DM Default wrote:
it's not a bug, it's a feature.(having the word "smurf" anywhere in your message will change your icon to a smurf)
The best defense is a good offense. the characters breached his defenses, so they're pretty tough... why strike at them directly? Kidnapping people they care about and having a few spares to murder when they think they can ignore warnings to leave? Burning down a few buildings in town overnight, with warnings to the characters this is what happens when they don't finish what they start? Doesn't take much imagination to make them pariahs in the village for letting the bad guy know they were coming, and not taking precautions against retaliation...
Let them successfully fight what they're supposed to fight, and even accomplish the quest goal, but make their nice warm bed cost them something they can't forgive themselves for.
The Council of Worms D&D setting had some rules for player character dragons. if you're feeling inclined to let the player do this, you should probably cap the dragon's age at the CR of the party, and remove their class-level based spellcasting. they would get the sorcerer level spellcasting of the dragon instead.
here's one I'm hoping is a typo (although a major one)
Under Favored Class Options on page 69, elven arcanists get to add 1 point to their arcane reservoir per level ("Increase total number of points in the arcanist's arcane reservoir by 1.").
By contrast, gnomes get 1/6th of a point per level, as noted on page 70 ("Add 1/6 to the number of points the arcanist gains in her arcanist reservoir each day.")
The disparity results in a 20th level elf having an arcane reservoir or 43 points, regaining 13 each day, and a 20th level gnome having an arcane reservoir of 23 points, regaining 16 each day (assuming both took the favored class bonus each level.
Was the elves' bonus intended to be a fraction of some kind?
One of the tenets of Iomedea's Paladin Code is "I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae's perfection"
Doesn't sound like this character is being moderate or temperate. Iomedea's paladins are all about righteous battle and smiting things. Sounds like this guy might be happier as a paladin of Shelyn instead.
In my group, there is a standing joke about whether I can roll over a 10 in any gaming session. I have gotten to the point of rolling every die I have 200times to chart the rolls, and have sets that actually average almost a full point higher than expected.
Doesn't matter. on throwaway rolls like random knowledge checks, I can roll in the 15-20 range, but when I need to make a roll (attack, save, active skill check) I can't break 10.
The worst part? I'm currently playing a cleric of Desna, the goddess of luck.
Other players now won't let me anywhere near their dice, in case I infect them.
Lore Keeper says that you may use charisma in place of intelligence. But Perfect Recall does not say it works with charisma at all. As such, you can either add double intelligence per Perfect Recall, or single Charisma per Lore Keeper. (note that Lore Keeper is not mandatory)
the Pathfinder Spellbook android app from Shaking Earth (available at google play store and Amazon, I believe) isn't bad. it gives you all the info about each spell, and you can set up personalized spellbooks by checking a box in each spell description you want.
Not a lot of other customization available, unfortunately, but they do update the spell lists as new sources come out.
If you are considered to be holding the charge when casting a spell such as Chill Touch or Frostbite, then you are effectively using a spell that allows you to touch targets over multiple rounds. The rules for touch spells state that if the spell allows you to touch targets over multiple rounds, you can touch 6 creatures as a full-round action.
If you have a BAB+enhancements high enough to allow you to make 6 attack rolls in a round, sure. If not...
you have several options, as I see it:
2)They failed to keep him safe, the gold is forfeit, their reputations are ruined, and they can't get jobs from anyone within 100 miles because of how they screwed up (opportunity to re-locate, less the costs of doing so, and start fresh, having to live down the rumors that follow them)
3)The employer knows very well what kind of ass-hat the informant was, and might be forgiving... _if_ the party can replace him as the employer's informants among the enemy
4)As 3, but the employer manipulated the situation, knowing they'd end up killing the guy themselves, to help build a cover for them to get in good with the enemy. They have to use the opportunity to accomplish something for the employer, even while they are being hunted by his men for killing the guy.
5) some combination of the above (throat-slitter gets executed for treason, the rest of the group gets banished, etc.)