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Male Dhampir DEAD
![]() Eh. He had it coming - he was my only character that wasn't optimised, after all ;-) GM Aram Zey: I don't have the prestige for a Resurrection, and since I participated in less than 2/3 of the adaptable, I only receive 1/3 of the GP, which is not enough to pay for a Resurrection.
Please mark me as an 'inactive' character, and report Constantin as dead. ![]()
Male Dhampir DEAD
![]() Yeah, well, with a +2 Fort save, I am boned, but if I advance to old age, I am fairly boned (as that would reduce my Con to 4), as well, so I will simply cut my losses, and bow out gracefully. Not wanting to be a burden, Viscount Constantin Vladescu-Blakros quietly steps forward, prepared to accept whatever happens. Fort: 1d20 + 2 ⇒ (5) + 2 = 7.
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Male Dhampir DEAD
![]() @GM Aram Zey: Actually, you can be 'Old Age' in PFS - you just can't be 'Venerable'. Guide to Organised Play wrote: A character can not be younger than the minimum age listed on Table 7–1 of the Core Rulebook, or listed on Table 5–1 of the Advanced Race Guide, and must be younger than venerable, as listed on Table 7–2 of the Core Rulebook and Table 5–4 of the Advanced Race Guide. A character that ages past venerable, for whatever reason, dies of old age and is removed from the campaign. Characters do not alter their ability scores as a result of this choice.
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Male Dhampir DEAD
![]() Taking a deep breath at the second-last glyph, Viscount Constantin Vladescu-Blakros says the words... "I, Viscount Constantin Vladescu-Blakros, sacrifice my strength to the Three Who Are One." ..and then steps past it. Continuing down to the final glyph, he pauses, clearly reluctant to continue, wincing as he waits to see what happens to 42. With the penalties from our Con loss on Fort saves, I am pretty reluctant to bite the bullet, and cop the effect... ![]()
Male Dhampir DEAD
![]() Okay, so, by my math, here are my Fort save results, and the DC is probably 23, since I am pretty sure that was a bebilith: Round 1: 24 (pass)
So, a total of 4 Con loss... which is substantially better than it could have been, although being down 16 hp still hurts. Viscount Constantin Vladescu-Blakros nods his thanks for Exiel's assistance, then cautiously begins to search the cavern. Perception: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25. ![]()
Male Dhampir DEAD
![]() Is this a poison? If it is, I am immune to it for the next 8 hours... Fort: 1d20 + 5 ⇒ (19) + 5 = 24.
Capitalising on his opponent's blindness, Viscount Constantin Vladescu-Blakros continues to hack away at his opponent. +1 Keen Adamantine Falcata: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29, for 1d8 + 12 ⇒ (5) + 12 = 17 damage. +1 Keen Adamantine Falcata: 1d20 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13, for 1d8 + 12 ⇒ (8) + 12 = 20 damage. Crit Confirmation: 1d20 + 11 + 1 + 2 ⇒ (9) + 11 + 1 + 2 = 23, for 2d8 + 24 ⇒ (6, 3) + 24 = 33 *ADDITIONAL* damage. ![]()
Male Dhampir DEAD
![]() Taking a deep breath, Viscount Constantin Vladescu-Blakros hacks away at the arachnid-like creature! +1 Keen Adamantine Falcata: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29...
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Male Dhampir DEAD
![]() Viscount Constantin Vladescu-Blakros nods his head sympathetically. "I understand. Grief can cloud our memories, and our judgement. If anything happened to my Wolf Cappelthwaite, I would be inconsolable - which is part of the reason why I left him behind." That, and at high levels, he would just be creamed by most encounters. ![]()
Male Dhampir DEAD
![]() Viscount Constantin Vladescu-Blakros raises an eyebrow. "Alden, we were teleported here; I am not even sure where here is, relative to Absalom. We do have a way to contact the outside world, but were expressly forbidden from doing so until we have acquired that which we came here for." ![]()
Male Dhampir DEAD
![]() Viscount Constantin Vladescu-Blakros steps forward, and attempts to finish off the last undead beast. +1 Keen Adamantine Falcata: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27, for 1d8 + 12 ⇒ (1) + 12 = 13 damage. +1 Keen Adamantine Falcata: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23, for 1d8 + 12 ⇒ (6) + 12 = 18 damage. ![]()
Male Dhampir DEAD
![]() Viscount Constantin Vladescu-Blakros steps across into the space obligingly vacated by Alden, and attempts to attack one of the creatures from around the corner. +1 Keen Adamanatine Falcata: 1d20 + 11 ⇒ (18) + 11 = 29, for 1d8 + 12 ⇒ (7) + 12 = 19 damage. +1 Keen Adamanatine Falcata: 1d20 + 6 ⇒ (8) + 6 = 14, for 1d8 + 12 ⇒ (3) + 12 = 15 damage. Crit Confirmation: 1d20 + 11 ⇒ (16) + 11 = 27, for 2d8 + 24 ⇒ (8, 7) + 24 = 39 *ADDITIONAL* damage. ![]()
Male Dhampir DEAD
![]() Viscount Constantin Vladescu-Blakros steps forward, and takes a swing at one of the creatures from around the corner. +1 Keen Adamantine Falcata: 1d20 + 11 + 1 - 4 ⇒ (18) + 11 + 1 - 4 = 26, for 1d8 + 12 ⇒ (8) + 12 = 20 damage.
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Male Dhampir DEAD
![]() Capitalising on Exiel's skill at dragging creatures down from their lofty positions, Viscount Constantin Vladescu-Blakros moves forward into a flanking position with Alden, and takes a swing at the grounded creature. +1 Keen Adamantine Falcata: 1d20 + 11 + 2 + 1 ⇒ (13) + 11 + 2 + 1 = 27, for 1d8 + 12 ⇒ (2) + 12 = 14 damage. Miss Chance (High = Hit): 1d100 ⇒ 74. ![]()
Male Dhampir DEAD
![]() Perception: 1d20 + 14 ⇒ (10) + 14 = 24. Viscount Constantin Vladescu-Blakros points in the direction of the top of the racks. Aklo & Terran: "There! Up on top of the racks! I see a humanoid creature with the legs of a bald goat, a completely hairless body, and a horned head with a sinister expression, which appears to have some sort of vial to its lips, as if it had just drunk something." ![]()
Male Dhampir DEAD
![]() Viscount Constantin Vladescu-Blakros continues to dispassionately hack away at the giant hag. +1 Adamantine Falcata: 1d20 + 11 ⇒ (15) + 11 = 26, for 1d20 + 12 ⇒ (11) + 12 = 23 damage. Miss Chance (High = Hit)1d100 ⇒ 99 +1 Adamantine Falcata: 1d20 + 6 ⇒ (6) + 6 = 12, for 1d20 + 12 ⇒ (11) + 12 = 23 damage. Miss Chance (High = Hit)1d100 ⇒ 37 ![]()
Male Dhampir DEAD
![]() Aklo and Terran:
"Bugger this for a joke. I hate fog." GM Aram Zey: Viscount Constantin Vladescu-Blakros moves slowly to try and find where the creature is (given that it 5' stepped and then cast, that should give him a pretty good idea where it is, at least for this round).
If he finds it where he expects it, he takes a swing at it! +1 Keen Adamantine Falcata: 1d20 + 11 ⇒ (4) + 11 = 15, for 1d8 + 13 ⇒ (8) + 13 = 21 damage. Miss Chance (High = Hit): 1d100 ⇒ 71.
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