"Then dance we shall!" Crowe grins and howls, running toward the group of goblins. He barrels through his companions and hurls himself into the thick of the little green baddies. He spins his earthbreaker, bringing it to bear on the goblin attacking Ali. Crowe moves into the thick of the goblin band, using a full move to jump into the center of the gobs. He will attempt an acrobatics check to avoid AOO from goblins yellow and orange as Crowe's movement provokes. He then uses a standard action to attack the yellow goblin using power attack. Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
Crowe roars as the magical glitter settles into his eyes. He moves forward with blind fury, attempting to swing his earthbreaker at the last place he spied an opponent. WILL: 1d20 + 7 ⇒ (2) + 7 = 9
Crowe howls as he is nearly torn asunder by the giant vermin. Screaming as no human should, he unleashes his full fury to break the grip of the deadly beast. Crowe will enter a rage and attempt to break the scorpion's grapple. Crowe gains 21 hp when he enters the rage. FORT Save: 1d20 + 11 ⇒ (20) + 11 = 31
Crowe twists his neck and stretches as the divine healing energies heal his many wounds. He swings his large arm in a circle as Eadie and Davlin question the prisoners. The imposing Shaonti smirks as Yakima relents about the carnage wrought. He stands over Eadie's shoulder. "I do not suffer the same regrets. I would have it done and continue our search."
Crowe feels the rush of divine power and charges after the archer, snarling and growling as he streaks a blur across the streets of Kear Maga. If Crowe catches the gnome, he will pick him up by the neck and carry him back to the group and dump him unceremoniously on top of those left alive of the attack party. Crowe returns to the group and quirks a brow as Traber uses the wand of curative magics on Eadie. Crow taps Traber on the shoulder and points to the various wounds suffered fight. Crowe nods to Traber to use the wand on him. CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Crowe smiles and growls as he chases after the pesky archer. This time, when he reaches the halfling, he sweeps his earth breaker is a wide low arc trying the take the running fiend off his feet. Crowe will take a move action to get to the archer and then attempt a trip attack, provoking an attack of opportunity. Trip Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Eadie wrote: Eadie nods curtly in response to the paladin’s advice, stands and calls across the Unicorn Bane's tap room. “HEY, CROWE-STER! ALI RECKONS I SHOULD TALK TO YOU ABOUT A THREESOME IN THE CALISTRIAN PARTY-ROOM!” The big shoanti involuntarily spits out a spout of ale as Eadie shouts across the bar. Turning a bit red, he wipes off his mouth with an arm thicker than an average tree branch while he looks straight at Ali, his eyes scrunched and mouth in a scowl. He placed his tankard down adn glances about the room before addressing Eadie. "Hmph. I would not enter a darkened corner of this hells spawn town for all the gold in Durma. Someone tell me when the corpse is through, my earth breaker itches my shoulder." Crow lifts his mug and Ali and Eadie catch a momentary glimpse of a smirk before the rager downs the rest of his ale in one gulp, then nods to the barkeep for another.
Crowe watches the interaction between Traber and Miss F, seeming a bit more relaxed than the last time in the wigged one's presence. Spying Dvalin and Eadie order drinks, he steps to the bar, allowing his bulk to rest on the edge. The Shoanti nods once to the barkeep, his spression stern and points to the glass that Dvalin is drinking from. "One for me."
Crowe, watching in silence for most of the conversation, walks over to Dakar. The tall Shoanti stands over the man, resting his earth breaker on his shoulder. "Words. Bah. I have had enough words. I care not to do your bidding, Maegan. I will have words of my own to share." The rager grins and stalks off. Sorry for my delay, work had me run ragged.
Crowe places a heavy hand on Dvalin's shoulder. "Thank you Dvalin. A devil's sorcery was at work here. I am glad I did not have to put one of you down to protect the rest of our band. We have a debt, and I shall see it is settled." The rager heaves his earthbreaker unto his shoulder and stands ready.
Crowe blinks his eyes rapidly to try and avoid the arcane dust. Eyes tearing, he is able to fight off the glitter once again. The rager's fury explodes upon the casting shadow agent as he hammers away. WILL: 1d20 + 7 ⇒ (12) + 7 = 19
Crowe tries to close his eyes as the magical sparkling dust falls all around him. He again is able to avoid being blinded by the magical menace. Crowe steps to the shadow agent and unleashes his fury! Crowe will take a five foot step toward the shadow agent and use a full round action to make a full round attack using power attack. WILL: 1d20 + 7 ⇒ (14) + 7 = 21
Crowe's face contorts into a mask of rage as he yells and engages the forces of the Shadow Lodge! He takes a passing swipe at the creature running by him then unleashes his full fury on the foe before him. Crowe will enter a rage and take an AOO on the wolvie then take full round attack on the yellow foe directly in front of him. AOO: 1d20 + 18 ⇒ (5) + 18 = 23
dmg AOO: 2d6 + 13 ⇒ (6, 4) + 13 = 23
Crowe Rage Stats: Bloodraging Statistics When bloodraging, your statistics are AC 16, touch 10, at-footed 15, hp 95, Fort +11, Will + 7; Resist electricity 10; Melee +1 furious earthbreakerUE +18/+13 (2d6+13/×3); Ranged mwk composite longbow +9 (1d8+5); Str 24, Con 21; CMB +15; Skills Climb +10, Swim +10. Fatigued Statistics When fatigued, your statistics are Init +0; AC 17, touch 11, at-footed 16, Ref +3; Melee +1 furious earthbreaker +13/+8 (2d6+7/×3); Ranged mwk composite longbow +6 (1d8+4) Str 18, Dex 10; CMB +12; CMD 22; Skills Acrobatics +9, Climb +7, Ride +3, Swim +7
Crow grins as Ali takes action, kicking in the door. He eyes light up with anger and excitement as he lets loose a terrible growling yell as he runs full speed at the occupants of the theater. "YEARCGH!!!!" Crowe will take full round run action to move 12 squares into the theater straight towards the group inside.
Crowe growls at the thugs as they remove his hood after being dumped back on the streets of Kaer Maga. "I know we have a job at hand, but I would like to have another talk with that man again. Our talk would have few words." Crowe rubs the back of his bald head and nods to Eadie. "Please point me to this place, I need to hit something."
Crowe immediately brings his earthbreaker into an aggressive fighting stance and bares his teeth at the gang of thugs. He glances at Eadie and back to the thugs, muscles straining as if he is barely able to restrain himself from engaging the club wielders. Aid Eadie Intimidate: 1d20 + 13 ⇒ (1) + 13 = 14
Crowe stands behind Traber as he converses with Miss Feathers. He mostly stares, arms folded as the man's lips are loosened with a heavy application of booze. Occasionally, Crowe scans the crowd of the tavern, sometimes darting his head in many directions as he tries to pick out potential threats amidst the chaos of the bar. When Traber concludes his discussion, Crowe nods, and follows the oracle without saying a word.
Crowe appears to sleep soundly, but is restless, ready to pounce into action should the need arise. Feeling better when he awakes, he listens to the plans of the party formulate. When Eadie heals him of his last wounds, he turns to her. "Thank you, shield maiden." He then turns to the group. "This place, it is not right. Too many people, too many buildings, much danger waits for us. We should stick together. There is strength in the pack, and weakness when separated from the herd." He lifts his earthbreaker and prepares to follow the group.
Crowe drops to one knee after he clubs the thug into paste. Leaning on his earthbreaker, he breathes heavily and looks to the ground, hsi jaw clenching as he works to suppress the raging storm that rests in his blood. Slowly, he lifts his head and his eyes find the Eadie speaking to the surrendered mercs. His mouth twitches and, with a little effort he stands, holding his intense eyes on the tan merc. Crowe saunters over the the area and stands behind Eadie, making sure to stand at his full height. He rests the handle earthbreaker on the ground and just stares coolly at the merc. As the merc speaks, Crowe stretches his and, quite obviously, begins an internal dialogue as to whether or not to put his hammer to work again.
Crowe howls as he is assaulted form all sides. Finally, he can no longer control his storm that rest in his soul and he flies into a rage and lashes out at the nearest body. Crowe takes a free action to begin a rage then takes a five foot step back to the right of the map and takes a full round action to make a full attack on the yellow thug. REF: 1d20 + 8 ⇒ (20) + 8 = 28
damage attk1: 2d6 + 19 ⇒ (2, 4) + 19 = 25
Rage Stats: AC 16, touch 10, at-footed 15, hp 95, Fort +11, Will + 7; Resist electricity 10; Melee +1 furious earthbreaker UE +18/+13 (2d6+13/×3);
Crowe growls and gears his teeth. He rushes toward the pair of thugs standing next to the dead body. He smiles and raises his massive hammer, ready to bring his budding rage upon the assailants. Crowe will take a double move to get to the thugs to the north of the map. I believe he can make it there with a square to spare and without provoking an AOO. Also, please note that Crowe has DR 1/-.
Crowe does his best to maintain his normal stony demeanor, but hsi eyes widen involuntarily when they set upon the spectacle that is Kaer Maga. The Shaonti is clearly out of place in such a cosmopolitan place. As the party moves through the crowded streets, the group notices him jump every so often as he is jostled by the throng of people, usually gripping his earthbreaker with two hands looking ready and eager for another fight. The large man grits his teeth, narrows his eyes, and looks about the crowds with an obviously growing hatred. Eadie wrote:
LOL!!
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