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Critzible's page
Organized Play Member. 2,658 posts (13,679 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 70 aliases.
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Gonna go with a Musket Master Gunslinger. Because why not.
2nd HP: 2d10 + 2 ⇒ (6, 9) + 2 = 17
gonna add three to a 15 for a 18 and now stats are 18,15,14,13,10,7
I will work on one tonight when I get off. But first rolls
Stats: 5d6 ⇒ (4, 2, 1, 6, 5) = 1815
Stats: 5d6 ⇒ (3, 6, 2, 3, 3) = 1714
Stats: 5d6 ⇒ (1, 3, 1, 4, 3) = 1210
Stats: 5d6 ⇒ (3, 4, 2, 2, 2) = 139
Stats: 5d6 ⇒ (6, 4, 4, 2, 5) = 2115
Stats: 5d6 ⇒ (3, 3, 2, 4, 6) = 1813
Stats: 5d6 ⇒ (3, 3, 1, 6, 1) = 1412
15,15,14,13,12,10
Not bad
Nah Ill still work on my Stonelord
would you except a Kineticist
Male Aasimar Wizard 18/ Rogue2
Male Aasimar Wizard 18/ Rogue2
You make your preperations for camp and the rest of the night goes event free.
10 bats defeated
Male Aasimar Wizard 18/ Rogue2
The Bats did cause some injury. Small cuts and sores that not seem to be the cause of the bite.
Male Aasimar Wizard 18/ Rogue2
Cool. Kinda sucks its on a monday though.
Switching to Dwarf Paladin Stone Lord, it fits more with what I want.
Male Aasimar Wizard 18/ Rogue2
Tommy Boyd wrote: Thanksgiving in Canada is in October, not November.
When some WWE stars did an episode of The Weakest Link, Booker T answered "October" to the question, "Which month is Thanskgiving in?" There were at least 3 Canadian wrestlers on that episode. The British host should have been voted off as the weakest link when she told Booker T he was the weakest link for his 'wrong' answer. It was disappointing that none of the Canadian wrestlers pointed out that there was no "American" or "Canadian" qualifier in the question, so Booker T was not wrong.
Canadian Thanksgiving was the first Thanksgiving (1578) while the first one to occur in the U.S.A. was 1621.
Why does Canada celebrate Thanksgiving in October, always been curious
Looking at a Drow Paladin Warrior of Light
Male Aasimar Wizard 18/ Rogue2
Yeah the old turkey day got to us
Male Aasimar Wizard 18/ Rogue2
The Bats flee, unsettled by the deaths of there fellow bats, and too many foes.
Male Aasimar Wizard 18/ Rogue2
Thanksgiving has passed, the birds dead and buried at sea. Leftovers stuff our cold storage. I hope it was a good one, our mourner aside, I hope the ceremony was lovely.
Male Aasimar Wizard 18/ Rogue2
GM_Drake wrote: One of my brothers died last week. I was away for the weekend. Might take me a few days to get back into full flow of PBP. It is hard. Take your time. Greive.
Male Aasimar Wizard 18/ Rogue2
Male Aasimar Wizard 18/ Rogue2
Male Aasimar Wizard 18/ Rogue2
FINALLY BACK *kisses ground* BLEGH PFFT PFFT Who didnt wipe there shoes
Male Aasimar Wizard 18/ Rogue2
let me roll
1d20 - 3 ⇒ (6) - 3 = 3
7 bats are gone in total
Male Aasimar Wizard 18/ Rogue2
Gloin Forgefire wrote: Gloin scrambles up and moves to try and get to where the horses are hobbled.
I am going to try and move the horses away from the bats, but I am not sure if I get to them this round.
Yes, though you may get attacked
Male Aasimar Wizard 18/ Rogue2
Akkramar wrote: Ok gotcha - still risky, but not so much as random determination.
In a flurry, Akkramar starts launching daggers at the bats.
I think RoF or Daggers is 3/1?
[dice=Dagger 1]20-d20-2
[dice=Damage if it hits]d4+2+5
[dice=Dagger 2]20-d20-2
[dice=Damage if it hits]d4+2+5
[dice=Dagger 3]20-d20-2
[dice=Damage if it hits]d4+2+5
I did the THAC0 calculation in the formula already - they hit AC1, 4 and -2. Last one is a nat20, but I don't think there were criticals in 2e.
Criticals are very much a thing roll. and 3 bats down
Male Aasimar Wizard 18/ Rogue2
Sorry I finally got the site to pop up
Male Aasimar Wizard 18/ Rogue2
if engaged you roll if you succeed you hit the target, of not you can hit another in melee.it will be a random roll. And then I'll roll or the attacker can roll, a flat roll and see if it succeeds or fails
Male Aasimar Wizard 18/ Rogue2
Yes Tommy wakes you up. You are surprised. So going last makes sense. you have Init 7
Bars continue to attack the livestock.
You guys can go
Male Aasimar Wizard 18/ Rogue2
I would do a group initiative, so whoever has the highest Reaction to get the best position. So a +5 would be Initative 1d10-5 it rolls a 6 you all get a 1 so go first
I will roll the numbers you guys give me the reaction number
Init: 1d10 ⇒ 9
Bats: 1d10 ⇒ 1
Was not feeling spells so I went with Halfling Sling Master /Unchained Rogue should be s fun build.
Okay Paladin Chosen One and Sorcerer Crossblooded Djinni/Stormborn Archmage
Male Aasimar Wizard 18/ Rogue2
Storyteller Shadow wrote: FYI, boards will be down for 3 days starting tomorrow. Why
Male Aasimar Wizard 18/ Rogue2
miteke wrote: @Critzible
I'm tempted to call you Mr. Kit with the 8 kits in your inventory.
You decided on a cleric instead of Wizard? Makes a bit of sense if you want to take better advantage of the stats from the efreeti-blooded template.
I need more info on the equipment as you are nowhere near your WBL and that club needs an enhancement bonus to carry ghost touch..
Yeah still adding my paper (I do actual paper lay outs when making a character) to my Doc,
and he is a human cleric
GM_Panic wrote: Critzible wrote: [dice=Stats]6d6
29+12=41
No + 12 anymore sorry so you just have 29, :) DO I still get the +6 from Mythic and +1 from regular leveling
Stats: 6d6 ⇒ (4, 5, 6, 6, 4, 4) = 29
29+12=41
GM_Panic wrote: Critzible wrote: Would a Zen Archer Monk/ Gun Slinger (Musket Master?) work togehter No idea, all I can suggest is build it and lets see. Was more hoping that my Zen Archer could be more like a Zen Gun, and it uses Gun slinger instead of Monk.
Now feeling a Brawler(Constructed Pugilist) and Maybe a Regular Gunslinger
Would a Zen Archer Monk/ Gun Slinger (Musket Master?) work togehter

Male Aasimar Wizard 18/ Rogue2
This is what I have so farDigger
Cleric of Phrasma male Age:
Hgt:6 Wgt:250 Hair:Bald Eye:Purple Skin:Pale
Str 14(10) Dex 16(12) Con 14(13) Int 14 Wis 22(18) Cha 18(14)
HP:6
Init:+2
AC:12 |10+2(Dex)
Speed:30ft
Langauages: Common, Celestial,
BaB:+9/+4
Melee:+11/+6
Weapons:
Club+ 1d6
Dagger +0 1d4
Cestus
Ranged:
Weapons:
Sling+
Fort:+0|8+0
Reflex:+2|4+2
Will:+4|8+2
Skills:6
Diplomacy +13
Heal +6
Know(Arcana)+10|1+4(Int)+3
Know(History)+9|1+4(Int)+3
Know(Nobility)+9
Know(Religion)+11
Know(Planes)+10|1+4(Int)+3
Linguistics +9
Perception +13|1+2(Wis)+2(Race)
Sense Motive +16|1+2(Wis)+3+1(Trait)+2(trait)
Spellcraft +11|1+4(Int)+3
Survival +13
Ride +7
Acrobatic +7
Perform(Oratory) +14
Profession(Mortician) +14
Profession(Cook) +14
Feats:Fast Learner, Selective Channeling, Cunning, Turn Undead, Channel Smite,Extra Channel, Channel Revival
Traits:
Spells:
0-4
1-6+d
2-6+d
3-5+d
4-4+d
5-4+d
6-3+d
7-
8-
9-
Cleric:
Ability Score Modifiers:
Equipment:
Dead Mans Shroud:
Undead Slayer’s kit:
Shaving Kit
Light Kit
Gravediggers Kit
Gear maintenance Kit
Clerics Kit
Cooking Kit
Grooming Kit
Handy Haversack
Bag of Holding
Ring of The Faithful Dead
Ghost STouch Club
Male Aasimar Wizard 18/ Rogue2
Male Aasimar Wizard 18/ Rogue2
Number appearing: 3d6 ⇒ (6, 2, 1) = 9
HP: 1d4 + 1 ⇒ (2) + 1 = 3
Tommy your pack animals are being attacked by some sort of small flying animal, several small flying animals. Well small 3 foot long with 5 to six foot wingspans.
make an Animal Knowledge check
Looking to maybe be a Tengu Shaman, who is originally a cook, may choose Sail Maker,
Tengu Shaman Idea or Cleric let's see my rolls.
stats: 4d6 ⇒ (1, 4, 6, 4) = 1514
stats: 4d6 ⇒ (5, 5, 6, 2) = 1816
stats: 4d6 ⇒ (1, 5, 2, 1) = 98 < reroll
stats: 4d6 ⇒ (2, 2, 5, 6) = 1513
stats: 4d6 ⇒ (1, 6, 5, 6) = 1817
stats: 4d6 ⇒ (3, 1, 3, 4) = 1110
stats: 4d6 ⇒ (1, 6, 1, 5) = 1312
Tengu definitely with maybe
Str13 Dex14 Con10 Int16 Wis19 Cha12
Male Aasimar Wizard 18/ Rogue2
okay lets make some rolls
3 watches
Encounter: 1d100 ⇒ 27
Watch: 1d3 ⇒ 2
Tommy go ahead and make any detection skills or if not a Wisdom Check, with lets say a +2 Bonus for being familiar with the wilds.
Male Aasimar Wizard 18/ Rogue2
Are you doing any prep or protections? Spells, traps ect.
Male Aasimar Wizard 18/ Rogue2
so
Glion,Lindin
Tommy
Akkramar and Bharaz
is that right?
Male Aasimar Wizard 18/ Rogue2
Having to do maths and equipment
Male Aasimar Wizard 18/ Rogue2
From lunch to evening
Percentile: 1d100 ⇒ 48
Encounter: 1d10 ⇒ 1
Nothing happens during the last half of the evening.
Evening setting up camp you all doing anything special.
Male Aasimar Wizard 18/ Rogue2
Male Aasimar Wizard 18/ Rogue2
RARGHG wrote: Ink, I don’t think you can since alter self only applies to small and medium humanoids and troxes are all large monstrous humanoids so both the size and type are wrong. You’d need monstrous physique 1 to turn into monstrous humanoids Yeah I figured it out..sigh
Male Aasimar Wizard 18/ Rogue2
Yes sorry I had a post but apparently it got swallowed.
The followers were gathered and gear secured. They were eager to see where you all lead and thier packs seemed a bit more bulky. Foodstuffs, and equipment seemed to bulge from there packs awaiting you all to lead the way.
Male Aasimar Wizard 18/ Rogue2
I'm going Human Cleric of Pharasma, Domains: Healing and Repose. Primary weapon a Club
Male Aasimar Wizard 18/ Rogue2
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