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Character: Abertus
Male N Tiefling Alchemist, Level 1, Init 3, HP 10/10, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 13, Fort 3, Ref 5, Will 2, CMB 0, Base Attack Bonus 0 Dagger 0/+3 (1d4, 19-20/x2) Splash Bomb +4 (1d6+4, ) Studded leather (+3 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 18, Wis 14, Cha 6
I have a player that is asking if he would be able to use the arcane exploit Spell Tinker while under the effect of Transformation. Spell Tinker:
PRD says wrote: Spell Tinkerer (Su): The arcanist can alter an existing spell effect by expending 1 point from her arcane reservoir. To use this ability, she must be adjacent to the spell effect (or the effect's target) and be aware of the effect. She can choose to increase or decrease the remaining duration of the spell by 50%. This ability can be used on unwilling targets, but the arcanist must succeed at a melee touch attack, and the target may attempt a Will saving throw to negate the effect. This ability cannot be used on a given spell effect more than once. This ability has no effect on spells that are instantaneous or have a duration of permanent. Transforamtion: PRD says wrote:
Menacing Shade of mauve wrote: TL;DR: Strength penalty doesn't recalculate carrying capacity and can't drop a creature. Strength damage can absolutely drop a low strength wizard. If you take ability damage equal to or greater than your score in that ability you fall unconscious until the damage is healed. So you hit a wizard with 8 str a couple times they are out of the fight.
Can a dhampir be damaged by a wraith's incorporeal touch attack? I'm running a game which one of the bosses is a wraith and one of my players is a dhampire. I'm worried that the party will just let him solo it and wait outside the room til the fight is over because the only attack that a wraith has is a negative energy attack. I'm hoping to find a RAW way to make this fight not completely trivial. Any help would be much appreciated.
I know in HoH one of the ways to defeat all the big 5 haunts is to use the cursed item associated with them. But how are players at that level supposed to get those items. Even taking a 20 on disable device (which you can't do) no one in my party can open the door.And with a hardness of 10 and 60 go they would ha e to spend hours trying to batter their way in, and with a dc 28 str check to break it that too is beyond what they can do. So how do they get in there?
I'm running a game and I have a player that is a pack lord druid and he as his first level feat was celestial servant. With this combination would the celestial template be applied to every animal companion or would it only apply to one. My player is trying to say it should go on every companion and I feel that would make it way too powerful for a single feat.
I actually had a gm use charm person to try to get my half orc inquisitor of Gorum to stop a fight in the middle, after we had just fought through a horde of undead that this person controlled. I looked at my gm and said "if my very best friend were to send a wave of undead at me I would still try to kill them." And preceded to attack the boss.
He isn't just looking for someone to stick a knife in him he is looking for someone good enough to defeat him. We are level 10 and he has never gone down in combat, the only real difference in how he is played is that he is not willing to talk through something if fight will work. Also he has literally watched every friend he has ever had die our abandon him. So he is clearly a little messed up in the head.
Well he should have done like he has for every other character in the game when the player wasn't there and just not do anything with him. That is how he has treated every other player throughout the game. But yes I would have been happier if he had died that way. It is what he has been working towards. It would still have been a dick move by the GM to give my character the epic story ending that he has been going for while the player isn't there. Also the reason I missed the game is I had a family emergency at the last minute. And I informed the GM I would miss as soon as I knew.
Well most of his attitude at this point is that the Gods hate him and he hates them back. Even Gorum and he aren't on great terms at the moment. He is very much a broody, angry and intimidating. And he had never been much of a drinker and he sure as hell wouldn't going drinking with someone he even a little see as an enemy which this guy is more than a little, as he was a servent of the one being that my character has sworn to kill or die trying. The GM sighted a worthy opponent as a reason to celebrate but in his mind the only worthy opponent is the one that can kill him. And again the GM knows how the character feels because I have explained it to him.
Ok some additional background information. My character is a half orc inquisitor of Gorum. And there have been a few instances where he as use intimidation to talk through combat. And almost every time shortly after an ally dies. He is the only remaining original character in the party and feels that every one that has died in his company is his fault, mostly done by other things the GM has done. He started out as a fairly easy going or at least as much as an inquisitor of Gorum could be. But after his best friend in the party was brutally murdered in front of him he has kind of going to a dark place. And is now looking for someone strong enought to kill him. And as such he is going to fight every fight to the death. (and I have told the GM that this is his way of thinking after the last time he forced me to stop a fight before the enemy of my character were down). So I missed the last session and I get a text from the GM that my character fought the guy to a draw and then got drunk with him to celebrate a good fight with a worthy opponent. And at level 1that might well have been what happened. But now with his only goal to die honorably in combat he would not fight to a draw and then go drinking with the guy.
In a campaign I'm in the GM has been very railroady from the start and done a lot to mess with all the characters. All the original characters but mine had either dead or left the party. We are level 9 and I missed the last session. I get a text from the GM telling me that my character did two things that are very out of character for him and when I told him that he undid one of them, the lesser divergence from his character, but wouldn't the one that really was against character. I'm pretty pissed to the point where part of me wants to make a new mechanical character that I'm not invested in and just do everything I can to mess with GM. A lot of my friends are in the group and this GM is only running one of the several games the group plays.
Well both blades were created by a powerful being (don't want to say too much because I'm not sure if my players visit these forums or not) for the main purpose of adding these heroes in a quest to stop a rift in time from destroying reality. The heroes were prophesied 1000s of years before any of them were born and the blades have been around and dormant since. One of them is going to be LG and the other is CG so i'm thinking there will be some rivalry between the two on how to accomplish the goal.
I'm gming a homebrew campaign and my level 2 party is going to be traveling from the town that is the center of this section of the story to a near by fort(several days travel) to ask the commander there to help protect the town from a large bandit attack that is expected in about 3 weeks. I want the next session to be them getting the mission to go get help and travel there doing the actual asking either at the end of the up coming session or beginning of the following one. Which brings me to my question . I'm wanting the travel there to be more interesting than just % to get a random encounter once a day. Anyone that has any ideas I would appreciate it.
They have already taken out the bandit forward party, that's how they now the big attack is comming and in the defeating the forward party they found that they were actually mercenaries that had been hired to harass the town. Part of that harassment was an attack on the town during a harvest festival that targeted the town guards to make the main attack easier.
I'm gming a homebrew campaign and my level 2 party is going to be traveling from the town that is the center of this section of the story to a near by fort(several days travel) to ask the commander there to help protect the town from a large bandit attack that is expected in about 3 weeks. I want the next session to be them getting the mission to go get help and travel there doing the actual asking either at the end of the up coming session or beginning of the following one. Which brings me to my question . I'm wanting the travel there to be more interesting than just % to get a random encounter once a day. Anyone that has any ideas I would appreciate it.
So I am thinking about taking feral mutigen on my alchemists and focusing on dex, I'm going to take weapon finesse so I get dex to hit but I'm trying to see if there is any way to add dex to damage with natural attacks. I'm planing on this being my "oh s!@~ button" for when I find myself stuck in melee.
Sanctuary says wrote: The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act. And I would say that inflict would not qualify as a "nonattack spell" so the casting would break the sanctuary. The exception to my ruling on this would be if you were casting inflict to heal someone with negative energy affinity.
The problem with the first interpretation is that in the line following what you quoted it says that in order to perform the strike your sword must be sheathed. So you can't attack with it before doing the iaijustu strike. This is the iconic move where in one motion the samurai draws and attacks with one motion.
Psychopompus wrote: So I've been considering cool ideas for the order of the flame. In terms of the infinite damage potential, let's say that you carry around a bucket of worms. At the start of the day you declare your challenge against one of the worms. You immediately kill it and switch your challenge to the next worm. You do this for a while racking up damage and losing AC. Instead of killing your last worm, of which had been challenged, you let it live and go of to fight the big bad jacked on damage of which you still have because that worm is still alive. One could theoretically insta-kill anything with enough worms. This is idea 100% grade A cheese. Packed full of the stuff. Thoughts? Also would not work because PRD wrote: The challenge remains in effect until the target is dead or unconscious, or until the combat ends.Each samurai's challenge also includes another effect, which is listed in the section describing the samurai's order. Emphasis mine. Unless you can get your gm to say that combat doesn't end between your worms and the real target.
I know that I read somewhere that all summoners had to be rebuilt as unchained to be PFS legal. Unfortunately I cannot for the life of me remember where I read that. It came up in my game last night. I let the guy play his regular summoner because I couldn't remember where it said that and he was under the impression that his summoner was grandfathered in. Can anyone please help me find where it says that the only PFS legal summoners are unchanged? Or and it is possible that I'm wrong in which case can someone show me where it says that old summoners are grandfathered.
Since there has been a question about why it happened here is some more background. Emerald Spire Spoiler: The gn told us that there were no alignment restrictions, so me and 2 other players decided to take the chance to make some evil pc's. Being a straight forward dungeon crawl we saw no reason that being evil would be a problem. Unfortunately the 4th player made it a problem by, despite knowing that there were 3 CE characters in the party, decided to make a pally. Well after one session the pally wasn't having fun so he dropped out of the party. The so we were already a man down and I guess the DM decided that he didn't want to let us play evil after all so when we went up against the caster goblin and clanky he used the caster to color spray all 3 of us and the had him give the order to clanky to CdG us. So with in 2 rounds he had TPKd us.
Keith Apperson wrote:
Ok New question. The rules for patterns say that it affects the mind of those who can see it OR are caught in it. So if my ally is on the other side of a 50 room and gets color sprayed and I can see it happening am I required to make a save since I can see it even though I'm not in the area of effect?
CampinCarl9127 wrote:
Ok that is the piece I was missing. Thanks
It says Color Spray says wrote: A vivid cone of clashing colors springs forth from your hand,causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. The way that line us wruten it makes says that a cone of color comes out of you had causing the effect.
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