Hydra

Cephalon's page

54 posts. Alias of Newbonomicon.


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Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Damage: 76 >> 66

Cephalon tears into the paladin as viciously as he can.

Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12

Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14

Attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Attack: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

Attack: 1d20 + 15 ⇒ (20) + 15 = 35
Confirm: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Crit Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Attack: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Snatch: 1d20 + 14 ⇒ (14) + 14 = 28

Yes, unfortunately! That is a LOT of damage... though, if I'm lucky, and I beat his CMB, then the hit never happened.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon storms out of the hallway into the larger room, and imposes himself between the paladin and the vampire.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Is there an eleven-body problem? Because he has ten heads.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon takes a moment to count his heads again, then decides against it. No one can count that high. He lumbers over by Vladimir, grumbling about how none of this would be a problem if he had better architectural sense.

"Fine, but this had better work."


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

What's he going to do, eat it? He can't wear anything designed for medium and small bipeds. At most he can use the ioun stone, maybe an amulet.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

"An alchemist?"" Cephalon ponders a moment, then another of his heads speaks up. "No, too full of chemicals."

"I only eat organic."

"Does anyone else want it?"


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon spends a moment licking his wounds, but since he hadn't been hit that many times, he still had a chance to talk.

"You know, all this healing makes me hungry... mind if I have just a little snack?"


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon's foul blood sprays everywhere, the wounds appearing too quickly for his body to heal them.

Damage: 81 >> 71

His heads roar in unison, but he backs away, carefully withdrawing to let his allies finish the fight.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Several of Cephalon's heads howl in pain, but the wounds quickly begin to seal one more.

Damage: 63 >> 53

Full Attack:

Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Crit: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Snatch: 1d20 + 14 ⇒ (9) + 14 = 23

Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Snatch: 1d20 + 14 ⇒ (20) + 14 = 34

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Snatch: 1d20 + 14 ⇒ (15) + 14 = 29

Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Snatch: 1d20 + 14 ⇒ (8) + 14 = 22

Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Snatch: 1d20 + 14 ⇒ (16) + 14 = 30

Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Snatch: 1d20 + 14 ⇒ (13) + 14 = 27

Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Snatch: 1d20 + 14 ⇒ (12) + 14 = 26

Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Snatch: 1d20 + 14 ⇒ (15) + 14 = 29

Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Snatch: 1d20 + 14 ⇒ (5) + 14 = 19

Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Snatch: 1d20 + 14 ⇒ (6) + 14 = 20


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Alright, that's fine. At least that means we don't have to backtrack.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

So he's not grappled, then?


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon rushes forward, his massive legs carrying him across the length of the chamber in what looks like an instant, and he's upon the adventurers the very second they see him.

Full Attack:

Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Snatch: 1d20 + 16 ⇒ (14) + 16 = 30

Attack: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Snatch: 1d20 + 16 ⇒ (3) + 16 = 19

Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Snatch: 1d20 + 16 ⇒ (16) + 16 = 32

Attack: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Snatch: 1d20 + 16 ⇒ (1) + 16 = 17

Attack: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Snatch: 1d20 + 16 ⇒ (18) + 16 = 34

Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Snatch: 1d20 + 16 ⇒ (2) + 16 = 18

Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Snatch: 1d20 + 16 ⇒ (13) + 16 = 29

Attack: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Snatch: 1d20 + 16 ⇒ (13) + 16 = 29

Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Snatch: 1d20 + 16 ⇒ (16) + 16 = 32

Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Snatch: 1d20 + 16 ⇒ (15) + 16 = 31

Starting on the white pentagon, moving onto the red one if it goes down.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon hunches down, ready to pounce.

Delaying until they enter the room


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

If we're going for the main room, Cephalon will stand here, where he can get a pounce. There's no point in hiding at the back of the room, because the odds of anyone NOT spotting him are... poor.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Well, Cephalon is obviously super sneaky.


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Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

One of Cephalon's heads pipes up. "Once you've taken your picks, see if you can preserve whatever's left."

Another seconds the notion. "I'm sure my chefs can do something with them."

A third mutters, "If there are any of them left."

Two more heads get into a short argument over whether or not the plural of 'chef' should be 'chefs' or 'cheves', which ends with them trying to bite each other, but not being able to because the other heads are in the way.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Sorry to change the subject right after you asked a question, GM, but I've got some no-good, terrible, evil, rather inconvenient news just now. Cephalon's character sheet was hosted on Myth-weavers, which suffered a huge loss of data today. His sheet has been completely lost, along with several other characters of mine that will have to be remade from the ground up. Not sure how long it will take.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon will object to any attempts to shrink him, but OOC, I agree that it will be very helpful. So go ahead and do it despite his protests.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon, despite his vast intellect, doesn't know big words. "Fit in your what?"


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon's various heads mutter among themselves. It takes the better part of a minute for his wounds to heal, at which point he turns to address his colleagues again.

"Why are we just letting them get away?!"


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

I return! Hello again, everyone.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

I'd like to apologize in advance for the next week. I'm going to be away for a funeral, and I doubt I'll be able to post. Sorry, everyone!


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Total Damage: 105 >> 95

Cephalon backs away once more, hoping Tikkik and his dragon-thing will be able to help.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Attack of Opportunity: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Snatch: 1d20 + 14 ⇒ (2) + 14 = 16

If this doesn't do it, I'm down to exactly one hit point.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Total Damge: 98 >> 88

Cephalon howls in pain as the pathfinders' mighty blows manage to harm him. He would never accept defeat, of course, but perhaps it was time to back away and give his wounds a moment to heal.

He carefully backs away, out of the room, until he bumps into Tikkik's mech.

Withdrawing. Cephalon does not intend to fight to the death today, not when he's in real danger.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Alright. I figured that might be the case, but I wanted to be sure.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Just to be sure, you're not applying an additional -4, are you? Because I was already rolling at -4.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Despite the massive gashes in Cephalon's body, he seems barely fazed. Only seconds later, the wounds have already begun to heal.

Total damage: 29 >> 19

He lashes out wildly at the fighter, switching over to the warpriest if his current target falls.

Full Attack:

Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Snatch: 1d20 + 14 ⇒ (19) + 14 = 33

Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Snatch: 1d20 + 14 ⇒ (15) + 14 = 29

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Snatch: 1d20 + 14 ⇒ (6) + 14 = 20

Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Snatch: 1d20 + 14 ⇒ (12) + 14 = 26

Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Snatch: 1d20 + 14 ⇒ (13) + 14 = 27

Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Snatch: 1d20 + 14 ⇒ (4) + 14 = 18

Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Snatch: 1d20 + 14 ⇒ (10) + 14 = 24

Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Snatch: 1d20 + 14 ⇒ (6) + 14 = 20

Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Snatch: 1d20 + 14 ⇒ (11) + 14 = 25

Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Snatch: 1d20 + 14 ⇒ (14) + 14 = 28


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

AoO Fighter: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Snatch: 1d20 + 14 ⇒ (18) + 14 = 32

AoO Warpriest: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Snatch: 1d20 + 14 ⇒ (6) + 14 = 20

The warpriest actually would have hit me, because squeezing is -4 to AC as well as attack.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon continues to squeeze down the hall. He nearly makes it to the heavily armored one, stopping ten feet away from him. The warrior won't be able to get close enough to attack him without leaving himself open to attack.

Can't get close enough to attack, but ready to AoO if he closes in.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon forces his way down the hallway as fast as he can, but it's not very fast. Double move while squeezing comes out to just 20 feet of movement.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon bursts through the door and turns right, which was what Vlad clearly said before, and not the opposite of that, and starts crawling his way through the hallway towards the others.


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Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10
Vladimir Zarlatzkji wrote:
Leave it to me to forget the layout of my own stronghold. I meant right.

I was tempted to have Cephalon actually go the wrong way, just to see what happened.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Two of Cephalon's heads nod. "Right. Out the door and turn left."

"We should hurry. Adventurers don't stay in one place for long."

"And don't blame me if he gets it wrong!" one of his heads says, pointing at the kobold and his machine. "We all know he won't listen."


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

"Is it working?"

"It had better be working. I wanted to eat her."

"Where is she now? Are there more of them?"


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon looms over the terrified cleric. Slowly, one by one, a maniacal grin spreads across all of his faces. One of his heads leans in as close as it can, and helpfully whispers a single word of instruction to the poor girl.

"Run."


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

"Bah, just toss it all into the forge. It's right over there, isn't it?"


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

"That's it? I thought that one would put up a fight!"
"There had better be more of them!"
"No! More intruders means more mess!"
"And more meat."

Cephalon's heads have another discussion among themselves. Or at least, some of them do. The others are busy tearing into the barbarian, ripping the armor and weapons from the corpse.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

The gash quickly seals itself up, and if anything, the puny warrior has succeeded in drawing Cephalon's ire.

Attacks:

Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d6 + 12 ⇒ (5, 4) + 12 = 21
Grab: 1d20 + 20 ⇒ (8) + 20 = 28

Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 12 ⇒ (3, 5) + 12 = 20
Grab: 1d20 + 20 ⇒ (1) + 20 = 21

Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d6 + 12 ⇒ (3, 5) + 12 = 20
Grab: 1d20 + 20 ⇒ (17) + 20 = 37

Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21
Grab: 1d20 + 20 ⇒ (16) + 20 = 36

Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d6 + 12 ⇒ (1, 1) + 12 = 14
Grab: 1d20 + 20 ⇒ (18) + 20 = 38

Attack: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16
Grab: 1d20 + 20 ⇒ (16) + 20 = 36

Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d6 + 12 ⇒ (5, 6) + 12 = 23
Grab: 1d20 + 20 ⇒ (12) + 20 = 32

Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20
Grab: 1d20 + 20 ⇒ (2) + 20 = 22

Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 2d6 + 12 ⇒ (2, 2) + 12 = 16
Grab: 1d20 + 20 ⇒ (14) + 20 = 34

Attack: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 2d6 + 12 ⇒ (2, 5) + 12 = 19
Grab: 1d20 + 20 ⇒ (6) + 20 = 26

While every attack has grab, the only CMB check that matters is the one on the last attack to hit, and even then, only if he's still alive.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon, sick of waiting, lumbers over to where the other adventurers are, snarling and snapping as he gets closer.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon completely ignores the ghost-thing as he barrels out into the center of the room, looking for an opportunity to crush someone. Unfortunately, between his allies and the room itself, he can't quite find a path. If he sees an enemy he can reach- a corporeal one, that is- he'll immediately bite it.

Readied Attack: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 2d6 + 14 ⇒ (5, 1) + 14 = 20
Grab: 1d20 + 20 ⇒ (7) + 20 = 27


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Oh. If I need an overrun, just use that attack roll as a CMB check instead, and forget the readied action. It'd be a 36, counting the +2 from Vlad's music.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

I'm trying to move Cephalon out into the room, but I can't target him without moving the black circle out of the way.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

All of his heads hacking and wheezing from the noxious gases, Cephalon blunders out into the open and takes a spot in the middle of the room, trying to catch his breath.

Readied Attack for when an enemy comes within range: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon crawls over to the intersection, where he plants himself firmly. He will need the others to clear the entrance for him, as he'd be open to all sorts of attacks if he went first.

Can't charge from a squeezing position, so I'll leave the alpha strike to Tikkik.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Cephalon sticks his heads into the hall and sucks in his gut as he prepares to make his way down the uncomfortably tight hallway.

Cephalon is considered squeezing while moving through the 10-foot hallways. He has a -4 penalty to attack and AC.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Cephalon hears nothing. His heads seem to be distracted, talking among themselves.

"Why don't we just kill it?"

"Because it's still useful."

"Disgusting."


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10

A few of Cephalon's heads tear into what's left of the cleric and wizard, trying to separate the valuables from the gore. Two of them turn around to address Vladimir.

"So you see the problem, then?" asks one.

"This is why I don't like close quarters!" cries the other.


Male? Hydra 10 | HP 106/106 | AC: 29, T: 9, FF: 26 | Fort: +11, Ref: +8, Will: +3 | BAB: +10 | CMB: +18 | CMD: 29 | Init: +1 | Perception: +10
GM_Almonihah wrote:
Could you link your character sheet in your profile, Cephalon?

Oh, whoops! Forgot to do that. Thanks for reminding me.

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