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I'm curious how other GM handle the Will-o-wisp encounter, it's stats seem high at AC 26 & being immune to magic for level 5 group. Any examples or suggestions would be most helpful.


Carter Lockhart wrote:
Chris Wallace 621 wrote:

Hello, I written a post on Nov 20 & looks like no response.

Our next session is Saturday & the group is coming up to Garmen invitation to gambling hall. The group consist of 6 characters & I was wondering if anyone had idea for games for a group that size?

The book mentions the games are rigged. Is there a mechanic on this?

My concern is keeping the players enjoyment & don't want the gambling to slow down the session to point where some players waiting & watching others gamble.

Any ideas or examples would be most helpful.

I understand I've missed the deadline for when you wanted an answer by, but my thoughts anyway.

Regarding rigged games, a very simple way is every so often (ever fifth game maybe) the players simply can't win. No matter how well they roll or play, they lose. If they protest, provide sense motive/perception/etc checks to determine that it might not be the most honest of gaming halls.

Regarding characters not wanting to gamble, if it's the character but not the player, allow them to play gambling NPCs. If it's the players, let the gambling players have 15 minutes or w/e is appropriate to gamble and then gently prod them forward so everyone can have fun. Provided the gambling players aren't rude, they'll continue in do everyone can have fun again.

Thanks for the information, it will help me for future gambling events. Overall the gambling session didn't last as long as I thought it would b/c the characters lost 100 gp pretty fast, just like in real casino.


Thanks leo 1925 & Moon Glum


Hello, I written a post on Nov 20 & looks like no response.

Our next session is Saturday & the group is coming up to Garmen invitation to gambling hall. The group consist of 6 characters & I was wondering if anyone had idea for games for a group that size?

The book mentions the games are rigged. Is there a mechanic on this?

My concern is keeping the players enjoyment & don't want the gambling to slow down the session to point where some players waiting & watching others gamble.

Any ideas or examples would be most helpful.


My group is coming up to the Garmen Ulreth invitation to his gambling hall. The group consist of six characters, any suggestions on what type of games available for big group?

The AP mention the games are rigged. Is there a mechanic to this?

Any ideas or perhaps examples on how you handle it as GM would be most helpful?

Thanks


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We just started last weekend & I'm GM this AP. The group consist of the following:

Orena Gemkin (Female Dwarf Rogue) Unknown background for the self proclaimed "Acquirer of rare goods & limited access specialist."

Aylmora Weshus (Female Changeling Inquisitor of Desna) From Varisia, loves travel & mother is Hag...enough said.

Ophina (Female Aasimar Oracle) From Absalom, follower of Desna. Extremely intelligent & able to read others. Emotionally detach to people she finds irrelvant.

Quinrey (Male Half-Elf Alchemist) From Iadenveigh, driven to be better alchemist & motivated by wealth

Ausk (Male Half-Orc Barbarian) From Chesed, Hired to bodyguard Quinrey. Extremely angry & always drinking which often results in raging Half-Orc. He is not the sharpest tool in the shed.

Drogull the Drake (Male Half-Orc Rogue) From Chesed, follower of Gorum. Schemer from birth, clever, & can be charming if it to his benefit. Self taught & the exact opposite to Ausk.

Everyone had a good time & can't wait to see what next.


Thank you Carter Lockhart & Ryuko, that does help clarify my confusion. Thanks again


Hello, I will be GM for first time in a couple of weeks. We decided on Iron Gods. Our group is pretty new, so we are still learning.

I'd had few questions regarding Black Hill Caves

1)The melee attacks for Jinkin Gremlin reads as short sword +6 (1D3-4) & Bite +1 (1D2-4). Now is the damage roll 1D2 minus 4 & 1D3 minus 4? This would mean they can't do any damage or is this typo?

2)One of Blindheim melee attacks is 2 claws +5. Is this a double attack or more of description that he has claws on both hand but only attacks w/ one arm at a time?

3)Skulks have special attack (sneak attack) How do GM move Sef for example w/o the players know a enemy is sneaking up on them? Do you rollD20 + 23 stealth versus that players perception roll? If so, is this a one time roll or must inform the player to roll each time Sef moves in stealth?

Please forgive me if this is not correct message board for these questions.