"Prey for Death" an Iron Fellowship Game

Game Master Chris Marsh

Campaign Tracker | TACTICAL MAP | Handouts | NPCs | The Story Thus Far | The Job

Quickposts:

Initiative with Exploration
[dice=Hostiles]d20[/dice]
[dice=Coro]d20+20[/dice] (Darkvision)
[dice=Dr. Magnus Smiley]d20+21[/dice] Detect Magic
[dice=Helvetilia]d20+25[/dice] Avoid Notice
[dice=Graloch]d20+21+2[/dice] Search
[dice=Vorchan]d20+22[/dice] Search w/Trapfinding +1[/ooc]


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Helvetillia rips into the man, but not killing him.

They fight on. They have the numbers and the divine will of Gorum on their side.

Red gives a cry for Gorum to WITNESS! He stands, taking another hit from the thaumaturge, then stabs at her
Spear v. Helvetilia: 1d20 + 22 ⇒ (2) + 22 = 24 MISS
The fire and wounds take their toll: Fire Half of : 2d6 + 1 ⇒ (1, 4) + 1 = 6 and Bleed: 1d6 ⇒ 6 Flat v. Fire: 1d20 ⇒ 16 PASS Flat v. Bleed: 1d20 ⇒ 16 PASS

Yellow closes in on Graloch, ignoring the flames and entering the berserker rage with a fresh spear!
Spear 1: 1d20 + 22 ⇒ (16) + 22 = 38 for DMG: 2d6 + 15 ⇒ (4, 6) + 15 = 25
Half Fire: 2d6 + 1 ⇒ (3, 6) + 1 = 10 Flat Fire: 1d20 ⇒ 19 PASS

Green leaps atop the cot to stab down at Vorcan:
Spear 1: 1d20 + 22 - 1 ⇒ (16) + 22 - 1 = 37 for DMG: 2d6 + 15 ⇒ (6, 2) + 15 = 23
Double Fire: 2d6 + 1 ⇒ (3, 6) + 1 = 10 Flat Fire: 1d20 ⇒ 13 FAIL

Blue keeps throwing spears against Graloch, and keeps her wits about her:
Spear 1: 1d20 + 22 - 2 ⇒ (6) + 22 - 2 = 26 MISS
Spear 2: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16 MISS
Spear 3: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17 MISS
Fire: 2d6 + 1 ⇒ (6, 5) + 1 = 12 Flat Fire: 1d20 ⇒ 16 PASS

Purple targets Helvetilia, and keeps her wits about her as well:
Spear 1: 1d20 + 22 ⇒ (18) + 22 = 40 for DMG: 2d6 + 11 ⇒ (1, 1) + 11 = 13
Spear 2: 1d20 + 16 ⇒ (14) + 16 = 30 MISS
Spear 3: 1d20 + 12 ⇒ (2) + 12 = 14 MISS

Black targets Helvetilia, and keeps her wits about her as well:
Spear 1: 1d20 + 22 ⇒ (7) + 22 = 29 for DMG: 2d6 + 11 ⇒ (1, 3) + 11 = 15
Spear 2: 1d20 + 16 ⇒ (1) + 16 = 17 MISS
Spear 3: 1d20 + 12 ⇒ (20) + 12 = 32 for DMG: 2d6 + 11 ⇒ (2, 6) + 11 = 19

White gives in to the fury, and goes after Graloch:
Spear: 1d20 + 22 - 2 ⇒ (11) + 22 - 2 = 31
Double Fire: 2d6 + 1 ⇒ (4, 1) + 1 = 6 Flat Fire: 1d20 ⇒ 17 PASS

ROUND 3:
Helvetilia (128/162): CRIT
Gorumites: ATK!
Magnus: Go
Graloch (180/205: Go
Vorcan (123/175): Go
Coro: Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum, Courageous Anthem
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Red (Off Guard, prone, Ruinous Rage through round 11): 169
Yellow (Ruinous Rage through 12): 5
Green (Ruinous Rage through 12) (Fire 2d6+1*2, Frightened 1): 20
Blue (Frightened 1): 12
Purple:
Black:
White (Frightened 1): 12


Default exploration: Detect Magic or Search | Hero Points: 0/3 | Conditions: . | Human Brd14 | HP: 166/176 | AC: 33 (mystic armor) | Fort: +22, Refl: +22, Will: +21 (Performer's Heart) | Perc (E): +20 | Speed 30 ft | Spells divine/primal DC 33, attack +23; arcane DC 33, attack +23| Focus points: 2/2

Coro moves past Hel and coughs up a cone of grey smoke across the room, catching all the foes except Red, Green, and Black. Breath of the Dragon w/Formidable Breath and Debilitating Breath (dragonblood, force, magical traits).

force: 7d6 ⇒ (2, 2, 6, 4, 2, 4, 4) = 24 DC 33 basic Refl, fail = stupefied 1 until the end of Coro's next turn.

reset: 1d4 ⇒ 3

Stride, Breath of the Dragon ◈◈. No courageous anthem this turn to move and avoid hitting Graloch.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Coro changes from song to violence.

Yellow: 1d20 + 17 ⇒ (4) + 17 = 21 CRIT FAIL
Blue: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 20 CRIT FAIL
Purple: 1d20 + 17 ⇒ (3) + 17 = 20 CRIT FAIL
White: 1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24 Fail

Coro's breath devastates the barbarians!

ROUND 3:
Helvetilia (128/162): CRIT
Gorumites: ATK!
Magnus: Go
Graloch (180/205: Go
Vorcan (123/175): Go

Coro: Breath!

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Red (Off Guard, prone, Ruinous Rage through round 11): 169
Yellow (Ruinous Rage through 12): 53
Green (Ruinous Rage through 12) (Fire 2d6+1*2, Frightened 1): 20
Blue (Frightened 1): 60
Purple: 48
Black:
White (Frightened 1): 36


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Default exploration: Detect Magic or Search | Hero Points: 0/3 | Conditions: . | Human Brd14 | HP: 166/176 | AC: 33 (mystic armor) | Fort: +22, Refl: +22, Will: +21 (Performer's Heart) | Perc (E): +20 | Speed 30 ft | Spells divine/primal DC 33, attack +23; arcane DC 33, attack +23| Focus points: 2/2

Coro has the Debilitating Breath feat, and all who fail the saving throw get the stupefied 1 condition until the end of Coro's next turn (stupefied 2 for crit fail).


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Round 3

The monk trusts the others to finish off Red. He ducks, bobs, and then rolls through the enemy line. Now flanking with Vorcan, he lays into his new Green opponent.

* Acrobatics/Tumble Through
* Flurry of Blows
* Trip

Acrobatics 1d20 + 26 ⇒ (11) + 26 = 37

Flurry 1 1d20 + 27 ⇒ (14) + 27 = 41
dragon knee 3d10 + 8 + 1d6 ⇒ (1, 8, 9) + 8 + (3) = 29 last d6 is shock damage

Flurry 2 1d20 + 27 - 5 ⇒ (18) + 27 - 5 = 40
dragon kick 3d10 + 8 + 1d6 ⇒ (6, 5, 3) + 8 + (6) = 28

if either strike hits, DC33 fort save or Stun 1, Stun3 on crit fail

Graloch also has the Bloody Blows orc feat if any unarmed attack crits, deals 1d4 persistant bleed damage

Trip/Athletics 1d20 + 27 - 10 ⇒ (9) + 27 - 10 = 26


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Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

Would prefer before Graloch, Vorcan's scoundrel racket was chosen ion part to synergixze with Graloch's trip focus

Vorcan knows what Gralocj is about to do, so she deeks out green right before he monk slips though.

Deception (M), feint: 1d20 + 26 - 1 ⇒ (7) + 26 - 1 = 32 2 to reflex if successful, which will help Graloch's trip

Then she does her thing.

+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 1: 1d20 + 27 - 1 ⇒ (20) + 27 - 1 = 46 Crit 19-20, fright 1 on crit
S: 3d6 + 3 ⇒ (5, 2, 4) + 3 = 14
Precision: 3d6 + 3 ⇒ (5, 1, 3) + 3 = 12

Debilitation: enfeebled 1.

Looks like frightened 1, enfeebled 1, 52 damage, and maybe -2 on reflex saves if the feint helped.

+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 2: 1d20 + 25 - 4 - 1 ⇒ (9) + 25 - 4 - 1 = 29
S: 3d6 + 3 ⇒ (3, 6, 6) + 3 = 18
Precision: 3d6 + 3 ⇒ (2, 2, 2) + 3 = 9

If Graloch hits:

+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Opportune Backstab: 1d20 + 27 ⇒ (12) + 27 = 39 Crit 19-20, fright 1 on crit
S: 3d6 + 3 ⇒ (2, 2, 1) + 3 = 8
Precision: 3d6 + 3 ⇒ (6, 1, 1) + 3 = 11


1 person marked this as a favorite.
Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Graloch masterfully slips past the foe to deliver a telling knee with a follow up kick Crits both FORT: 1d20 ⇒ 1 The man is completely stunned when Vorcan confuses the burning man long enough to trip him. In the end it doesn't matter, the assassins leave the barbarian dead.

ROUND 3:
Helvetilia (128/162): CRIT
Gorumites: ATK!
Magnus: Go

Graloch (180/205: Double crit
Vorcan (123/175): team kill
Coro: Breath!

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Red (Off Guard, prone, Ruinous Rage through round 11): 169
Yellow (Ruinous Rage through 12, Stupefied 2): 53
Blue (Frightened 1, Stupefied 2): 60
Purple (Stupefied 2): 48
Black:
White (Frightened 1, Stupefied 1): 36

Grand Archive

MALE ALCHEMIST 14 | Perc +21 (Low Light Vision) | Speed: 25' | HP: 174/174 | AC: 34 | Fort: +25 Ref: +22 Will: +20 |Versatile Vials: 7/7 | Exploration: DETECT MAGIC | Status: Smiling | Hero Points: 1

Magnus feeds his remaining elixir to Helvetilia, healing her fully (60hp).

He then casts electric arc on the two closest Gorumites, shocking them hopefully to death.

DC 31 Reflex Save: 8d4 + 3 ⇒ (4, 4, 1, 4, 3, 3, 2, 1) + 3 = 25


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Magnus continues to minister to patients whilst killing the enemy.

White REF: 1d20 + 17 - 1 ⇒ (11) + 17 - 1 = 27
Red REF: 1d20 + 17 ⇒ (10) + 17 = 27

The shock is fatal to one barbarian, and now the odds are even, at least numerically.

ROUND 4:
Helvetilia (162/162): Go

Gorumites: TBD
Magnus: TBD
Graloch (180/205: TBD
Vorcan (123/175): TBD
Coro: TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2): 53
Blue (Frightened 1, Stupefied 2): 60
Purple (Stupefied 2): 48
Black:
White (Frightened 1, Stupefied 1): 61


Human (Taldan) Thaumaturge 14 | ♥️ 81/162 | AC 35 (36) | F +21 R +22 W +26 (CF>F, S>CS) | Perc +24 (low-light) | Stealth +25 | 35 ft | ☘️ 2/3 | ✨ 1, 2, 3 | ◆ | ◇ | ↺ | Active Conditions: foil senses, aura 15 ft (+1 save vs. mental, +3 status to damage)

Eyes shimmering red as her valkyrie blood rises, she gives Magnus a lopsided grin. She points her blade at the burning berserkers in front of her, landing on the one next to Vorcan. "We know what you have done," she says and strides forward to join the melee.

◆ Exploint Vulnerability vs. White: Lore (Esoteric) (M), Unmistakable Lore, Diverse Lore: 1d20 + 24 - 1 ⇒ (19) + 24 - 1 = 42
◆ Stride
◆ Strike vs. White: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 - 1 ⇒ (6) + 26 - 1 = 31 (vs. frightened, off-guard)
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (2, 5, 6) + 13 + 3 + 9 = 38
+ Persistent Bleed: 1d6 ⇒ 4
Miss: 1 Slashing + 9 Weakness
Critical Hit: off-guard, blind

Up to two reactions if at least 1 is Implement's Interruption
↺ Opportunistic Backstab - Trigger: ally strikes an enemy within reach
↺ Implement's Interruption - Trigger: target of exploit vulnerability uses a concentrate, manipulate, or move action within reach

↺ Strikes:

Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 - 1 ⇒ (20) + 26 - 1 = 45
Magic, Slashing: 3d6 + 13 + 3 ⇒ (5, 3, 5) + 13 + 3 = 29 +9 more if vs. White
+ Persistent Bleed: 1d6 ⇒ 3
Critical Hit: off-guard, blind

Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 - 1 ⇒ (19) + 26 - 1 = 44
Magic, Slashing: 3d6 + 13 + 3 ⇒ (3, 5, 4) + 13 + 3 = 28 +9 more if vs. White
+ Persistent Bleed: 1d6 ⇒ 1
Critical Hit: off-guard, blind


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Helvetilia attacks the mind and the body, severely wounding the barbarian.

The remaining all enter the berserker rage. It brings both weal and woe. They won't retreat for help, but they are more dangerous than ever:

Yellow and white with a shieldmate, focuses on stabbing Helvetillia to death:
Yellow Spear 1: 1d20 + 22 ⇒ (20) + 22 = 42 for Double DMG: 2d6 + 15 ⇒ (5, 1) + 15 = 21
Yellow Spear 2: 1d20 + 16 ⇒ (4) + 16 = 20 MISS
Yellow Spear 3: 1d20 + 12 ⇒ (2) + 12 = 14 MISS
White Spear 1: 1d20 + 22 - 1 ⇒ (6) + 22 - 1 = 27 MISS
White Spear 2: 1d20 + 16 - 1 ⇒ (6) + 16 - 1 = 21 MISS
White Spear 3: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23 MISS
White Bleed: 1d6 ⇒ 1 Flat v. Bleed: 1d20 ⇒ 1 FAIL

Blue, Purple, and Black rage and step in on Graloch:
Blue Spear 1: 1d20 + 22 - 1 ⇒ (6) + 22 - 1 = 27 MISS
Blue Spear 2: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33 MISS
Purple Spear 1: 1d20 + 22 ⇒ (3) + 22 = 25 MISS
Purple Spear 2: 1d20 + 16 ⇒ (6) + 16 = 22 MISS
Black Spear 1: 1d20 + 22 ⇒ (4) + 22 = 26 MISS
Black Spear 2: 1d20 + 16 ⇒ (6) + 16 = 22 MISS

ROUND 4:
Helvetilia (120/162): Hit
Gorumites: ATK![b]
Magnus: Go
Graloch (180/205: Go
Vorcan (123/175): Go
Coro: Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2): 53
Blue (Frightened 1, Stupefied 2): 60
Purple (Stupefied 2): 48
Black:
White (Frightened 1, Stupefied 1, Bleed d6): 100


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

Vorcan grins and makes a move as if to stab white in the back…

Deception (M): 1d20 + 26 - 1 ⇒ (9) + 26 - 1 = 34 If successful -2 to reflex saves for white.

Then she stabs him in the front:

+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 1: 1d20 + 27 ⇒ (20) + 27 = 47 Crit 19-20, fright 1 on crit
S: 3d6 + 3 + 3 ⇒ (2, 5, 5) + 3 + 3 = 18
Precision: 3d6 + 3 ⇒ (1, 6, 4) + 3 = 14
Debilitation: enfeebled 1. Frightened on the crit. Crit for 64.

+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 2: 1d20 + 25 - 4 ⇒ (20) + 25 - 4 = 41 Crit 19-20, fright 1 on crit
S: 3d6 + 3 + 3 ⇒ (3, 4, 1) + 3 + 3 = 14
Precision: 3d6 + 3 ⇒ (1, 2, 3) + 3 = 9
Debilitation: –10-foot status penalty to speed. Crit for 46.

Reaction: Opportune Backstab:

Opportune Backstab ↺: 1d20 + 27 ⇒ (3) + 27 = 30 Crit 19-20, fright 1 on crit
S: 3d6 + 3 ⇒ (6, 3, 2) + 3 = 14
Precision: 3d6 + 3 ⇒ (3, 5, 3) + 3 = 14
Debilitation: –10-foot status penalty to speeds or enfeebled 1.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Vorcan's smile presages a blade in the heart! The second stab draws so much blood that the barbarian does before slumping to the gorund!

ROUND 4:
Helvetilia (120/162): Hit
Gorumites: ATK![b]
Magnus: Go
Graloch (180/205: Go

Vorcan (123/175): Double crit kill!
Coro: Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2): 53
Blue (Frightened 1, Stupefied 2): 60
Purple (Stupefied 2): 48
Black:


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

Round 4

Though appearing calm outwardly, the monk smiles on the inside as he faces three opponents at once. He crouches low and lunges at blue then black, using a fierce tripping manuever on each, he follows up with a more desperate trip on the third one.

** Mixed Manuever trip/trip
* regular trip

Trip 1 1d20 + 27 ⇒ (14) + 27 = 41

Trip 2 1d20 + 27 ⇒ (8) + 27 = 35

Trip 3 1d20 + 27 - 10 ⇒ (13) + 27 - 10 = 30

Grand Archive

MALE ALCHEMIST 14 | Perc +21 (Low Light Vision) | Speed: 25' | HP: 174/174 | AC: 34 | Fort: +25 Ref: +22 Will: +20 |Versatile Vials: 7/7 | Exploration: DETECT MAGIC | Status: Smiling | Hero Points: 1

Magnus sighs at all the injuries his companions have taken, undoing all his hard work.

He takes out his wand of Shardstorm and fires a barrage of magical missiles toward the most injured enemy that is still surrounding Graloch.

5th level Force Barrage w two actions: 6d4 + 6 + 3 ⇒ (4, 1, 2, 4, 1, 1) + 6 + 3 = 22


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Graloch's moves are hard to track, harder still for the foes. All three berserkers are knocked prone!

The half dozen missiles slam into the barbarian with the blue headband.

ROUND 4:
Helvetilia (120/162): Hit
Gorumites: ATK!
Magnus: MM
Graloch (180/205: Trip-ple
Vorcan (123/175): Double crit kill!
Coro: Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2): 53
Blue (Frightened 1, Stupefied 2, Prone): 82
Purple (Stupefied 2, Prone): 48
Black (, Prone:

Dark Archive

Coro dirges the doomage then electrics the arcage.

Electric Arc, DC 33-1 basic reflex; yellow and black: 8d4 ⇒ (3, 1, 2, 3, 3, 4, 1, 2) = 19


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Seeing the battle turn decidedly in the assassins' favor, Coro saves his most potent power for later:

Yellow: 1d20 + 17 ⇒ (15) + 17 = 32
Black: 1d20 + 17 ⇒ (19) + 17 = 36

ROUND 5:
Helvetilia (120/162): Go

Gorumites: TBD
Magnus: TBD
Graloch (180/205: TBD
Vorcan (123/175): TBD
Coro: TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2): 62
Blue (Frightened 1, Stupefied 2): 60
Purple (Stupefied 2): 48
Black: 9


1 person marked this as a favorite.
Human (Taldan) Thaumaturge 14 | ♥️ 81/162 | AC 35 (36) | F +21 R +22 W +26 (CF>F, S>CS) | Perc +24 (low-light) | Stealth +25 | 35 ft | ☘️ 2/3 | ✨ 1, 2, 3 | ◆ | ◇ | ↺ | Active Conditions: foil senses, aura 15 ft (+1 save vs. mental, +3 status to damage)

"Back to you and your sins, it appears," Helvetilia says to her original prey as shemakes a mark on her blade with ashes. With a patronizing sneer, she pulls an effigy from one of her pouches--a dove nesting atop a great sword--and brandishes it at the Gorumite before making one intentional slash at his arm.

◆ Exploit Vulnerability vs. Yellow: Lore (Esoteric) (M), Unmistakable Lore, Diverse Lore: 1d20 + 24 - 1 ⇒ (4) + 24 - 1 = 27
◆ Divine Disharmony vs. Will DC Yellow: Deception (M), Regalia, Devout: 1d20 + 24 + 2 + 2 - 1 ⇒ (6) + 24 + 2 + 2 - 1 = 33 Success = Off-Guatd to following attack, CS = Off-Guard to all of Hel's attacks until end of next round.
◆ Strike vs. Yellow: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 - 1 ⇒ (12) + 26 - 1 = 37
Magic, Slashing: 3d6 + 13 + 3 + 9 ⇒ (3, 5, 5) + 13 + 3 + 9 = 38
+ Bleed: 1d6 ⇒ 4
Miss: 1 Slashing + 9 Weakness
Critical Hit: off-guard, blind

Up to two reactions if at least 1 is Implement's Interruption
↺ Opportunistic Backstab - Trigger: ally strikes an enemy within reach
↺ Implement's Interruption - Trigger: target of exploit vulnerability uses a concentrate, manipulate, or move action within reach

↺ Strikes:

Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 - 1 ⇒ (18) + 26 - 1 = 43
Magic, Slashing: 3d6 + 13 + 3 ⇒ (5, 4, 1) + 13 + 3 = 26 +9 more vs. Yellow
+ Bleed: 1d6 ⇒ 2
Miss vs. Yellow: 1 Slashing + 9 Weakness
Critical Hit: off-guard, blind
Strike: +2 greater striking sawtooth saber of wounding (M): 1d20 + 26 - 1 ⇒ (3) + 26 - 1 = 28
Magic, Slashing: 3d6 + 13 + 3 ⇒ (5, 2, 2) + 13 + 3 = 25 +9 more vs. Yellow
+ Bleed: 1d6 ⇒ 3
Miss vs. Yellow: 1 Slashing + 9 Weakness
Critical Hit: off-guard, blind


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Helvetilia cuts with word and blade, for both are sharp! She leaves the berserker severely wounded, but no less furious.

There rage overwhelms concepts like tactics. The remaining stay on their targets, thrusting spears again and again, looking for a kill shot!

Graloch's foes regain their feet and:
Blue Spear 1: 1d20 + 22 - 1 ⇒ (11) + 22 - 1 = 32
Blue Spear 2: 1d20 + 16 - 1 ⇒ (1) + 16 - 1 = 16
Purple Spear 1: 1d20 + 22 ⇒ (5) + 22 = 27
Purple Spear 2: 1d20 + 16 ⇒ (16) + 16 = 32
Back Spear 1: 1d20 + 22 ⇒ (9) + 22 = 31
Back Spear 2: 1d20 + 16 ⇒ (9) + 16 = 25
and yet none of them find a target.

Yellow, facing down Helvetilia in single combat:
Yellow Spear 1: 1d20 + 22 ⇒ (4) + 22 = 26
Yellow Spear 2: 1d20 + 16 ⇒ (10) + 16 = 26
Yellow Spear 3: 1d20 + 12 ⇒ (5) + 12 = 17
Similarly fails. Flat: 1d20 ⇒ 10 Still bleeding

ROUND 5:
Helvetilia (120/162): CRIT
Gorumites: ATK
Magnus: Go
Graloch (180/205: Go
Vorcan (123/175): Go
Coro: Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2, Bleed d6): 138
Blue (Frightened 1, Stupefied 2): 60
Purple (Stupefied 2): 48
Black: 9

Grand Archive

MALE ALCHEMIST 14 | Perc +21 (Low Light Vision) | Speed: 25' | HP: 174/174 | AC: 34 | Fort: +25 Ref: +22 Will: +20 |Versatile Vials: 7/7 | Exploration: DETECT MAGIC | Status: Smiling | Hero Points: 1

Magnus' wand discharges three missiles into the nearest enemy:

Force Barrage: 3d4 + 3 + 3 ⇒ (4, 4, 2) + 3 + 3 = 16

He then steps closer to his allies and casts Electric Arc on the two enemies who appear to be the most injured:

DC 31 Reflex Save
Electric Arc: 8d4 + 3 ⇒ (2, 2, 3, 1, 1, 2, 4, 1) + 3 = 19


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

How dramatic! chirps Vorcan when she sees the dove on the greatsword. She keeps it lean, stepping and slashing at Black:

+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 1 vs FF: 1d20 + 27 - 1 ⇒ (19) + 27 - 1 = 45 Crit 19-20, fright 1 on crit
S: 3d6 + 3 + 3 ⇒ (1, 1, 5) + 3 + 3 = 13
Precision: 3d6 + 3 ⇒ (1, 3, 1) + 3 = 8
Debilitation: enfeebled 1.
Crit for 42: frightened 1

+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 2 vs FF + frightened: 1d20 + 25 - 4 - 1 ⇒ (18) + 25 - 4 - 1 = 38 Crit 19-20, fright 1 on crit
S: 3d6 + 3 ⇒ (1, 2, 1) + 3 = 7
Precision: 3d6 + 3 ⇒ (6, 2, 1) + 3 = 12
Debilitation: –10-foot status penalty to speed

reaction: Opportune Strike:
+2 Gr. Strk. Keen Fearsome Sawtooth Saber, Strike 1 vs FF: 1d20 + 27 - 1 ⇒ (9) + 27 - 1 = 35 Crit 19-20, fright 1 on crit
S: 3d6 + 3 + 3 ⇒ (5, 2, 5) + 3 + 3 = 18
Precision: 3d6 + 3 ⇒ (1, 3, 1) + 3 = 8
Debilitation: enfeebled 1.


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A trio of missiles wrap around Helvetillia like a river. MAgnus then arcs electricity from the same target to the furthest:
Yellow REF: 1d20 + 17 ⇒ (4) + 17 = 21
Blue REF: 1d20 + 17 - 1 ⇒ (11) + 17 - 1 = 27

It leaves the closest one a smoldering piled of electrocuted flesh!

Vorcan rips into her target, leaving blood splattered everywhere as the barbarian stumbles a bit before regaining their feet.

ROUND 5:
Helvetilia (120/162): CRIT
Gorumites: ATK
Magnus: Bang Zap
Graloch (180/205: Go

Vorcan (123/175): Double crit
Coro: Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2, Bleed d6): 154
Blue (Frightened 1, Stupefied 2): 79
Purple (Stupefied 2): 48
Black (Frightened 1, Enfeebled 1, -10 speed): 89


Default exploration: Detect Magic or Search | Hero Points: 0/3 | Conditions: . | Human Brd14 | HP: 166/176 | AC: 33 (mystic armor) | Fort: +22, Refl: +22, Will: +21 (Performer's Heart) | Perc (E): +20 | Speed 30 ft | Spells divine/primal DC 33, attack +23; arcane DC 33, attack +23| Focus points: 2/2

This is taking longer than I'd like, Coro says ruefully, taking the other song of his people back up (cast courageous anthem, +1 status bonus to attack rolls, damage rolls, and saves against fear effects) before sending another arc of electricity, this time between Blue and Black.

electricity: 8d4 + 1 ⇒ (4, 4, 4, 2, 1, 4, 3, 3) + 1 = 26 DC 33-1 basic Refl

Cast a Spell ◈, Cast a Spell ◈◈. Courageous anthem up, breath weapon reset 1 remaining.


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Blue: 1d20 + 17 - 1 ⇒ (12) + 17 - 1 = 28
Black: 1d20 + 17 - 1 ⇒ (15) + 17 - 1 = 31

Coro's spell fills the hall while his electricity cracks on two of the barbarians.

ROUND 5:
Helvetilia (120/162): CRIT
Gorumites: ATK
Magnus: Bang Zap
Graloch (180/205: Go

Vorcan (123/175): Double crit
Coro: GZap

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2, Bleed d6): 154
Blue (Frightened 1, Stupefied 2): 105
Purple (Stupefied 2): 48
Black (Frightened 1, Enfeebled 1, -10 speed): 115


Male 1/2Orc Monk/14 (HP 205, AC36, *F+26, R+22, *W+25, Percep 21(Darkvision, +2 init)

The monk concentrates on bringing down blue, then shifting to purple. He lays into blue with a stiff thrust knee to create distance and follows up with a right kick. He then drops into a lower wolf stance to change it up for his last opponent.

Flurry of Kicks
Stance
Attack

Flurry 1 1d20 + 27 ⇒ (6) + 27 = 33
dragon knee 3d10 + 8 + 3 + 1 ⇒ (3, 10, 2) + 8 + 3 + 1 = 27

Flurry 2 1d20 + 27 - 5 ⇒ (12) + 27 - 5 = 34
dragon kick 3d10 + 8 + 3 + 1 ⇒ (8, 3, 6) + 8 + 3 + 1 = 29 Stunning Fist, if either strike lands, DC 33 Fort or be Stun1, Stun3 on crit fail

Attack 3 1d20 + 27 - 8 ⇒ (16) + 27 - 8 = 35
wolf strike 3d8 + 8 + 3 + 1 ⇒ (4, 3, 7) + 8 + 3 + 1 = 26


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Graloch's wolf style overwhelms the barbarian and the final hit is fatal!

ROUND 6:
Helvetilia (120/162): Go

Gorumites: TBD
Magnus: TBD
Graloch (180/205: TBD
Vorcan (123/175): TBD
Coro: TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan

DM:

DM Tracker
Yellow (Ruinous Rage through 12, Stupefied 2, Bleed d6): 154
Purple (Stupefied 2): 48
Black (Frightened 1, Enfeebled 1, -10 speed): 115


Human (Taldan) Thaumaturge 14 | ♥️ 81/162 | AC 35 (36) | F +21 R +22 W +26 (CF>F, S>CS) | Perc +24 (low-light) | Stealth +25 | 35 ft | ☘️ 2/3 | ✨ 1, 2, 3 | ◆ | ◇ | ↺ | Active Conditions: foil senses, aura 15 ft (+1 save vs. mental, +3 status to damage)

Helvetilia smiles despite the blood dripping from her wounds. The melee is progressing swiftly and decisively, so she presses recklessly toward the remaining two berserkers without ceremony. She quickly slashes twice with her serrated blade.

◆ Stride (provokes from Black)
◆ Strike vs. Black: +2 greater striking sawtooth saber of wounding (M), CA: 1d20 + 26 + 1 - 1 ⇒ (19) + 26 + 1 - 1 = 45
Magic, Slashing, Regalia: 3d6 + 13 + 3 ⇒ (5, 3, 6) + 13 + 3 = 30 + Bleed: 1d6 ⇒ 1
Critical Hit: off-guard, blind
If Vorcan did not use her Opportune Backstab with Graloch, it likely triggers here.
◆ Strike vs. Black (or Blue): +2 greater striking sawtooth saber of wounding (M), CA: 1d20 + 26 + 1 - 1 - 4 ⇒ (5) + 26 + 1 - 1 - 4 = 27
Magic, Slashing, Regalia: 3d6 + 13 + 3 ⇒ (6, 4, 4) + 13 + 3 = 30 + Bleed: 1d6 ⇒ 2
Critical Hit: off-guard, blind

↺ Reaction x 1: Opportune Backstab (Black or Blue)

↺ Opportunte Backstab:

Strike: +2 greater striking sawtooth saber of wounding (M), CA: 1d20 + 26 + 1 - 1 ⇒ (15) + 26 + 1 - 1 = 41
Magic, Slashing, Regalia: 3d6 + 13 + 3 ⇒ (3, 5, 6) + 13 + 3 = 30 + Bleed: 1d6 ⇒ 6
Critical Hit: off-guard, blind

(You all have +3 status bonus to damage)


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Helveltilia's opening blow comes before her target can seize the opportunity to fight back. Vorcan immediately connects, finishing the job so that she can focus on the remaining foe.

With a cry to Gorum, beseeching him to lay witness to the final stand, the Gorumite lashes out wildly against Helvetilia:

Spear: 1d20 + 22 ⇒ (7) + 22 = 29
Spear: 1d20 + 17 ⇒ (13) + 17 = 30
Spear: 1d20 + 12 ⇒ (12) + 12 = 24

It is for not. In the next few seconds, the entire team of assassins descends for a quick kill.

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

For your victory against the gorumites, each of you earn 80 XP. It was a long combat, despite your victory. Flat: 6d20 ⇒ (11, 18, 16, 10, 2, 1) = 58 You gain 3 Awareness Points. These guards were off duty, and their deaths are convenient, and useful as the forces within are noticeably lessened. You earn 1 Infiltration Point.


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Looking at the dead, each is kitted identically with +1 cold-resistant studded leather, +1 returning striking spear, exquisite kokogiak harness


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Human (Taldan) Thaumaturge 14 | ♥️ 81/162 | AC 35 (36) | F +21 R +22 W +26 (CF>F, S>CS) | Perc +24 (low-light) | Stealth +25 | 35 ft | ☘️ 2/3 | ✨ 1, 2, 3 | ◆ | ◇ | ↺ | Active Conditions: foil senses, aura 15 ft (+1 save vs. mental, +3 status to damage)

"These deaths served the greater pursuit," Helvetilia says in rote ceremony as she cleans her saber on the tunic of the last berserker to die.

She sheathes her blade and looks around. "There should be some of those hidden dwarven storage closets that Coro heard about down here. Let us get these corpses hidden and clean the blood off of the floor before we search onward."

Leverage Point, secret compartments per Slack.


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Mission Tracker updated. Strictly speaking, your use negates the one you would have gained otherwise if you didn't address the corpses.


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

"Indeed. We have made many sacrifices." Vorcan wiggles the tooth. As the groul heals up she assists with hiding the evidence.

Once the group is ready she checks the door for traps and opens if if there are none.


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Vorcan gives the all clear and opens the door to a rather gross privy. Map updated.


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

Such rabbit holes we shall not pursue. She closes the door quickly and briongs the group back to the double doors at the furnace. Moved tokens on the map…


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The furnace room remains empty as the team backtracks to the second set of doors... They're solidly locked.


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Helvetilia: 120/162 (Down 42)
Magnus: 174/174 (Full)
Graloch: 180/205 (Down 25)
Vorcan: 123/175 (Down 52)
Coro: 176/176 (Full)

Grand Archive

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MALE ALCHEMIST 14 | Perc +21 (Low Light Vision) | Speed: 25' | HP: 174/174 | AC: 34 | Fort: +25 Ref: +22 Will: +20 |Versatile Vials: 7/7 | Exploration: DETECT MAGIC | Status: Smiling | Hero Points: 1

The Doctor patches up his injured friends before we get too far ahead of ourselves.

Treat Wounds DC30 with assurance on Helvetilia, Graloch and Vorcan.

Healing:: 2d8 + 40 ⇒ (4, 2) + 40 = 46


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

Vorcan wiggles her loose tooth and looks at it in a handheld mirror. No one will notice. Let's proceed. OK to move on at -6 HP.

She sets to work on the lock…

Thievery (M), Infiltrator Picks: 1d20 + 25 ⇒ (3) + 25 = 28 If crit fail: hero point!

Thievery (M), Infiltrator Picks: 1d20 + 25 ⇒ (9) + 25 = 34

Thievery (M), Infiltrator Picks: 1d20 + 25 ⇒ (11) + 25 = 36

Thievery (M), Infiltrator Picks: 1d20 + 25 ⇒ (19) + 25 = 44


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Helvetilia: 162/162 (Full)
Magnus: 174/174 (Full)
Graloch: 205/205 (Full)
Vorcan: 169/175 (Down 6)
Coro: 176/176 (Full)

Vorcan looks at the lock, and it's of superior make. whatever is on the other side is likely worth protecting. It will take SIX DC 40 thievery checks.


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Hero Point Used. 1 of 6 successes.


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

Vorcan pauses. She checks the lock for traps as well If I crit faiol will an alarm go off, ray of disintegrate, etc!? +Perception+22 net (legendary) after the penalty and trapfinder feat bonus


Human (Taldan) Thaumaturge 14 | ♥️ 81/162 | AC 35 (36) | F +21 R +22 W +26 (CF>F, S>CS) | Perc +24 (low-light) | Stealth +25 | 35 ft | ☘️ 2/3 | ✨ 1, 2, 3 | ◆ | ◇ | ↺ | Active Conditions: foil senses, aura 15 ft (+1 save vs. mental, +3 status to damage)

Helvetilia looks at Vorcan working on the lock and arches an eyebrow. "Let me hold those picks in place for you," she says. "It looks like you'll need four hands to crack this one."

She makes a humming noise. "Let me ward us in case this takes too long."

She removes four strips of paper covered in runes from her pouch and places them around the room. Once she places the fourth one, the strips of paper shimmer and then vanish. Nothing dramatic happens. "Now, nobody move while Vorcan works. This will only fool the guards' eyes and not their ears."

Vorcan can roll the Aids per Slack.

Fulu of Concealment: invisibility sphere for all inside the yellow circle, but only against humanoids.


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

#1/5
Aid: 1d20 + 17 ⇒ (6) + 17 = 23
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (7) + 25 + 1 - 1 + 1 = 33

#1/5
Aid: 1d20 + 17 ⇒ (5) + 17 = 22
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (16) + 25 + 1 - 1 + 1 = 42

#2/5
Aid: 1d20 + 17 ⇒ (6) + 17 = 23
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (8) + 25 + 1 - 1 + 1 = 34

Aid: 1d20 + 17 ⇒ (20) + 17 = 37
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 2 ⇒ (5) + 25 + 1 - 1 + 2 = 32

Aid: 1d20 + 17 ⇒ (19) + 17 = 36
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 2 ⇒ (3) + 25 + 1 - 1 + 2 = 30


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Vorcan struggles with the lock. Finally, she breaks her pick. Thankfully, neither alarm nor trap seems to follow.

2 of 6 successes.


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

Vorcan actually sighs with relief at not being zapped, incinerated, petrified, frozen, entombed, enraptured, or any other myriad of issues.

She produces another pick…

#3/5: attempt 1
Aid: 1d20 + 17 ⇒ (15) + 17 = 32
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 2 ⇒ (4) + 25 + 1 - 1 + 2 = 31

#3/5: attempt 2
Aid: 1d20 + 17 ⇒ (18) + 17 = 35
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 2 ⇒ (12) + 25 + 1 - 1 + 2 = 39

#3/5: attempt 3
Aid: 1d20 + 17 ⇒ (10) + 17 = 27
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (3) + 25 + 1 - 1 + 1 = 29
Broken Pick remiining: 2

#3/5: attempt 4
Aid: 1d20 + 17 ⇒ (11) + 17 = 28
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (1) + 25 + 1 - 1 + 1 = 27
Broken Pick remiining: 1

#3/5: attempt 5
Aid: 1d20 + 17 ⇒ (12) + 17 = 29
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (8) + 25 + 1 - 1 + 1 = 34

#3/5: attempt 6
Aid: 1d20 + 17 ⇒ (7) + 17 = 24
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 2 ⇒ (17) + 25 + 1 - 1 + 2 = 44

#4/5: Attempt 1
Aid: 1d20 + 17 ⇒ (4) + 17 = 21
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 2 ⇒ (19) + 25 + 1 - 1 + 2 = 46

#5/5: Attempt 1
Aid: 1d20 + 17 ⇒ (7) + 17 = 24
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (10) + 25 + 1 - 1 + 1 = 36

#5/5: Attempt 2
Aid: 1d20 + 17 ⇒ (8) + 17 = 25
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (9) + 25 + 1 - 1 + 1 = 35

#4/5: Attempt 3
Aid: 1d20 + 17 ⇒ (11) + 17 = 28
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 1 ⇒ (5) + 25 + 1 - 1 + 1 = 31

#4/5: Attempt 4
Aid: 1d20 + 17 ⇒ (9) + 17 = 26
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 2 ⇒ (13) + 25 + 1 - 1 + 2 = 40

#5/5: Attempt 4
Aid: 1d20 + 17 ⇒ (19) + 17 = 36
Thievery (M), Infiltrator Picks, Sanctification: 1d20 + 25 + 1 - 1 + 2 ⇒ (13) + 25 + 1 - 1 + 2 = 40


Vorcan Falushe | Half-Elf Rogue 14 | HP 176/176 | Hero Points 1/3 | AC 35 ; F+23 (E; success=crit) R+28 (L; Success = crit, crit fail = 1/2 dam) W+19 (E) | Speed 40 (fly 1x/hr) | Perception +22 (L) | Exploration: stealth (trapfinder, +23) | Gorum's Anathema: -1 status: attack, skill, saves, Perception | ◆◇↺

The actress twirls her very last lucky pick.

A little drama adds spice to a doddle such as this, does it not?

She sighs with satisfaction. Ta-daaa… She opens the door.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Finally, Vorcan gets the lock!

The eastern wall of this room is decorated with a large mural of a mountain, into which a very real greatsword has been embedded. A weapon rack stands against the southern wall, and four large stone chests sit near the western wall.

Coro confirms, with a little work, that a shield, a bow and a sword (not the one in the wall) are magical.


Human (Taldan) Thaumaturge 14 | ♥️ 81/162 | AC 35 (36) | F +21 R +22 W +26 (CF>F, S>CS) | Perc +24 (low-light) | Stealth +25 | 35 ft | ☘️ 2/3 | ✨ 1, 2, 3 | ◆ | ◇ | ↺ | Active Conditions: foil senses, aura 15 ft (+1 save vs. mental, +3 status to damage)

Helvetilia pats her palm quietly with her other hand. "Well done."

Once the door is open and the room revealed, she frowns thoughtfully. "Impressive find but not what I was hunting for. The information was that the rapier was in the basement."

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