Thief

Cerwin's page

77 posts. Organized Play character for Crewin.


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I would like to join this. I will either use the same new character that I make for your wounded wisp (Oct 1) or if that character is still busy, I'll probably run either a pregen or make another new level 1.

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I would like to join this. I have never played this scenario. I will make a new level 1, I'm not 100% sure what class yet.

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Sorry, I forgot to cast the character. I'm thinking Benedict Cumberbatch.

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[u] Submissions [/u]
[u] Questionnaire [/u]


  • How much experience do you have in RPG’s?
    I have been playing Pathfinder for about 6 years

  • How many PbP games are you currently in? GMing?
    I am not currently in any, I am just getting into PbP

  • Have you played, GMed or read Reign of Winter? Note that experience will not rule you out.
    I have played through the first book and a half but the GM wasn't very good and I doubt very much that what I played was more than 50% actual AP.

  • Can you post at least once per day M-F 90% of the time?
    That would not be a problem

  • Would you, if requested, provide an actual email for contact if you ghost the game?
    I could do that.

  • As there any other information you would like to share?
    I am new to PbP but really looking forward to getting into it so that I have a better chance to RP and develop my characters than I get to in face to face games.

  • Do you understand that you need to track XP and other resources for yourself?
    I can do that.

[u] Character Rules [/u]


  • Each submittal should have backstory and crunch though it does not need to be an alias. The backstory does not need to go overboard.
    Backstory:
    Abertus was born to human parents, they couldn't handle having a tiefling for a child. His very existence, they felt, was an affront to their good name because it clearly shows that at some point in the family's history they had dealing with demon or devils. Abertus' father took him into the woods where he was left for dead. But in the first of many turns of good luck for the young fiend, Abertus was found by a wizard that was traveling (and completely lost in) those woods. The wizard raised him and taught him all that he could. While Abertus showed no talent for spell casting he was surprisingly adept at creating potions and was always looking for new knowledge.

    Alchemy came very naturally to Abertus and he soon had learned all that he could from his father (the wizard) so he set off to find more to learn of magics and the way that the arcane. Hearing stories of the white witches in the north that was were he set off for.


  • 20pt buy / Max HP at 1st Roll for all other levels / Max gold for class
  • No ability scores, before racial modifiers, above 16
  • 2 Traits 1 from the AP (weaknesses need to be pre-approved by me as I do not love the system)
  • All Paizo materials are valid, no third party
...

Character:
Abertus
Male N Tiefling Alchemist, Level 1, Init 3, HP 10/10, Speed 30
AC 16, Touch 13, Flat-footed 13, CMD 13, Fort 3, Ref 5, Will 2, CMB 0, Base Attack Bonus 0
Dagger 0/+3 (1d4, 19-20/x2)
Splash Bomb +4 (1d6+4, )
Studded leather (+3 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 12, Int 18, Wis 14, Cha 6

The Exchange

I have a player that is asking if he would be able to use the arcane exploit Spell Tinker while under the effect of Transformation.

Spell Tinker:
PRD says wrote:
Spell Tinkerer (Su): The arcanist can alter an existing spell effect by expending 1 point from her arcane reservoir. To use this ability, she must be adjacent to the spell effect (or the effect's target) and be aware of the effect. She can choose to increase or decrease the remaining duration of the spell by 50%. This ability can be used on unwilling targets, but the arcanist must succeed at a melee touch attack, and the target may attempt a Will saving throw to negate the effect. This ability cannot be used on a given spell effect more than once. This ability has no effect on spells that are instantaneous or have a duration of permanent.

Transforamtion:
PRD says wrote:

TRANSFORMATION

School transmutation; Level sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects)
Range personal
Target you
Duration 1 round/level
You become a fighting machine—stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat and you can't cast spells, even from magic items.

You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks).

You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.

The Exchange

Oops. The point remains the same so 50ft would be in the 3rd increment so that would make it a 9 to hit so still a little harder than 5.

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1 person marked this as a favorite.

I checked the d20pfsrd and it was not listed even as 3rd party.

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Well, RAW cow isn't on the list to summon with summon nature's ally.

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Also remember range penalties. The range increment on an alchemist's bomb is 10 (unless modified by a feat or something) so throwing it up 50 would be a -8 to the throw. So now it is a 13 to hit. And if it misses you will role deviation and it will move 5 squares in whatever direction.

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I know that disguise checks are supposed to be rolled in secret by the GM, what other skill checks would be reasonable for a GM to roll behind the screen to prevent metagaming?

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Correct you have to take greater bull rush to make it provoke because bull rush specifically says that it does not provoke.

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You know, with the number of times I've seen the does forced movement provoke debate I'm really surprised that there hasn't been an FAQ on it.

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Right sorry I had the wording of the spell mixed up in my head.

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Menacing Shade of mauve wrote:
TL;DR: Strength penalty doesn't recalculate carrying capacity and can't drop a creature.

Strength damage can absolutely drop a low strength wizard. If you take ability damage equal to or greater than your score in that ability you fall unconscious until the damage is healed. So you hit a wizard with 8 str a couple times they are out of the fight.

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I ended up letting them weaken the lock with acid (kind of like the professor did to the crypt) and then dropped the quality of the lock so they could get in.

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Can a dhampir be damaged by a wraith's incorporeal touch attack? I'm running a game which one of the bosses is a wraith and one of my players is a dhampire. I'm worried that the party will just let him solo it and wait outside the room til the fight is over because the only attack that a wraith has is a negative energy attack. I'm hoping to find a RAW way to make this fight not completely trivial. Any help would be much appreciated.

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Right but by the time they find the keys there is a very good chance that they will have already encountered at least a couple of the big 5.

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I know in HoH one of the ways to defeat all the big 5 haunts is to use the cursed item associated with them. But how are players at that level supposed to get those items. Even taking a 20 on disable device (which you can't do) no one in my party can open the door.And with a hardness of 10 and 60 go they would ha e to spend hours trying to batter their way in, and with a dc 28 str check to break it that too is beyond what they can do. So how do they get in there?

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I'm running a game and I have a player that is a pack lord druid and he as his first level feat was celestial servant. With this combination would the celestial template be applied to every animal companion or would it only apply to one. My player is trying to say it should go on every companion and I feel that would make it way too powerful for a single feat.

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I actually had a gm use charm person to try to get my half orc inquisitor of Gorum to stop a fight in the middle, after we had just fought through a horde of undead that this person controlled. I looked at my gm and said "if my very best friend were to send a wave of undead at me I would still try to kill them." And preceded to attack the boss.

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He isn't just looking for someone to stick a knife in him he is looking for someone good enough to defeat him. We are level 10 and he has never gone down in combat, the only real difference in how he is played is that he is not willing to talk through something if fight will work. Also he has literally watched every friend he has ever had die our abandon him. So he is clearly a little messed up in the head.

The Exchange

Well he should have done like he has for every other character in the game when the player wasn't there and just not do anything with him. That is how he has treated every other player throughout the game.

But yes I would have been happier if he had died that way. It is what he has been working towards. It would still have been a dick move by the GM to give my character the epic story ending that he has been going for while the player isn't there.

Also the reason I missed the game is I had a family emergency at the last minute. And I informed the GM I would miss as soon as I knew.

The Exchange

Well most of his attitude at this point is that the Gods hate him and he hates them back. Even Gorum and he aren't on great terms at the moment. He is very much a broody, angry and intimidating. And he had never been much of a drinker and he sure as hell wouldn't going drinking with someone he even a little see as an enemy which this guy is more than a little, as he was a servent of the one being that my character has sworn to kill or die trying. The GM sighted a worthy opponent as a reason to celebrate but in his mind the only worthy opponent is the one that can kill him. And again the GM knows how the character feels because I have explained it to him.

The Exchange

Ok some additional background information. My character is a half orc inquisitor of Gorum. And there have been a few instances where he as use intimidation to talk through combat. And almost every time shortly after an ally dies. He is the only remaining original character in the party and feels that every one that has died in his company is his fault, mostly done by other things the GM has done.

He started out as a fairly easy going or at least as much as an inquisitor of Gorum could be. But after his best friend in the party was brutally murdered in front of him he has kind of going to a dark place. And is now looking for someone strong enought to kill him. And as such he is going to fight every fight to the death. (and I have told the GM that this is his way of thinking after the last time he forced me to stop a fight before the enemy of my character were down).

So I missed the last session and I get a text from the GM that my character fought the guy to a draw and then got drunk with him to celebrate a good fight with a worthy opponent. And at level 1that might well have been what happened. But now with his only goal to die honorably in combat he would not fight to a draw and then go drinking with the guy.

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In a campaign I'm in the GM has been very railroady from the start and done a lot to mess with all the characters. All the original characters but mine had either dead or left the party. We are level 9 and I missed the last session. I get a text from the GM telling me that my character did two things that are very out of character for him and when I told him that he undid one of them, the lesser divergence from his character, but wouldn't the one that really was against character. I'm pretty pissed to the point where part of me wants to make a new mechanical character that I'm not invested in and just do everything I can to mess with GM. A lot of my friends are in the group and this GM is only running one of the several games the group plays.

The Exchange

Well both blades were created by a powerful being (don't want to say too much because I'm not sure if my players visit these forums or not) for the main purpose of adding these heroes in a quest to stop a rift in time from destroying reality. The heroes were prophesied 1000s of years before any of them were born and the blades have been around and dormant since. One of them is going to be LG and the other is CG so i'm thinking there will be some rivalry between the two on how to accomplish the goal.

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I am running a campaign and 2 of my players have black blades, I have been trying to think of how their personalities will be and what their goals are. I want them to be sibling blades, I thought of an idea for their goals but my question is what happens when a black blade accomplishes it's goal?

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I'm gming a homebrew campaign and my level 2 party is going to be traveling from the town that is the center of this section of the story to a near by fort(several days travel) to ask the commander there to help protect the town from a large bandit attack that is expected in about 3 weeks.

I want the next session to be them getting the mission to go get help and travel there doing the actual asking either at the end of the up coming session or beginning of the following one.

Which brings me to my question . I'm wanting the travel there to be more interesting than just % to get a random encounter once a day. Anyone that has any ideas I would appreciate it.

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They have already taken out the bandit forward party, that's how they now the big attack is comming and in the defeating the forward party they found that they were actually mercenaries that had been hired to harass the town. Part of that harassment was an attack on the town during a harvest festival that targeted the town guards to make the main attack easier.

The Exchange

I'm gming a homebrew campaign and my level 2 party is going to be traveling from the town that is the center of this section of the story to a near by fort(several days travel) to ask the commander there to help protect the town from a large bandit attack that is expected in about 3 weeks.

I want the next session to be them getting the mission to go get help and travel there doing the actual asking either at the end of the up coming session or beginning of the following one.

Which brings me to my question . I'm wanting the travel there to be more interesting than just % to get a random encounter once a day. Anyone that has any ideas I would appreciate it.

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The main reason I'm going dex is because the character is already in a game and I'm thinking of making him a little less of a one trick pony but when making the character I dumped strength (9) but have a pretty decent dex and mutagen and I will have an amazing dex.

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So I am thinking about taking feral mutigen on my alchemists and focusing on dex, I'm going to take weapon finesse so I get dex to hit but I'm trying to see if there is any way to add dex to damage with natural attacks. I'm planing on this being my "oh s!@~ button" for when I find myself stuck in melee.

The Exchange

Sanctuary says wrote:
The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

And I would say that inflict would not qualify as a "nonattack spell" so the casting would break the sanctuary. The exception to my ruling on this would be if you were casting inflict to heal someone with negative energy affinity.

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The problem with the first interpretation is that in the line following what you quoted it says that in order to perform the strike your sword must be sheathed. So you can't attack with it before doing the iaijustu strike. This is the iconic move where in one motion the samurai draws and attacks with one motion.

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Psychopompus wrote:
So I've been considering cool ideas for the order of the flame. In terms of the infinite damage potential, let's say that you carry around a bucket of worms. At the start of the day you declare your challenge against one of the worms. You immediately kill it and switch your challenge to the next worm. You do this for a while racking up damage and losing AC. Instead of killing your last worm, of which had been challenged, you let it live and go of to fight the big bad jacked on damage of which you still have because that worm is still alive. One could theoretically insta-kill anything with enough worms. This is idea 100% grade A cheese. Packed full of the stuff. Thoughts?

Also would not work because

PRD wrote:
The challenge remains in effect until the target is dead or unconscious, or until the combat ends.Each samurai's challenge also includes another effect, which is listed in the section describing the samurai's order.

Emphasis mine.

Unless you can get your gm to say that combat doesn't end between your worms and the real target.

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Thank you very much

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Can you show me where it says that?

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Do spells that have a cast time of a swift or immediate action provoke attacks of opportunity? I'm trying to find a way to make my melee inquisitor's spell casting useful for something other than casting cures on myself to keep me going.

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Ok thanks I guess I was wrong. It happens every once in awhile.

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I know that I read somewhere that all summoners had to be rebuilt as unchained to be PFS legal. Unfortunately I cannot for the life of me remember where I read that. It came up in my game last night. I let the guy play his regular summoner because I couldn't remember where it said that and he was under the impression that his summoner was grandfathered in. Can anyone please help me find where it says that the only PFS legal summoners are unchanged? Or and it is possible that I'm wrong in which case can someone show me where it says that old summoners are grandfathered.

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TriOmegaZero wrote:

Then you should know...

** spoiler omitted **

So just to be clear...

Spoiler:
The goblin caster that is with Clacky the malfunctioning emerald golem was a cleric????

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Keith Apperson wrote:
Cerwin wrote:

Since there has been a question about why it happened here is some more background.

** spoiler omitted **

Huh, so the...

** spoiler omitted **

If that is what he was than yeah I guess....

The Exchange

Since there has been a question about why it happened here is some more background.

Emerald Spire Spoiler:
The gn told us that there were no alignment restrictions, so me and 2 other players decided to take the chance to make some evil pc's. Being a straight forward dungeon crawl we saw no reason that being evil would be a problem. Unfortunately the 4th player made it a problem by, despite knowing that there were 3 CE characters in the party, decided to make a pally. Well after one session the pally wasn't having fun so he dropped out of the party. The so we were already a man down and I guess the DM decided that he didn't want to let us play evil after all so when we went up against the caster goblin and clanky he used the caster to color spray all 3 of us and the had him give the order to clanky to CdG us. So with in 2 rounds he had TPKd us.

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Keith Apperson wrote:
Hubaris wrote:
Illusion School wrote:


Pattern: Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.
If you cannot see it you do not have to save. Always played it like that (despite the line of 'caught in it').
I'm sorry, this is the rules forum and you are actively ignoring a line of a rule that you acknowledge is there?

Ok New question. The rules for patterns say that it affects the mind of those who can see it OR are caught in it. So if my ally is on the other side of a 50 room and gets color sprayed and I can see it happening am I required to make a save since I can see it even though I'm not in the area of effect?

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CampinCarl9127 wrote:
Illusion wrote:
Pattern: Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.
Judging by how pattern spells work, you only have to be caught in the spell to be effected. Only sightless creatures are not effected, as per the specific wording of the spell.

Ok that is the piece I was missing. Thanks

The Exchange

But if I'm in a completely dark room and throw a bucket of red paint on something. Is the thing red now? Yes it is. Do I have anyway to know that if there is not another light source? No I can't. The color is still there but my dumpjng the paint didn't create any light.

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I will again ask for any RAW that in anyway indicates there is like involved in anyway with the casting of this spell. The word light is nowhere in the spells discription

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It says

Color Spray says wrote:
A vivid cone of clashing colors springs forth from your hand,causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

The way that line us wruten it makes says that a cone of color comes out of you had causing the effect.

The Exchange

There is nowhere in the spell disruption that even hints that it creates any light. If there is something somewhere else please direct me to that.

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Well we don't know that dogs in pathfinder are colorblind, there is no rule or even flavor text that dogs in that world are colorblind like the ones in ours. However it does clearly say that someone using darkvision sees only gray.

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