Shoanti

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Look in the Bestiary, p. 21 for the guidelines to scale encounters to different number of players.

Bestiary,p. 21 wrote:

Different party sizes

For each character in the party beyond the fourth, include additional creatures worth an amount of XP equal to the Character Adjustment value for your encounter on Table 5. Don’t adjust the actual XP the characters each gain for defeating the encounter. If you have fewer than four characters, use the same process in reverse: for each missing character, remove creatures worth an amount of XP equal to the Character Adjustment on Table 5 from the encounter, but keep the XP that the characters each earn the same. It’s best to use the XP increase from more characters to add more enemies and the XP decrease from fewer characters to subtract enemies, rather than making one enemy tougher or weaker. Encounters are typically more satisfying if the number of creatures is fairly close to the number of player characters.

On page 23 there's a "weak adjustments" section if removing creatures is not doable.

I played The Lost Star with my wife as the only PC (+1 GMPC) and it went pretty well, since the number of creatures in most encounters could just be halved.


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Usmo wrote:
I think a lot of people are overlooking just how restrictive spontaneous heightening is.

Really? It seems to be the most voiced complaint/concern.


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I hope this doesn't break any rules, but for easy reference I screen grabbed the sheet from the twitch stream here and put up a sharpened version here.


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I took the liberty to update the pastebin and put the different chapters in spoilers to avoid a wall of text. Link to updated pastebin.

General Sandpoint Maps:

1. BURNT OFFERINGS:

2. THE SKINSAW MURDERS:

Murder Most Foul

  • Sandpoint Lumbermill Exterior. by Terry Dyer
  • Sandpoint Lumbermill Interior by Evil Lincoln (This one could use a rework. Does not match description in module.)
  • Sandpoint Lumbermill Interior and Exterior combined
  • Sandpoint Sawmill by Hero339

    The Thing in the Atic

  • Habe’s Sanitarium by ThreeLite
  • Alternate Habe’s by TalesfromtheTabletop (not sure of Paizo Username)
  • Habe's Sanitarium by Hero339
  • Habe's 2nd Floor by Hero339
  • Habe's 3rd Floor by Hero339
  • Habe's Basement by Hero339

    Walking Scarecrows

  • Farmlands 1 By Tintagel
  • Farmlands 2 By Tintagel
  • Farmlands 3 By Tintagel
  • Farmhouse By Tintagel
  • Farmlands Day by Hero339
  • Farmlands Night by Hero339
  • Hambley Farm 2nd Floor Night by Hero339
  • Hambley Farm 2nd Floor Day by Hero339
  • Hambley Farm 1st Floor and Barn Night by Hero339
  • hambley farm 1st Floor and Barn Day by Hero339

    Misgivings

  • Foxglove Manor/The Misgivings 1st Floor w/ surroundings by Tintagel
  • Foxglove Manor/The Misgivings 1st Floor by Tintagel
  • Foxglove Manor/The Misgivings 2nd Floor by Tintagel
  • Foxglove Manor/The Misgivings Attic by Tintagel
  • Foxglove Manor/The Misgivings Basement by Tintagel
  • Foxglove Manor/The Misgivings Caverns by Tintagel

    Chasing the Skinsaw

  • Foxglove Townhouse by DigitalMystic
  • Alternate Townhouse Map by Peet

    The Seven’s Sawmill

  • The Seven’s Sawmill by ThreeLite
  • The Sevens Sawmill and Foxglove Townhouse by Dom C
  • The Undermill by GustavoMalek
  • Ground Floor by GustavoMalek
  • Seccond Floor by GustavoMalek
  • Third Floor by GustavoMalek
  • Fourth Floor/Workshop by GustavoMalek
  • Rookery by GustavoMalek

    Shadows of Time

  • Shadow Clock Tower and Roof by Dom C
  • Shadow Clock Roof by Tinalles
  • Shadow Clock Tower and Roof by barry lyndon
  • 3. THE HOOK MOUNTAIN MASSACRE:

    Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.

  • Paradise Barge - The Deck, First Floor , Second Floor by Hythlodeus

    In the Hooks Shaddow

  • The Graul Homestead Ground Floor by BWatford
  • The Graul Homestead Upstairs and Basement by BWatford
  • The Graul Homestead Barn and Field by BWatford
  • Graul Homestead by Threelite

    Retaking Rannick

  • Hook Mountain Exterior and Caves by Digital Mystic
  • Fort Rannick 1st Floor by BWatford
  • Fort Rannick 1st Floor North by Riding Bull
  • Fort Rannick 1st Floor South by Riding Bull
  • Fort Rannick 2nd Floor by BWatford
  • Fort Rannick 2nd Floor by Riding Bull
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by Riding Bull
  • Fort Rannick (116x88 Split into 4 parts, each 58x44) by threelite
  • Fort Rannick: 3 levels except the outside (grid size 70x70) by Philly

  • Alternative version of Fort Rannick: 1st floor, 2nd floor, 3rd floor, 4th floor, 5th floor by Peet

    Down Comes the Rain

  • Saving the School Children (Just add boat) by Digital Mystic
  • Turtleback Ferry Chapel/Black Maga by Digital Mystic
  • Turtleback Ferry Chapel/Black Maga by Tinalles
  • Turtleback Ferry Chapel/Black Maga /w Grid by Tinalles
  • Turtleback Ferry Chapel/Black Maga by Miikka Autere
  • Top of Dam Ogre Fight by Digital Mystic
  • Skulls Crossing Western Caves by BWatford
  • Skulls Crossing Skulls Watch by BWatford
  • Skulls Crossing Grazulls Domain by BWatford
  • Ferry crafted from the shell of giant turtle by GustavoMalek
  • Skull's Crossing - Encounter with the Ogre Demolition Crew - 20x20 by GustavoMalek
  • Skull's Crossing: Skull's Watch - 20x20 by GustavoMalek
  • Skull's Crossing: Grazuul's Domain - 20x19 by GustavoMalek

    The Haunted Heart

  • Mysterious Derelict (25x25 units, 70 pixels per unit) by threelite
  • Heart of Sadness by Digital Mystic
  • Heart of Sadness by Miikka Autere

    Harrowing the Hook

  • Hook Mountain Clanhold pt1 by BWatford
  • Hook Mountain Clanhold pt2 by BWatford
  • Hook Mountain Clanhold by Miikka Autere
  • Hook Mountain Clanhold - full map (72px - 106x68) by GustavoMalek
  • Hook Mountain Clanhold - divided in 2 parts of 53x68 each (better resolution) by GustavoMalek
  • 4. FORTRESS OF THE STONE GIANTS:

    Stones over Sandpoint

  • Sandpoint North Gate by Digital Mystic
  • Sandpoint East Bridge by Digital Mystic
  • Sandpoint Garrison and Town Hall by Digital Mystic
  • Sandpoint Scarnetti Manor by Digital Mystic
  • Mill Pond - 32x30 by threelite
  • Two Knights Brewery - Beer or Death - 25x25 by threelite

    Journey to Jorgenfist

  • Ogre Cattle Rustlers - 35x35 by threelite
  • Storval by Digital Mystic

    Into the Valley of the Black Tower

  • Longtooth’s Lair by Digital Mystic
  • Wyvern/Deathweb Caves by Digital Mystic
  • Jorgenfist by Digital Mystic
  • Black Tower 1 by Digital Mystic
  • Black Tower 2 by Digital Mystic
  • Jorgenfist - One huge image, 78x96 by threelite
  • Jorgenfist - Split into 4, 39x48 each image by threelite
  • River Caves - 45x29 by threelite
  • Longtooth's Cave - 44x13 by threelite
  • Watchpost - 30x30 by threelite
  • The Black Tower - 16x31 by threelite

    Under Jorgenfist

  • Under Jorgenfist by Digital Mystic
  • The Pit and Caverns - Split into 4 for Roll20 upload limit. 46x34 each, 92x68 total by threelite

    The Ancient Library

  • The Ancient Library by Digital Mystic
  • Jorgenfist Library - 61x37 by threelite
  • 5. SINS OF THE SAVIORS:

    The Scribbler's Rhyme

  • Sandpoint Scribler's Lair Entrance by Digital Mystic
  • Lamashtu's Shrine by threelite

    Seeking Runeforge

  • The Scriblers Lair by Digital Mystic
  • The Dragon's Lair - 59x22, did 2 maps; one showing the hidden ramp and another without by threelite
  • The Dragon's Lair by Digital Mystic
  • The Sihedron Circle - 29x20 by threelite
  • The Sihedron Circle by Digital Mystic
  • Frozen Cathedral - 34x19 by threelite
  • Frozen Cathedral by Digital Mystic
  • Xin's Stairway - 29x23 by threelite
  • Xin's Stairway by Digital Mystic

    Runeforge and the Abjurant Halls

  • Runeforge - 52x33 by threelite
  • Runeforge by Digital Mystic
  • Ravenous Crypts - 30x22 by threelite
  • Ravenous Crypts by Digital Mystic
  • The Vault of Greed - 50x34 by threelite
  • The Vault of Greed - by Digital Mystic
  • Iron Cages of Lust - 69x44 by threelite
  • Iron Cages of Lust by Digital Mystic
  • Shimmering Veils of Pride - 49x33 by threelite
  • Shimmering Veils of Pride by Digital Mystic
  • Festering Maze of Sloth - 39x27 by threelite
  • Festering Maze of Sloth Drained - 39x27 by threelite
  • Festering Maze of Sloth by Digital Mystic
  • Halls of Wrath - 80x129 (rotated so that north is up) by threelite
  • Halls of Wrath by Digital Mystic
  • Halls of Wrath by Riding Bull
  • 6. SPIRES OF XIN-SHALAST:

    Whispers in the Wood

  • Vekker's Cabin - 33x41 by threelite
  • Vekker's Cabin Environs - 31x37 by threelite

    Xin-Shalast

  • Lair of the Hidden Beast - 28x20 by threelite
  • Ghlorofaex's Lair - 101x64 by threelite
  • Heptaric Locus - Half Size, extend to 100x74 by threelite
  • Krak Naratha, 40x60 by Zhyth
  • Giant Encampment, 40x40 by Zhyth
  • Abominable Dome, 50x50 by Zhyth
  • Spolarium, 30x40 by Zhyth
  • Temple of the Sihedron, 30x30 by Zhyth
  • Shahlaria, 50x40 by Zhyth

    The Pinnacle of Avarice

  • The Pinnacle of Avarice by Philly
  • The Pinnacle of Avarice - 92x98 by threelite

    The Eye of Avarice

  • The Eye of Avarice (34x23) by villadelfia
  • The Eye of Avarice (33x23) by threelite

    Maps that I don't know where they are from:

  • Giant Sentinels - 56x40 by threelite

  • 2 people marked this as a favorite.
    muklowd wrote:

    Hi everyone - looking at this forum and it's very excellent list of resources ... I am not far into running RotR for my group and am looking for a combat map for Thistletop. I see one listed in the main list but the link doesn't seem to work. Does anyone have a working link where I could get hold of this?

    Thanks very much :)

    All of the following links work for me:

    Thistletop

  • First Version of Thistletop by Unknown.
  • Second Version of Thistletop. by Askren
  • Bunyip Lair by Tintagel
  • Thistletop Dungeons 1. by Askren
  • Thistletop Dungeons 2. by Askren
  • Thistletop by Hero339
  • Thistletop Grotto by Hero339
  • Thistletop Top Level by Hero339


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    "straight moms optimal feat order"

    I giggled. :]


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    Here's what I got - haven't taken the time format it so much yet, so don't know how much of a help it is. (Also I hope it's allowed to paste into here).

    Jakardros:

    Male middle-aged human ranger 8
    CG Medium humanoid
    Init +3; Senses Perception +13
    DEFENSE
    AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
    hp 72 (8d10+24)
    Fort +7, Ref +9, Will +4
    OFFENSE
    Speed 30 ft.
    Melee mwk longsword +1 0/+5 (1d8+1/1 9-20)
    Ranged +1 shocking composite longbow +1 2/+7 (1 d8+2/x3 plus
    1d6 electricity)
    Special Attacks favored enemy (dragons +2, giants +4)
    Spells Prepared (CL 5th; concentration +7)
    2n d-borkskin, cure light wounds
    1st-animal messenger, speak with animals
    TACTICS
    During Combat jakardros's strength lies in his archery. He trusts
    (and depends) on his all ies and his animal companion Kibb to
    hold off foes in melee while he provides ranged support. Yet
    when his allies are in desperate need, he won't hesitate to lay
    down his bow and join them in melee.
    Moraleja kardros has little concern for his own safety, and is
    actively looking for a foe that can finish him off. He fights
    to the death as a result.
    STATISTICS
    Str 12, Dex 17, Con 1 2, lnt 11, Wis 1 5, Cha 9
    Base Atk +8; CMB +9; CMD 23
    Feats Deadly Aim, Dodge, Endurance, Manyshot, Point-Blank
    Shot, Precise Shot, Rapid Shot, Toughness
    Skills Handle Animal +1 0, Intim idate +1 0, Knowledge
    (geography) +7, Knowledge (nature) +7, Linguistics +8,
    Perception +13, Stealth +1 3, Survival +13
    Languages Aklo, Common, Draconic, Elven, Giant, Gnome,
    Goblinoid, Shoanti, Sylvan, Varisian
    SQ favored terrain (forest +2, mountain +4), hunter's bond
    (animal-firepelt cougar named Kibb), swift tracker, track +4,
    wild empathy +7, woodland stride
    Gear studded leather, +7 shocking composite longbow with 20
    arrows, masterwork longsword

    Kaven:

    Male human ranger 2/rogue 5
    CN Medium humanoid
    Init +4; Senses Perception +9
    DEFENSE
    AC 20, touch 1 6, flat-footed 1 5 (+3 armor, +1 deflection, +4 Dex,
    + 1 dodge, + 1 shield)
    hp 49 (7 HD; 2d1 0+5d8+1 2)
    Fort +5, Ref +1 1, Will +0
    Defensive Abilities evasion, trap sense +1, uncanny dodge
    OFFENSE
    Speed 30 ft.
    Melee +1 rapier +8 (1d6+1/18-20), mwk dagger +8 (1d4/19-20)
    Ranged composite longbow +9 (1d8/x3)
    Special Attacks favored enemy (giants +2), sneak attack +3d6
    TACTICS
    During Combat Kaven is most comfortable wielding small and
    fast weapons like daggers, short swords, or rapiers. In battle,
    he seeks out wounded foes, leaving stronger enemies for his
    allies to handle.
    Morale Kaven is a coward at heart.
    STATISTICS
    Str 10, Dex 18, Con 12, lnt 13, Wis 8, Cha 14
    Base Atk +5; CMB +5; CMD 21
    Feats Dodge, Mobility, Quick Draw, Skill Focus
    (Bluff), Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse
    Skills Bluff +15, Climb +1 0, Intimidate +12, Knowledge
    (local) +11, Knowledge (nature) +7, Perception +9, Sleight of
    Hand +1 4, Stealth +1 4, Survival +9, Swim +10
    Languages Common, Giant, Varisian
    SQ rogue talents (combat trick, finesse rogue), track +1,
    trapfinding +2, wild empathy +4
    Gear +1 leather armor, +1 ropier, masterwork dagger, composite
    longbow with 20 arrows, ring of protection +1

    Vale:

    Male human fighter 4/ranger 2
    NG Medium humanoid (human)
    lnit +1; Senses Perception +10
    DEFENSE
    AC 1 8, touch 1 2, flat-footed 1 6 (+6 armor, +1 Dex, +1 dodge)
    hp 53 (6d1 0+1 6)
    Fort +1 1, Ref +5, Will +2; +1 vs. fear
    Defensive Abilities bravery + 1
    OFFENSE
    Speed 30 ft.
    Melee +1 battleaxe +1 0/+5 (1d8+7/x3), +1 handaxe +10/+5
    (1d6+5/x3)
    Ranged composite longbow +7/+2 (1d8+4/x3)
    Special Attacks favored enemy (giants +2)
    TACTICS
    During Combat Although Vale pays little attention to how
    much damage he takes during a fight, he certainly doesn't
    fight recklessly. He approaches battle with a wide-eyed
    excitement, viewing each fight as a puzzle to be solved with
    mind and steel. He has a knack for seeking out subtle tactical
    advantages (higher ground, flanking, cover, and the like) that
    serve him well. Vale prefers to fight with a battleaxe and
    handaxe, and once an enemy is engaged, he makes Power
    Attacks unless he can't quite hit foes with his secondary
    attacks. He views his greatest flaw as his lack of talent in
    finesse fighting, and when he grows too overconfident, he
    often makes trip, disarm, and flanking attacks that provoke a
    dangerous number of attacks of opportunity.
    Morale If Vale is left on his own, the concept of retreat would
    never occur to him. He becomes so enthralled with the battle
    that he loses track of his own well-being.
    STATISTICS
    Str 18, Dex 13, Con 14, lnt 1 0, Wis 1 2, Cha 8
    Base Atk +6; CMB +10; CMD 22
    Feats Dodge, Double Slice, Great Fortitude, Power Attack, Two Weapon Fighting, Weapon Focus (battleaxe), Weapon Focus (handaxe), Weapon Specialization (battleaxe)
    Skills Climb +9, Craft (stonemasonry) +7, Knowledge
    (engineering) +5, Perception +1 0, Profession (siege
    engineer) +6, Survival +1 0
    Languages Common, Osiriani
    SQ armortraining 1, track +1, wild empathy +1
    Gear chainmail, +1 battleaxe, +1 handaxe, composite longbow
    with 20 arrows