Shivra

Cheeto Sam, Esquire's page

67 posts. Alias of DannyNoFriends.


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Bumping for interest

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We are all having a blast with this section of the book. It's very fun.

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I am running this for a mostly CE group who are in their element. The aspiring hellknight just recently cut off the hands of pious Pete and nailed them to the door frame of the house of iomedae for making profit off of his loose understanding of her life. Unfortunately for him pete got a look at who did it. At the brunch the devil impostor summoner noticed oppians feelings and decided to help him get back at loredana by proposing a tryst to make her jealous and want him. It has so far worked out ok. Loredana was purposely made aware if this plot. Our serial killer vigilante has quietly murdered 2 drunks who have yet to be found. Our pyrokineticist has not been let off leash to torch stuff but is chomping at the bit. The halfling twins were easily lulled into a false security and easily captured.

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Cool. Thanks

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It was just an example I could think of. The exact sources are elemental assault and elemental fist.

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So from the example it would be the 3 damage since it was a single hit?

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To add some clarity, all damage would be applied on a single hit. For example, a weapon with the flaming quality and sun metal cast on it. Say a 4 was rolled on both fire damage dice and the creature being hit had fire resist 5. Does it take no fire damage or 3 fire damage?

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I am going to run a high level scenario tonight. One of my players has a PC who has multiple sources of the same type of damage and I want to know if resistance applies to each source individually on a hit or if it is all pooled together?

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Weapon size does not affect damage dice. Large sized creatures with spears still just do 1d8 plus strength.

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Im really super excited about this. Im making a homebrew for the playtest and it is centered around a druid war in ages past. And somehow due to this war the leaders of the 4 factions got stuck in time and now coming back. This post gave me the somehow in the form of the anathemas, the 4 factions, and just fits so well. Im really pumped.

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120. How will i make witches into enemies if there are no witches in p2e?

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Try humming the chants instead. It doesnt upset the neighbors and and you can still produce a very ominous feeling.

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About monsters in the playtest. Will there be a tiny playtest bestiary or some rules about porting pf 1st ed monsters over, or will we have to get the playtest adventure in order to do any of the playtest?

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As someone with not a lot of money to put down on books, i usually have to weigh the cost of what im getting against the info im getting. That said, i would absolutely pinch pennies in order to buy a tome of monsters. Infact, id be more likely to purchase if Tome was in the name.

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Sometimes people dont burn through small dungeons in a single go. In fact in curse of the crimson throne there is an area where they assume the party will stop halfway to rest. Despite the area being affected by an very deadly and viral disease. The game assumes sometimes parties rest.

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bulk for sure

Personally i like the stat generation system it has.

4+int skill minimum.

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Find a way to have an aura of status.

"Look man, you are missing only 2 hit points. You dont need a potion."

Him: "I NEED IT!! I GOT THE ITCH!!"

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Seriously. It seems like a better system to me.

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So you stop for a minute. Apply some bandages. Shrug off some of the hurt on your way and drink a potion. On a 1 you can drink anymore and it doesnt work. On a 10 or more it does.

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It is more interesting to have people try using the heal skill, a skill generally left unused, than to have one person abuse a wand like a red-headed step child. I have read books where people have applied bandages and poultices. But never "hey greg the alchemist, cast this 12 times."

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Nothing is more unheroic than sitting around for a minute or more after combat poking everyone with a clw wand.

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Ill be running a home game with some friends with the playtest in order to break it. And i am most definitely having my bosses go twice or have an extra action or reaction per round.

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Another palad...alignment post. Cool.

Seriously though, im all in favor of scrapping alignment.

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Witch
Bloodrager
Oracle
Psychic
Slayer
Mesmerist
A better skald
A better shaman
Occultist
Summoner

And as a bonus, a friendly necromancer

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Well currently it seems like BAB isnt a thing. You get an effective full BAB with a list of the weapons you are proficient with

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I have been playing roleplaying games almost 2 years now. I was introduced to pathfinder with pfs i liked it, but one of the walls i have constantly hit is rules bloat. I recently finished running curse of the crimson throne for a group of 6 veteran pathfinder/roleplay gamers and i learned a lot. But ultimately i still feel like the rules get in their own way when it comes to telling a story. I also recently introduced my entire family to the game and system. I have 6 players in that as well. 8 if my nieces are allowed to stay up and play. And i gotta say, its very hard for me to explain to them what is going on each turn in a way they can understand.

As soon as the playtest is out I'll probably convert that campaign to the new rules. I dont think they will make the experience lackluster. I think they will make it easier for my family, who have never played this style of game ever, to actually enjoy without being so confused by all the rules and verbage that they decide they'd rather not play again.

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About a 7

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Man, i love bards. With PF2 having 3 actions per turn i bet bardic performance will be similar to spell casting. Like if it is a visual performance it is one action per turn to perform and then you can cast a spell or do something else.

As an aside, I love the idea of an aura bard whose very being (maybe his rugged good looks?) Inspires those around him. I keep picturing sergeant armstrong from fma brotherhood.

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From what i have heard you still get a feat every odd level and some classes give access to specific types of feats. Im just not sure if feats are now by a class type basis or a more general one. Such as martial feats, caster feats and such. As for a +1 or no, we still will need bonuses to hit. And maybe a +1 is too small or something.

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And maybe have double slice be a thing baked into the TWF feat. Assuming the feat grows based on your level have the 3rd level bump be double slice. Now you have room for a new 3rd level feat that is neat instead of "i guess ill take double slice in order to still be decent"

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Its not that you cant dump a stat. Its just that it is actually a penalty in order to dump a stat. Whereas currently you are incentivised to dump at least one stat.

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Alternatively, and i know this is an unpopular opinion, is to make dumping stats no longer profittable as they implemented in starfinder. I like min/maxing as much as the next guy, but this is an option. Just maybe not the most favorable one.

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I would be all for taking our firing into melee just on principle and only having it as a binus to ac from cover

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Im not arguing against feats in general, im saying certain ones are silly to have to take versus just having. For example what my friends and i do is every class gets power attack for free at a certain point. Full bab classes get it at 1st, 3/4 get it at 4th and 1/2 get it at 6th.

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Or roll multiple feats into one for those less powerful ones. For example, point-blank and precise shot. Make it a flat +1 to hit and you dont take penalties for firing into melee as 1 feat instead of 2.

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Dear asmodeus please make this so. Feat tax is an unnecessary annoyance. I shouldnt need a feat to attack more powerfully or hit things closer to me.

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I like paladins as any good. It adds some variation to an otherwise single faceted class and is a home rule my friends and i have all added to our home rules. Having a paladin of Caiden is pretty fun.

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The literal translation would be that it does due to the fact that at thr very beginning of the ability it state that

"At 2nd level, an Oenopion researcher learns how to create an experimental mutagen that benefits others, though not as well as his normal mutagen."

It is a different mutagen. It doesnt work as well as a "normal" mutagen and it is gained at 2nd.

Coupled with the fact that it says "This ability replaces poison use."

Instead of "This ability alters mutagen the alchemists mutagen."

This has not been FAQ'd, nor has an errata been released since 2011 when the source book came out, leads me to believe it does not rely upon a regular mutagen.

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"If the researcher has discoveries or other abilities that alter or increase the benefits of the mutagen, these apply to the experimental mutagen (though the drinker only gets half the numerical bonus of the mutagen)."

This segment also implies that the experimental mutagen is separate of a mutagen, yet affected by the same things that would affect a normal mutagen. Meaning it is a different thing and not dependant on the 1st level mutagen.

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"The researcher decides when he creates the mutagen if it is a standard mutagen (which gives no benefit if another creature drinks it) or an experimental mutagen (which does); there is no difference in the cost, time to create, or any other aspect of the mutagen."

one or the other. take one away and you have one left. you still have ONE option remaining.

you have apples. take one away. you dont have zero apples left. you have one left.

you have a mutagen and an experimental mutagen. take away mutagen. you still have the experimental mutagen left. not zero options.

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because when you have a choice between two things, and one choice goes away, the obvious conclusion is that you no longer can choose the remaining choice.

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i agree with you. its like...say i want to make pancakes. i think to myself "i could even make blueberry pancakes." then i realize i dont have blueberries. that doesnt mean i cant make pancakes anymore, it just means i can only have regular ones.

thats how i see it. so, ill make it and play it until someone says i cant. then i just wont play that character at their table.

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what is your reasoning to allow the experimental mutagen? because past posts and even Bane Wraith have all said that since it says you choose between mutagen or experimental mutagen, if one is missing you cant have the other.

are you saying that, since you dont have mutagen you just automatically take the experimental?

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I mean, ink is stupid expensive in real life too though.

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Poop. I didnt notice that.

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The discovery was added so that classes that lose mutagen can get it if they want it. Which would mean i could do this probably.

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Its ok. Its just that i think it would work as long as you get the mutagen discovery. But id like to hear either a yes or a no answer on it and reasoning behind that answer.

Also, thank you for responding.

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Or, since you dont have it you just dont get the choice. Which is why my original question is, would it work as long as i take the mutagen discovery at second?

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Yeah. It seems they would stack since the experimental mutagen text says that
"At 2nd level, an Oenopion researcher learns how to create an experimental mutagen that benefits others, though not as well as his normal mutagen."
Mmeaning it is separate from a mutagen. Just not as good as a normal mutagen.

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So i want to make an promethian oenopian researcher. I have seen people say they dont stack but i d think they do. However this is not about that. I merely want to know if it could work IF, and only if, you take the mutagen discovery at second level.

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