Imeckus Stroon

Carrick's page

22 posts. Alias of Randall Jackson.


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When the countdown clock was introduced in the Pactstone Pyramid, were you intending at the time to have it coincide with the announcement of 2nd edition, or were you expecting it to be dealt with in an adventure path or some other product?


DM Default wrote:

Pretty much as it sounds. I updated from this account to games I'm running and for some reason, the images have turned into smurfs. None of my past posts from this account have changed, and both new posts have a different image.

Running a virus scan now, but no idea if this something only I see or not.

it's not a bug, it's a feature.

(having the word "smurf" anywhere in your message will change your icon to a smurf)


The best defense is a good offense. the characters breached his defenses, so they're pretty tough... why strike at them directly? Kidnapping people they care about and having a few spares to murder when they think they can ignore warnings to leave? Burning down a few buildings in town overnight, with warnings to the characters this is what happens when they don't finish what they start? Doesn't take much imagination to make them pariahs in the village for letting the bad guy know they were coming, and not taking precautions against retaliation...

Let them successfully fight what they're supposed to fight, and even accomplish the quest goal, but make their nice warm bed cost them something they can't forgive themselves for.


The Council of Worms D&D setting had some rules for player character dragons. if you're feeling inclined to let the player do this, you should probably cap the dragon's age at the CR of the party, and remove their class-level based spellcasting. they would get the sorcerer level spellcasting of the dragon instead.


you need to read the chapter later in the book about Legendary Items. that explains what abilities you can add to an item, and how they are triggered.


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I wonder how much will be re-printed from the older Cheliax: Empire of Devils?


I'm not even sure you need to get into crafting feats for anything less than a golem. Just invest heavily in craft/locks/craft/traps, and knowledge/engineering, and try and hit the crafting checks. It all depends on your DM, really.


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There's actually a number of threads discussing how bad a swashbuckler is.
http://paizo.com/threads/rzs2rebi?The-swashbuckler#1 is one example.


here's one I'm hoping is a typo (although a major one)

Under Favored Class Options on page 69, elven arcanists get to add 1 point to their arcane reservoir per level ("Increase total number of points in the arcanist's arcane reservoir by 1.").

By contrast, gnomes get 1/6th of a point per level, as noted on page 70 ("Add 1/6 to the number of points the arcanist gains in her arcanist reservoir each day.")

The disparity results in a 20th level elf having an arcane reservoir or 43 points, regaining 13 each day, and a 20th level gnome having an arcane reservoir of 23 points, regaining 16 each day (assuming both took the favored class bonus each level.

Was the elves' bonus intended to be a fraction of some kind?


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One of the tenets of Iomedea's Paladin Code is "I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae's perfection"

Doesn't sound like this character is being moderate or temperate. Iomedea's paladins are all about righteous battle and smiting things. Sounds like this guy might be happier as a paladin of Shelyn instead.


In my group, there is a standing joke about whether I can roll over a 10 in any gaming session. I have gotten to the point of rolling every die I have 200times to chart the rolls, and have sets that actually average almost a full point higher than expected.

Doesn't matter. on throwaway rolls like random knowledge checks, I can roll in the 15-20 range, but when I need to make a roll (attack, save, active skill check) I can't break 10.

The worst part? I'm currently playing a cleric of Desna, the goddess of luck.

Other players now won't let me anywhere near their dice, in case I infect them.


ohako wrote:

So...

Mindchemist archetype wrote:
Perfect Recall: At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus of +9 (5 + 2 + 2) using this ability. The mindchemist can also use this ability when making an Intelligence check to remember something. This ability replaces poison use.
Oracle of Lore wrote:
Lore Keeper (Ex): Instead of encyclopedic knowledge, you learn most of your information through tales, songs, and poems. You may use your Charisma modifier instead of your Intelligence modifier on all Knowledge checks.

1. Do you add Charisma twice?

2. Do you add Charisma once and Intelligence once (or twice)?

3. Do you add Charisma once or Intelligence twice, but not both?

Lore Keeper says that you may use charisma in place of intelligence. But Perfect Recall does not say it works with charisma at all. As such, you can either add double intelligence per Perfect Recall, or single Charisma per Lore Keeper. (note that Lore Keeper is not mandatory)


Any more updates to December Subscription shipping? My order spawned on the 11th, and I got a authorization on my card on the 26th, but still nothing has shipped...


sure, you just can't use it if you can't cast a spell of 2nd level or above, so you're pretty much wasting the feat...


Is it worth pointing out that according to the Inner Sea World Guide, p. 292, the only firearms normally available are the pepperbox, pistol, musket, and cannon? all others are only available through high-level treasure?


the Pathfinder Spellbook android app from Shaking Earth (available at google play store and Amazon, I believe) isn't bad. it gives you all the info about each spell, and you can set up personalized spellbooks by checking a box in each spell description you want.

Not a lot of other customization available, unfortunately, but they do update the spell lists as new sources come out.


If you are considered to be holding the charge when casting a spell such as Chill Touch or Frostbite, then you are effectively using a spell that allows you to touch targets over multiple rounds. The rules for touch spells state that if the spell allows you to touch targets over multiple rounds, you can touch 6 creatures as a full-round action.
Does this mean a level 6 Wizard can touch 6 goblins as a full-round action the round after he casts Chill Touch?

Touch wrote:

Touch

You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that

...

If you have a BAB+enhancements high enough to allow you to make 6 attack rolls in a round, sure. If not...


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A bastard sword would not be an allowable weapon for a magus to use with spell combat, unless they have the EWP: Bastard Sword feat. if they have that, then yes, a bastard sword would be allowable. If not, they would have to wield it 2 handed, and would not be able to cast spells in the same round.


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Adamantine broom.


I've found the player's guides to the adventure paths to be pretty helpful with that kind of question - they are all free to download, with no spoilers. see the list here


Bue wrote:
weapon focus give a bonus to a weapon group... but are there any list in any book that are showing weapon groups ? is blade a weapon group? what about 2h blade then... or maby martial 1h? cant seem to find it anywhere

The list is in the fighter class section of the Core Rulebook.


you have several options, as I see it:

1)TPK

2)They failed to keep him safe, the gold is forfeit, their reputations are ruined, and they can't get jobs from anyone within 100 miles because of how they screwed up (opportunity to re-locate, less the costs of doing so, and start fresh, having to live down the rumors that follow them)

3)The employer knows very well what kind of ass-hat the informant was, and might be forgiving... _if_ the party can replace him as the employer's informants among the enemy

4)As 3, but the employer manipulated the situation, knowing they'd end up killing the guy themselves, to help build a cover for them to get in good with the enemy. They have to use the opportunity to accomplish something for the employer, even while they are being hunted by his men for killing the guy.

5) some combination of the above (throat-slitter gets executed for treason, the rest of the group gets banished, etc.)