Machine Soldier

Chocolate Milkshake's page

35 posts. No reviews. No lists. No wishlists.


RSS


AFAIK they don't actually get divine magic from Lamashtu. They could just have a victim complex and interpret her edicts in a way that validates them.


I think it'd be neat if some sort of design contest could be held for iconics of upcoming classes. Not this time, since it sounds like the iconics have already been made, but maybe in the future.


So far the new classes look pretty video gamey, although I don't think that's necessarily a bad thing.


2 people marked this as a favorite.

Hear me out: Fumeiyoshi/General Susumu as a bitter toxic yaoi villain couple who are really bad for each other but bond over their shared disgust of their siblings' healthy relationship.


1 person marked this as a favorite.
keftiu wrote:
Chocolate Milkshake wrote:
Also, this is hopefully enough to make the Battlezoo stans pipe down.
This feels a little unnecessary. It's quality work from ex-Paizo staff that the community likes - what's the problem?

It's the way people promoted it at every opportunity. I asked once how to make a draconic character and got like a dozen people saying to use Battlezoo Dragons even though I was very clear I didn't want to use homebrew. Also the people saying we don't need any official draconic options because it existed.


I am literally so pumped. We finally get dragons AND they're implemented in a way that makes 5e's Dragonborn look pathetic. I'm probably never gonna play anything else once the book drops (and once I find a table).

Also, this is hopefully enough to make the Battlezoo stans pipe down.


1 person marked this as a favorite.

We need a fungus ancestry. Not 'plant with a fungus heritage' but an actual dedicated ancestry of fungi.


The Raven Black wrote:
Chocolate Milkshake wrote:
If you listen closely, you can hear the champions renouncing their respective deities en masse now that following one is no longer required to apply for a heavy armor license.
Sentinel.

I'm never gonna live this one down.


5 people marked this as a favorite.

If you listen closely, you can hear the champions renouncing their respective deities en masse now that following one is no longer required to apply for a heavy armor license.


1 person marked this as a favorite.

I wonder what creature type Yaoguai are. I'm really hoping it's based on what they originally were (beast, plant/fungus, or elemental).


I'm hoping for the ancestries being introduced in the character guide to get some attention, partially so that they don't feel under-baked like the ones in the Mwangi Expanse book and partially so that I don't have to wait for the character guide to actually drop to find out what they are.

Also I'm kind of interested in the current situation of Yjae.


Me checking every day to make sure there wasn't a glitch in the matrix and the book is actually being released today


Sibelius Eos Owm wrote:

I would not hold very strong hope for an ancestry that would look too much like a WotC Dragonborn, but on the other hand the Wyvaran of southern Gardund look pretty cool and could as easily suffice--albeit I speculate not in the Player Core.

On the other hand, it is interesting to see how kobolds have gone from "naturally suited sorcerers" by virtue of their association with draconic bloodlines to by virtue of their association with the four traditions of magic.

PS, for speculating what ancestries and heritages are to be available in PC2, I believe it has been said there is a loose link between them and the classes chosen. Probably wouldn't find any 1:1 relationship, but for example, Leshies and Changelings had notably appeared in PC1 to be paired with Druid and Witch respectively. Kobolds almost certainly are paired with Sorcerer similarly.

The thing about Dragonborn is that they have a very specific official design and aren't just anthro dragons. There is actually a LOT of wiggle room for draconic racial options that won't step on WOTC's toes. Especially if it's a VH connected to dragons the way, say, geniekin are to elementals, which would allow for lots of mixing and matching of draconic features.


1 person marked this as a favorite.
Elfteiroh wrote:


One of teh recent stream mentioned that they will de-emphasize the relations with dragons, and focus of a similar relation to the magical traditions that the dragons now have.
If I understood correctly, it means that instead of being "They are like Dragon X", it's more "some dragons are related to Divine Magic, and some kobolds are related to divine magic". The difference is subtle, but it's basically skipping the "middle-dragon"?

Interesting. I wonder whether they're making room for another ancestry that could be more directly related with dragons. Or perhaps a versatile heritage, one that might be coming in Player Core 2.


pixierose wrote:
I love them. Would make for a great plushie

DON'T do this to me. I have too many plushies as is.

But anyways, I'm wondering whether the new dragons will still stick to the rule of five. My OCD hopes so, but the rational part of my brain wants to see what happens if they break away from it.


Here's an idea: Make it a bit of a Darklands melting pot. Xulgaths are already there, and hryngars (that's what they're called now, right?) would make a decent fit for a corporate hellscape planet.


Weird topic, I know, but the idea of a Golarion-themed amusement park has been living rent-free in my head since Ports of Call, and now I'm thinking about what a potential Tian Xia expansion to the park would look like since that book is arriving soon-ish. (Or maybe to a real-life Golarion World built after Pathfinder finally surpasses D&D in popularity)

Anyways, some ideas I've been thinking of, for fun:


  • -Quain Land, for the martial arts flick appeal. Lots of performances and shows, based on things like the classic two schools vying for supremacy plot.
  • -Xa Hoi Land, with lots of room for dragon-themed attractions. Maybe a roller coaster/thrill ride themed after each of the five types of imperial dragons, which I assume are safe from the transition to ORC.
  • -Valashmai Land, because jungle-themed parks are basically mandatory. The stuff about kaiju in the recent stream has a lot of potential for attractions and rides.


1 person marked this as a favorite.
YlothofMerab wrote:
Lamashtu is a great evil deity because she's a mother, and a lot of her behavior can all be traced back to a mother's love. Once of the most compassionate and relatable impulses on earth.

If I ever get around to running a campaign of my own I'm 100% portraying Lamashtu as a narcissistic mother.


3 people marked this as a favorite.

This whole thread makes me think of this meme with LO: Tian Xia and Divine Mysteries.


I'm on the edge of my seat in anticipation for these books. The Wanshou art in particular is so atmospheric it almost makes me want to set it as my computer background. And while I'm a little upset we didn't get to see any of the remaining ancestries, what we did see in terms of character options is not bad. The tsukumogami heritage opens a lot of options and the familiar options came just in time to be used by the remastered witch.

baekho kinda looks like catboy michael jackson


2 people marked this as a favorite.

I don't think Kyra or Seelah would have to be replaced if either of their patron deities got taken out. Updating their designs to reflect them finding another faith could be an option.

Also, NGL, as much as I like Arazni, I was kind of coping that they'd use the empty spot as an opportunity to add a gay man to the core pantheon.


4 people marked this as a favorite.

If they're going all in on the witch flavor, I want a feat tree centered around doing things with a big ol' witch hat.


1 person marked this as a favorite.

Each to their own, then. The Battlezoo dragons aren't what I personally want out of a draconic character.


3 people marked this as a favorite.
Sanityfaerie wrote:
Chocolate Milkshake wrote:
Not really. The Battlezoo stuff is way too sensationalist. Plus, the existence of a homebrew thing doesn't mean we can't have an official version of the thing.

...sensationalist?

I'm not saying you're wrong, but I honestly have no idea what that even means in this context. What do you mean when you say that thing?

Sorry, sensationalist wasn't the right word. It's more, I guess, on-the-nose? Surface-level? (Open to suggestions) Nearly all the feats are just things dragons can do. Whereas, if you look at the official ancestries, lots of them have feats grounded in things like their culture, their history, or the environment they grew up in.


3 people marked this as a favorite.
Dragonborn3 wrote:
SP3CT3R wrote:
keftiu wrote:

We all know that a bunch of draconic stuff is in Player Core 2, right?

…right?

And IIRC there's also a brand-new VH supposedly representing something the playerbase has wanted for a long time. The odds are pretty solid we're finally getting dragons.
That would be interesting, but I'm not going to hold out for it. Especially since BattleZoo has already hit the draconic options ball out of the park. :)

Not really. The Battlezoo stuff is way too sensationalist. Plus, the existence of a homebrew thing doesn't mean we can't have an official version of the thing.


2 people marked this as a favorite.
keftiu wrote:

We all know that a bunch of draconic stuff is in Player Core 2, right?

…right?

And IIRC there's also a brand-new VH supposedly representing something the playerbase has wanted for a long time. The odds are pretty solid we're finally getting dragons.


Carrauntoohil wrote:
SP3CT3R wrote:
The first thing that comes to mind is that the people of Yjae finally came out of their room and started interacting with the rest of the continent.
You're a parent to a teen. Definitely. :D :D

Former teen making fun of parents of teens.


I got my paws on the 1e Dragon Empires book and, first of all, I can't believe lore books were that short back then. Each of the regions only got a single page of text in the book that was about them. But I'm also more hyped for LO: Tian Xia than ever now that I know what's going on there.

I think I'm the most interested in Dtang Ma at the moment. I want to know how the ruling magical traditions affect society as a whole and not just government at the highest level. Given how sorcerers work, I imagine power would be consolidated into different families that pass along certain magical bloodlines to produce lord candidates if other types of spellcasters who draw power from the same source (e.g. a storm oracle or a summoner with a fey eidolon) aren't eligible.

I also think it's neat that the Vietnam-inspired region was chosen to be the one most associated with dragons when China would be the more likely choice. And also Tianjing would be a great opportunity to take advantage of tieflings and aasimar being combined into the same heritage. I'm still a little on the fence about that, but at the same time, a nephilim with the powers of both some sort of good holy outsider and a qlippoth.

The Raven Black wrote:
keftiu wrote:
Something I very badly want to know more about: the Tian-Yae, a seemingly Shory-descended people with almost no wordcount in current canon. Every PC I can imagine based on the crumbs we do have - archaeologist-Inventors, Imperial Sorcerers, Air Kineticists - excite the hell out of me, but I want some more substance.
I believe the Tian-Yae are the people living in Yjae, the Windblown City, previously of the Shory empire. Most info about them comes from what we know about Yjae.

The first thing that comes to mind is that the people of Yjae finally came out of their room and started interacting with the rest of the continent.


1 person marked this as a favorite.

I know the books still aren't coming out for a good while due to the remaster pushing everything back, but I'm seriously itching to know what the three remaining ancestries are.


8 people marked this as a favorite.

First off, congrats to everyone for pretty much nailing the concepts of the classes in their predictions based on some scrolls and a nipple.

Second, we're all in agreement that the Exemplar is Exalted but changed a little so that the teacher doesn't notice, right?


3 people marked this as a favorite.
zimmerwald1915 wrote:
SP3CT3R wrote:
I'm hoping it's one of the good deities for the sheer emotional punch of "one of the forces of righteousness and hope is straight up gone" but I get the feeling that's not going to be the case and it'll be one of the evil deities that goes.
Given that alignment is going the way of THAC0 shortly, neither your wish nor your fear will come true.

...You do realize that good and evil will continue to exist as concepts within the setting even after they're no longer represented by in-game mechanics, right?


I'm hoping it's one of the good deities for the sheer emotional punch of "one of the forces of righteousness and hope is straight up gone" but I get the feeling that's not going to be the case and it'll be one of the evil deities that goes.


2 people marked this as a favorite.

I have got to stop reading threads about game balance for character options I'm interested in. I was excited for the remastered Witch and now I've gone back to not wanting to play one in case my character ends up being bad.


1 person marked this as a favorite.
BigNorseWolf wrote:
Staffan Johansson wrote:
Micheal Smith wrote:
But then we look at the feats an OMG too many feats. So much to keep up with. You have skill feats, general feats, class feats ancestry feats.
I'll just note that PF2's class feats are basically the same as Starfinder's improvisations/exploits/revelations/magic hacks: a choice between class abilities.

PF2 uses feats the way a smurf uses smurf.

Or D&D does level...

If you ask me, it's a feature and not a bug. Each class having different names for abilities you collect as you level up felt really clunky.


8 people marked this as a favorite.

On one hand the three-action economy is a drastic improvement over the system both games' first editions had going on. On the other, I'm a little upset the 120+ playable races in SF are being thanos snapped in the transition.