CannibalKitten's page

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I always like the entry for mimic, how it states that there are legends of massive mimics that take the form of houses or even extensive dungeons with treasure real and imagined inside to lure pcs. Imagine entering a cave and finding hoards of treasure everywhere and just as you start to dive into the piles of gold the whole cave becomes sticky and by the time you realize you need to leave your already being digested.


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I Once Had A similar situation except I was the DM and the wizard was evocation focused, but got leadership and a wizard for a cohort. The player was actually quite new and needed my help a bit in making a 14th lv wizard in the first place which was fine with me, even so he was a very intelligent person and had alot of time before we played so by the time we started his character had been months in the making and it was covered in more sticky notes with page numbers and note to remember stuff then I've ever seen before. He did his wizardry homework.
Anyway we've played for a bit the start was a bit roleplay heavy as my games tend to be but eventually session 3 or so we get into a big combat with lots of enemies to contend with (we were 6 14th lv 1 mythic tier characters I wanted us to maybe struggle) yet his amazingly prepared spell list ruined nearly every enemy in 2 spells. At first I was slightly annoyed with the character until I realized my anger was completely unwarranted as he had done absolutely nothing wrong, our group was also not as upset by his long turns which did consist mostly of looking up spells, but were obviously a little upset to have not been able to contribute to the fighting as everything died as they got to it.
I decided I wouldn't penalize the Wizard however and took the blame on myself as the DM and learned that I would just have to contend with the Wizard as best as i could. This started easy enough with the simple fact of him blowing stuff up so nicely that he made an obvious target of himself, therefore it was easy for me to pick him out and target him with monsters and such without it being unfair. I also made sure any npc caster or monster with spells had dispel magic and the like, if they didn't have it prepared or know I would change that as fairly as possible so they did. I was playing forgotten realms so the magic was already pretty prominent, i didn't see the harm in people frequently preparing to fight magic. This helped against alot of the AOE spells that could last up to 14 rounds and such and i think could even help to send monster that have been summoned away, that last bit I'm not quite sure on the accuracy of tho. Finally, and this was heavily house ruled by myself I guess you would say, but I just secretly bumped most enemies stats a bit to either make it so he wasn't 1 hitting every single enemy on the field or so they actually had a chance to pass a save.
All in all I guess I'm just saying that you should maybe talk to your DM, and party, and maybe help him get the handle of what he has gotten himself into with this game since it seems as if you may know a bit more about the high level stuff then him. Also whoever said to maybe save the horde for the boss has a good idea too, just stick with your cohort and crazy int. Item until you need all those big guns, people might appreciate them more if you pull them all out when you guys are about to die rather then when it was just overkill. Now realizing I'm writing a book sorry everybody lol


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Daw wrote:

Thanks Chem,

Clear posting. However, the actual facts regarding the rules have already been explained and agreed upon. Where we are now is that Kitten does not like the way it works because it weakens the concept of distinct party roles. This is a playstyle preference that is just as valid as any other, but is not mine or several others. Our options here are to convince her she is wrong, (the arrogant and futile option) or to help her with how she could achieve her goal without creating an even bigger mess, which is beyond me, especially since I feel that the rules as they stand are acceptable. Do you have any ideas in this regard? Fresh eyes and all.

Ew, just gave myself a Jeepers Creepers flashback.

Lol I am a guy, no offense taken the name is misleading. The way I've always played it has worked for us, it mostly involves skills the characters that don't start with them would probably rather not use much anyway so there isn't much difference. I'm assuming I was just taught a house rules that I then always assumed was a real one. I do enjoy the skill restrictions if you want to call it that but as it isn't a real rule I don't expect anyone to follow it lol.


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I've done magicless pathfinder and it's really not too hard character wise, just don't allow caster classes. Monsters are harder since alot of them tend to be magical beasts or have some sort of magical special abilitys. I would suggest ignoring the size thing since the books never really seemed to care that animals are all mostly tiny or diminutive (maybe have the badgers be large and the logalog guys be small?) Otherwise I would maybe make all the races similar to whatever that specific animals lycanthropic hybrid form is? Since the book did make the animals humanoid, wielding weapons and wearing clothes.
I'd also like to say I love this idea as The Redwall books were always a favorite of mine.


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Drahliana Moonrunner wrote:
CannibalKitten wrote:

Now i realize the norm is lv1, obviously, but I've been playing DnD since i was in 6th grade and have lost count of the number of 1st lv campaigns ive started, or played in that have not lasted farther then lv 4 or 5. Once i got older and out of school it was no easier with players having conflicting job schedules, I've finally got a good group and we've been playing foralmost two years quite consistently once a week. I'm DMing and i started it at lv 14 and did an in depth solo mission with each character giving them a deep personal story, and character development as well as giving me plenty (and i mean plenty) of stuff to use against them later on. Each solo mission gave them a mythic tier as well so needless to say we were badass lol. We play in the forgotten realms setting with the timeline advanced forward from the books series to allow me some room to do what I want.

*If your too lazy to read tht*
Back to my point, I've never had so much fun dmimg, and playing, as i have in this high level campaign. Does anyone else like to start it off high level and get the kid stuff out of the way?

1st level isn't kid stuff in the games that I run. I've seen 20th level campaigns that were Kindergarten level in the silliness they had and low level campaigns that were soid grit.

The level that a campaign operates in or goes to doesn't really mean anything. A campaign that ends at level 5 can be just as memorable as one that ends at 15.

I pretty much always start at first unless it's a one-off.

I was asking for people's prefrences and opinions. Nothing is being debated here lol calm down


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Charon's Little Helper wrote:
CannibalKitten wrote:
As I've said, we've had no problem with balance...
Anecdotal evidence is anecdotal. Maybe balance doesn't matter much to you. That's fine; it's true of a lot of players. But please don't try to argue that such issues don't exist - they've been proven time & time again.

LOL


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Go big or go home. Lol


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Also I will be reposting the results of the whole thing after it's finished next monday.

Current Campaigns


FG Shackled City


Shackled City on Fantasy Grounds Sundays 1-5pm EST

Insane Season 5-6 Run (inactive)