
GM Zoomba |

"Yeah, well you how about you show some of that gratitude by staying in here for a bit. If not playing then read or nap or write a poem for all it matters; just that Miss Feathers has a reputation to uphold."

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Dvalin grins at the invitation ...
"So ... have your heard about 'Our Lord in Iron' lately? Allow me to introduce you ..."

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"Actually, Dvalin, if we must be here, I would rather be doing something more interesting." He moves closer to Miss Feathers. "I wonder, do you have anything interesting in mind that we could do?"

GM Zoomba |

At Traber's movement the corners of Miss Feathers' mouth turn upward. "Well hon," she says as she scoots up to lean against Traber and trace a finger along his forearm. "Lucky for you I'm a girl with a heck of imagination."
If Traber isn't alluding to something in the best-not-for-boards sense he can feel free to correct. Otherwise, I'm willing to fade-to-black and pick up once you lot have left to act on Miss Feathers' info or try a different tack.

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I'm willing to fade-to-black and pick up once you lot have left to act on Miss Feathers' info.
I’m good with that.
"Miss Feathers has a reputation to uphold."
Eadie opens the door and exits, calling over her shoulder. “So does Miss Navhelan. I’ll be waiting outside the shrine if anyone wants me.”

GM Zoomba |

With a lead from Miss Feathers, the six of you head towards Chimera Market (Traber with a bit more spring in his step).By the time you arrive its mid-day, and the squares and streets of Meatgate are bustling with activity. Merchants hock food of questionable quality at you as you pass stands of weapons, clothes, and strange devices of a staggering variety. The constant crowd makes moving difficult, but you stick close and keep your eyes peeled for the yellow-and-purple dressed mage.
Yakima perception: 1d20 + 9 ⇒ (19) + 9 = 28
Eadie perception: 1d20 + 13 ⇒ (4) + 13 = 17
Crowe perception: 1d20 + 10 ⇒ (14) + 10 = 24
Dvalin perception: 1d20 + 10 ⇒ (19) + 10 = 29
Ali perception: 1d20 + 5 ⇒ (19) + 5 = 24
Traber perception: 1d20 + 2 ⇒ (7) + 2 = 9
Yakima initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Eadie initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Crowe initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Dvalin initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Ali initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Traber initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Muminah Init: 1d20 ⇒ 1
Bega Init: 1d20 + 4 ⇒ (19) + 4 = 23
Mickey Init: 1d20 + 5 ⇒ (20) + 5 = 25
Todor Init: 1d20 + 5 ⇒ (12) + 5 = 17
After a bit of searching, everyone but Traber spots a glimpse of a man matching Miss Feathers’ description making his way through the square’s throng. Unfortunately, turning to tell their companions they see that this man is not alone: he, a human woman, an armored male half-orc, and a male gnome all seem to be staring intently at you as they converge on your position!
The gnome fires an arrow out from his bow at a flat-footed Crowe.
attack: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 for damage: 1d6 + 1 + 4 + 1 ⇒ (4) + 1 + 4 + 1 = 10
Before any of you can respond the that, the Mage mutters a few words and suddenly the space around you erupts in flame fireball, while the half-Orc begins making his way through the now panicking crowd towards you.
Fireball damage, DC 18 reflex for half: 5d6 + 2 ⇒ (1, 6, 5, 6, 6) + 2 = 26
Initiative SURPRISE ROUND (One move or Standard Action
Mickey
Bega
Todor
Yakima
Ali
Eadie
Dvalin
Traber
Crowe
Muminah
Map added. Due to the size of the crowd, for now all movement is considered in difficult terrain.

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Round 0 Surprise
Reflex DC18: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 Hardy
Dvalin immediately channels to heal his companions ... Healing: 3d6 ⇒ (2, 3, 1) = 6
(52-13+6) = 45/52 HP

GM Zoomba |

The full damage from he fireball is 26, so 13 on the save. I believe Yakima would then heal 6 for a net -7 hp, unless I'm missing some resistance or something.

GM Zoomba |

Ah, great then (I think I was confused since 7 is coincidentally also half of 13)

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Round 0: enchanted falchion drawn ; 20’ move ; featherstep slippers ignore difficult terrain
Reflex DC 18: 1d20 + 6 ⇒ (15) + 6 = 21 7 dmg after Dvalin's channel
“El Crowerino, are you right with the half-orc? I’m gonna chase down the mage.”
Eadie curses the crowd preventing her from charging. They’re like panicked investors heading for the exit in a werebear market.
Instead, she moves 20’ towards the man in the west. Not slowed by difficult terrain
"Thanks for the healing, Big D! Watch out for the woman. She might be a negative channelling cleric."

GM Zoomba |

The woman's eyes go wide as Ali approaches. She mutters a few words and waves of magic leap out at the paladin, only to slide over him without effect. Cause fear, that aura's really working out well for Ali
Beofre Eadie, the mage draws forth arcane power while stepping up to Eadie. As he eaches out to touch the fighter he smiles and says. "You were looking for us, were you? Well, two can play that game. Or four."
touch attack: 1d20 + 6 ⇒ (5) + 6 = 11 for electricity damage: 5d6 + 2 ⇒ (6, 3, 6, 5, 2) + 2 = 24
As he moves forwards though, the jostling of the crowd throws off his aim and his lunge misses the target.
The half-orc fighter wades through the crowd and slashes down at Dvalin with a scimitar.
attack: 1d20 + 13 ⇒ (11) + 13 = 24 for damage: 1d6 + 10 ⇒ (6) + 10 = 16
As Crowe moves right in the gnome archer's face, he grimaces before hastening away, retreating and ducking around a nearby stall.
Withdraw action
Initiative
Mickey
Bega
Todor
Yakima
Ali 41/48
Eadie 74/81
Dvalin 29/52
Traber 26/33
Crowe 75/95
Muminah

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Round 0 - Hateful Retort
Dvalin uses his hateful retort to immediately counter-attack the half-orc ...
Great Sword: 1d20 + 11 ⇒ (4) + 11 = 15 for Slashing: 2d6 + 8 ⇒ (4, 3) + 8 = 15
Round 1 Destructive Smite; Judgement of Sacred Healing 3
Dvalin then passes judgement and take another destructive smite at the half-orc.
Great Sword: 1d20 + 11 ⇒ (13) + 11 = 24 for Slashing: 2d6 + 8 + 3 ⇒ (3, 4) + 8 + 3 = 18
Fast Healing 3 = 29+3 = 32 HP

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Round #1: 20’ move ; featherstep slippers ignore difficult terrain
"You were looking for us, were you? Well, two can play that game. Or four."
“You’re so funny! Who writes your material? Ambrus Valsin?”
adamantine CMB Sunder spell component pouch: 1d20 + 14 ⇒ (17) + 14 = 31 provokes from fashion victim, if he is wielding a melee weapon
Power Attack + Furious Focus Damage: 2d4 + 16 ⇒ (4, 3) + 16 = 23 adamantine ignores hardness
This assumes he has a spell component pouch. If not, I would like to do a full attack instead.
Eadie then drops her backpack (move) and takes a 5' step to the north.

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Ali cackles a little bit No, Gamin, I don't know why cowards always insist on trying to scare me. Perhaps because they themselves are afraid of the terror we can wreak upon THEM.
Ali fishes an oil off his bandolier and applies it as he gets right up next to the woman and snarls at her.
Applying an oil of magic weapon to my trident

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Traber casts Hold Person (DC 17) at the half-orc fighting Dvalin. "Keep that creature away from me, Dvalin. I must be defended at all costs."

GM Zoomba |

Are the squares around the original party location clear enough of people for 5' steps?
Yes, I'd say the squares right around you're initial grouping are clear.
Dvalin's counterattack clinks off of the half-orc's tower shield, but his second attack scores a wound on the warrior.
Eadie sunders the mage's bag as detritus spills out onto the street. Meanwhile Traber tries to stun the half-orc before him. Will save: 1d20 + 2 ⇒ (9) + 2 = 11 He freezes as the oracle's spell hits home, though his eyes are filled with rage.
Crowe, it is still considered difficult terrain due to fleeing shoppers, so moving to where you are now would be 50 feet of movement. Do you have some way of ignoring difficult terrain? If not, that'd be a double-move.
Initiative
Mickey
Bega -18 hp
Todor
Yakima
Ali 41/48
Eadie 74/81
Dvalin 29/52
Traber 26/33
Crowe 75/95
Muminah

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Yakima steps away and throws a bomb at the half-orc.
bomb, ranged touch, point blank: 1d20 + 10 ⇒ (3) + 10 = 13
hrmm, in case that misses, miss-direction, 1 is north: 1d8 ⇒ 8
if it misses 7 damage to Traber, Dvalin, myself (resisted) and the half-orc (DC 18 for half).
If it hits:
damage, point blank: 3d6 + 4 + 1 ⇒ (3, 3, 4) + 4 + 1 = 15 and I exclude Dvalin, Traber, and myself from the blast.

GM Zoomba |

A lobbed bomb by Yakima hits the mark this time, buffeting the half-orc in fire.
As Ali approaches the woman, he expression is steel as she stares down the paladin. "The Ten is failing you. Would that you saw it before it came to blades." She steps back (provoking from Ali and lets loose a beam of blinding light at him.
Searing Light ranged touch: 1d20 + 3 ⇒ (19) + 3 = 22 for damage: 2d8 ⇒ (3, 3) = 6
The fighter continues to glare mightily at the trio before him.
Will save: 1d20 + 2 ⇒ (11) + 2 = 13
The gnome archer withdraws again as Crowe approaches, continuing to lead the bloodrager on a fuming merry chase.
Withdraw action again.
As Eadie rips through the man's component pouch, his sparring partner lets out a look of horror. "You....you..." He draws a nice looking wand from his belt and points it at the fighter. "You savage!"
Concentration: 1d20 + 12 ⇒ (14) + 12 = 26
A thick bolt of lightning launches out at Eadie...and continues past her to strike Yakima as well!
Lightning bolt, DC 18 for half: 5d6 + 2 ⇒ (2, 4, 4, 1, 4) + 2 = 17
All around you civilians continue to run, though most seem near the edge of the market square One more round of difficult terrain
Initiative
Mickey
Bega -33 hp
Todor
Yakima, needs Reflex
Ali 35/48
Eadie 74/81, needs Reflex
Dvalin 32/52
Traber 26/33
Crowe 75/95
Muminah

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Yakima attempts to duck the lightning bolt.
reflex: 1d20 + 10 ⇒ (19) + 10 = 29
She dances nimbly aside, ending up with a small burn only (9-7=2).
I thought magic users were supposed to be intelligent and observant. Oh well, enjoy your very short life before Eadie savagely criticizes your clothing choice. And you...Orc...burn!.
my bombs continue to do 1d6 damage/turn unless the target tries to put them out
Yakima throws at the woman in white, shaping the blast so it doesn't wash over the corners of the buildings and stalls. Catch!
bomb, ranged touch, point blank: 1d20 + 10 ⇒ (19) + 10 = 29
damage. point blank: 3d6 + 5 + 1 ⇒ (1, 3, 5) + 5 + 1 = 15

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Traber uses his channel energy ability, excluding any enemies.
Channel Positive Energy: 3d6 ⇒ (2, 1, 5) = 8 to everyone but Ali Crowe.

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Round 2 Destructive Smite; Judgement of Sacred Healing 3 ( 32 + 8 + 3 = 43/52 HP )
Dvalin take another swing at the immobilized half-orc.
Great Sword: 1d20 + 9 ⇒ (15) + 9 = 24 for Slashing: 2d6 + 5 + 3 ⇒ (5, 1) + 5 + 3 = 14

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Round #2: 30’ move ; featherstep slippers ignore difficult terrain
@GM Zoomba, Past GM’s I’ve played with have ruled a wand is not a weapon, and drawing it provokes an attack of opportunity.
I will spoiler the AoO if you rule otherwise.
adamantine CMB Sunder wand: 1d20 + 14 ⇒ (14) + 14 = 28 provokes if he is wielding a melee weapon
PA + FF damage: 2d4 + 16 ⇒ (1, 2) + 16 = 19 adamantine ignore hardness
Eadie’s great helm shakes from side to side. “By savage, do you mean someone that disrupts a city’s power balance causing trouble for its citizens?”
“This is fun! What other toys do you have?”
If the AoO is not kosher, Eadie will full attack Sunder the wand as per this FAQ using the spoilered dice roll above.
If the wand is destroyed, her iterative sunder will target a headband, cloak, ring, potion vial, belt, boots, weapon or belt! Otherwise she will target the wand again.
Iterative adamantine CMB Sunder wand or other item, NO Furious Focus: 1d20 + 14 - 5 - 2 ⇒ (16) + 14 - 5 - 2 = 23
PA damage: 2d4 + 16 ⇒ (3, 2) + 16 = 21 adamantine ignore hardness
GM Zoomba, I will wait for your AoO ruling to see if I need to make the Reflex save or not.

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Crowe smiles and growls as he chases after the pesky archer. This time, when he reaches the halfling, he sweeps his earth breaker is a wide low arc trying the take the running fiend off his feet.
Crowe will take a move action to get to the archer and then attempt a trip attack, provoking an attack of opportunity.
Trip Attack: 1d20 + 14 ⇒ (9) + 14 = 23

GM Zoomba |

EADIE: In this case, he is not actually casting the spell from the wand, and drawing it was more of a flavor thing (while you'd have no way of knowing this, its actually his arcane bonded item he's using to cast a spell.
However, you bring up something I wasn't aware of, but reading the rules is correct: retreiving a wand would provoke an AoO. That said, since he's more Intelligent than I am, would have known that, and doesn't need to actually have taken it from his belt, I'm going to say he cast it - defensively as above - without drawing it out, so no AoO in this case.
Your first sunder on your turn will break the wand in two. None of the enemy's other gear appears especially fancy, so if you would like that iterative could be an attack (albeit without the improved Sunder bonus.

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Cool. Thank-you, GM!
Reflex DC 18: 1d20 + 6 ⇒ (12) + 6 = 18 8 dmg
In the interests of full disclosure, Eadie does NOT have the Improved Sunder feat, but I don’t think that affects any of the dice rolls made. ie: The -2 is the Power Attack penalty without Furious Focus.
Inspired by His Croweness, a frazzled Eadie decides to turn her iterative attack into a Trip attack.
CMB iterative Trip using falchion NO FF, dice roll from above: (16) + 14 - 5 - 2 = 23
“Yakima says wizards are pretty smart. Is surrendering something you'd consider?”

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The sword on his back glows a bit as the paladin reaches out to stab the woman as she attempts to get away
Trident Attack w/guidance from Gamin: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 4 ⇒ (4) + 4 = 8
He then takes another step in towards the woman and once more the sword on his back glows with light as the trident comes true.
Trident Attack w/guidance from Gamin: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 4 ⇒ (4) + 4 = 8
Ali then patches up his wounds with the holy energy that sustains him
Lay on Hands + Greater Mercy and Fey Foundling: 3d6 + 6 ⇒ (1, 5, 5) + 6 = 17

GM Zoomba |

Dvalin's blow and the continuing flame from Yakima's bomb cause the half-orc to crumple to the ground, his body still smoldering.
ongoing fire damage, this round and last: 1d6 + 1d6 ⇒ (3) + (6) = 9
"Bega!" the woman call out as she moves, even as Ali's trident pierces her own side. She rushes down towards the fallen figure and you see a wave of positive energy wash out over her and him - though not before she too gets hit by the alchemist's bomb and Ali tries but fails to strike at her again. The half-orc's wounds appear to stabilize though he remains unconscious.
ongoing fire damage: 1d6 ⇒ 2
Channel: 3d6 ⇒ (2, 3, 1) = 6
Tripped at Eadie's feet, his wand shattered, the mage glares wildly at Eadie standing provoking an AoO, stepping back slightly as the crowd finally clears out, and shooting a missile of force out from his arm.
damage: 1d4 + 2 ⇒ (3) + 2 = 5
Finally, Crowe rushes towards the gnome archer again. The crowd finally clears as he reaches the pest, as the gnome steps just slightly back before firing two arrows at the Shoanti.
attack: 1d20 + 14 ⇒ (3) + 14 = 17 for damage: 1d6 + 6 ⇒ (4) + 6 = 10
attack: 1d20 + 14 ⇒ (12) + 14 = 26 for damage: 1d6 + 6 ⇒ (6) + 6 = 12
Again, that last round still had enough crowd and movement to count as difficult terrain. Unless Crowe has a way of getting around that I'm not seeing, reaching the gnome would have taken a double-move and thus the bloodrager couldn't have tried to trip him.
nitiative
Mickey
Bega
Todor
Yakima
Ali
Eadie 69/81
Dvalin 43/52
Traber
Crowe 53/95
Muminah - 19hp
The crowd is now clear. No movement penalties.

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“Is surrendering something you'd consider?”
“Guessing that’s a no.”
She *shrugs* “So be it.”
falchion AoO + prone: 1d20 + 14 + 4 ⇒ (16) + 14 + 4 = 34
magic adamantine slashing damage: 2d4 + 16 ⇒ (3, 1) + 16 = 20
Round #3: 30’ movement
Eadie ignores the force missile like a rhino would a bee sting. She takes a 5’ step to the west and full attacks the stubborn mage.
falchion + PA + FF: 1d20 + 14 ⇒ (17) + 14 = 31
magic adamantine slashing damage: 2d4 + 16 ⇒ (4, 1) + 16 = 21
iterative falchion + PA: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
magic adamantine slashing damage: 2d4 + 16 ⇒ (1, 4) + 16 = 21

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Round 3 Judgement of Sacred Healing 3 ( 43 + 3 = 46/52 HP )
With his immediate opponent down, Dvalin unleashes an Ear Piercing Scream at Muminah for CL4/DC13: 2d6 ⇒ (5, 3) = 8 before moving closer to Crowe

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Listen, Hon, we should theoretically be on the same side here. Don't make us kill you all...
Yakima moves forward and takes a poke at the Cleric with her long spear, which she chokes up on to attack an adjacent hex.
long spear, flanking: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 1 ⇒ (1) + 1 = 2

GM Zoomba |

The mage is stubborn, but squishy, and Eadie's two strikes leaving him staggering, barely standing upright. "You broke...you broke..." he speaks in a lowered voice as he pants.
To the east, Dvalin's scream and Yakima's spear further wound the cleric. Still burning, she stubbornly continues to fight. "A decade of fighting, stomping through sewers and crypts, risking our lives for the whims of masked men? You are being deceived if you think the Society is truly for you."
Fort save: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative
Mickey
Bega
Todor -42 hp, staggered
Yakima
Ali
Eadie 69/81
Dvalin 46/52
Traber
Crowe 53/95
Muminah - 29hp

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With Yakima's help Ali takes his short multipronged polearm and sticks the woman You are a sinner, and for that you must be brought to bear, woman
Trident Attack: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 4 ⇒ (2) + 4 = 6

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"You broke...you broke..."
“The gnome’s bow?”
Eadie cocks her head to the side. “Not yet. But I want to. Gimme your best shot so I can get on with it, OK?”
Eadie looks the wizard’s outfit up and down. “Dude, you’ve probably heard that saying: ‘blue and green should never be seen.’”
“Here’s a new one just for you: ‘Purple and yellow? You’re a color-blind fellow.’”

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"I do not normally like to stoop to physical violence, but sometimes someone makes it a necessity." Traber rushes over to the injured cleric and smashes her with his mace.
Lt Mace:
to hit 1d20 + 5 ⇒ (17) + 5 = 22 damage 1d6 + 2 ⇒ (5) + 2 = 7

GM Zoomba |

Ali and Traber's blows, hit home on the standing cleric, who falls.
Initiative
Mickey
Bega
Todor -42 hp, staggered
Yakima
Ali
Eadie 69/81
Dvalin 46/52
Traber
Crowe 53/95
Muminah -42hp

GM Zoomba |

Two mighty hits from Crowe bludgeon the gnome, who remains standing but is heavily bruised and bleeding. Looking past the bloodrager to see the half-orc and the woman down for the count, he mutters "Nine hells with this. War's no good unless you can live to win it." and retreats, dropping his bow as he runs. Another full withdraw. You can try to chase him if you'd like but otherwise he will flee.
By Eadie, the punch-drunk mage is swaying back and forth. At the fighter's insult he takes a step back and fires another force missile at her. "Purple and yellow is IN!"
[dice=damage 1d4+2[/dice]
He then promptly collapses and begins bleeding out on the street.
COMBAT EFFECTIVELY OVER!!!

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Dvalin will use Inquisitor's Direction to grant Crowe Haste for 1 round ... Just in case he would like to pursue :-)

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purple and yellow damage to Eadie: 1d4 + 2 ⇒ (4) + 2 = 6
63/81 hp
“Well done everyone … and how good is it Pathfindering in a town with no cops!”
Eadie ties the mage up in a sitting position and gets out her grooming kit. She then helps loot the bodies. Eadie is particularly interested in finding healing potions. If she discovers an abandoned stall stocked with purple and yellow dye, she’ll Pathfinder that as well.
Take 10 Perception: 10 + 13 = 23
After everyone has healed she’ll begin cutting, styling and dying the unconscious mage’s hair.
He said he likes purple and yellow – surely that must apply to his hair as well!
untrained Craft (hairstyle): 1d20 ⇒ 14
Not bad ...
“Wake him up whenever you want, guys. I guess he’ll know where the Shadow Lodge hideout is.”

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Traber will Stabilize any of the the unconscious shadow lodgers.
Once everyone is back together, Traber can dish out the healing.

GM Zoomba |

Looking at the fallen Agents, the half-orc and mage can quickly be stabled, but the woman's injuries and burnt body seem too far gone to help.
Looking over your attackers before you wake them up, you find the following:
- Potion of cure light wounds x5
- Potion of cure moderate wounds
- Potion of cure serious wounds x2
- Potion of invisibility x2
- Scroll of magic missile x5
- Scroll of doom x2
- Scroll of obscuring mist x2
- Wand of cure light wounds (50 charges)
- Small +1 Composite longbow
- +1 scimitar
- +1 chain shirt
- tower shield
- silver holy symbol to Nethys
- an iron key, with the symbol of a kneeling man with arms outstretched to the sun imprinted on it