While looking over the Skill feats granted by backgrounds, I noticed that some skills only ever seem to get a specific bonus skill feat, which is a little limiting.
Those Skills and Feats are Religion (Student of the Canon), Medicine (Battle Medicine) and Thievery (Pickpocket).
Thievery has another option (Subtle Theft) and I'm sure will appear in a background at some point and Assurance is always an option, but it feels like these particular skills need a second distinct feat to enable some more variance in builds.
I have no idea what Religion would make available to compare to Arcana's Arcane Sense, Occultism's Identify Oddity or Nature's Natural Medicine. Possibly an Undead Sense? A vague sense when undead are nearby?
However for Medicine there is currently no boost to long-term care and that would seem to be a low enough effect to be a 1st level feat. Alternatively, a first aid feat that provides a reduction in the Dying flat check DC might be useful.
Just thinking that there needs to be two feats for every skill at first level to prevent any medical or religious focused character being pigeonholed.