I'm surprised this one hasn't gotten more attention. I find myself scowling at the trait blocks in the Bestiary, too. I guess I've been spoiled by the old stat blocks. Alignment, here. Size, here. Type, subtype, frequency, etc. all codified and placed consistently. Not all mashed together into an alphabetic list. Maybe it will get easier as we use it. But for now, I have a pretty good scowl going.
I thought it would be cool to see the whole Alabaster Trident tower in the style of David Sutherland's infamous Ravenloft Castle map. So I dusted off my Sketchup skills and gave it a whirl. https://i.imgur.com/AQFc2Dy.jpg (I took a few minor liberties with the original maps. Some things were confusing to me and others were just wrong - like 15 feet of steps going up 35 feet. But nothing drastic.) -Chinchbug
Here's a Sketchup image with my measurements and notes on how I derived those measurements. I tend to go overboard on these things and I have miserable memory, so I added some popout reminders on how to put it together. Oh, and I think I have an idea of how I'll handle the artwork. I'll post it if it turns out half-way decent.
Well, never one to be defeated (and a bit impulsive), I decided to make my own. So I jumped on Amazon, ordered myself some acid-free binding boards and hinging tape, and had a go at it. The first attempt was a disaster. Let's just leave it at that. But my second was much better. I took some pics for posterity (and petty messageboard self-aggrandizement).
Not pretty, but much more stable on my book shelf. Now I just need 10 more of these puppies.
Thanks for all the kid words, everyone... Sneaky wrote: could you please supply also a Sandpoint map version without any name of the location written on so PC could add their knowledge as they acquire that during the game? Here you go, Sneaky... JPG version
PDF version
By request, I've made some PDF versions of the maps to make it easier to print. I had to tweak the quality a bit - the file sizes were getting a tad too big. But they still look pretty good. Sandpoint map
Sandpoint / Catacombs of Wrath
Sandpoint Siege Guide
My players will be facing Mokmurian in the Fortress of the Stone Giants soon, so I've started preparing for Sins of the Savior. Right away, I realized that I had made a mistake back when I was running Burnt Offerings. I misunderstood where the Catacombs of Wrath were located in relation to the rest of Sandpoint (I thought they were farther north). It won't be a big deal for me to fudge this detail in my game, but my obsessive compulsiveness demanded more. I fully re-mapped Sandpoint and created an overlay of the Glassworks cellar and the Catacombs of Wrath and then filled in where I imagined the rest of the long tunnel would be. But then I realized that since I based my map of Sandpoint on the one in the module, it should print out nicely on a standard 8.5x11 letter-sized paper. So, I labeled everything and cleaned it up a bit. With the locations labeled (rather than just numbered), it makes a swell reference for both players and GM. But why stop there? That siege at the beginning of Fortress of the Stone Giants could do with a bit of a reference guide, too. So I made one of those, too. I've posted up all three versions (at high resolution, so they print out nicely). Feel free to yoink 'em if you need 'em... Sandpoint map
Sandpoint / Catacombs of Wrath
Sandpoint Siege Guide
When I get a new Pathfinder, the first thing I do is flip through it and check out the artwork and the maps. I must admit that when I got to the Devildrome map in PF #27 (What Lies in Dust), I wasn't all that impressed. The map was very simple for taking an entire page. Of course, the second thing I do with a new adventure path is read the thing from cover to cover. Again, the section with the Devildrome didn't have much detail, but my imagination filled it all in and I came up with something very evocative. I could see this big round cage resting in a ring of dilapidated half-timber buildings. Like some huge, bizarre nest. I was so smitten with the notion that I laid it out in Sketchup. I have two renders, the first is an aerial perspective view of the Devildrome and the second is a view from within the cage (which was on a whim but turned out looking pretty cool). Feel free to snag them for your own campaigns if you like. http://www.rlucci.com/images/devildrome1.jpg (1811x1039, 598K)
I should point out that I made the central platform a mere five feet high while the adventure path said it was 15 feet. I assumed that was a misprint since a ramp that's 15' high but only 10' long is no ramp. That's a tilted wall. While putting this together, my wife made some very rude comments about the construction of the cage. Something about not being able to support its own weight. She has a PhD in engineering, so I suppose it's only natural for her to look at things that way. But I'm the DM, so all I have to do is smile enigmatically...
Actually, I wasn't planning on posting this one because I was just twiddling around and experimenting. I don't think it's anything that anyone can use in their campaign but the elevations turned out kinda' cool. I've given up trying to texture the thing - I've learned that I did it all wrong if I want to give it texturing. Ah, well. That's why you experiment. Next time... http://www.rlucci.com/images/foxglovemanor.jpg Chinchbug
When I got the Final Wish (PF-24), I had a hard time visualizing the Brazen Tower inside Kelmarane's Battle Market. So I whipped out my trusty old Sketchup and had a go at it. As I was working, I ran into some discrepancies between the text and the maps. In those places where the maps diverge from the text, I stuck with the text as best I could. Sketchup doesn't really do structural damage well - I did the best I could. And I wasn't up to the task of adding rubble and debris. They don't let me out of my padded room long enough for that. Anyway, it was a nice Sketchup exercise and I had a lot of fun making it. Feel free to yoink it if you think it will be of any help to you or your campaign. Ciao.
I put together a graphic for my players depicting the exterior of Vekkers' Cabin (Spires of Xin-Shalast, Part 2). I liked the cabin conceptually, but had a hard time visualizing it. So I roughed up a quick view in Sketchup. I thought it looked cool enough that I "fancied" it up a bit in Photoshop so I could present it to my players when they get there. If anyone else can use it, help yourself... http://www.rlucci.com/images/vekkerscabin.jpg (2424x2061, 912K) |