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Chocolate Milkshake's page
77 posts. No reviews. No lists. No wishlists.
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Zoken44 wrote: Cosmic is a type of creature There's that space butterfly from the Galaxy Guide book, they also have it. It indicates creatures who can survive in open space. Cosmic has a functional effect, it doesn't really refer to a creature's origins.
Zoken44 wrote: Novian and Cosmic So Novians are just... not any particular type of creature? They're just completely uncategorizable? Unlike any other being that exists in the setting?
Can anyone fill me in on what creature type(s) Novians have? I'm thinking they'd be either elementals or whatever you call creatures with the Vitality trait but I don't know whether PC ancestries having those traits is 'allowed'.

James Jacobs wrote: It's maybe a fun idea for a PC, but it's an awful idea for print. While in the real world there's plenty of duplicate names (I don't know that there's been a Paizo with only one James working at it since MAYBE the early 2000s), in fiction, it looks like a mistake. We try hard to avoid it, and when we forget (like when I used a favored villain name from my homebrew, "Staunton Vhane", accidentally both as the name of the Forever Man under Magnimar and then again as the major character in "Wrath of the Righteous") it looks like a mistake and/or makes people think the NPCs are related by blood, when they're not. That's a good point. I'm just going to assume that it does happen, but coincidentally nobody with such a name happens to be in the right place to be a notable figure in a published adventure.
TheTownsend wrote: I would guess derivations thereof are more likely, to avoid outright blasphemy. Asmodeon, Parasmo, Modéu, Asmodellius. I don't think many people ever named their kid "Zeus," but compounds that shake out to "Honored by Zeus" or something were fairly common.
Naming kids after prominent servitors of the gods, in the vein of Michael and Gabriel and so on being biblical angels, would probably also be common. Those Heralds that have given names and not weird titles are probably pretty common among the children of worshippers: Basileus in Cheliax, Thais for Caydenite girls, Thalachos in Kelesh.
In the specific case of the ancient Greeks and their religion I can see why they would very much not want to name their children after their gods, but as far as the fictional world of Golarion goes, where deities are real people, I think that only the ones that look down on prideful behavior would object to it, or on the other end, are extremely prideful themselves and would think the parents are proclaiming their child the deity's equal.
It just occurred to me that since lots of real-life names are derived from gods and other religious figures, it would be plausible for something similar to happen on Golarion. I remember reading a lore tidbit about how orphanages give children they take in Cailean as a surname, but I was wondering whether were any other cases, particularly for first names. (In particular, I think Asmodeus being the #1 boy name in Cheliax would be hilarious)
NoxiousMiasma wrote: Chocolate Milkshake wrote: Pretty sure they're just a Poppet. Looks a bit big for a poppet, I think? They're the same size as the Necromancer iruxi next to them, and lizardfolk are Medium. Oh, I see. I was under the impression the necro was a kobold and basing the runesmith's size on that, but that does make more sense.
Pretty sure they're just a Poppet.

NoxiousMiasma wrote: Violet, teal, and lime are very much specifically Homestuck Troll Blood Colours though - lime's a deeper lore cut, sure, but putting the teal as public service (aka: a prosecutor or cop's job), and the violet as the "designated leader" is a really unsubtle reference. If they'd used different colours I'd be much more inclined to overlook it, but they didn't. TheTownsend wrote: And while red was rare to the point of uniqueness, are you really gonna tell me that little twerp wasn't "prone to intense emotions"?
(I can't believe you people are making me relive this stupid lore I'm still mad about. Obligate brood parasites. A whole race of obligate brood parasites, one of the most interesting scifi concepts I've ever heard and it's wasted on a stupid joke so some schmuck can make fun of their own audience)
Point taken, but what I was getting at was more that "Trolls society has a caste system based on blood color" is one of the most well known parts of Homestuck while also easily divorce-able from what made the comic stand out, which is a pretty cheap way to make a reference.
Anyways, in other news, I don't think anyone in this thread has mentioned that there's going to be a shared ancestry feat system AND they're going to add it to the PF ancestries. No longer will I have to justify using a versatile heritage on a rare ancestry in order to have a decent amount of feats to choose from.

Ezekieru wrote:
It's not just the blood caste system itself, but the fact that the same colors correspond to the same general positions of power.
Galaxy Guide pg. 60 wrote: Madrosarai have built a small empire on the temperate world Eimehre. In the past, they only seized uninhabited worlds or battled threats to the entire region, but they’ve recently become less discriminating in their involvements. Madrosarai are brightly colored humanoids with two thumbs on each hand and eyes on both the front and back of their heads. Their vibrant skin tones come from different blood types, which they traditionally associate with different destinies. Teal-blooded madrosarai are seen as most suited to service of the people; red-blooded are considered prone to intense emotions and most likely to become warriors; limeblooded are seen as innovators; violet-blooded are viewed as being destined for greatness, with innate magical abilities to command and influence those around them. Like, there's some general like summoning another creature with a life bond to fight alongside you. And then there's this. That's only two-ish colors that match up. Not to mention a real homo (which is what we serious homestuck fans call ourselves ) would know that violets are actually less supernaturally inclined than the lower castes. And they don't even sleep in cocoons full of slime.
"Caste system based on blood color" is a Homestuck reference in the sense that the Summoner class is a Jojo reference.
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Dustin Knight wrote: We are hosting a live stream today on the 6th on our twitch channel showcasing a bunch of jew information from this book and you won't want to miss it! Maybe it's not a typo. It's unlikely, but technically possible within the canon setting for one of the new ancestries to have Judaism as a major religion.
I can't believe it. We're actually getting the szandite ancestries. I was starting to lose hope.

HolyFlamingo! wrote: From Lorespire, the official organized play website:
Quote: BLIND CHARACTERS:Characters that are blind from birth or are otherwise permanently sightless cannot detect anything using vision. They automatically critically fail any Perception checks based on vision, are immune to visual effects, and can’t be blinded or dazzled. However, such characters do not have the blinded condition.
Blind characters who either cannot or choose not to remove their blindness hone their other senses. They are not off-guard to creatures that are hidden from them (unless they’re off-guard to them for reasons other than the hidden condition), and they need only a successful DC 5 flat check to target a hidden creature. Normally, such characters cannot remove their blindness later; if they somehow do, they lose these benefits.
DEAF CHARACTERS: Characters that are deaf from birth or are otherwise permanently without hearing cannot detect anything using hearing. They automatically critically fail any Perception checks that require hearing and are immune to auditory effects. However, such characters do not have the deafened condition.
Deaf characters who either cannot or choose not to remove their deafness gain additional benefits. They have enough practice to cast spells and activate magic items without issue, but if they perform an action they are not accustomed to that involves auditory elements, they must succeed at a DC 5 flat check or the action is lost. They gain the Sign Language feat for free at character creation, and they can take the Read Lips feat even if they do not meet the prerequisites. Normally, such characters cannot remove their deafness later; if they somehow do, they lose these benefits. In addition, basic assistive devices (such as hearing aids) are given out for free during character creation. Source.
That excerpt doesn't seem to address OP's question, if I'm reading it right. Also, I looked up the hearing aids and it looks like RAW they're for flavor and don't actually grant hearing to a deaf character.
moosher12 wrote: No reveals were needed, all information that was problematic could already be found in the Alien Archive entry featuring them.
More info of this old conversation can basically be found in this old thread
But essentially, an old Discord post from devs insinuated that greys had a real chance of being cut, especially since at the time, reptoids were confirmed cut, and Ikeshti's had retcons applied to their lore. So we were expecting greys would either be cut or get the Ikeshti treatment.
I see. Comparing alien abductions to SA seems like a massive stretch to me, but knowing how the writers are, to die on that hill is to die in vain.
moosher12 wrote: I'd imagine they'd be folded into awakened animals. As for Greys, the big problem with greys is they had the Ikeshti problem of being a bit uncomfortable in theme at times. And as a result, there was a period where Paizo said they were unlikely to come back. So making them a more acceptable brand of evil will likely be their due. Was there some reveal about their motives I'm not aware of or are alien abductions off-limits now?
moosher12 wrote: Watching the STF Conline, and apparently Breneris (the otter folk), Dwarves, Elves, Novians (mini suns?), Talphi (A molefolk on Vesk 4), and Orocorans are confirmed for Galactic Ancestries. Poppets are confirmed NOT there.
Greys are explained to be "Not yet, but popular." Which if some of you remember a few old threads about the greys, makes me wonder if they'll be getting an Ikeshti-style thematic makeover. They said they wanted to focus on alien species that are more uniquely Starfinder first, though.
I don't know what people were saying about the ayy lmaos, but the approach I was thinking of was to highlight the existence of grey exiles who'd had their memories erased. That way we could have a plausible origin story for grey PCs while still keeping their society and motives under wraps for later.
Also, in my list above I realized I forgot uplifted bears. I'm wondering whether they'll be folded into awakened animals or remain their own thing.
I'm feeling the autism today so here's a list of the SF1e races native to the Pact Worlds system that haven't been added to either game's 2e or confirmed for Galactic Ancestries:
•Anassanoi (The Sun; Not technically native but I think they've been there for a while)
•Dirindi (Arkanen)
•Giants (Golarion; might be complicated lorewise by thr existence of Jotunborn)
•Haan (Bretheda)
•Kanabo (Golarion; basically Hobgoblin Hungerseed)
•Maraquoi (Marata)
•Nuar (Golarion; will probably be folded into Minotaurs)
•Ryphorians (Triaxus)
•Sazarons (Arkanen)
•SRO (Everywhere; confirmed for tech book I think)
•Trox (Nchak)
•Urogs (Dykon)
•Varculaks (Versatile Heritage material but lore suggests the phenomenon originated on Golarion)
•Verthani (Verces; also confirmed for tech book I think)
•Witchwyrds (Golarion; also not native but they've definitely been around)
•Xulgaths (Golarion)
Zoken44 wrote: Is it not true that a level 1 PC has more skills and abilities than most NPC's? more power? This may not be a question of natural capability as they chose to focus their efforts and strengths elsewhere. Not sure if this is a reply to what I said, but if so, that's kind of what I was getting at. As it stands currently, low-level PCs of flying ancestries (sprites and strix mainly) have a more limited flight capability than NPCs of the same level, with it up to the players to explain the discrepancy. My suggestion was to make lore changes so that the level of flight a PC character has is the racial standard and adjust NPC templates to match.
In the case of strix, for example, you could say that their wings develop more slowly than the rest of their bodies, so a young adult strix only being able to fly in short bursts (i.e. level one flight feat) is completely normal because they've just become old enough to fly properly.
It's too late to do so for the canon setting, but I think a better approach would be to make flightlessness the rule rather than the exception. Being able to fly in short bursts is useful enough on its own, so if I were running a campaign I'd just say that the level 1 flight feat is the baseline and being able to stay airborne forever is the kind of thing that qualifies you to become a folk hero.
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Regarding the whole "creating undead hastens the death of the universe" thing, maybe it's just me, but it doesn't seem like enough of a big deal to condemn necromancy as a whole. It's pretty much equivalent to creating entropy, which, if I'm remembering my physics classes correctly, is something literally everything is doing all the time. The fact that undead arise spontaneously and can be created means that ipso facto they're no more unnatural than, say, using magic to mess with gravity.
Kishmo wrote: While slowly learning about all of the stuff in PF2, I had a thought: conrasu really feel like a Starfinder species. In SF1 they were mentioned as an important part of the Nebula Union, the civilization on the other side of the Jatembe's Jaunt Drift Lane, but that was never really explored.
In the same way that humans, ysoki, androids, etc., exist in both rules, but have different options in both, it'd be really cool to see conrasu get a full Starfinder species entry in this book!
I could get behind that. The new ancestries from the Mwangi Expanse book all felt extremely underutilized and it'd be nice for them to get some attention.

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Kishmo wrote: Chocolate Milkshake wrote: I'm excited, but I also really hope some sort of shared ancestry feat system is on the books so that they don't get overshadowed by the core races. I really agree - this would be a great way to add more "Starfinder" flavour to the game. At one point during the Playtest I thought it would be neat to see groupings of feats for Species with similar physiologies or characteristics, called, I dunno, "Phylum feats" or "Clade feats" or something. (Don't @ me biologists, I know that different species couldn't possibly share taxonomic categories; it's just an easy short-hand for "species must be similar to take these feats.) But like, a handful of feats for Flying species, or multi-armed species, or a handful of feats for Plant or (plant-like) species, or aquatic / amphibious species, etc etc, would be both flavourful, and distinguishing for Starfinder.
(also: please gib stellifera) (...or hanakan) () Yeah, that's pretty much what I had in mind. Either that or there could be a note somewhere saying "this ancestry also has access to this feat, this feat, and this feat," which I'm pretty sure they did with archetypes in PF at some point.
Also, as for what I'd like to see, probably ilthisarians, astriapi, witchwyrds, and ayy lmaos.
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I'm excited, but I also really hope some sort of shared ancestry feat system is on the books so that they don't get overshadowed by the core races.
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A little disappointed it's about the Hex and not actual tenno PCs we could play. Or just letting us run around in the origin system as normal starfinder PCs.
The announcement for this book must have completely slipped under my radar. I'm kind of surprised the Golden Road wasn't next, since I figured they wanted to start from the bottom of the map and work their way up.
Anyways, I'm a little disappointed there aren't any new ancestries, although it makes sense that there wouldn't be any.
zimmerwald1915 wrote: *takes mic*
"Andoran political parties."
*drops mic*
*leaves*
God please no. Is it too much to ask to have a little escapism? Maybe I don't want to retreat to my little fictional world after facing the horrors only for there to be horrors in there, too.
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I'm guessing the orc lady and the jotun guy are the iconic commander and guardian, respectively?
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Currently imagining a blind vlaka PC who doesn't get the hype around their own light powers.
mortalheraldnyx wrote: Shot in the dark, but Impossible... Kingdoms of Vudra? Who knows! I'm coping so hard now.
It'd be a good opportunity for Paizo to announce a Deck of Apparitions after the book goes live.
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Ravingdork wrote: Dragonchess Player wrote: Slight clarification: Worshipers are not necessary for deities' existence or their "power" as a deity. However, worshipers provide deities influence to affect other mortals (without drawing the attention of other deities the way direct intervention or sending a herald/extra-planar emissary would).
After worshipers die (and are judged), their souls provide deities with petitioners and eventually quintessence that can be used to expand the deities' realms (or for other purposes). It's the biggest racket going on anywhere. We are but lego bricks for their amusement. Is this what they call rahadoumposting?
I swear there was some line in a setting book hinting at a previously unmentioned Orc population (Or maybe Dwarven, I don't remember) in Tian Xia. I'm guessing that it was an oversight or lack of communication.
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Yaoguai Unfurling Brocade Magus that used to be a robe or some other garment belonging to a celestial or the subject of a fairy tale. Unfortunately, as much as I like the aesthetic, Magi don't sound very fun to me based on what people have said about them, so this idea probably won't see the light of day.
Hot-blooded Tanuki Investigator who really hates being seen as the little guy and uses illusions to expose corrupt politicians and the like.
Linvarran Guardian/Fighter/something who is a total westaboo and romanticizes Avistani knights and will probably have a mental breakdown once they meet a Hellknight and realize they're just cops. May or may not be a Starlight Sentinel.
And, lastly, a Quainese (or whatever the demonym is) Wizard who lost a family member or someone important in a fight between two Grandmasters and is now a huge proponent of Anti-Cultivator Legislation while studying magic to become powerful enough to actually hunt them down.
I'm sorry to the writers but the Starlight Sentinel is barely scratching my itch. They worked so hard to give us an inch and now I want a mile. I'm going to have to write my own third party book expanding on the existence of magical girls on Golarion.
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DMurnett wrote: Your milage may vary but I know for a fact being neurodivergent gives me superpowers. No allistic could tell you more about Five Nights at Freddy's than me and as far as I'm concerned that's a (really shitty) superpower. I like my class of choice reflecting that. But additional anchors as feats (or even just generally anchors being feats) is something I am in support of. Good for you if you like how they're trying to spin it, but I personally find Paizo gamifying neurodivergent traits to be pretty offensive. If I want to make a ND character, I'd rather do it my way.

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I just made a thread complaining about how the playtest Witchwarper didn't lean into the "overt reality warping" fantasy I had in mind. I completely missed the fact that it's an occult class, but it actually makes perfect sense.
Both the 1e Witchwarper and Precog were pretty occult in terms of power source and flavor, so I can see why they tried to make the 2e Warper an occult caster. But the 1e Warper's spell list and abilities were definitely more primal or arcane in nature and they basically had to throw all of that out to make it fit with the established lore.
So I partially agree with you in that making the Witchwarper a primal or arcane class would definitely make it line up better with its 1e counterpart, which is more important than whatever they're trying to do with it. But also trying to force all the anchors into arcane or primal is a major stretch. The ideal solution IMO would be to give the class the arcane or primal spell lists but have it cast them as occult spells, although that could be confusing for lots of people.

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Okay so first off I should probably say I'm not super into the crunchy side of things so I can't comment on whether the Witchwarper is viable in its current state or whether what I want out of the class is viable, but I read the rules for it in the playtest, it kind of just... doesn't really deliver on what I envisioned it to be.
It's a bit difficult to articulate, but when I read about the Quantum Field ability, the first thing that came to mind was using it to torment enemies with crowd control and environmental manipulation. Things like altering gravity, dishing out combat maneuvers, and preventing people from entering or exiting the field. Instead, it seems like most of the utility that comes out of deploying the field comes from the paradox bonus effect and enabling some reactions.
And, in general, most of the feats seem kind of... not very flavorful. The Mystic gets cool, thematic abilities like draining your own life force to fuel your HP distribution system while the Witchwarper's feats are kinda... the best way I can describe it is 'economical'. They seem to focus pretty heavily on not wasting actions or spell slots. Which is probably inherited from the Precog, but I still think makes for a pretty uninteresting feat when the same word count could be going to something like filling the Quantum Field with a high-pitched ringing noise or something.
Also, maybe this is just me, but the anchor half of the Witchwarper's chassis and related feats are kind of giving neurodivergent vibes and I've gotta say I'm not a huge fan.
EDIT: Read the little side note and apparently I was right about the neurodivergent themes. Please don't do this.
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Misread Foretell Harm as Foretell Ham and I was like hell yeah free ham. But the actual feat isn't too bad either.
Anyways, I did like the flavor of curses also granting boons, but I've also never actually played an oracle so I can't say whether or not the feature was well-balanced.
I didn't really notice until I saw the banner in the pride announcement, but it seems a little strange that there's just one one male iconic to be not cis and/or straight out of nine. In fact, I didn't even know Quinn is gay/bi/ace/trans/something else until I saw the banner. I'm assuming it's just an oversight or something, but like, some more queer male iconics would be nice.
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What if 3E releases and it also has flaws? Maybe they should just skip 3E and move straight to 4E. (jesting)
Xenocrat wrote: I've been slowly picking through the deities.
It's interesting that Hei Feng has this unique sanctification: "can choose unholy, can choose holy if you are a tengu." I found a few people losing their minds in an entertaining way over this on a Discord, but I like it.
It's certainly an interesting choice. My interpretation of a deity's divine sanctification options up until now was a representation of how the deity themselves views the war. So "can choose (un)holy" means the deity's goals align with the side they can sanctify but they aren't active participants in the war, while "must choose (un)holy" means they are participating and expect their followers to enlist on their side.
So Hei Feng's sanctification means that he doesn't agree with the holies but will support his favorite people supporting them, or it has something to do with a worshipper's perception of their deity and not just the deity's opinions themselves.

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HolyFlamingo! wrote: The Golux wrote: Is the objection to the Munavri flavor based or mechanics based? I may be missing something offensive about them besides them being another group of Azlanti that didn't die off, but the mechanics were definitely an issue. Mostly flavor, specifically relating to how it--like a lot of stuff in PF1 and early Starfinder--borrows from some objectively goofy yet unfortunately incredibly racist conspiracy theories (see: Hyperborea). Furthermore, having a "superior" form of human also goes against PF2's core design philosophies, both mechanically and politically.
I also just think it's a little icky that the only nice people in the Darklands are technologically advanced, magically enlightened humans whose beauty and paleness are explicitly called out. One of those things that's neutral within context of the fiction, but looks hella bad from a real-life lens, y'know?
Maybe a PF2 portrayal could pivot away from the unfortunate implications and add in some much-needed nuance, but I think it's cooler to focus on new, weird stuff rather than try to rehabilitate every inch of PF1's massive canon. The Munavri never struck me as particularly racist, but it does seem pretty lame that the only good race in the Darklands are descendants of humanity. I don't see why we can't have eyeless horrors from the depths that battle tyrants and provide aid to those in need.
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Just found out about Astomoi. I think they really cooked with that one and should bring the weird silhouette people back.
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AFAIK they don't actually get divine magic from Lamashtu. They could just have a victim complex and interpret her edicts in a way that validates them.
I think it'd be neat if some sort of design contest could be held for iconics of upcoming classes. Not this time, since it sounds like the iconics have already been made, but maybe in the future.
So far the new classes look pretty video gamey, although I don't think that's necessarily a bad thing.
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Hear me out: Fumeiyoshi/General Susumu as a bitter toxic yaoi villain couple who are really bad for each other but bond over their shared disgust of their siblings' healthy relationship.
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keftiu wrote: Chocolate Milkshake wrote: Also, this is hopefully enough to make the Battlezoo stans pipe down. This feels a little unnecessary. It's quality work from ex-Paizo staff that the community likes - what's the problem?
It's the way people promoted it at every opportunity. I asked once how to make a draconic character and got like a dozen people saying to use Battlezoo Dragons even though I was very clear I didn't want to use homebrew. Also the people saying we don't need any official draconic options because it existed.
I am literally so pumped. We finally get dragons AND they're implemented in a way that makes 5e's Dragonborn look pathetic. I'm probably never gonna play anything else once the book drops (and once I find a table).
Also, this is hopefully enough to make the Battlezoo stans pipe down.
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We need a fungus ancestry. Not 'plant with a fungus heritage' but an actual dedicated ancestry of fungi.
The Raven Black wrote: Chocolate Milkshake wrote: If you listen closely, you can hear the champions renouncing their respective deities en masse now that following one is no longer required to apply for a heavy armor license. Sentinel. I'm never gonna live this one down.
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