Ezren

Cathirix's page

51 posts. Alias of ElbowtotheFace.


Full Name

Cathirix

Race

Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

About Cathirix

Cathirix

Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

WSk 40 (+4)
RSk 34 (+3)
PhP 50 (+5)
Agi 39 (+3)
Int 34 (+3)
Wil 50 (+5)
Fel 37 (+3)

Luck: 11
Money 8sp
Movement 3 (Agility mod)
Healing Limit 5 (Physical Prowess mod)
HP = 15 (10 + Physical Prowess mod) [earn HP equal to Physical Prowess mod each level]
Initiative = 1d10 +3 (Agility mod)
Reputation = 3 (Fellowship mod)

=== Attacks ===

<>Melee<>
Unarmed Damage 1d5+7 (AP 4)

Greatsword Damage 2d10+9 (AP 5 / Slots 3)

Fell Blade -5% to hit, Damage 3d10+6 (AP 6)

<>Ranged<>

Thundershock Damage 1d10+2 (E) Range 20m (AP 4)

=== Armor ===

Hauberk AC Bonus 2 (Slots 8)

Armor = 7 (2 armor + 5 Physical Prowess mod)

Advantages and Drawbacks:

Advantages

Lucky Effect - Gain an additional Luck point per level.

Hard to Kill Effect - Once per session, no matter how much damage is inflicted in a single attack your HP is reduced to 1.

Sharp Senses (Hearing) Effect - When you use Perception-based skills that involve your chosen sense (usually sight or hearing, but others are applicable too) you get a +5 bonus to the test.

Drawbacks

Addict Effect - If you don't consume your chosen article at least once per session you take a -10 to all tests.

Dirt Poor Effect - A part of your share of all payments or item sales is sent to your lender (10%). Failure to do so will usually result in something unpleasant happening. This includes your starting funds.

Deadly Enemy Effect - Work on the exact enemy with your GM. On occasion, they will cause you problems that would not have otherwise arisen for both you and your loved ones.

Talent Breakdown:

=== Starting Talents ===
2 Combat – Two Handed Blade, Propelled Charge
2 Social – Imbue Magic, Barter
Unarmed Strike

=== Racial Talents (Giantborn) ===

Stormborn – Aeromancy: Thundershock R1
Mighty Thews Inflict and additional +2 damage with melee attacks, gaining an additional +2 every 6 levels.
Long Limbed – Melee weapons have +1 meter on their reach.
Physical Might – Add +10 to Physical Prowess.

=== Archetype Talents (Warrior) ===

2 Warrior (Perfect Strike, Two Handed Blade)
1 Social (Perception)
1 Armor (Medium)
1 Weapon (Two Handed Blade)

Talents:

Two Handed Blades R3: Grants proficiency with the use of Two-Handed Bladed weapons. Add half of the Physical Prowess modified to damage. Add 1d10 damage for an additional 1AP and my -5% to hit. This must be announced before the dice are rolled.
Unarmed Strikes R1: (Weapon Skill, 4 AP) Allows an attacker to strike with Unarmed Attacks to inflict 1d5 damage plus Physical Prowess bonus. These attacks cost 4 AP.
Medium Armor R1: Allows the use of medium armour without any negative penalties.
Thundershock R1: (Willpower, 4 AP, No Cooldown, 20m) Inflict 1d10+2 Electrical Damage on an enemy.
Perfect Strike R1: By adding +3 AP to an attack an additional 1d5 damage can be added to the damage. Only one attack may be made in a round where Perfect Strike is used.
Propelled Charge R1: (Willpower, Attack +2 AP, cooldown 2 rounds, 10m) Use magic to hurl yourself up to 10 meters, inflicting an additional 1d10 damage and adding +2AP to the attack cost.
Perception R1: Make perception checks without penalty.
Imbue Magic R1: Adding magic to an item costs 3/4 of the price of buying it, and takes an hour of work per 100sp. These hours do not need to be consecutive. Upon completion the Caster rolls a Willpower test to see if the magic holds. If not, the process must be begun again. One a rollover 90% the work is ruined, and half the cost of the material must be repurchased.
Modifying an existent magic item is also possible. To add more properties simply deduct pay the additional cost, making sure it is within the crafter's limit of silver pieces. To change a magical effect then the existing enchantment counts as half the materials you need, leaving the other to be gathered and used as normal.
The items that can be made at this rank cannot be worth more than 1000 sp.

Equipment:

Graetsword, Hauberk, Improved Backpack, Hempen Rope, Tent, Bedroll, Torch (3), Lantern, 5 Portions of Oil, Rations (5), Cooking Kit, Grooming Kit, Basic Healing Potion (2) 8sp

Description:

Shoulder-length, snow white hair clumsily hangs over a bony, radiant face. Hollow blue eyes, set lightly within their sockets, watch energetically over the deserts they've been isolated from for so long. A moustache and full beard compliment his nose and leaves a pleasant memory of his luck.

Fallen debris left a mark stretching from the bottom of the right cheekbone, running towards the left side of his lips, and ending on his chin leaves a tormenting memory of departed loved ones.
This is the face of Cathirix, a true warden among Giantborn. He stands elegantly among others, despite his broad frame.

There's something incomprehensible about him, perhaps it's a feeling of regret or perhaps it's simply his personality. But nonetheless, people tend to take pride in knowing him, while awkwardly avoid talking about his past.