Solveig Ayrdahl

Cassandra Corvellis's page

294 posts. Alias of Santok.


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Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Craft Alchemy: 1d20 + 3 ⇒ (10) + 3 = 13


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

WOW, that was an exhilarating final encounter.

Excellent job all.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

PFS 54695-14
Malivar the Magnificent
Scarab Sages


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

You got the Spiritual Weapon already it appears.

Cassandra moves up and Channels to Harm Undead for 18 Damage from Roll20. Sorry about the math error in Roll 20.

Will Save DC 16 for Half. No Channel Resistance allowed.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

OK, thanks.

Cassandra will move forward, and cast Spiritual Weapon

Spiritual Weapon (Scimitar) attack: 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26 for Force Weapon Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Spiritual Weapon (Scimitar) Crit Confirmation: 1d20 + 3 + 4 ⇒ (20) + 3 + 4 = 27 for Force Weapon Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Does he still have cover or concealment, or whatever was keeping the Channel Energy from harming him before?


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]
nD wrote:
"Instead of breaking the badge she cleans it and pins it to her chest next to the one marking her as an agent of Ravengro."


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra moves 20 feet further up the corridor and casts CMW: 2d8 + 5 + 4 ⇒ (2, 8) + 5 + 4 = 19


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"The creature seems overly interested in the book we recovered earlier. Perhaps we should destroy that vile thing."


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Fort: 1d20 + 5 ⇒ (4) + 5 = 9 (Plus 2 if this counts as a "Death Effect")
Religion: 1d20 + 6 ⇒ (2) + 6 = 8
Sense Motive: 1d20 + 8 ⇒ (4) + 8 = 12


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra is actually at 27 health before touch attack:

Round 1:
Rat 1 does 3 damage
Rat 2 does 1 damage
Magic Missiles do 20 damage

20+3+1=24 damage

Round 2:
Drasven casts CLW on Cassandra healing 11 damage (Roll of 4 +5 (caster level) +2 (Fey Foundling)
Ghost deals 20 Magic Missile Damage to Cass

Round 3:
Drasven casts CLW on Cassandra healing 10 damage (Roll of 3 +5 (caster level) +2 (Fey Foundling)

Round 4:
Drasven Uses Fervor to Heal Cassandra 4 damage (Roll of 2 +2 (Fey Foundling)

Before touch attack:

46-24+11-20+10+4=27


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"I am NO man"


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

OK, I was just going based upon what I saw in Roll 20.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra casts Hide from Undead on the entire party.

Cassandra then moves back into the secret room, since there's a rat blocking the other door yet.

"That will only mask your presence until we make any attack type action against any creature."


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Well, the up side, he took his action this time around, so he's not readying again.

"Do we need to fall back and regroup, or do we continue to press on with this foul creature that prefers to hide in the water rather than face the facts of it's vile crimes?"


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Thanks for the clarification, and reminder. I couldn't remember for sure.

We gotta get that thing out of his hole so we can do something about it.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Well, it doesn't "automatically" disrupt the spell. Cass get's a Concentration Check to be able to still cast the spell. In this case, her Concentration modifier isn't high enough to be able to maintain the spell, but that is the only reason the spell is lost.

"Drasven, the only reason I still stand is because of the healing you did last time around. More would be good, but we do need to do something about this creature as well."

Could someone remind me, when we were informed that we reached Level 5, have we had a chance to gain new spells from that level or not yet?


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

We can all see him, even though he has some cover and concealment?

Assuming Cass can see the ghostly Wizard, she casts Ghostbane Dirge on the beastie. Will Save DC 16

If Cass cannot see the ghostie, then she'll cast Cure Light Wounds on herself CLW: 1d8 + 7 ⇒ (5) + 7 = 12


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra acts after the rat and ghost, so she will have to wait and see if she's still alive after they act to see what she can do.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

I don't know that I would use the term "boss" for Cass. That was a pretty major thumping you just put on her. She won't last another round like that. Hopefully the party can pick her up.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Woah, that was updated and changed while I was typing.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

OK, Round 1 Action: Cast Protection from Evil on Windom.

Since there is still some sort of haunting presence, and not sure about the caster or it's location, Round 2 action is Channel to Harm Undead for 21 damage from Roll 20. Will save DC 16 for half, no Channel Resistance. Hoping if the caster is undead that it is within range, but since I am not completely sure, I'm just hoping.

Seems the most productive Cassandra can be at the moment.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Hmm, ok. Are we still where the maps shows us, or have we all moved over to what appears to be Room U11?


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

What Cassandra does will depend on whether she is able to perceive from where the voice is coming from, and if she is able to determine what it is.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Attempting to perceive where the voice is coming from.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Init: 1d20 + 3 ⇒ (8) + 3 = 11
Will: 1d20 + 8 ⇒ (9) + 8 = 17


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge History: 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge Local: 1d20 + 2 ⇒ (5) + 2 = 7

"The Splatter Man was the only occupant of those most awful of prison areas at the time of the fire. I would bet that his essence is still here, somewhere."


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra had no weapon out.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Merry Christmas to All.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra will cast Cure Moderate Wounds on nD, since that seems to be about the only useful thing she can do.

CMW: 2d8 + 5 ⇒ (8, 7) + 5 = 20 Healing


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra listens to the information from Zavar, and realizes that there is nothing she can do. Windom, you may want to fall back out of the narrow corridor, lest you have to battle this beast by yourself.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

I think we should take the badge to present to Vesorianna. It may be the only way to put her to peace.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Your wife, Lady Vesorianna, came to visit you that fateful night, when the evil denizens rioted, and took over the prison. She was concerned for you. The guards asked her to stay in one of the rooms above, where she, unfortunately, perished in the inferno that followed. Her presence still resides upstairs, and has taken up your efforts to control the evil that was housed here. She has presented us with her wedding ring to present to you to show that we work on her behalf. She yearns to know what became of you that night. If you are bound to your badge, then perhaps, we can remove your badge from this location, and take you to your wife."

"We do have some work left to do here in the dungeons of this prison. We believe that we have laid to rest four of the five responsible for the upheaval here at the prison. We suspect that the ring leader remains yet to be destroyed so that you and your wife may rest peacefully from here henceforth."


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Sense Motive: 1d20 + 8 ⇒ (4) + 8 = 12
Heal: 1d20 + 8 ⇒ (15) + 8 = 23


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"This room is haunted. Watch out for that Iron Maiden. In order to put the haunts to rest for good, we must destroy every implement of vile torture contained within this room.

Cassandra Channels to Harm Undead for 13 damage From Roll 20. Will Save DC 16 for Half. No Channel Resistance Allowed.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Religion: 1d20 + 6 ⇒ (16) + 6 = 22


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]
Vasari wrote:
"+1 full plate, +1 breastplate, +1 chain shirt, +1 longspear, a wand of hold person (11 charges), 4 potions of cure moderate wounds, and a rope of climbing"

Cassandra would have an interest in either the breastplate or the chain shirt. I believe that Drasven could use the full plate. Windom, would you prefer the breastplate? If so, then I'll take the chain shirt for now.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra Channels energy to harm the undead. 10 damage from Roll 20.

Will Save DC 16 for half. No channel resistance allowed.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"There's a resounding critical hit threat from Master Drasven. It appears as though defeating that accursed Lopper has changed your luck, and your outlook"


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Religion: 1d20 + 6 ⇒ (6) + 6 = 12


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"OK, we search this room. If we find nothing interesting, we will check the door to U6, and then open it (assuming the keys open the locked door)."

Room U5
Cassandra Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Drasven Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Windom Perception: 1d20 + 9 ⇒ (19) + 9 = 28
nD Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Door U6
Cassandra Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Drasven Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Windom Perception: 1d20 + 9 ⇒ (4) + 9 = 13
nD Perception: 1d20 + 12 ⇒ (2) + 12 = 14

Sorry, just trying to keep things moving along/


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Should we check the locked door before opening the portcullis? Perhaps those keys open it?"


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

So, back to the Portcullis, and the two doors on either side of it we go.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]
Vasari wrote:
a magical heavy crossbow, magical scimitar, magical heavy mace and a ring of keys
Vasari wrote:
Taking 10 on Spellcraft reveals each bearing +1 enchantment

"So, we have a +1 Heavy Crossbow, a +1 Scimitar, and a +1 Heavy Mace. I presume the keys were not magical. Who wants to use this stuff?"


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cure Light Wounds on nD for 5 Healing from Roll20


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra discharges the CLW spell in her hand on nD for 3 Healing (From Roll 20)

Appraise: 1d20 + 1 ⇒ (11) + 1 = 12
Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra moves behind Windom and Channels to Harm Undead for 13 damage From Roll 20

Will Save DC 16 for half, with no Channel Resistance.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra will utilize the Wand of Cure Light Wounds to attempt to harm the creature.

touch attack: 1d20 + 4 ⇒ (3) + 4 = 7
Positive Energy: 1d8 + 1 ⇒ (7) + 1 = 8

"Darn You Paizo Dice Bot."

I guess the spell is still charged in her hand for now.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra Channels to Heal the party. All injured recover 8 hit points From Roll 20 and stop bleeding.

"Zavar, please step out, so that Windom, Drasven, and nD can all have access to attack this thing."


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

It seems you may have forgotten either your Fervor, or the Bless.

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