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Doktor Weasel wrote:
shroudb wrote:how do you "seed" a dungeon with consumables when crafting the consumables in the first place is, economy-wise, a TERRIBLE decision by the crafter.Not specifically consumables, but I've always had a similar issue. There are a lot of items that are just bad, so who is making them? Where are these Rods of Wonder coming from? There can't be any significant demand for them, they're useless items that only gets printed because it's iconic and produced a few chuckles back in the 70s. Or my favorite punching bag for this edition, the Bracers of Missile Deflection. They're crap, a mundane shield is much better, who would want one? So who's making all the stuff that your party immediately says "It's useless, sell it," and who's buying it?
Game designers trying to "balance" are the ones making the items. As for who's buying? not many people. Gotta see things from a gamist standpoint for these.