First post in ages but I've been toying with some ideas for a home-brewed Golarion AP that paizo would do much better than I could.
1. Pirates: for all of the reasons mentioned above, though to my mind Savage Tide had a really good balance of ship based and more exotic adventure sites. I'd also love to see the moral ambiguity of piracy played up, yes it has swash buckling and daring do but at the end of the day it is still robbery, murder and perhaps even slavery. Had an idea for doing a campaign where they are recruited by a charismatic pirate captain who begins heroically raiding Chelish or Nidalese ships and fighting their navy but his leadership slowly turns darker as they resort to raiding and slaughtering unprotected towns and taking slaves from Andoran, eventually driving the PCs to create their own fleet to stop the monster they once served.
2. Sword and Planet: Golarion has such a great solar system exploring any of the planets would make for a great AP though I'd want it to only visit maybe a couple of planets as otherwise it could feel a bit disjointed. Personally as a fan of John Carter of Mars I think Akiton would be the coolest planet to visit, maybe get an accompanying Pathfinder Chronicles book, perhaps even a multi-planet hard cover (though I do understand how much work that would take).
3. Mana Wastes: something similar to what Sgmendez suggested earlier, sandwiched between two magical superpowers a lone city where technology thrives is a hell of a cool setting for an AP.
4. Vikings: An AP set around the frozen north primarily the Land of the Linnorm Kings and Irrisen would have so much scope for epic adventure. I also really liked the idea of an Island hoping campaign accompanying a Linnorm king on their way to Arcadia.
5. Osirion: An AP focusing on tomb raiding and uncovering the fascinating ancient history of the country, plenty of pulp-y style exploration, competition with other adventurers, traps aplenty and ancient curses. Basically an AP length version of Entombed with the Pharaohs which is still one of my all time favourite Pathfinder Modules.
6. Numeria: It seems like Numeria has so many opportunities for a unique AP although I'd be a bit worried about it becoming too sci-fi (was not a big fan of the giant robot scorpion in The Inner Sea World Guide as it just looks way too modern/transformer like).
To be honest I'm pretty sure Paizo will do a great job with whatever they do, so far I have not been disappointed with any of the APs, my favourite probably being Legacy of Fire just for the sheer amount of exotic adventuring.
This is definitely one of the coolest looking products in the Pathfinder Chronicles line and that is saying something. The only thing that could maybe top this for me is the Mwangi Expanse product. Saying that I'm a little disappointed about Xin-Shalast as it has already been covered pretty darn well in Spires of Xin-Shalast and there are so many other Thassilion ruined cities that I'd have loved to have seen explored in this, Hollow mountain being the most obvious one. An ancient city carved from a mountain, jutting out of an angry sea and torn in two by some ancient catastrophe. That's just too cool not to get some sort of Chronicles coverage. Don't get me wrong I am sure that there is a vast amount more that can be done with Xin Shalast it's just that I'd rather see one of the other Thassilion cities covered. The Thassilon article was so interesting and had such an epic scope and feel to it that it seems a shame to just focus on one site. Still I'm sure we haven't heard the last of the Runelords.
Bill Lumberg wrote: Cheddar Bearer wrote:
Take a look at the lists of crime they are at trial for and have been convicted for the list includes homicide, torture, kidnapping, extortion, assault, brainwashing, burglary, infiltration of a federal building, fraud its rather scary reading:
Scientology used to even have a specific espionage division. How is that Sebastian is not involved in this? (Or is he?) Perhaps he is, perhaps he is the reincarnation of Ron L. Hubbard, wow a way for Sebastian to become even more of a terror inspiring creature. And maybe we can get another Starship Troopers book out of it.
Sothmektri wrote:
Yeah, quite a bit, and I can't stand these guys. They had a sizeable office right across from UT campus in Austin when I lived there, and never failed to creep me out on a daily basis, with their free IQ/Personality Test that was a hook to start selling you on their various derangements. However it was a funny diversion, way the hell back then, to go in with friends and wait for the 'impromptu' lecture to begin and ask them really screwy questions, mostly related to Subgenii literature. I assume from your Bob reference you know the material and the fun that can be had with it.
Enough friendly B.S., though, because there is one thing here that really bothers me. Since you seem up on the ins and outs of anti-scientology activities, what qualifies one belief system as a 'dangerous cult' over any other? I'm curious what the criteria was for the guy with the sign. I mean, I hold that view of most belief systems, really, and I know I'm not alone, so... who gets to decide? Is it based sheerly on litigiousness? By the way I agree with this:
To be honest its not the beliefs that has got people so bothered its the lengths they go to enforce them. Take a look at the lists of crime they are at trial for and have been convicted for the list includes homicide, torture, kidnapping, extortion, assault, brainwashing, burglary, infiltration of a federal building, fraud its rather scary reading:
http://www.scientology-lies.com/crimesindex.html
Scientology used to even have a specific espionage division, say what will about the catholic church but I don't think they had their own James Bond division, though I have just got the greatest mental image of the pope doing the opening scene from Goldeneye.
Saying that I'd have no real problem with the beliefs, there rather ridiculous but if someone genuinely believes it then fine, I can disagree but I don't begrudge them their beliefs.
Ahh can't remember the exact product but I remember reading one of the very early pathfinders that made mention of the Numerian Spine Dragon which struck me at the time as a very cool monster. Damnation! I will endeavour to find its exact location.
Dragnmoon wrote: Yamazakana wrote: What a wonderful Medusa!
I don't mind petrified.
Looks like the got the art from
Pathfinder Society Scenario #21: The Eternal Obelisk I Suspect that many of the society scenarios were developed so that the monster art from them could be used in the final bestiary. On the plus side there has been some great monster art in the scenarios. Hopefully the remorhaz will make it into the final bestiary.
Missing almost all of the images as well.
Ahoi, hoi welcome aboard. Best of luck to you in surviving the editorial pit and best of luck at getting some editing done as well.
That new cover is great. I wasn't so keen on Jesper Ejsing's previous cover for Pathfinder 19 but this looks much better. I'm really looking forward to Legacy of Fire.
Just had this on my last order though not to the extent you described. Having said that this is the first time that has happened and I've been a subscriber since Pathfinder 1. It is a bit of a shame but luckily my crimps weren't to bad and I should be able to iron them out.
Ahh unfortunately I have a PS3 which is a shame as I'm always on the look out for more gaming buddies. They make online multi-player so much more fun. If anyone out there has a PS3 and wants another online buddy my alias is yak_smacker.
Yoda8myhead wrote: He. Jesper is a man. Oops. That was a pretty dumb mistake especially considering Jesper is a guys name and there is a picture of him on his webpage.
I've just checked out Jesper's website and she's got a really interesting artistic style. Not really sure whether or not it'll suit pathfinder but should be something different at least. That being said I'm not really that keen on this cover the cover gal's left hand (on the right side of the page) just looks deformed though the scene (for lack of a better term) looks ok. Though those gnolls don't really look all that gnoll-ish in my opinion.
James Jacobs wrote: It is small; it was never really intended to be a major elven city. It's more of a town, and a pretty ruined one at that. But even at its height, it was a pretty small place. Pretty much all elven settlements outside of Kyonin are relatively small compared to human cities. Out of interest were did the elves tend to build smaller city but their were more of them? Also can anyone remember hearing mention of any other elven towns like Celwynvian. I think their was one in the river kingdoms but other than that I can't recall hearing mention of any other elven settlements. Still most of avistan has yet to really be explored so I suppose there are probably more out their its just that Celwynvian is the only one to be mentioned by name.
Got to add another vote for the deep crow being a cool monster. Having said this I hadn't heard of penny arcade before so that might help. I think its a real shame that you don't plane on using it again as it is a really cool, unique underground beastie. Is there no circumstance in which you would consider having one feature in an adventure? They just seem like to cool a monster to never officially use in an adventure.
Also I'd like to voice my support for more fleshwarps. Particularly the ones mentioned as too dangerous to keep. I'd love to see what flesh warping would do to a neothelid. I've got some pretty fiendish ideas for it myself (cackles insanely). I particularly liked the Ghonhatine. Good work as ever Mr. Schneider.
True it is a bit early to tell what the final content will be, regardless it sounds like a great theme for an adventure. Thanks for the answers guys.
Is the TOH states for the nabasu the same stats as the one on page 14 D3 The Demon Within or are they different (different feat selction or skills something like that)?
I really like the actual cover for this but does this mean the end to Wayne Reynolds cover for the Pathfinder Chronicles line or is this a one off? Anyone know? Regardless the cover is still pretty damn cool.
This module looks like its got a huge amount of potential and is one of the ones I'm really looking forward to. The J series has been pretty solid so far. Quick question for anyone in the know are the planes mentioned above the only ones the PCs will visit or will there be more as well?
Right this may be a long one but anyways.
- I'd like to see the inclusion of monsters from previous pathfinder issues/sources. I know this sounds like an odd request but I think its nice when previous monsters are used again it makes them feel like a part of the world rather than a one time throw away creature that comes with the adventure. For example the frequent mentions of Reefclaws in the descriptions of Riddleport or
-A Land of the Linnorm Kings AP would be pretty cool. I like the idea of an epic quest island hoping to Arcadia but anything would be cool.
-Osirion AP would be awesome preferably with that dangerous, pulp-y feel that Entombed with the Pharoahs had.
-A realm of the Mammoth lords AP (or at least portion of an AP) would be very cool and pretty different as that sort of primitive land of the beast is not very well catered for.
-Pirate AP based around the shackles would be cool. May convert Razor Coast into Golarion to fill that need. God bless you Nicholas Logue.
-A war based AP on the borders of Nirmathas and Molthune would be pretty interesting and seems to be perfect for a war campaign as it wouldn't require a massive change to the setting as the setting says that they're already effectively at war.
-A Vundra AP while unlikely has the potential to be so cool and go into an area left almost untocuhed by traditional D&D.
-Interplanar AP would be cool. I'm already liking what I hear about the planar aspects of Legacy of fire.
-Interplanatary AP as the article in PF 14 really got my imagination going. The potential for adventure on other planets seems as limitless as the potential for adventure on Golarion.
-Dragon based AP focusing on Draconic mythology could be very cool. May need to be wary about an AP that is against Tiamat as that could get cliched fast.
-I like the idea of having an organistion as a big bad like trying to take down the Aspis Consortium or something like that.
I could go on. In fact in retrospect it would probably be quicker to list what I'm not interested in AP-wise. Still I'd rather keep it positive. I've enjoyed all the APs so far so just keep up the good work and I'll keep on buying.
Congratulations you guys I look forward to either reading your work or having my PC injured, maimed, crippled or killed by it. I'm sure you huys will do a great job.
Out of interest am I the only one who is not seeing the final cover as it appeared in the blog quite a while ago but the picture on the product page still appears to be the placeholder cover.
Nice looking cover particularly the final drow. Would I be right in guessing that the Drow on the cover is Allevrah?
Looking forward to this one already particularly the Demon lords article but the whole thing looks quality. The vaults sound like such a cool idea.
I too feel that the additional fluff is one of the best parts of the magazine and would not want to see it go. As for the lower level stuff, I'm not really certain how I feel about that. My only real objection is that it may feel a bit odd if defeating a major campaign world bad guy or other big bad and they are only CR 14 runelords, the whispering tyrant etc shouldn't be that low level. One of the cool things about Karzoug was that he was literally at the limits of what a PC could become (excluding the epic level handbook). I feel that with those sort of big bad guys it should feel like the character is at the limits of there power. I'd hate to run a BBEG for a twelfth level campaign path and have the PCs carry on to the point where they could easily whomp on the paths BBEG. The plus side of villains like Karzoug or Illeosa is that even if the PCs get to 20 level they still wouldn't be easy fight. Imagine if you'd run a campaign path that had been against say the whispering tyrant and by the time the PCs got to twentieth level any on of them could easily defeat him single handedly. It is a minor issue with lower level APs but still it would slightly bother me.
Also I can't help feel it may not be a wise approach to the post Pathfinder RPG adventure paths. After all one of the big selling points of PFRPG is that it has solved most of the problems with 3.5e. High level play was one of the major problems with 3.5e and it doesn't inspire customer confidence if the main product of PFRPG (its adventure paths) fails to support high level play. After all if PFRPG does manage to fix all (or even some) of the problems with high level play then why should it restrict itself to the low-mid levels only?
I personally think that PFRPG will deal with a lot of high level issue and it seems a shame that having done that it will still ignore high level play in favour of lower levels. Having said that customer demand is customer demand and paizo should absolutely go with what the customer wants. I jut hope there modifications to high level play start to chip away at peoples perception of high level play as unplayable.
As a person with far too many D&D minis and a former regular poster at Maxminis I've got a couple of thoughts. I'm not particularly against the end of the separate minis game as I never played it but I got to say this is going to create some real bad feeling amongst those who do play. While I'm not one of the people but the reaction on websites like www.maxminis.com has not been favourable.
Also the additional class powers that wont be featured in any book sound like a pretty low money grab to me. I get that they want to inject more interest into the minis line but seriously that is not nice. So if one wants to keep up with all the new powers not only does you have to keep up with the books but you now have to buy minis as well. That's an extra $77 for all of them and twice as much in 2009 when they plan on doubling the amount of sets then three times as much when they triple it in 2010. Not a good time to be a 4e completionist.
Having said this if they actually improve the quality of the minis which has been not exactly great recently then I suppose at least some good will come out of it. Having said that the probably I always had with them was less with the quality of the final minis and more with the design. Models like the Balhannoth, Blazing Skeleton, Cave Bear, Galeb Duhr, Immolth etc look laughably stupid in my opinion. My main issue with the quality of recent mini sets has more been with the design philosophy than with the manufacturing quality.
drunken_nomad wrote: . and I have to add Ong Bak here too. WOW! Muai Thai FTW!! Ong bak is one of my favourite martial arts film. The follow up film warrior king(s?) is a pretty amazing as well, silly in places but the fights are something else. The end fight is absolutely brutal although I've discovered that if you watch it on mute without the sound of bones cracking it hilarious. I laughed so hard it hurt. It looks like the world oddest dancing.
I don't know if it counts as obscure but Children of Men is hands down the best action film of the new millenium by a long way.
Black sheep is another one I almost forgot. Scientist create bloodthirsty mutant sheep and hillarity ensues. A great dark comedy/horror.
Ghost in the shell is another often overlooked gem. Really makes you think and is a beautiful anime although I prefer the series for the sheer mind f*** of their philisophical storylines.
Finally apparently this film was bigger in the states than it was in the uk but virtually no one here has heard of Princess Mononoke. A great film both in story and sheer visual appeal.
Handing mine in tomorrow hopefully. Got one already finished and got some good ideas for the other one but not so sure if I can get it written by tomorrow. If work isn't too hectic tomorrow then I should be able to get both done.
Right first of all I'm not sure if this is the right place for this thread but it seems like as good a place as any for a creative question about pathfinder based question.
Right I was wondering if anyone else who'd tried writing an outline would mind telling me what they focused on. I've just finished writing my outline but was wondering whether people focused on a blow by blow run down of all the individual encounters at the different tiers or if they focused more on the story and rough outlines of each encounter.
I personally have a fair bit on the story but also a list of what is encountered at each tier for each encounter. Reading it back it comes off as very dry and quite uninteresting to read even though it is a pretty specific outline.
Anyway I just wondered what other people had done with their outline in terms of style and focus and whether or not I've done it wrong. Also if anyone official wouldn't mind chiming in that would be great as well.
So many great films already mentioned, its nice to know that others are into some of the un recognised greats.
Really enjoyed ghost dog. Big fan of Brotherhood of the wolf. The way my friend told me about it should be enough to pique anyones interest "its a french period drama, werewolf martial arts film." what more could you want in one film? Dog soldiers is quality, I've never seen it but "the descent" is by him and supposedly really good.
Anyway as for other obscure films not mentioned yet:
Doomsday- By the same guy who did dog soldiers it's just a ridiculous action romp that cahnges genre so many times it's unbelievable. It goes from zombie film to mediveal film to mad max style road warrior movie in about three quarters of an hour. Its ridiculous but kind of cool.
Oldboy- Only film that has ever made me yell "no f**king way!" at the TV screen. The ending is something else.
28 Days later- Don't know if this is classed as underated but a great zombie film. The sequel 28 weeks later is pretty damn good as well although many disagree with me about the sequel.
Taxi- The originally french version not the remake with jimmy Fallon. Pretty cool car film.
Infernal affairs- The film the departed was based on. I say based on it is exactly the same film just set in America. Much as I'm a Scorsese fan the original is a lot better. The tension is done so much better.
The Dark Crystal- I do't know again if this is obscure but it is a great movie. Quite similiar to the Labyrinth but without any humans. A quality little remebered gem.
Ichi the Killer- Never been able to decide if I liked this film or not but it is messed up. It has one of the creepiest main characters ever (a sadistic psycho assaisin who learned all his moves from fighting games) and one of the creepiest villains ever (he bites a mans arm off). Pretty hard to watch and rather weird a grim its still worth a watch if you fancy seeing something extremely odd.
I was catering a charity event with a gaming buddy of mine. I brought a selection of cheeses over to one of the table and an older guy said "ahh yes here comes the cheddar bearer". I thought cheddar beaer was a title I could definitely go for.
Right found the stuff I wrote for Galduria and Wolfs Ear. It's not much as they were just passing through the towns but still here what I've got:
Galduria:
There are several places to rest up in Galduria. The Retired Familiar is the Inn closest to the Twilight Academy it is also one of the most expensive and one of the nicest Inn’s in Galduria. There are several other taverns that cater to the loggers and farmers who often visit Galduria. These include The Branch and Axe, Jarl’s Hole and The Granary.
Wolfs Ear:
The town’s main inn is called the Deer and Wolf. This Inn is the largest in town and the most welcoming to visitors who there seem to be relatively few of. The tavern is owned by a man named Jonas Debeas. He is a large set shaggy man with little interest in strangers. The other feature of the town is a large temple to Erastil. The head priest Braid Ollum is a quiet man dedicated to helping those afflicted with Lycanthropy overcome and live with the disease. Despite the size of the temple he is the only priest as few others priests share his compassion for Lycanthropes. Luckily for the PC’s there arrival is nowhere near the full moon so there stay should be relatively uneventful. The PC’s next stop is Galduria. It is two days walk or one days solid march away.
All sounds really good. Will most probably pilfer this for my games. I've written some stuff on Galduria and Wolfs Ear that I'll post a bit later when I can find it. My only thought is the village named Whirty is a bit close to Whartle which is pretty nearby. It may confuse the players as they are very similiar sounding. That's my only criticism.
Positive wise I really like the idea of Rhelmardin. It is just such a cool idea for a creepy little backwater village. When I read it it gave me a lot of cool adventure ideas. Like I said that is definitly going in my RotRL campaign.
30 rock is something else. A great show, one of my favourite. As for two and a half men never got the appeal as its never really done anything for me. I don't hate it, I just don't get why anyone likes it. Still each to there own as far as comedic tastes go. As for Alec Baldwin he is fantastic in the show. I warmed to him even though I'm not a fan of his real life antic his character is great.
On a side note Tiny Fey is the man. She is what makes this program. Her and Tracy Jordan.
Personally I'm not a massive fan of dragonborn and if I do run Eberron I'll probably ask my player to stick to one of the settings core races which IMHO are way cooler than the dragonborn. Still if I were trying to fit them into Eberron I'd probably go with Argonessen like Kvantum. Xendrik is also a pretty cool possibility. I was thinking it might also be cool to tie them into the prophecy somehow, maybe have the dragonborn emerge from the dragonmarked houses themselves. It would be a huge event in the Eberron canon and may make for more of a campaign seed than a campaign setting but I reckon it could be an interesting genesis for a new race.
As for the dragonmark thing I'm really not sure. I think the best way to do dragonmarks would maybe be as a paragon path available to mutiple (perhaps even all) classes. Maybe it could focus on generally useful powers that wouldn't provide more advantageous to any one specific class. I think that this method would probably need multiple paragon paths for each different house which would be a pain. Anyway just a couple of quick ideas.
Right:
Size 15 American
Size 14 European
Not really sure about any letters in my shoe size.
Also I don't know if I'm still a dungeon reader as I don't read the new dungeon only re-read old dungeon mags.
Don't know if it is well known enough but "smeg" from red dwarf was a hell of a swear. It was used as curse to get round the british censor and they though it was just a fictional word. Turns out they stole it from medical slang. WARNING the spoiler below is pretty foul.
I'm not certain but I think some of the reason that High fantasy is seen as less mature than darker gritter fantasy in D&D terms is the quality of the adventures. Obvious this goes for purely adventure. High fantasy was the style of most of the early adventures. Go in kill the maraunding giants get the treasure style stuff without as much moral complications or dark details of what the giants actually did. Dark fantasy on the other had featured elements like complicated Villains with dark back story, foul deeds, realistic grimy and depressing settings (not an extensive list or one all dark fantasy conforms to).
The reason I think in D&D terms dark fantasy is seen as more mature is that rarely in the high fantasy adventure was there the same level of depth of character and realism that there is in some of the darker more modern adventures. I (and admittedly don't have masses of experience with the older editions) haven't heard of many high fantasy adventures with the depth of narrative and backstory as dark adventures like HMM.
Also dark fantasy is a newer thing in D&D and as such has a certain amount of novelty value. Plus a lot of high fantasy has been done to death. With High fantasy it is very easy to do something that has been done before and can easily slip into cliche.
Personally I think paizo could do great adult high fantasy if they approached it with their approach to deep storytelling and realistic characters. I don't think high fantasy is inherrantly less adult than dark fantasy it's just it hasn't really been approached with modern adventure design senibilities.
That said for me the level of darkness is just right. I like the fact that the villainous are truly horrendous sometimes. As it easier to just leave that out for your players than it is to try and create it yourself.
Just my thoughts on it.
Nice cover. Is that a Bebillith in the background or some kind of new monster we've yet to see? Also I don't suppose anyone official has said anything about who that archer is?
The preview looks good and the thumbnail weapon sounds just plain vicious. Is it still looking like its on for release in October as I'm really looking forward to this.
Out of interest how well do you think The razor coast could be fitted into Golarion. I know there is a lot of guns but they can generally be replaced. How well does it fit theme wise? I'm getting the book anyways I just was wondering how easy it would be to shoehorn into Golarion as it is now my campaign setting of choice.
The cover looks great, really creepy. Sounds like more bad news for the town of Falcon's Hollow. October's going to be a good month for PF module fans.
When I mentioned the Utahraptor I didn't think it would cause this much debate. I was trying to show why they had called the dinosaur a Deinonuchus rather than a Utahraptor which stat wise it was probably closer to.
Again as for the whole against the crimelord thing I think in the context of the adventures it works quite well. Both begin in urban locations and as such it would be very odd if the mayor of a major city had to turn to a band of complete nobbidies to clear out the nearest nest of goblins/kobolds/orcs/CR 1 humanoids. I thought it has worked but I think I would probably feel it was getting a bit same-y if they began the next campaign the same way.
Also with a lot of the darker aspects they are religated to a more minor aspect. For example Gaedran's orphan feeding ways while doubtlessly horrific aren't integral to the encounter with him. It could be hinted at but it isn't necessary for the story. Having said that in the HMM it is pretty integral.
The pathfinder campaign paths can verge towards the dark but I personally quite like it. As for being too dark I personally do not think so but obviously matter of personal taste are matters of personal taste. I do agree that certain one is particular are a lot darker than other (I'm looking at you Mr Logue) but overall I don't think they're are overwhelmingly so.
With RotRL there are two quite dark adventures in a row with the Skinsaw Murders and the Hook Mountain Massacre but the rest of the adventures aren't nearly so dark. They have there moments
but all in all the rest of the modules are generally not as dark as the second an third.
With CotCT I do think its so much dark in tone as a bit harrowing
As for the new adventure path who can tell.
[spoiler] Being based around drow it is bound to have some level of darkness to it as they are a race of sadistic, megalomaniacal slavers. I'd imagine that the section in the drow city will be the worst for this. [/spoilers]
Despite the darkness of some of these modules I feel it is used well. Without this element of darkness there would be less conflict, less impact. Sherlock homes would not have been half as famous if he had only gone after shop lifters and litterers. I find that the darker the Villain the more chance the heroes have to shine. I just hope my group agrees with me!
If you are looking for adventures of a less dark tone then the Pathfinder modules line may be up your street. Generally speaking they seem to be a bit lighter in tone. Hope that helps.
Interesting thoughts on the new pathfinder Monster Manual equivalent. I've only been involved with D&D since 3E and though I have a few creatures I do dislike I not really qualified to comment on which would help add to that old-school, old-edition feel (did think the frogemoth was cool when it appeared in the AOW adventure path).
I do however have some thoughts on what new pathfinder beasties should go into there new MM. The thread got me thinking about what I really wanted in a MM critter. I think a good core monster has to be well balanced, easy to use and either inspiring or very useful as it is common (animals, giant bugs etc). When I read a good monster entry I want to use it right away or can see how and where it fits into the game world. I believed these would be the most fitting additions.
Beatific One (Pathfinder 9) I always thought Indian Mythology is a bit under represented and they’re ecology makes them cool villains.
Boggard (Pathfinder 2) I feel the boggard are useful since pathfinder has gone with a “noble savage” direction for its lizardmen its nice to have purely evil swamp dweller.
Cold Rider (E1 Carnival of Tears) Just so creepy looking it is a genuinely scary fey creature.
Daemon, Leukodaemon (Pathfinder 8) Love what pathfinder are doing with NE fiends and feel they deserve a place in PF monster manual.
Danse Macabre (Pathfinder 11) Maybe a bit too specific a monster but such a cool concept.
Deathweb (Pathfinder 4) Giant undead spider with a low CR that oozes creepy flavour.
Demon, Shemhazian (Pathfinder 5) Add it in with the rest of the demons to give that section a little bit of Golarion flavour.
Derhii (J3 Crucible of Chaos). This is my favourite monster from the modules so far.
Devil Fish (Pathfinder 7) Cool low level aquatic monster.
Faceless Stalker (Pathfinder 2) As primitive low level shape shaping monsters they’re just to cool of a concept not to be in the PF MM.
Giant Gecko (Pathfinder 1) A nice basic animal type monster.
Gug (Pathfinder 11) Would be a nice mid level Underdark/Darklands style monster.
Half Ogres (Pathfinder 3) They’d make another good low level villainous race.
Hounds of Tindalos (Pathfinder 4) Great fit for the creepy aberration niche.
Lamia Matriarch (Pathfinder 2) Combine with the standard Lamia to give the race some more depth.
Marsh Giant (Pathfinder 5) More a personal choice, I know there are tons of giants already but these were such an interesting idea for swamp monsters
Mobogo (Pathfinder 12) Include this with the Boggard entry to give them more depth.
Monsterous Cockroach (Pathfinder 13) Giant vermin are always good for low levels.
Mosquito Swarm (W2 River into Darkness) More vermin based fun.
Nosferatu (Pathfinder 8) It would work well as an alternative vampire that will be included with the regular vampire.
Osirion Mummy (J1 Entombed with the Pharaohs) A cool template to include and could replace the mummy lord.
Rajput Ambari (Pathfinder 9) I just liked this monster and want to see more of it.
Redcap (Pathfinder 4) another characterful evil fey that would work great in the MM.
Revenant (Pathfinder 2) I think the element of tragic back-story make these are more interesting ethereal undead.
Son of Perdition (D3 The Demon Within) A fallen angel corrupter demon that can possess peoples bodies. This just scream adventure seed and as such deserves to be in the MM.
Umbral Dragon (Pathfinder 11) who doesn’t like new dragons?
Wendigo (Pathfinder 6) a CR 17 wilderness monster seems like a great thing to include for high level wilderness encounters.
Love the idea of more feral neutral guardinals that would be so cool, especially as I often get some of the good outsiders muddled up and this would definitely make sure you didn’t confuse an hound archon and a Guardinal as it would be a mistake you wouldn’t want to make twice.
Also was thinking about what Drakli said about the MM deininychuses being a bit too big. I loved dinosaurs as a kid and if memory serves the kind of raptor the MM has stated up is a Utahraptor but if they called it that it would then raise the question of why was it named after Utah.
Sorry for the long post
I think once the Pathfinder RPG rules set actually comes out then a new Pathfinder monster manual will become a must. I hope it utilises many of the classic 3.5 SRD creatures as well as many of the new creatures from the various pathfinder products. Also would love to see super adventures in the pathfinder module range. Adventure that are a lot longer than the current 32 page modules.
If they took over the Golden Goblin it would definitely help root them to the city.
The set peice would work well but I suppose that's exactly what they are designed to be, easily transplantable. Still interesting ideas.
It does seem to be a bit of an error on their behalf. I get that they don't neccesarily have figured out every last twist of the plot but it couldn't hurt to give an overview of what they think will happen. Its not like they can't alter some of the details as they go along. If memory serves the overview of STAP included a couple of things that didn't end up in the final adventure path. I think there was mention of a betrayal during "here be monsters" that never materialised in the final draft. Again it didn't matter that much and I don't remeber anyone being up in arms over it.
Surf's up. I saw it with one of my young cousins and for some inexplicable reason I just like it. Suppose it's not a bad film its just a bit of an odd film to like.
Also love Hot shots part deux. Again I would argue that it's a great film but I know a lot of people who just don't like it. Also to further its bad reputation it was written by one of the people responsible for the Star Wars Holiday Special.
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