pustules that covers their bodies. And she watched as they died, throwing their bodies in the yard far below, the others too afraid to touch their bodies or performs the proper rituals.

In the end, the few survivors took the dying time as a sign from the gods. Gathering all that remained of the clan, they ventured forth, joined by the others. Those that lived in the other caves, spoken too only in passing by those how gathered food and water.

Time now passes even more slowly, as Cythraul sits alone, the last of her clan listening to the lonely wind tell its tail of far away places.

The traps provide less food with each passing moon now, and the oasis, the source of life slowly dies. The time for waiting and listening to the wind has passed and there is no more clan. Today the curse ends, and death is welcome. Or perhaps the wind is wrong and something else awaits beyond the yard...


Backstory:
Always an outcast, even amongst those in her own cave, Cythril had long pondered the outside. Pondered but failed to act, always unwilling to risk the life she had for the life she might have.

Being born cursed, there was little choice in the matter. But, it time, the true nature of her curse became apparent. She was cursed to live, even as her parents and siblings aged and died around her while only she lived. The same with her nieces and nephews, living their lives withing the cave they all called home as time passed slowly for her.

Then came the time of dying, the time of the sand-sickness, and all save a handful of her family died a horrid death, coughing blood and clawing at the weeping pustules that covers their bodies. And she watched as they died, throwing their bodies in the yard far below, the others too afraid to touch their bodies or performs the proper rituals.

In the end, the few survivors took the dying time as a sign from the gods. Gathering all that remained of the clan, they ventured forth, joined by the others. Those that lived in the other caves, spoken too only in passing by those how gathered food and water.

Time now passes even more slowly, as Cythraul sits alone, the last of her clan listening to the lonely wind tell its tail of far away places.

The traps provide less food with each passing moon now, and the oasis, the source of life slowly dies. The time for waiting and listening to the wind has passed and there is no more clan. Today the curse ends, and death is welcome. Or perhaps the wind is wrong and something else awaits beyond the yard...


I would like to apply, will have a backstory written later today.

Cythraul Dig:
Cythraul Dig
Tiefling magus (bladebound, kensai) 1
Neutral Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+4 Dex, +1 Dodge)
hp 11 (1d8)
Fort +4, Ref +4, Will +3
Defensive Abilities canny defense; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Bone Dagger +4 (1d4-1/19-20/x2) or
. . Claw(x2) +4 (1d4+1/20/x2)
Special Attacks
Magus (Bladebound, Kensai) Spells Prepared (CL 1st; concentration +5):
. . 1st—shield (1)
. . 0 (at will)—arcane mark, detect magic, prestidigitation

--------------------
Statistics
--------------------
Str 12, Dex 18, Con 14, Int 16, Wis 12, Cha 7
Base Atk +0; CMB +1; CMD 16
Feats Weapon Finesse, martial weapon proficiency: scimitar
Traits seeker
Skills acrobatics 1(+8), knowledge: geography 1(+7), perception 1(+6), profession: trapper 1(+5), spellcraft 1(+7), survival 1(+5)
Languages Abyssal, Common, Dwarven, Elven, Orc
SQ arcane pool, chosen weapon: scimitar, spell combat
Combat Gear [i]bone dagger Non-combat Gearwaterskin, flint and steel, sinew and needle, one torch, makeshift pack, and hide bedroll

Special Abilities:

Claws 1d4 damage primary attack
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Spellbook:

all magus
1st:Frostbite, infernal healing, keep watch, obscuring mist, shield, vanish


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Carefully approaching the wooden door, Cythraul inspects the area for traps.

Perceptoin: 1d20 + 9 ⇒ (4) + 9 = 13


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Examining the door, Cythraul shrugs, Clockwise it is.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Stepping into the new dungeon, Cythraul nods as she assesses the situation. 22 rooms. Do we want to move clockwise or counter clockwise?

Mage Armor


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I am good to go, and don't plan on sleeping in the dungeons.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Cythraul Update:

+1 level magus/wizard
. . Air Bubble + Thunderstomp scribed
. . no change to resistances
. . +11 HP
. . +1 BAB
. . Canny Defense +3
- - Black Blade comes online, +1 Rhoka
Feat: Arcane Strike
Mythic Tier 1: Guardian
. . +5 HP
. . Hard to Kill
. . Mythic Power
. . Mythic Surge
. . Absorb Blow
. . Fast Healing 5
Mythic Feat: Dual Path
. . Archemage
. . Wild Arcana

With 10+ encounters / adventuring day, guardian is going to be important for resource conservation.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Cythraul will be sinking her 1k gold into a +1 cloak of resistance.

I should be fully updated. I went Guardian and dual-pathed into Archmage.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I should have my updated posted soon. Are we picking up our first mythic tier now, or will that come later?


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Cythraul approaches behind Elliomander, peering through the open archway.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

With her initial target down, Cythraul steps up towards the remaining kobold, skewering the creature on the points of her blades.

Rhoka: 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 6 ⇒ (3) + 6 = 9


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Following closely behind Elliomander, Cytraul moves to dispatch a second kobold, her shadowed blade reaching to its victims throat.

move, attack

Rhoka: 1d20 + 8 ⇒ (15) + 8 = 23 for 1d8 + 6 ⇒ (4) + 6 = 10


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I detox from the internet while on vacation, remind myself that life does exist outside computers. It'll be at least six months before I unplug again.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I am back from vacation.

I hope everyone had as much fun for Christmas as I did.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Calling upon her remaining power, Cythraul gathers shadows around her blade as she inspects the door for traps.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

+1 Rhoka

AFK for the next week, will return from vacation on the 29th.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Heading towards the last unexplored rooms, Cythraul moves slowly and carefully, checking for traps as she proceeds.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

I've held a few tricks in reserve, just in case.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Seeing the morlock standing before the treasure, Cythraul smiles as she move in to engage the creature. Looks like we finally get paid.

Rhoka: 1d20 + 7 ⇒ (20) + 7 = 27 for 1d8 + 5 ⇒ (6) + 5 = 11
Confirm: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d8 + 5 ⇒ (3) + 5 = 8


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

We should move in, in an organized manner. I doubt that scroll will last longer than it takes to open the door.

Only a 1 round duration on the scroll.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Backtracking to the previously explored cleared room, Cythraul inspects the unopened eastern door.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Cythraul charges into the flank, sinking her blade deep into the bugbears side.

Rhoka: 1d20 + 9 ⇒ (20) + 9 = 29 for 1d8 + 5 ⇒ (3) + 5 = 8
Confirm: 1d20 + 9 ⇒ (6) + 9 = 15 for 1d8 + 5 ⇒ (2) + 5 = 7


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Quickly healing Elliomander, Cythraul moves to inspect the iron door.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Gesturing to Jason and Elliomander to follow, Cythraul charges the cave fisher, her sword failing to find its mark.

Rhoka: 1d20 + 9 ⇒ (4) + 9 = 13


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Catching up to Jason, Cythraul inspects the door before opening it.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

With her opponent ignoring her, Cythraul drives hom a solid blow on the creature.

Rhoka: 1d20 + 7 ⇒ (19) + 7 = 26 for 1d8 + 6 ⇒ (8) + 6 = 14
Confirm: 1d20 + 7 ⇒ (5) + 7 = 12 for 1d8 + 6 ⇒ (5) + 6 = 11


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Mildly disturbed by the creatures attempt to attack her instead of a nearer target, Cythraul charges the creature, blade arcing with magic as she closes.

Rhoka: 1d20 + 9 ⇒ (6) + 9 = 15
Damge: 1d8 + 6 ⇒ (6) + 6 = 12


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Finding an unlocked iron door is both intimidating and disturbing. Cythraul carefully examines both the door and the surrounding area for traps, avoiding touching anything.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Following behind Elliomander, Cythraul examines the North door for traps, finding none.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

With the bats swooping towards her, Cythraul raises a cloud of acidic dust from the ground, throwing it in the air between her and the swarm.

Acid Cloud: 1d6 ⇒ 1 DR 13 Fort save or sickened for 1 round.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Cythraul also moves up towards the door, ready to call forth another acidic cloud when the bats become visible.


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Cythraul takes the lead, carefully examining the door to the next room. I should have little difficulty with another swarm. I would prefer to check the shelves for information and possibly spellbooks.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Female Tiefling Phantom Blade | HP: 11 | AC: 17, T: 13, FF: 14 | Fort: +4, Ref: +3, Will: +5 | BAB: +0, CMB: +1, CMD: 14 | Init: +3 | Perception: +6 |

Moving in front of Elliomander Cythraul slashes at the nearest centipede with her rhoka, her blade sinking deep into the giant insect.

Move, arcane strike, attack

Rhoka: 1d20 + 6 ⇒ (19) + 6 = 25 for Damage: 1d8 + 6 ⇒ (6) + 6 = 12.
Confirm: 1d20 + 6 ⇒ (1) + 6 = 7 for Damage: 1d8 + 6 ⇒ (5) + 6 = 11.

About Chiro

Patrick Curtin's Gamma World Campaign
Moderate Bat Moreau Male Fast Hero 3 / Explorer 2

ABILITIES
Strength 14 (+2)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 17 (+3)
Charisma 10 (+0)

SPEED
Initiative modifier: +4 [dexterity]
Speed: 30 feet walking/ 60 feet flying

COMBAT
Total Hit Points: 45
DEF: 21 = 10 + 6 [class] +4 [dexterity] +1 [dodge]
Touch: 21 Flat-footed: 16

Attack (handheld): +5 = 3 [base] +2 [strength]
Foot Claws (melee +5, damage 1d6+2, slashing, critical: 20)
Attack (missile): +7 = 3 [base] +4 [dexterity]
AK-47 (ranged +7, damage 2d8, ballistic, critical:20)
Grapple check: +5 = 3 [base] +2 [strength]

SAVES
Fortitude save: +5 = 4 [base] +1 [constitution]
Reflex save: +9 = 5 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Note: +1 save vs. fear and Intimidate

TALENTS (from Fast Hero)
Evasion
Uncanny Dodge 1

TALENTS (from Explorer)
Explorer Lore (level + Int check for legend lore)
Survivalist (bonus feats Guide and Track)
Resolve (morale bonus +1 per 2 levels resist Fear and Intimidate)
Skilled Searcher (bonus +1 per 2 levels Search for Concealed and Secret)

OCCUPATION
Adventurer: skills Spot and Survival
feat Personal Firearms Proficiency

FEATS
Simple Weapon Proficiency [free]
Dodge (+1 Defense)
Personal Firearms Proficiency
Point Blank Shot (+1 hit/dmg under 30ft.)
Guide (+2 bonus to Navigate and Survival)
Track

MUTATIONS (Moreau)
Light Sensitivity (EX)
Blindsight (EX) 120ft. [echolocation]
Lowlight Vision (EX) 60ft.
Animal Irritability (EX) (-4 Diplomacy with animals)
Bat Wings (EX) 6pts.
Claws (EX) 1pt.
Wall Crawler (EX) 2pts.
Direction Sense (EX) 1pt.

SKILLS
Chiro is skilled at Hide, Move Silently, Navigate, Search, Spot, Survival, and Tumbling.

Spoiler:

Skill Name / Key Ability / Skill Total = Ability Modifier / Ranks / Misc. Modifier
Balance Dex* 10 = +4 [Dex] +2 [tumble] +4 [Wall Climber]
Bluff Cha 0 = +0
Climb Str* 6 = +2[Str] +4 [Wall Climber]
Computer Use Int 1 = +1
Concentration Con 1 = +1
Craft (none) Int 1 = +1
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Drive Dex* 4 = +4
Escape Artist Dex* 4 = +4
Forgery Int 1 = +1
Gamble Wis 3 = +3
Gather Information Cha 0 = +0
Hide Dex* 10 = +4[Dex] +6
Intimidate Cha 0 = +0
Jump Str* 7 = +2[Str] +2 [tumble] +3 [speed 30]
Knowledge (Earth & Nature) Int 6 = +1 [Int] +5
Knowledge (Sciences) Int 4 = +1 [Int] +3
Listen Wis 8 = +3 [Wis] +5
Move Silently Dex* 10 = +4[Dex] +6
Navigate Int 13 = +1[Int] +8 +2 [guide]+2 [direction sense]
Profession Wis 3 = +3
Repair Int 1 = +1
Research Int 1 = +1
Ride Dex 4 = +4
Search Int 9 = +1[Int] +8
Sense Motive Wis 3 = +3
Spot Wis 10 = +3[Wis] +7
Survival Wis 14 = +3[Wis] +7 +2 [guide] +2 [search]
Swim Str** 2 = +2
Treat Injury Wis 3 = +3
Tumble Dex* 12 = +4[Dex] +8
* = check penalty for wearing armor
Search >=5 ranks gives +2 on survival checks while tracking.

LEVEL ADVANCES

Spoiler:

Class HP rolled Attribute Bonus
Level 1: Fast Hero 9
Level 2: Fast Hero 9
Level 3: Fast Hero 9
Level 4: Explorer 9 +1 Strength
Level 5: Explorer 9

EQUIPMENT
05.00 Sturdy clothes (hat, coat, belt, pants and gloves included)
05.00 Good set of camping gear (bedroll, tarp, cookpot, etc.)
03.00 Backpack
01.50 Mesh Vest
03.00 M1911 (with threading for silencer)
00.25 Silencer (pistol)
01.00 42 x .45 rounds in 6 (7 round) magazines
01.00 41 extra rounds
01.00 Holster
10.00 AK-47 Assault Rifle
03.60 180 x 7.62mm rounds in 6 (30 round) magazines
01.50 80 loose rounds
01.00 Bayonet
04.00 Rations for 7 days
00.00 Matches
00.05 Cigarette Lighter
00.05 Bottle Lighter Fluid (10 refills)
01.00 Canteen
00.00 Hazalone Tablets (25)
03.00 Basic first aid kit
01.00 Flare Protection Goggles
01.00 Binoculars
05.00 1 stun and 3 regular grenades
00.00 5 gold coins
00.00 7 Noratom credits
46.95 lbs TOTAL

CARRYING CAPACITY

Spoiler:

ENCUMBRANCE (LIGHT - 14 STR)
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 700 lb.

MOUNT
Creeper; Large Mutate Plant

APPEARANCE
Size: Medium
Height: 5' 4" Weight: 98 lb
Eyes: Brown
Hair: Dark Brown
Skin: Orange
Age: 16

Chiro is a short orange skinned man with lots of hair, almost a fur coat. From his back extend a pair of large bat wings, over 10 feet from tip to tip if pulled out. The wings look like a cape or large trench coat when folded up. His dark eyes are large, easily twice as big as normal beneath the goggles he almost always wears. His ears are bat-like and very large when not against his head or under his hat. he could pass for a Pure Strain from a distance, er in the dark, um if he wears a hat, ok maybe if you are short sighted. He rides a mutant plant he calls "Creeper" that acts like it is a horse. It kind of looks like a horse in a plant-like way.
He comes from a tribe of scavengers (all mutant bats) that lived in Chitown (Old Chicago) skyscrapers. The Wreckers moved in and started making life difficult for everyone, so the bats started attacking them at night. Finally the Wreckers dynamited the buildings the bats lived in, making instant refugees of the tribe. Most headed to Noratom, but some headed to other big cities with tall buildings.
Chrio likes to fight a good fight. Sharp sighted, despite the daylight, he is good with a gun. He excels at night fighting and ambush. He has joined up with the Noratom militia not just for fighting, but to help protect his family and friends.

NOTES
Can fly without penalty with up to a light load at a speed of 60ft. (times 4 if going all-out equal to a full round "run")
Can fly with a -2 penalty to Dex bonus while carrying a medium load at a speed of 60ft. Cannot go all-out with a medium or heavier load.
Can hover or glide a maximum of 30ft. with a heavy load, at a maximum altitude of 60ft. Must set down after each 30ft. move with a heavy load. Cannot Dodge and has no Dex Bonus when flying with heavy load.