Look in the Bestiary, p. 21 for the guidelines to scale encounters to different number of players.
Bestiary,p. 21 wrote:
Different party sizes
For each character in the party beyond the fourth, include additional creatures worth an amount of XP equal to the Character Adjustment value for your encounter on Table 5. Don’t adjust the actual XP the characters each gain for defeating the encounter. If you have fewer than four characters, use the same process in reverse: for each missing character, remove creatures worth an amount of XP equal to the Character Adjustment on Table 5 from the encounter, but keep the XP that the characters each earn the same. It’s best to use the XP increase from more characters to add more enemies and the XP decrease from fewer characters to subtract enemies, rather than making one enemy tougher or weaker. Encounters are typically more satisfying if the number of creatures is fairly close to the number of player characters.
On page 23 there's a "weak adjustments" section if removing creatures is not doable.
I played The Lost Star with my wife as the only PC (+1 GMPC) and it went pretty well, since the number of creatures in most encounters could just be halved.
I hope this doesn't break any rules, but for easy reference I screen grabbed the sheet from the twitch stream here and put up a sharpened version here.
Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.
Hi everyone - looking at this forum and it's very excellent list of resources ... I am not far into running RotR for my group and am looking for a combat map for Thistletop. I see one listed in the main list but the link doesn't seem to work. Does anyone have a working link where I could get hold of this?
Here's what I got - haven't taken the time format it so much yet, so don't know how much of a help it is. (Also I hope it's allowed to paste into here).
Jakardros:
Male middle-aged human ranger 8
CG Medium humanoid
Init +3; Senses Perception +13
DEFENSE
AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 72 (8d10+24)
Fort +7, Ref +9, Will +4
OFFENSE
Speed 30 ft.
Melee mwk longsword +1 0/+5 (1d8+1/1 9-20)
Ranged +1 shocking composite longbow +1 2/+7 (1 d8+2/x3 plus
1d6 electricity)
Special Attacks favored enemy (dragons +2, giants +4)
Spells Prepared (CL 5th; concentration +7)
2n d-borkskin, cure light wounds
1st-animal messenger, speak with animals
TACTICS
During Combat jakardros's strength lies in his archery. He trusts
(and depends) on his all ies and his animal companion Kibb to
hold off foes in melee while he provides ranged support. Yet
when his allies are in desperate need, he won't hesitate to lay
down his bow and join them in melee.
Moraleja kardros has little concern for his own safety, and is
actively looking for a foe that can finish him off. He fights
to the death as a result.
STATISTICS
Str 12, Dex 17, Con 1 2, lnt 11, Wis 1 5, Cha 9
Base Atk +8; CMB +9; CMD 23
Feats Deadly Aim, Dodge, Endurance, Manyshot, Point-Blank
Shot, Precise Shot, Rapid Shot, Toughness
Skills Handle Animal +1 0, Intim idate +1 0, Knowledge
(geography) +7, Knowledge (nature) +7, Linguistics +8,
Perception +13, Stealth +1 3, Survival +13
Languages Aklo, Common, Draconic, Elven, Giant, Gnome,
Goblinoid, Shoanti, Sylvan, Varisian
SQ favored terrain (forest +2, mountain +4), hunter's bond
(animal-firepelt cougar named Kibb), swift tracker, track +4,
wild empathy +7, woodland stride
Gear studded leather, +7 shocking composite longbow with 20
arrows, masterwork longsword
Kaven:
Male human ranger 2/rogue 5
CN Medium humanoid
Init +4; Senses Perception +9
DEFENSE
AC 20, touch 1 6, flat-footed 1 5 (+3 armor, +1 deflection, +4 Dex,
+ 1 dodge, + 1 shield)
hp 49 (7 HD; 2d1 0+5d8+1 2)
Fort +5, Ref +1 1, Will +0
Defensive Abilities evasion, trap sense +1, uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 rapier +8 (1d6+1/18-20), mwk dagger +8 (1d4/19-20)
Ranged composite longbow +9 (1d8/x3)
Special Attacks favored enemy (giants +2), sneak attack +3d6
TACTICS
During Combat Kaven is most comfortable wielding small and
fast weapons like daggers, short swords, or rapiers. In battle,
he seeks out wounded foes, leaving stronger enemies for his
allies to handle.
Morale Kaven is a coward at heart.
STATISTICS
Str 10, Dex 18, Con 12, lnt 13, Wis 8, Cha 14
Base Atk +5; CMB +5; CMD 21
Feats Dodge, Mobility, Quick Draw, Skill Focus
(Bluff), Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse
Skills Bluff +15, Climb +1 0, Intimidate +12, Knowledge
(local) +11, Knowledge (nature) +7, Perception +9, Sleight of
Hand +1 4, Stealth +1 4, Survival +9, Swim +10
Languages Common, Giant, Varisian
SQ rogue talents (combat trick, finesse rogue), track +1,
trapfinding +2, wild empathy +4
Gear +1 leather armor, +1 ropier, masterwork dagger, composite
longbow with 20 arrows, ring of protection +1
Vale:
Male human fighter 4/ranger 2
NG Medium humanoid (human)
lnit +1; Senses Perception +10
DEFENSE
AC 1 8, touch 1 2, flat-footed 1 6 (+6 armor, +1 Dex, +1 dodge)
hp 53 (6d1 0+1 6)
Fort +1 1, Ref +5, Will +2; +1 vs. fear
Defensive Abilities bravery + 1
OFFENSE
Speed 30 ft.
Melee +1 battleaxe +1 0/+5 (1d8+7/x3), +1 handaxe +10/+5
(1d6+5/x3)
Ranged composite longbow +7/+2 (1d8+4/x3)
Special Attacks favored enemy (giants +2)
TACTICS
During Combat Although Vale pays little attention to how
much damage he takes during a fight, he certainly doesn't
fight recklessly. He approaches battle with a wide-eyed
excitement, viewing each fight as a puzzle to be solved with
mind and steel. He has a knack for seeking out subtle tactical
advantages (higher ground, flanking, cover, and the like) that
serve him well. Vale prefers to fight with a battleaxe and
handaxe, and once an enemy is engaged, he makes Power
Attacks unless he can't quite hit foes with his secondary
attacks. He views his greatest flaw as his lack of talent in
finesse fighting, and when he grows too overconfident, he
often makes trip, disarm, and flanking attacks that provoke a
dangerous number of attacks of opportunity.
Morale If Vale is left on his own, the concept of retreat would
never occur to him. He becomes so enthralled with the battle
that he loses track of his own well-being.
STATISTICS
Str 18, Dex 13, Con 14, lnt 1 0, Wis 1 2, Cha 8
Base Atk +6; CMB +10; CMD 22
Feats Dodge, Double Slice, Great Fortitude, Power Attack, Two Weapon Fighting, Weapon Focus (battleaxe), Weapon Focus (handaxe), Weapon Specialization (battleaxe)
Skills Climb +9, Craft (stonemasonry) +7, Knowledge
(engineering) +5, Perception +1 0, Profession (siege
engineer) +6, Survival +1 0
Languages Common, Osiriani
SQ armortraining 1, track +1, wild empathy +1
Gear chainmail, +1 battleaxe, +1 handaxe, composite longbow
with 20 arrows